Rev 30 | Rev 66 | Go to most recent revision | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 30 | Rev 52 | ||
---|---|---|---|
1 | /* |
1 | /* |
2 | -------------------------------------------------------------------------------- |
2 | -------------------------------------------------------------------------------- |
3 | Duke: Nuclear Winter |
3 | Duke: Nuclear Winter |
4 | By Joris Weimar |
4 | By Joris Weimar |
5 | © 1997 Simply Silly Software |
5 | © 1997 Simply Silly Software |
6 | -------------------------------------------------------------------------------- |
6 | -------------------------------------------------------------------------------- |
7 | Duke: Nuclear Winter Plus |
7 | Duke: Nuclear Winter Plus |
8 | By Hendricks266 |
8 | By Hendricks266 |
9 | -------------------------------------------------------------------------------- |
9 | -------------------------------------------------------------------------------- |
10 | */ |
10 | */ |
11 | 11 | ||
12 | definecheat 14 endepisode |
12 | definecheat 14 endepisode |
13 | definecheat 15 endlevel |
13 | definecheat 15 endlevel |
14 | definecheat 25 endvolume |
14 | definecheat 25 endvolume |
15 | 15 | ||
16 | include NWDefs.con |
16 | include NWDefs.con |
17 | include NWUser.con |
17 | include NWUser.con |
18 | 18 | ||
19 | setgamename Duke: Nuclear Winter |
19 | setgamename Duke: Nuclear Winter |
20 | 20 | ||
21 | gamevar picnum 0 2 |
21 | gamevar picnum 0 2 |
22 | gamevar temp 0 2 |
22 | gamevar temp 0 2 |
23 | gamevar tempb 0 2 |
23 | gamevar tempb 0 2 |
24 | gamevar x 0 2 |
24 | gamevar x 0 2 |
25 | gamevar y 0 2 |
25 | gamevar y 0 2 |
26 | gamevar z 0 2 |
26 | gamevar z 0 2 |
27 | 27 | ||
28 | gamevar owner 0 2 |
28 | gamevar owner 0 2 |
29 | gamevar temp2 0 2 |
29 | gamevar temp2 0 2 |
30 | gamevar temp3 0 2 |
30 | gamevar temp3 0 2 |
31 | gamevar temp4 0 2 |
31 | gamevar temp4 0 2 |
32 | gamevar ptemp 0 1 |
32 | gamevar ptemp 0 1 |
33 | gamevar holodukeid 0 1 |
33 | gamevar holodukeid 0 1 |
34 | gamevar musicchange 0 1 |
34 | gamevar musicchange 0 1 |
35 | gamevar skin DUKE 132097 // do not reset flag enabled |
35 | gamevar skin DUKE 132097 // do not reset flag enabled |
36 | 36 | ||
37 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
37 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
38 | 38 | ||
39 | state cutsceneambience |
39 | state cutsceneambience |
40 | getactor[THISACTOR].lotag temp |
40 | getactor[THISACTOR].lotag temp |
41 | 41 | ||
42 | switch temp |
42 | switch temp |
43 | 43 | ||
44 | case WIND_AMBIENCE |
44 | case WIND_AMBIENCE |
45 | case WIND_REPEAT |
45 | case WIND_REPEAT |
46 | setactor[THISACTOR].lotag WIND2 |
46 | setactor[THISACTOR].lotag WIND2 |
47 | break |
47 | break |
48 | 48 | ||
49 | case FLY_BY |
49 | case FLY_BY |
50 | setactor[THISACTOR].lotag FLY_BY2 |
50 | setactor[THISACTOR].lotag FLY_BY2 |
51 | break |
51 | break |
52 | 52 | ||
53 | endswitch |
53 | endswitch |
54 | ends |
54 | ends |
55 | 55 | ||
56 | onevent EVENT_LOADACTOR |
56 | onevent EVENT_LOADACTOR |
57 | getactor[THISACTOR].picnum picnum |
57 | getactor[THISACTOR].picnum picnum |
58 | switch picnum |
58 | switch picnum |
59 | 59 | ||
60 | case SNOWYDOORSHOCK |
60 | case SNOWYDOORSHOCK |
61 | spritepal 30 |
61 | spritepal 30 |
62 | cactor DOORSHOCK |
62 | cactor DOORSHOCK |
63 | break |
63 | break |
64 | 64 | ||
65 | case 3765 case 3766 case 3767 case 3768 cactor WOODENHORSE2 break |
65 | case 3765 case 3766 case 3767 case 3768 cactor WOODENHORSE2 break |
66 | 66 | ||
67 | // case PIGCOP case PIGCOPSTAYPUT case PIGCOPDIVE sizeat 48 40 break |
67 | // case PIGCOP case PIGCOPSTAYPUT case PIGCOPDIVE sizeat 48 40 break |
68 | case SOBBOTWALK case SOBBOTFLY sizeat 42 36 break |
68 | case SOBBOTWALK case SOBBOTFLY sizeat 42 36 break |
69 | case ELFUZI case ELFUZISTAYPUT sizeat 32 27 break |
69 | case ELFUZI case ELFUZISTAYPUT sizeat 32 27 break |
70 | case ELFGUN case ELFGUNSTAYPUT sizeat 32 27 break |
70 | case ELFGUN case ELFGUNSTAYPUT sizeat 32 27 break |
71 | case SNOWMAN sizeat 42 36 break |
71 | case SNOWMAN sizeat 42 36 break |
72 | 72 | ||
73 | case 1915 |
73 | case 1915 |
74 | cactor COMMANDER // failsafe fix for NWL5 bug |
74 | cactor COMMANDER // failsafe fix for NWL5 bug |
75 | break |
75 | break |
76 | 76 | ||
77 | case MUSICANDSFX |
77 | case MUSICANDSFX |
78 | state cutsceneambience |
78 | state cutsceneambience |
79 | break |
79 | break |
80 | 80 | ||
81 | case JETPACK |
81 | case JETPACK |
82 | ifspritepal 21 setvar temp 1 |
82 | ifspritepal 21 setvar temp 1 |
83 | spritepal 0 |
83 | spritepal 0 |
84 | break |
84 | break |
85 | 85 | ||
86 | /* |
86 | /* |
87 | case SNOWFLAKE |
87 | case SNOWFLAKE |
88 | cactor SNOW |
88 | cactor SNOW |
89 | sizeat 8 8 |
89 | sizeat 8 8 |
90 | break |
90 | break |
91 | */ |
91 | */ |
92 | 92 | ||
93 | case XMASPRESENT |
93 | case XMASPRESENT |
94 | case XMASPRESENT2 |
94 | case XMASPRESENT2 |
95 | getactor[THISACTOR].hitag temp |
95 | getactor[THISACTOR].hitag temp |
96 | setactor[THISACTOR].hitag 0 |
96 | setactor[THISACTOR].hitag 0 |
97 | break |
97 | break |
98 | 98 | ||
99 | endswitch |
99 | endswitch |
100 | endevent |
100 | endevent |
101 | 101 | ||
- | 102 | onevent EVENT_SPAWN |
|
- | 103 | getactor[THISACTOR].owner owner |
|
- | 104 | getactor[THISACTOR].picnum picnum |
|
- | 105 | endevent |
|
- | 106 | ||
102 | onevent EVENT_EGS |
107 | onevent EVENT_EGS |
103 | getactor[THISACTOR].picnum picnum |
108 | getactor[THISACTOR].picnum picnum |
104 | getactor[THISACTOR].owner owner |
- | |
105 | 109 | ||
106 | ifactor APLAYER setactor[THISACTOR].mdflags 16 |
110 | ifactor APLAYER setactor[THISACTOR].mdflags 16 |
107 | ifactor DUKETORSO setactor[THISACTOR].mdflags 16 |
111 | ifactor DUKETORSO setactor[THISACTOR].mdflags 16 |
108 | ifactor DUKEGUN setactor[THISACTOR].mdflags 16 |
112 | ifactor DUKEGUN setactor[THISACTOR].mdflags 16 |
109 | ifactor DUKELEG setactor[THISACTOR].mdflags 16 |
113 | ifactor DUKELEG setactor[THISACTOR].mdflags 16 |
110 | ifactor DOORSHOCK setactor[THISACTOR].mdflags 16 |
114 | ifactor DOORSHOCK setactor[THISACTOR].mdflags 16 |
111 | 115 | ||
112 | ifactor SNOW |
116 | ifactor SNOW |
113 | { |
117 | { |
114 | sizeat 8 8 |
118 | sizeat 8 8 |
115 | 119 | ||
116 | setvar temp3 0 |
120 | setvar temp3 0 |
117 | randvar temp3 2047 |
121 | randvar temp3 2047 |
118 | setactor[THISACTOR].ang temp3 |
122 | setactor[THISACTOR].ang temp3 |
119 | 123 | ||
120 | setvar temp2 -2047 |
124 | setvar temp2 -2047 |
121 | randvar temp2 2047 |
125 | randvar temp2 2047 |
122 | 126 | ||
123 | /* |
127 | /* |
124 | setvar temp3 0 |
128 | setvar temp3 0 |
125 | ifrnd 128 addvar temp3 4 |
129 | ifrnd 128 addvar temp3 4 |
126 | ifrnd 128 addvar temp3 8 |
130 | ifrnd 128 addvar temp3 8 |
127 | setactor[THISACTOR].cstat temp3 |
131 | setactor[THISACTOR].cstat temp3 |
128 | */ |
132 | */ |
129 | } |
133 | } |
130 | endevent |
134 | endevent |
131 | 135 | ||
132 | // ----------------------------------------------------------------------------- |
136 | // ----------------------------------------------------------------------------- |
133 | 137 | ||
134 | state standard_bjibs |
138 | state standard_bjibs |
135 | guts JIBS2 1 |
139 | guts JIBS2 1 |
136 | guts JIBS3 2 |
140 | guts JIBS3 2 |
137 | guts JIBS4 3 |
141 | guts JIBS4 3 |
138 | guts JIBS5 2 |
142 | guts JIBS5 2 |
139 | guts JIBS6 3 |
143 | guts JIBS6 3 |
140 | ifrnd 6 |
144 | ifrnd 6 |
141 | { |
145 | { |
142 | guts JIBS1 1 |
146 | guts JIBS1 1 |
143 | } // a badly drawn spine |
147 | } // a badly drawn spine |
144 | ends |
148 | ends |
145 | 149 | ||
146 | state nwbreakobject |
150 | state nwbreakobject |
147 | ifaction 0 |
151 | ifaction 0 |
148 | { |
152 | { |
149 | action ANULLACTION |
153 | action ANULLACTION |
150 | cstator 257 |
154 | cstator 257 |
151 | } |
155 | } |
152 | ifhitweapon |
156 | ifhitweapon |
153 | { |
157 | { |
154 | ifdead |
158 | ifdead |
155 | { |
159 | { |
156 | ifactor WOODSLATS |
160 | ifactor WOODSLATS |
157 | { |
161 | { |
158 | sound GLASS_HEAVYBREAK |
162 | sound GLASS_HEAVYBREAK |
159 | debris SCRAP3 5 |
163 | debris SCRAP3 5 |
160 | debris SCRAP4 3 |
164 | debris SCRAP4 3 |
161 | killit |
165 | killit |
162 | } |
166 | } |
163 | else |
167 | else |
164 | ifactor RIBBON |
168 | ifactor RIBBON |
165 | { |
169 | { |
166 | sound GLASS_HEAVYBREAK |
170 | sound GLASS_HEAVYBREAK |
167 | debris SCRAP3 5 |
171 | debris SCRAP3 5 |
168 | debris SCRAP4 3 |
172 | debris SCRAP4 3 |
169 | killit |
173 | killit |
170 | } |
174 | } |
171 | else |
175 | else |
172 | ifactor MYBOX |
176 | ifactor MYBOX |
173 | { |
177 | { |
174 | sound GLASS_HEAVYBREAK |
178 | sound GLASS_HEAVYBREAK |
175 | debris SCRAP3 5 |
179 | debris SCRAP3 5 |
176 | debris SCRAP4 3 |
180 | debris SCRAP4 3 |
177 | killit |
181 | killit |
178 | } |
182 | } |
179 | else |
183 | else |
180 | ifactor SNOWGIB killit |
184 | ifactor SNOWGIB killit |
181 | else |
185 | else |
182 | ifactor DRUNKELF |
186 | ifactor DRUNKELF |
183 | { |
187 | { |
184 | sound PRED_DYING |
188 | sound PRED_DYING |
185 | guts JIBS6 2 |
189 | guts JIBS6 2 |
186 | guts JIBS6 3 |
190 | guts JIBS6 3 |
187 | guts JIBS6 4 |
191 | guts JIBS6 4 |
188 | killit |
192 | killit |
189 | } |
193 | } |
190 | else |
194 | else |
191 | ifactor CHOOCHOOSLUT |
195 | ifactor CHOOCHOOSLUT |
192 | { |
196 | { |
193 | sound GLASS_HEAVYBREAK |
197 | sound GLASS_HEAVYBREAK |
194 | debris SCRAP3 5 |
198 | debris SCRAP3 5 |
195 | debris SCRAP4 3 |
199 | debris SCRAP4 3 |
196 | killit |
200 | killit |
197 | } |
201 | } |
198 | else |
202 | else |
199 | ifactor HORSEPOWER |
203 | ifactor HORSEPOWER |
200 | { |
204 | { |
201 | sound GLASS_HEAVYBREAK |
205 | sound GLASS_HEAVYBREAK |
202 | debris SCRAP3 5 |
206 | debris SCRAP3 5 |
203 | debris SCRAP4 3 |
207 | debris SCRAP4 3 |
204 | killit |
208 | killit |
205 | } |
209 | } |
206 | else |
210 | else |
207 | ifactor CHANDELIER |
211 | ifactor CHANDELIER |
208 | { |
212 | { |
209 | sound GLASS_BREAKING |
213 | sound GLASS_BREAKING |
210 | debris SCRAP3 3 |
214 | debris SCRAP3 3 |
211 | debris SCRAP4 4 |
215 | debris SCRAP4 4 |
212 | lotsofglass 10 |
216 | lotsofglass 10 |
213 | killit |
217 | killit |
214 | } |
218 | } |
215 | else |
219 | else |
216 | ifactor TREEWITHSOMETHING |
220 | ifactor TREEWITHSOMETHING |
217 | { |
221 | { |
218 | sound GLASS_HEAVYBREAK |
222 | sound GLASS_HEAVYBREAK |
219 | debris SCRAP3 5 |
223 | debris SCRAP3 5 |
220 | ifrnd 96 |
224 | ifrnd 96 |
221 | { |
225 | { |
222 | ifrnd 64 spawn ATOMICHEALTH else spawn SHIELD |
226 | ifrnd 64 spawn ATOMICHEALTH else spawn SHIELD |
223 | } |
227 | } |
224 | else |
228 | else |
225 | { |
229 | { |
226 | ifrnd 128 spawn STEROIDS else spawn FECES |
230 | ifrnd 128 spawn STEROIDS else spawn FECES |
227 | } |
231 | } |
228 | killit |
232 | killit |
229 | } |
233 | } |
230 | else |
234 | else |
231 | ifactor SSPEAKER |
235 | ifactor SSPEAKER |
232 | { |
236 | { |
233 | debris SCRAP4 3 |
237 | debris SCRAP4 3 |
234 | killit |
238 | killit |
235 | } |
239 | } |
236 | } |
240 | } |
237 | } |
241 | } |
238 | ends |
242 | ends |
239 | 243 | ||
240 | useractor notenemy WOODSLATS MEDIUMSTRENGTH state nwbreakobject enda |
244 | useractor notenemy WOODSLATS MEDIUMSTRENGTH state nwbreakobject enda |
241 | 245 | ||
242 | useractor notenemy RIBBON WEAK state nwbreakobject enda |
246 | useractor notenemy RIBBON WEAK state nwbreakobject enda |
243 | 247 | ||
244 | useractor notenemy SSPEAKER WEAK state nwbreakobject enda |
248 | useractor notenemy SSPEAKER WEAK state nwbreakobject enda |
245 | 249 | ||
246 | useractor notenemy MYBOX WEAK state nwbreakobject enda |
250 | useractor notenemy MYBOX WEAK state nwbreakobject enda |
247 | 251 | ||
248 | useractor notenemy DRUNKELF WEAK state nwbreakobject enda |
252 | useractor notenemy DRUNKELF WEAK state nwbreakobject enda |
249 | 253 | ||
250 | useractor notenemy CHOOCHOOSLUT WEAK state nwbreakobject enda |
254 | useractor notenemy CHOOCHOOSLUT WEAK state nwbreakobject enda |
251 | 255 | ||
252 | useractor notenemy HORSEPOWER WEAK state nwbreakobject enda |
256 | useractor notenemy HORSEPOWER WEAK state nwbreakobject enda |
253 | 257 | ||
254 | useractor notenemy SNOWGIB WEAK state nwbreakobject enda |
258 | useractor notenemy SNOWGIB WEAK state nwbreakobject enda |
255 | 259 | ||
256 | useractor notenemy CHANDELIER WEAK state nwbreakobject enda |
260 | useractor notenemy CHANDELIER WEAK state nwbreakobject enda |
257 | 261 | ||
258 | useractor notenemy TREEWITHSOMETHING TOUGH state nwbreakobject enda |
262 | useractor notenemy TREEWITHSOMETHING TOUGH state nwbreakobject enda |
259 | 263 | ||
260 | actor JETPACK |
264 | actor JETPACK |
261 | fall |
265 | fall |
262 | ifmove RESPAWN_ACTOR_FLAG |
266 | ifmove RESPAWN_ACTOR_FLAG |
263 | state respawnit |
267 | state respawnit |
264 | else |
268 | else |
265 | ifp pshrunk nullop |
269 | ifp pshrunk nullop |
266 | else |
270 | else |
267 | ifp palive |
271 | ifp palive |
268 | ifpdistl RETRIEVEDISTANCE |
272 | ifpdistl RETRIEVEDISTANCE |
269 | ifcount 6 |
273 | ifcount 6 |
270 | ifpinventory GET_JETPACK JETPACK_AMOUNT |
274 | ifpinventory GET_JETPACK JETPACK_AMOUNT |
271 | ifcanseetarget |
275 | ifcanseetarget |
272 | { |
276 | { |
273 | ifvare temp 1 |
277 | ifvare temp 1 |
274 | { |
278 | { |
275 | addinventory GET_JETPACK JETPACK_NEAR_EMPTY |
279 | addinventory GET_JETPACK JETPACK_NEAR_EMPTY |
276 | quote 125 |
280 | quote 125 |
277 | } |
281 | } |
278 | else |
282 | else |
279 | { |
283 | { |
280 | addinventory GET_JETPACK JETPACK_AMOUNT |
284 | addinventory GET_JETPACK JETPACK_AMOUNT |
281 | quote 41 |
285 | quote 41 |
282 | } |
286 | } |
283 | ifspawnedby JETPACK |
287 | ifspawnedby JETPACK |
284 | state getcode |
288 | state getcode |
285 | else |
289 | else |
286 | state quikget |
290 | state quikget |
287 | } |
291 | } |
288 | enda |
292 | enda |
289 | 293 | ||
290 | action FEMHDANCE1 205 1 1 1 16 |
294 | action FEMHDANCE1 205 1 1 1 16 |
291 | action FEMHDANCE3 205 1 1 1 26 |
295 | action FEMHDANCE3 205 1 1 1 26 |
292 | action FEMHDANCE2 206 2 1 1 10 |
296 | action FEMHDANCE2 206 2 1 1 10 |
293 | 297 | ||
294 | 298 | ||
295 | 299 | ||
296 | state nwbabecode |
300 | state nwbabecode |
297 | getactor[THISACTOR].cstat temp |
301 | getactor[THISACTOR].cstat temp |
298 | ifvarand temp 1 nullop else addvar temp 1 |
302 | ifvarand temp 1 nullop else addvar temp 1 |
299 | ifactor HALFBITCH { ifvarand temp 128 nullop else addvar temp 128 } |
303 | ifactor HALFBITCH { ifvarand temp 128 nullop else addvar temp 128 } |
300 | ifvarand temp 256 nullop else addvar temp 256 |
304 | ifvarand temp 256 nullop else addvar temp 256 |
301 | 305 | ||
302 | getuserdef .lockout temp2 |
306 | getuserdef .lockout temp2 |
303 | ifvare temp2 1 |
307 | ifvare temp2 1 |
304 | { |
308 | { |
305 | ifvarand temp 32768 nullop else addvar temp 32768 |
309 | ifvarand temp 32768 nullop else addvar temp 32768 |
306 | } |
310 | } |
307 | else |
311 | else |
308 | // { |
312 | // { |
309 | ifvarand temp 32768 subvar temp 32768 |
313 | ifvarand temp 32768 subvar temp 32768 |
310 | // } |
314 | // } |
311 | 315 | ||
312 | setactor[THISACTOR].cstat temp |
316 | setactor[THISACTOR].cstat temp |
313 | 317 | ||
314 | 318 | ||
315 | 319 | ||
316 | ifactor HALFBITCH nullop else fall |
320 | ifactor HALFBITCH nullop else fall |
317 | 321 | ||
318 | ifaction FEMSHRUNK |
322 | ifaction FEMSHRUNK |
319 | { |
323 | { |
320 | ifcount SHRUNKDONECOUNT |
324 | ifcount SHRUNKDONECOUNT |
321 | { |
325 | { |
322 | action FEMANIMATE |
326 | action FEMANIMATE |
323 | cstat 257 |
327 | cstat 257 |
324 | } |
328 | } |
325 | else |
329 | else |
326 | ifcount SHRUNKCOUNT |
330 | ifcount SHRUNKCOUNT |
327 | sizeto 40 40 |
331 | sizeto 40 40 |
328 | else |
332 | else |
329 | state genericshrunkcode |
333 | state genericshrunkcode |
330 | } |
334 | } |
331 | else ifaction FEMGROW |
335 | else ifaction FEMGROW |
332 | { |
336 | { |
333 | ifcount 32 |
337 | ifcount 32 |
334 | { |
338 | { |
335 | respawnhitag |
339 | respawnhitag |
336 | guts JIBS4 20 |
340 | guts JIBS4 20 |
337 | guts JIBS6 20 |
341 | guts JIBS6 20 |
338 | spritepal 6 |
342 | spritepal 6 |
339 | soundonce LADY_SCREAM |
343 | soundonce LADY_SCREAM |
340 | ifactor SLUTASS debris SCRAP6 1 |
344 | ifactor SLUTASS debris SCRAP6 1 |
341 | sound SQUISH2 |
345 | sound SQUISH2 |
342 | killit |
346 | killit |
343 | } |
347 | } |
344 | else |
348 | else |
345 | sizeto MAXXSTRETCH MAXYSTRETCH |
349 | sizeto MAXXSTRETCH MAXYSTRETCH |
346 | } |
350 | } |
347 | 351 | ||
348 | 352 | ||
349 | else |
353 | else |
350 | ifaction FEMHDANCE1 |
354 | ifaction FEMHDANCE1 |
351 | { |
355 | { |
352 | ifactioncount 2 |
356 | ifactioncount 2 |
353 | action FEMHDANCE2 |
357 | action FEMHDANCE2 |
354 | } |
358 | } |
355 | else |
359 | else |
356 | ifaction FEMHDANCE2 |
360 | ifaction FEMHDANCE2 |
357 | { |
361 | { |
358 | ifactioncount 8 |
362 | ifactioncount 8 |
359 | action FEMHDANCE3 |
363 | action FEMHDANCE3 |
360 | } |
364 | } |
361 | else |
365 | else |
362 | ifaction FEMHDANCE3 |
366 | ifaction FEMHDANCE3 |
363 | { |
367 | { |
364 | ifactioncount 2 |
368 | ifactioncount 2 |
365 | action FEMANIMATE |
369 | action FEMANIMATE |
366 | } |
370 | } |
367 | else |
371 | else |
368 | ifaction FEMFROZEN1 |
372 | ifaction FEMFROZEN1 |
369 | { |
373 | { |
370 | ifcount THAWTIME |
374 | ifcount THAWTIME |
371 | { |
375 | { |
372 | action FEMANIMATE |
376 | action FEMANIMATE |
373 | getlastpal |
377 | getlastpal |
374 | } |
378 | } |
375 | else |
379 | else |
376 | ifcount FROZENDRIPTIME |
380 | ifcount FROZENDRIPTIME |
377 | { |
381 | { |
378 | ifactioncount 26 |
382 | ifactioncount 26 |
379 | { |
383 | { |
380 | spawn WATERDRIP |
384 | spawn WATERDRIP |
381 | resetactioncount |
385 | resetactioncount |
382 | } |
386 | } |
383 | } |
387 | } |
384 | 388 | ||
385 | ifhitweapon |
389 | ifhitweapon |
386 | { |
390 | { |
387 | ifwasweapon FREEZEBLAST |
391 | ifwasweapon FREEZEBLAST |
388 | { |
392 | { |
389 | strength 0 |
393 | strength 0 |
390 | break |
394 | break |
391 | } |
395 | } |
392 | lotsofglass 30 |
396 | lotsofglass 30 |
393 | sound GLASS_BREAKING |
397 | sound GLASS_BREAKING |
394 | respawnhitag |
398 | respawnhitag |
395 | ifrnd 84 |
399 | ifrnd 84 |
396 | spawn BLOODPOOL |
400 | spawn BLOODPOOL |
397 | killit |
401 | killit |
398 | } |
402 | } |
399 | else |
403 | else |
400 | ifp pfacing |
404 | ifp pfacing |
401 | ifpdistl FROZENQUICKKICKDIST |
405 | ifpdistl FROZENQUICKKICKDIST |
402 | pkick |
406 | pkick |
403 | break |
407 | break |
404 | } |
408 | } |
405 | else ifaction FEMFROZEN2 |
409 | else ifaction FEMFROZEN2 |
406 | { |
410 | { |
407 | ifcount THAWTIME |
411 | ifcount THAWTIME |
408 | { |
412 | { |
409 | action FEMANIMATE |
413 | action FEMANIMATE |
410 | getlastpal |
414 | getlastpal |
411 | } |
415 | } |
412 | else |
416 | else |
413 | ifcount FROZENDRIPTIME |
417 | ifcount FROZENDRIPTIME |
414 | { |
418 | { |
415 | ifactioncount 26 |
419 | ifactioncount 26 |
416 | { |
420 | { |
417 | spawn WATERDRIP |
421 | spawn WATERDRIP |
418 | resetactioncount |
422 | resetactioncount |
419 | } |
423 | } |
420 | } |
424 | } |
421 | 425 | ||
422 | ifhitweapon |
426 | ifhitweapon |
423 | { |
427 | { |
424 | ifwasweapon FREEZEBLAST |
428 | ifwasweapon FREEZEBLAST |
425 | { |
429 | { |
426 | strength 0 |
430 | strength 0 |
427 | break |
431 | break |
428 | } |
432 | } |
429 | 433 | ||
430 | lotsofglass 30 |
434 | lotsofglass 30 |
431 | 435 | ||
432 | sound GLASS_BREAKING |
436 | sound GLASS_BREAKING |
433 | ifrnd 84 |
437 | ifrnd 84 |
434 | spawn BLOODPOOL |
438 | spawn BLOODPOOL |
435 | respawnhitag |
439 | respawnhitag |
436 | 440 | ||
437 | ifrnd 128 |
441 | ifrnd 128 |
438 | sound DUKE_HIT_STRIPPER1 |
442 | sound DUKE_HIT_STRIPPER1 |
439 | else |
443 | else |
440 | sound DUKE_HIT_STRIPPER2 |
444 | sound DUKE_HIT_STRIPPER2 |
441 | 445 | ||
442 | killit |
446 | killit |
443 | } |
447 | } |
444 | else |
448 | else |
445 | ifp pfacing |
449 | ifp pfacing |
446 | ifpdistl FROZENQUICKKICKDIST |
450 | ifpdistl FROZENQUICKKICKDIST |
447 | pkick |
451 | pkick |
448 | break |
452 | break |
449 | } |
453 | } |
450 | 454 | ||
451 | ifhitweapon |
455 | ifhitweapon |
452 | { |
456 | { |
453 | ifdead |
457 | ifdead |
454 | { |
458 | { |
455 | ifwasweapon GROWSPARK |
459 | ifwasweapon GROWSPARK |
456 | { |
460 | { |
457 | cstat 0 |
461 | cstat 0 |
458 | move 0 |
462 | move 0 |
459 | sound ACTOR_GROWING |
463 | sound ACTOR_GROWING |
460 | action FEMGROW |
464 | action FEMGROW |
461 | break |
465 | break |
462 | } |
466 | } |
463 | else ifwasweapon FREEZEBLAST |
467 | else ifwasweapon FREEZEBLAST |
464 | { |
468 | { |
465 | ifaction FEMSHRUNK |
469 | ifaction FEMSHRUNK |
466 | break |
470 | break |
467 | 471 | ||
468 | action FEMFROZEN1 |
472 | action FEMFROZEN1 |
469 | 473 | ||
470 | move 0 |
474 | move 0 |
471 | spritepal 1 |
475 | spritepal 1 |
472 | strength 0 |
476 | strength 0 |
473 | 477 | ||
474 | sound SOMETHINGFROZE |
478 | sound SOMETHINGFROZE |
475 | 479 | ||
476 | break |
480 | break |
477 | } |
481 | } |
478 | 482 | ||
479 | ifrnd 128 |
483 | ifrnd 128 |
480 | sound DUKE_HIT_STRIPPER1 |
484 | sound DUKE_HIT_STRIPPER1 |
481 | else |
485 | else |
482 | sound DUKE_HIT_STRIPPER2 |
486 | sound DUKE_HIT_STRIPPER2 |
483 | 487 | ||
484 | respawnhitag |
488 | respawnhitag |
485 | state standard_bjibs |
489 | state standard_bjibs |
486 | state random_wall_jibs |
490 | state random_wall_jibs |
487 | spawn BLOODPOOL |
491 | spawn BLOODPOOL |
488 | 492 | ||
489 | ifactor HALFBITCH |
493 | ifactor HALFBITCH |
490 | money 3 |
494 | money 3 |
491 | else |
495 | else |
492 | ifactor SLUTASS |
496 | ifactor SLUTASS |
493 | money 3 |
497 | money 3 |
494 | 498 | ||
495 | 499 | ||
496 | spritepal 6 |
500 | spritepal 6 |
497 | soundonce LADY_SCREAM |
501 | soundonce LADY_SCREAM |
498 | ifactor NAKED1 |
502 | ifactor NAKED1 |
499 | debris SCRAP3 18 |
503 | debris SCRAP3 18 |
500 | else |
504 | else |
501 | ifactor PODFEM1 |
505 | ifactor PODFEM1 |
502 | debris SCRAP3 18 |
506 | debris SCRAP3 18 |
503 | killit |
507 | killit |
504 | } |
508 | } |
505 | else |
509 | else |
506 | { |
510 | { |
507 | ifwasweapon SHRINKSPARK |
511 | ifwasweapon SHRINKSPARK |
508 | { |
512 | { |
509 | sound ACTOR_SHRINKING |
513 | sound ACTOR_SHRINKING |
510 | move 0 |
514 | move 0 |
511 | action FEMSHRUNK |
515 | action FEMSHRUNK |
512 | cstat 0 |
516 | cstat 0 |
513 | break |
517 | break |
514 | } |
518 | } |
515 | else |
519 | else |
516 | ifwasweapon GROWSPARK |
520 | ifwasweapon GROWSPARK |
517 | sound EXPANDERHIT |
521 | sound EXPANDERHIT |
518 | 522 | ||
519 | 523 | ||
520 | sound SQUISH2 |
524 | sound SQUISH2 |
521 | 525 | ||
522 | guts JIBS6 1 |
526 | guts JIBS6 1 |
523 | } |
527 | } |
524 | } |
528 | } |
525 | 529 | ||
526 | 530 | ||
527 | 531 | ||
528 | ifp pfacing |
532 | ifp pfacing |
529 | ifpdistl 1280 |
533 | ifpdistl 1280 |
530 | ifhitspace |
534 | ifhitspace |
531 | { |
535 | { |
532 | tip |
536 | tip |
533 | ifrnd 128 |
537 | ifrnd 128 |
534 | soundonce DUKE_TIP1 |
538 | soundonce DUKE_TIP1 |
535 | else |
539 | else |
536 | soundonce DUKE_TIP2 |
540 | soundonce DUKE_TIP2 |
537 | ifactor HALFBITCH |
541 | ifactor HALFBITCH |
538 | action FEMHDANCE1 |
542 | action FEMHDANCE1 |
539 | } |
543 | } |
540 | ends |
544 | ends |
541 | 545 | ||
542 | useractor notenemy HALFBITCH TOUGH |
546 | useractor notenemy HALFBITCH TOUGH |
543 | state nwbabecode |
547 | state nwbabecode |
544 | enda |
548 | enda |
545 | 549 | ||
546 | useractor notenemy SLUTASS TOUGH |
550 | useractor notenemy SLUTASS TOUGH |
547 | state nwbabecode |
551 | state nwbabecode |
548 | enda |
552 | enda |
549 | 553 | ||
550 | state nwl3surprise |
554 | state nwl3surprise |
551 | ifvare VOLUME 1 |
555 | ifvare VOLUME 1 |
552 | { |
556 | { |
553 | ifvare LEVEL 2 |
557 | ifvare LEVEL 2 |
554 | { |
558 | { |
555 | getactor[THISACTOR].sectnum temp |
559 | getactor[THISACTOR].sectnum temp |
556 | switch temp |
560 | switch temp |
557 | case 220 case 221 |
561 | case 220 case 221 |
558 | ifvarn musicchange 1 |
562 | ifvarn musicchange 1 |
559 | { |
563 | { |
560 | starttrack 12 // doom |
564 | starttrack 12 // doom |
561 | setvar musicchange 1 |
565 | setvar musicchange 1 |
562 | } |
566 | } |
563 | break |
567 | break |
564 | case 563 case 564 case 565 case 566 case 567 |
568 | case 563 case 564 case 565 case 566 case 567 |
565 | ifvarn musicchange 2 |
569 | ifvarn musicchange 2 |
566 | { |
570 | { |
567 | starttrack 13 // mario |
571 | starttrack 13 // mario |
568 | setvar musicchange 2 |
572 | setvar musicchange 2 |
569 | } |
573 | } |
570 | break |
574 | break |
571 | case 192 case 193 case 194 case 195 case 196 case 197 case 198 case 237 case 238 case 239 case 240 |
575 | case 192 case 193 case 194 case 195 case 196 case 197 case 198 case 237 case 238 case 239 case 240 |
572 | case 166 case 167 case 172 case 173 case 174 case 176 case 179 |
576 | case 166 case 167 case 172 case 173 case 174 case 176 case 179 |
573 | ifvarn musicchange 0 |
577 | ifvarn musicchange 0 |
574 | { |
578 | { |
575 | starttrackvar LEVEL // level music |
579 | starttrackvar LEVEL // level music |
576 | setvar musicchange 0 |
580 | setvar musicchange 0 |
577 | } |
581 | } |
578 | break |
582 | break |
579 | endswitch |
583 | endswitch |
580 | } |
584 | } |
581 | } |
585 | } |
582 | ends |
586 | ends |
583 | 587 | ||
584 | // Flying Frosty |
588 | // Flying Frosty |
585 | 589 | ||
586 | /* |
590 | /* |
587 | action ACOMMBREETH 0 3 5 1 40 |
591 | action ACOMMBREETH 0 3 5 1 40 |
588 | action ACOMMFROZEN 0 1 5 |
592 | action ACOMMFROZEN 0 1 5 |
589 | action ACOMMSPIN -5 1 5 1 12 |
593 | action ACOMMSPIN -5 1 5 1 12 |
590 | action ACOMMGET 0 3 5 1 30 |
594 | action ACOMMGET 0 3 5 1 30 |
591 | action ACOMMSHOOT 20 1 5 1 35 |
595 | action ACOMMSHOOT 20 1 5 1 35 |
592 | action ACOMMABOUTTOSHOOT 20 1 5 1 30 |
596 | action ACOMMABOUTTOSHOOT 20 1 5 1 30 |
593 | action ACOMMDYING 30 8 1 1 12 |
597 | action ACOMMDYING 30 8 1 1 12 |
594 | action ACOMMDEAD 38 1 1 1 1 |
598 | action ACOMMDEAD 38 1 1 1 1 |
595 | 599 | ||
596 | 600 | ||
597 | move COMMGETUPVELS 128 -64 |
601 | move COMMGETUPVELS 128 -64 |
598 | move COMMGETVELS 128 64 |
602 | move COMMGETVELS 128 64 |
599 | move COMMSLOW 64 24 |
603 | move COMMSLOW 64 24 |
600 | move COMMSTOPPED |
604 | move COMMSTOPPED |
601 | 605 | ||
602 | ai AICOMMWAIT ACOMMBREETH COMMSTOPPED faceplayerslow |
606 | ai AICOMMWAIT ACOMMBREETH COMMSTOPPED faceplayerslow |
603 | ai AICOMMGET ACOMMGET COMMGETVELS seekplayer |
607 | ai AICOMMGET ACOMMGET COMMGETVELS seekplayer |
604 | ai AICOMMSHOOT ACOMMSHOOT COMMSTOPPED faceplayerslow |
608 | ai AICOMMSHOOT ACOMMSHOOT COMMSTOPPED faceplayerslow |
605 | ai AICOMMABOUTTOSHOOT ACOMMABOUTTOSHOOT COMMSTOPPED faceplayerslow |
609 | ai AICOMMABOUTTOSHOOT ACOMMABOUTTOSHOOT COMMSTOPPED faceplayerslow |
606 | ai AICOMMSPIN ACOMMSPIN COMMGETVELS spin |
610 | ai AICOMMSPIN ACOMMSPIN COMMGETVELS spin |
607 | ai AICOMMDYING ACOMMDYING COMMSTOPPED faceplayer |
611 | ai AICOMMDYING ACOMMDYING COMMSTOPPED faceplayer |
608 | ai AICOMMSHRUNK ACOMMGET COMMSLOW furthestdir |
612 | ai AICOMMSHRUNK ACOMMGET COMMSLOW furthestdir |
609 | ai AICOMMGROW ACOMMGET COMMSTOPPED furthestdir |
613 | ai AICOMMGROW ACOMMGET COMMSTOPPED furthestdir |
610 | */ |
614 | */ |
611 | 615 | ||
612 | move COMMGETUPVELSNW 128 -64 |
616 | move COMMGETUPVELSNW 128 -64 |
613 | move COMMGETVELSNW 128 64 |
617 | move COMMGETVELSNW 128 64 |
614 | move COMMSLOWNW 64 24 |
618 | move COMMSLOWNW 64 24 |
615 | move COMMSTOPPEDNW |
619 | move COMMSTOPPEDNW |
616 | 620 | ||
617 | action ACOMMSPINNW 0 1 5 1 12 |
621 | action ACOMMSPINNW 0 1 5 1 12 |
618 | action ACOMMSHOOTNW 20 1 5 1 16 // this is custom to shorten the delay between firing freezeblasts |
622 | action ACOMMSHOOTNW 20 1 5 1 16 // this is custom to shorten the delay between firing freezeblasts |
619 | 623 | ||
620 | ai AICOMMSPINNW ACOMMSPINNW COMMGETVELSNW spin |
624 | ai AICOMMSPINNW ACOMMSPINNW COMMGETVELSNW spin |
621 | ai AICOMMSHOOTNW ACOMMSHOOTNW COMMSTOPPEDNW faceplayerslow |
625 | ai AICOMMSHOOTNW ACOMMSHOOTNW COMMSTOPPEDNW faceplayerslow |
622 | 626 | ||
623 | state checkcommhitstate |
627 | state checkcommhitstate |
624 | 628 | ||
625 | ifhitweapon |
629 | ifhitweapon |
626 | { |
630 | { |
627 | debris SCRAP3 5 |
631 | debris SCRAP3 5 |
628 | ifdead |
632 | ifdead |
629 | { |
633 | { |
630 | ifwasweapon FREEZEBLAST |
634 | ifwasweapon FREEZEBLAST |
631 | { |
635 | { |
632 | break |
636 | break |
633 | } |
637 | } |
634 | else |
638 | else |
635 | ifwasweapon GROWSPARK |
639 | ifwasweapon GROWSPARK |
636 | { |
640 | { |
637 | sound ACTOR_GROWING |
641 | sound ACTOR_GROWING |
638 | ai AICOMMGROW |
642 | ai AICOMMGROW |
639 | break |
643 | break |
640 | } |
644 | } |
641 | 645 | ||
642 | addkills 1 |
646 | addkills 1 |
643 | 647 | ||
644 | ifwasweapon RADIUSEXPLOSION |
648 | ifwasweapon RADIUSEXPLOSION |
645 | { |
649 | { |
646 | debris SCRAP3 5 |
650 | debris SCRAP3 5 |
647 | sound SQUISH2 |
651 | sound SQUISH2 |
648 | killit |
652 | killit |
649 | } |
653 | } |
650 | else |
654 | else |
651 | ifwasweapon RPG |
655 | ifwasweapon RPG |
652 | { |
656 | { |
653 | sound SQUISH2 |
657 | sound SQUISH2 |
654 | debris SCRAP3 5 |
658 | debris SCRAP3 5 |
655 | state standard_jibs |
659 | state standard_jibs |
656 | killit |
660 | killit |
657 | } |
661 | } |
658 | 662 | ||
659 | debris SCRAP3 100 |
663 | debris SCRAP3 100 |
660 | sound COMM_DYING |
664 | sound COMM_DYING |
661 | ai AICOMMDYING |
665 | ai AICOMMDYING |
662 | } |
666 | } |
663 | else |
667 | else |
664 | { |
668 | { |
665 | soundonce COMM_PAIN |
669 | soundonce COMM_PAIN |
666 | ifwasweapon SHRINKSPARK |
670 | ifwasweapon SHRINKSPARK |
667 | { |
671 | { |
668 | sound ACTOR_SHRINKING |
672 | sound ACTOR_SHRINKING |
669 | ai AICOMMSHRUNK |
673 | ai AICOMMSHRUNK |
670 | } |
674 | } |
671 | else |
675 | else |
672 | ifwasweapon GROWSPARK |
676 | ifwasweapon GROWSPARK |
673 | sound EXPANDERHIT |
677 | sound EXPANDERHIT |
674 | else |
678 | else |
675 | ifrnd 24 |
679 | ifrnd 24 |
676 | ai AICOMMABOUTTOSHOOT |
680 | ai AICOMMABOUTTOSHOOT |
677 | } |
681 | } |
678 | } |
682 | } |
679 | ends |
683 | ends |
680 | 684 | ||
681 | actor COMMANDERSTAYPUT COMMANDERSTRENGTH |
685 | actor COMMANDERSTAYPUT COMMANDERSTRENGTH |
682 | cactor COMMANDER |
686 | cactor COMMANDER |
683 | ai AICOMMABOUTTOSHOOT |
687 | ai AICOMMABOUTTOSHOOT |
684 | enda |
688 | enda |
685 | 689 | ||
686 | actor COMMANDER COMMANDERSTRENGTH |
690 | actor COMMANDER COMMANDERSTRENGTH |
687 | 691 | ||
688 | state checksquished |
692 | state checksquished |
689 | 693 | ||
690 | ifaction ACOMMFROZEN |
694 | ifaction ACOMMFROZEN |
691 | { |
695 | { |
692 | fall |
696 | fall |
693 | 697 | ||
694 | ifcount THAWTIME |
698 | ifcount THAWTIME |
695 | { |
699 | { |
696 | getlastpal |
700 | getlastpal |
697 | ai AICOMMWAIT |
701 | ai AICOMMWAIT |
698 | } |
702 | } |
699 | else |
703 | else |
700 | ifcount FROZENDRIPTIME |
704 | ifcount FROZENDRIPTIME |
701 | { |
705 | { |
702 | ifactioncount 26 |
706 | ifactioncount 26 |
703 | { |
707 | { |
704 | spawn WATERDRIP |
708 | spawn WATERDRIP |
705 | resetactioncount |
709 | resetactioncount |
706 | } |
710 | } |
707 | } |
711 | } |
708 | 712 | ||
709 | ifhitweapon |
713 | ifhitweapon |
710 | { |
714 | { |
711 | ifwasweapon FREEZEBLAST |
715 | ifwasweapon FREEZEBLAST |
712 | { |
716 | { |
713 | strength 0 |
717 | strength 0 |
714 | break |
718 | break |
715 | } |
719 | } |
716 | addkills 1 |
720 | addkills 1 |
717 | 721 | ||
718 | ifrnd 84 |
722 | ifrnd 84 |
719 | spawn BLOODPOOL |
723 | spawn BLOODPOOL |
720 | lotsofglass 30 |
724 | lotsofglass 30 |
721 | sound GLASS_BREAKING |
725 | sound GLASS_BREAKING |
722 | killit |
726 | killit |
723 | } |
727 | } |
724 | ifp pfacing |
728 | ifp pfacing |
725 | ifpdistl FROZENQUICKKICKDIST |
729 | ifpdistl FROZENQUICKKICKDIST |
726 | pkick |
730 | pkick |
727 | break |
731 | break |
728 | } |
732 | } |
729 | ifai 0 |
733 | ifai 0 |
730 | ai AICOMMSHOOTNW |
734 | ai AICOMMSHOOTNW |
731 | else |
735 | else |
732 | ifai AICOMMWAIT |
736 | ifai AICOMMWAIT |
733 | { |
737 | { |
734 | ifcount 20 |
738 | ifcount 20 |
735 | { |
739 | { |
736 | ifcansee |
740 | ifcansee |
737 | { |
741 | { |
738 | ifcanshoottarget |
742 | ifcanshoottarget |
739 | { |
743 | { |
740 | ifrnd 96 |
744 | ifrnd 96 |
741 | ai AICOMMGET |
745 | ai AICOMMGET |
742 | else |
746 | else |
743 | ai AICOMMABOUTTOSHOOT |
747 | ai AICOMMABOUTTOSHOOT |
744 | } |
748 | } |
745 | } |
749 | } |
746 | else |
750 | else |
747 | ai AICOMMGET |
751 | ai AICOMMGET |
748 | } |
752 | } |
749 | } |
753 | } |
750 | else |
754 | else |
751 | ifai AICOMMABOUTTOSHOOT |
755 | ifai AICOMMABOUTTOSHOOT |
752 | { |
756 | { |
753 | ifactioncount 2 |
757 | ifactioncount 2 |
754 | { |
758 | { |
755 | ifcansee |
759 | ifcansee |
756 | ai AICOMMSHOOTNW |
760 | ai AICOMMSHOOTNW |
757 | else |
761 | else |
758 | { |
762 | { |
759 | ai AICOMMGET |
763 | ai AICOMMGET |
760 | break |
764 | break |
761 | } |
765 | } |
762 | } |
766 | } |
763 | ifrnd 32 soundonce COMM_ATTACK |
767 | ifrnd 32 soundonce COMM_ATTACK |
764 | } |
768 | } |
765 | else |
769 | else |
766 | ifai AICOMMSHOOTNW |
770 | ifai AICOMMSHOOTNW |
767 | { |
771 | { |
768 | ifcanshoottarget |
772 | ifcanshoottarget |
769 | { |
773 | { |
770 | ifcount 12 |
774 | ifcount 12 |
771 | ifrnd 16 |
775 | ifrnd 16 |
772 | ai AICOMMWAIT |
776 | ai AICOMMWAIT |
773 | 777 | ||
774 | ifactioncount 1 |
778 | ifactioncount 1 |
775 | { |
779 | { |
776 | shoot FREEZEBLAST |
780 | shoot FREEZEBLAST |
777 | resetactioncount |
781 | resetactioncount |
778 | } |
782 | } |
779 | 783 | ||
780 | getplayer[THISACTOR].i temp |
784 | getplayer[THISACTOR].i temp |
781 | getactor[temp].pal temp |
785 | getactor[temp].pal temp |
782 | ifvare temp 1 // if player is frozen |
786 | ifvare temp 1 // if player is frozen |
783 | ai AICOMMGET |
787 | ai AICOMMGET |
784 | } |
788 | } |
785 | else |
789 | else |
786 | ai AICOMMGET |
790 | ai AICOMMGET |
787 | } |
791 | } |
788 | else |
792 | else |
789 | ifai AICOMMSHRUNK |
793 | ifai AICOMMSHRUNK |
790 | { |
794 | { |
791 | ifcount SHRUNKDONECOUNT |
795 | ifcount SHRUNKDONECOUNT |
792 | ai AICOMMGET |
796 | ai AICOMMGET |
793 | else |
797 | else |
794 | ifcount SHRUNKCOUNT |
798 | ifcount SHRUNKCOUNT |
795 | sizeto 48 40 |
799 | sizeto 48 40 |
796 | else |
800 | else |
797 | state genericshrunkcode |
801 | state genericshrunkcode |
798 | } |
802 | } |
799 | else |
803 | else |
800 | ifai AICOMMGROW |
804 | ifai AICOMMGROW |
801 | state genericgrowcode |
805 | state genericgrowcode |
802 | else |
806 | else |
803 | ifai AICOMMGET |
807 | ifai AICOMMGET |
804 | { |
808 | { |
805 | ifnotmoving |
809 | ifnotmoving |
806 | ifrnd 4 |
810 | ifrnd 4 |
807 | operate |
811 | operate |
808 | ifpdistl 1024 |
812 | ifpdistl 1024 |
809 | { |
813 | { |
810 | ifp palive |
814 | ifp palive |
811 | { |
815 | { |
812 | sound COMM_SPIN |
816 | sound COMM_SPIN |
813 | ai AICOMMSPINNW |
817 | ai AICOMMSPINNW |
814 | break |
818 | break |
815 | } |
819 | } |
816 | 820 | ||
817 | getplayer[THISACTOR].i temp |
821 | getplayer[THISACTOR].i temp |
818 | getactor[temp].pal temp |
822 | getactor[temp].pal temp |
819 | ifvare temp 1 // if player is frozen |
823 | ifvare temp 1 // if player is frozen |
820 | { |
824 | { |
821 | sound COMM_SPIN |
825 | sound COMM_SPIN |
822 | ai AICOMMSPINNW |
826 | ai AICOMMSPINNW |
823 | break |
827 | break |
824 | } |
828 | } |
825 | } |
829 | } |
826 | 830 | ||
827 | ifcansee |
831 | ifcansee |
828 | { |
832 | { |
829 | ifp phigher |
833 | ifp phigher |
830 | move COMMGETUPVELS getv geth faceplayer |
834 | move COMMGETUPVELS getv geth faceplayer |
831 | else |
835 | else |
832 | move COMMGETVELS getv geth faceplayer |
836 | move COMMGETVELS getv geth faceplayer |
833 | } |
837 | } |
834 | ifactioncount 8 |
838 | ifactioncount 8 |
835 | ifrnd 2 |
839 | ifrnd 2 |
836 | ai AICOMMABOUTTOSHOOT |
840 | ai AICOMMABOUTTOSHOOT |
837 | } |
841 | } |
838 | else |
842 | else |
839 | ifai AICOMMSPINNW |
843 | ifai AICOMMSPINNW |
840 | { |
844 | { |
841 | soundonce COMM_SPIN |
845 | soundonce COMM_SPIN |
842 | ifcount 16 |
846 | ifcount 16 |
843 | { |
847 | { |
844 | ifpdistl 1280 |
848 | ifpdistl 1280 |
845 | { |
849 | { |
846 | setvar tempb CAPTSPINNINGPLAYER |
850 | setvar tempb CAPTSPINNINGPLAYER |
847 | mulvar tempb -1 |
851 | mulvar tempb -1 |
848 | // addphealth CAPTSPINNINGPLAYER |
852 | // addphealth CAPTSPINNINGPLAYER |
849 | getplayer[THISACTOR].i temp |
853 | getplayer[THISACTOR].i temp |
850 | setactor[temp].htextra tempb |
854 | setactor[temp].htextra tempb |
851 | setactor[temp].htpicnum KNEE |
855 | setactor[temp].htpicnum KNEE |
852 | setactor[temp].htowner THISACTOR |
856 | setactor[temp].htowner THISACTOR |
853 | 857 | ||
854 | globalsound DUKE_GRUNT |
858 | globalsound DUKE_GRUNT |
855 | palfrom 32 16 |
859 | palfrom 32 16 |
856 | resetcount |
860 | resetcount |
857 | } |
861 | } |
858 | else |
862 | else |
859 | ifpdistg 2300 |
863 | ifpdistg 2300 |
860 | ai AICOMMWAIT |
864 | ai AICOMMWAIT |
861 | } |
865 | } |
862 | ifactioncount 52 |
866 | ifactioncount 52 |
863 | ai AICOMMWAIT |
867 | ai AICOMMWAIT |
864 | ifnotmoving |
868 | ifnotmoving |
865 | ifrnd 32 |
869 | ifrnd 32 |
866 | operate |
870 | operate |
867 | } |
871 | } |
868 | 872 | ||
869 | ifai AICOMMDYING |
873 | ifai AICOMMDYING |
870 | { |
874 | { |
871 | fall |
875 | fall |
872 | strength 0 |
876 | strength 0 |
873 | 877 | ||
874 | ifhitweapon |
878 | ifhitweapon |
875 | ifwasweapon RADIUSEXPLOSION |
879 | ifwasweapon RADIUSEXPLOSION |
876 | { |
880 | { |
877 | sound SQUISH2 |
881 | sound SQUISH2 |
878 | spawn BLOODPOOL |
882 | spawn BLOODPOOL |
879 | state standard_jibs |
883 | state standard_jibs |
880 | 884 | ||
881 | killit |
885 | killit |
882 | } |
886 | } |
883 | 887 | ||
884 | ifaction ACOMMDYING |
888 | ifaction ACOMMDYING |
885 | ifactioncount 8 |
889 | ifactioncount 8 |
886 | { |
890 | { |
887 | iffloordistl 8 |
891 | iffloordistl 8 |
888 | sound THUD |
892 | sound THUD |
889 | cstat 0 |
893 | cstat 0 |
890 | action ACOMMDEAD |
894 | action ACOMMDEAD |
891 | } |
895 | } |
892 | } |
896 | } |
893 | else |
897 | else |
894 | { |
898 | { |
895 | ifrnd 2 |
899 | ifrnd 2 |
896 | soundonce COMM_ROAM |
900 | soundonce COMM_ROAM |
897 | state checkcommhitstate |
901 | state checkcommhitstate |
898 | } |
902 | } |
899 | enda |
903 | enda |
900 | 904 | ||
901 | // Frosted Battle Mobile |
905 | // Frosted Battle Mobile |
902 | 906 | ||
903 | move TANKSTOPNW |
907 | move TANKSTOPNW |
904 | 908 | ||
905 | useractor enemy TANK TANKSTRENGTH |
909 | useractor enemy TANK TANKSTRENGTH |
906 | fall |
910 | fall |
907 | 911 | ||
908 | // sizeat 45 45 |
912 | // sizeat 45 45 |
909 | ifaction 0 |
913 | ifaction 0 |
910 | { |
914 | { |
911 | action ATANKWAIT |
915 | action ATANKWAIT |
912 | cstat 257 |
916 | cstat 257 |
913 | clipdist 100 |
917 | clipdist 100 |
914 | } |
918 | } |
915 | else |
919 | else |
916 | ifaction ATANKSPIN |
920 | ifaction ATANKSPIN |
917 | { |
921 | { |
918 | soundonce TANK_ROAM |
922 | soundonce TANK_ROAM |
919 | 923 | ||
920 | ifactioncount 20 |
924 | ifactioncount 20 |
921 | { |
925 | { |
922 | ifrnd 16 |
926 | ifrnd 16 |
923 | ifcansee |
927 | ifcansee |
924 | ifcanshoottarget |
928 | ifcanshoottarget |
925 | { |
929 | { |
926 | move TANKSTOPNW geth |
930 | move TANKSTOPNW geth |
927 | action ATANKSHOOTING |
931 | action ATANKSHOOTING |
928 | stopsound TANK_ROAM |
932 | stopsound TANK_ROAM |
929 | } |
933 | } |
930 | } |
934 | } |
931 | 935 | ||
932 | ifrnd 16 |
936 | ifrnd 16 |
933 | move TANKFORWARD seekplayer |
937 | move TANKFORWARD seekplayer |
934 | } |
938 | } |
935 | else |
939 | else |
936 | ifaction ATANKSHOOTING |
940 | ifaction ATANKSHOOTING |
937 | { |
941 | { |
938 | ifactioncount 22 |
942 | ifactioncount 22 |
939 | { |
943 | { |
940 | ifpdistg 8192 |
944 | ifpdistg 8192 |
941 | { |
945 | { |
942 | sound BOS1_ATTACK2 |
946 | sound BOS1_ATTACK2 |
943 | shoot MORTER |
947 | shoot MORTER |
944 | } |
948 | } |
945 | resetcount |
949 | resetcount |
946 | move 0 action ATANKWAIT |
950 | move 0 action ATANKWAIT |
947 | } |
951 | } |
948 | else |
952 | else |
949 | ifactioncount 2 |
953 | ifactioncount 2 |
950 | { |
954 | { |
951 | ifcansee |
955 | ifcansee |
952 | { |
956 | { |
953 | ifpdistl 16384 |
957 | ifpdistl 16384 |
954 | { |
958 | { |
955 | ifrnd 128 |
959 | ifrnd 128 |
956 | { |
960 | { |
957 | 961 | ||
958 | 962 | ||
959 | sound PISTOL_FIRE |
963 | sound PISTOL_FIRE |
960 | shoot SHOTSPARK1 |
964 | shoot SHOTSPARK1 |
961 | } |
965 | } |
962 | } |
966 | } |
963 | else |
967 | else |
964 | ifrnd 128 |
968 | ifrnd 128 |
965 | { |
969 | { |
966 | sound PRED_ATTACK |
970 | sound PRED_ATTACK |
967 | shoot FIRELASER |
971 | shoot FIRELASER |
968 | } |
972 | } |
969 | } |
973 | } |
970 | else |
974 | else |
971 | { |
975 | { |
972 | move TANKFORWARD seekplayer |
976 | move TANKFORWARD seekplayer |
973 | action ATANKSPIN |
977 | action ATANKSPIN |
974 | } |
978 | } |
975 | } |
979 | } |
976 | 980 | ||
977 | ifrnd 16 |
981 | ifrnd 16 |
978 | { |
982 | { |
979 | stopsound TANK_ROAM |
983 | stopsound TANK_ROAM |
980 | move TANKSTOPNW faceplayerslow |
984 | move TANKSTOPNW faceplayerslow |
981 | } |
985 | } |
982 | } |
986 | } |
983 | else |
987 | else |
984 | ifaction ATANKWAIT |
988 | ifaction ATANKWAIT |
985 | { |
989 | { |
986 | ifactioncount 32 |
990 | ifactioncount 32 |
987 | { |
991 | { |
988 | move TANKFORWARD seekplayer |
992 | move TANKFORWARD seekplayer |
989 | action ATANKSPIN |
993 | action ATANKSPIN |
990 | } |
994 | } |
991 | } |
995 | } |
992 | else |
996 | else |
993 | ifaction ATANKDEAD |
997 | ifaction ATANKDEAD |
994 | { |
998 | { |
995 | addkills 1 |
999 | addkills 1 |
996 | hitradius 6144 TOUGH TOUGH TOUGH TOUGH |
1000 | hitradius 6144 TOUGH TOUGH TOUGH TOUGH |
997 | sound LASERTRIP_EXPLODE |
1001 | sound LASERTRIP_EXPLODE |
998 | debris SCRAP1 15 |
1002 | debris SCRAP1 15 |
999 | spawn EXPLOSION2 |
1003 | spawn EXPLOSION2 |
1000 | ifrnd 128 spawn SNOWMAN |
1004 | ifrnd 128 spawn SNOWMAN |
1001 | killit |
1005 | killit |
1002 | } |
1006 | } |
1003 | 1007 | ||
1004 | ifhitweapon |
1008 | ifhitweapon |
1005 | { |
1009 | { |
1006 | ifdead |
1010 | ifdead |
1007 | action ATANKDEAD |
1011 | action ATANKDEAD |
1008 | else |
1012 | else |
1009 | { |
1013 | { |
1010 | debris SCRAP1 1 |
1014 | debris SCRAP1 1 |
1011 | ifaction ATANKSHOOTING break |
1015 | ifaction ATANKSHOOTING break |
1012 | 1016 | ||
1013 | ifrnd 192 |
1017 | ifrnd 192 |
1014 | { |
1018 | { |
1015 | move TANKSTOPNW geth |
1019 | move TANKSTOPNW geth |
1016 | action ATANKSHOOTING |
1020 | action ATANKSHOOTING |
1017 | stopsound TANK_ROAM |
1021 | stopsound TANK_ROAM |
1018 | } |
1022 | } |
1019 | } |
1023 | } |
1020 | } |
1024 | } |
1021 | 1025 | ||
1022 | enda |
1026 | enda |
1023 | 1027 | ||
1024 | 1028 | ||
1025 | include NWActor.con |
1029 | include NWActor.con |
1026 | include NWSnow.con |
1030 | include NWSnow.con |
1027 | 1031 | ||
1028 | // ----------------------------------------------------------------------------- |
1032 | // ----------------------------------------------------------------------------- |
1029 | 1033 | ||
1030 | onevent EVENT_GAME |
1034 | onevent EVENT_GAME |
1031 | ifactor APLAYER |
1035 | ifactor APLAYER |
1032 | { |
1036 | { |
1033 | state nwl3surprise |
1037 | state nwl3surprise |
1034 | 1038 | ||
1035 | getplayer[THISACTOR].holoduke_on holodukeid |
1039 | getplayer[THISACTOR].holoduke_on holodukeid |
1036 | ifvarg holodukeid -1 |
1040 | ifvarg holodukeid -1 |
1037 | setactor[holodukeid].mdflags 16 |
1041 | setactor[holodukeid].mdflags 16 |
1038 | 1042 | ||
1039 | // addlogvar skin |
1043 | // addlogvar skin |
1040 | } |
1044 | } |
1041 | ifactor FRAMEEFFECT1 |
1045 | ifactor FRAMEEFFECT1 |
1042 | ifspawnedby APLAYER |
1046 | ifspawnedby APLAYER |
1043 | setactor[THISACTOR].mdflags 16 |
1047 | setactor[THISACTOR].mdflags 16 |
1044 | 1048 | ||
1045 | /* |
1049 | /* |
1046 | ifactor MONEY |
1050 | ifactor MONEY |
1047 | { |
1051 | { |
1048 | setactor[THISACTOR].mdflags 16 |
1052 | setactor[THISACTOR].mdflags 16 |
1049 | // getactor[THISACTOR].owner owner |
1053 | // getactor[THISACTOR].owner owner |
1050 | switch owner |
1054 | switch owner |
1051 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
1055 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
1052 | getactor[THISACTOR].x x |
1056 | getactor[THISACTOR].x x |
1053 | getactor[THISACTOR].y y |
1057 | getactor[THISACTOR].y y |
1054 | getactor[THISACTOR].z z |
1058 | getactor[THISACTOR].z z |
1055 | 1059 | ||
1056 | updatesectorz x y z temp |
1060 | updatesectorz x y z temp |
1057 | ifvarn temp -1 getflorzofslope temp x y temp2 else killit |
1061 | ifvarn temp -1 getflorzofslope temp x y temp2 else killit |
1058 | 1062 | ||
1059 | ifvarvare z temp2 killit |
1063 | ifvarvare z temp2 killit |
1060 | break |
1064 | break |
1061 | endswitch |
1065 | endswitch |
1062 | } |
1066 | } |
1063 | */ |
1067 | */ |
1064 | endevent |
1068 | endevent |
1065 | 1069 | ||
1066 | onevent EVENT_ANIMATESPRITES |
1070 | onevent EVENT_ANIMATESPRITES |
1067 | 1071 | ||
1068 | ifvare picnum DOORSHOCK |
1072 | ifvare picnum DOORSHOCK |
1069 | { |
1073 | { |
1070 | ifspritepal 30 settspr[THISACTOR].tsprpicnum 3656 |
1074 | ifspritepal 30 settspr[THISACTOR].tsprpicnum 3656 |
1071 | ifvare VOLUME 1 ifvare LEVEL 2 settspr[THISACTOR].tsprpicnum 3656 |
1075 | ifvare VOLUME 1 ifvare LEVEL 2 settspr[THISACTOR].tsprpicnum 3656 |
1072 | break |
1076 | break |
1073 | } |
1077 | } |
1074 | ifvare picnum SNOWFLAKE |
1078 | ifvare picnum SNOWFLAKE |
1075 | { |
1079 | { |
1076 | settspr[THISACTOR].tsprpicnum SNOW |
1080 | settspr[THISACTOR].tsprpicnum SNOW |
1077 | settspr[THISACTOR].tsprxrepeat 4 |
1081 | settspr[THISACTOR].tsprxrepeat 4 |
1078 | settspr[THISACTOR].tspryrepeat 4 |
1082 | settspr[THISACTOR].tspryrepeat 4 |
1079 | break |
1083 | break |
1080 | } |
1084 | } |
1081 | /* |
1085 | /* |
1082 | ifvare picnum MONEY |
1086 | ifvare picnum MONEY |
1083 | { |
1087 | { |
1084 | switch owner |
1088 | switch owner |
1085 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
1089 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
1086 | settspr[THISACTOR].tsprpicnum SNOW |
1090 | settspr[THISACTOR].tsprpicnum SNOW |
1087 | break |
1091 | break |
1088 | endswitch |
1092 | endswitch |
1089 | } |
1093 | } |
1090 | */ |
1094 | */ |
1091 | 1095 | ||
1092 | switch picnum |
1096 | switch picnum |
1093 | case APLAYER |
1097 | case APLAYER |
1094 | ifvare skin SANTA |
1098 | ifvare skin SANTA |
1095 | { |
1099 | { |
1096 | gettspr[THISACTOR].tsprpicnum temp3 |
1100 | gettspr[THISACTOR].tsprpicnum temp3 |
1097 | ifvarg temp3 1399 ifvarl temp3 1544 addvar temp3 4096 |
1101 | ifvarg temp3 1399 ifvarl temp3 1544 addvar temp3 4096 |
1098 | settspr[THISACTOR].tsprpicnum temp3 |
1102 | settspr[THISACTOR].tsprpicnum temp3 |
1099 | 1103 | ||
1100 | ifvarg holodukeid -1 |
1104 | ifvarg holodukeid -1 |
1101 | { |
1105 | { |
1102 | gettspr[holodukeid].tsprpicnum temp3 |
1106 | gettspr[holodukeid].tsprpicnum temp3 |
1103 | ifvarg temp3 1399 ifvarl temp3 1544 addvar temp3 4096 |
1107 | ifvarg temp3 1399 ifvarl temp3 1544 addvar temp3 4096 |
1104 | settspr[holodukeid].tsprpicnum temp3 |
1108 | settspr[holodukeid].tsprpicnum temp3 |
1105 | } |
1109 | } |
1106 | } |
1110 | } |
1107 | break |
1111 | break |
1108 | 1112 | ||
1109 | case FRAMEEFFECT1 |
1113 | case FRAMEEFFECT1 |
1110 | ifvare skin SANTA |
1114 | ifvare skin SANTA |
1111 | ifspawnedby APLAYER |
1115 | ifspawnedby APLAYER |
1112 | { |
1116 | { |
1113 | gettspr[THISACTOR].tsprpicnum temp3 |
1117 | gettspr[THISACTOR].tsprpicnum temp3 |
1114 | ifvarg temp3 1399 ifvarl temp3 1544 addvar temp3 4096 |
1118 | ifvarg temp3 1399 ifvarl temp3 1544 addvar temp3 4096 |
1115 | settspr[THISACTOR].tsprpicnum temp3 |
1119 | settspr[THISACTOR].tsprpicnum temp3 |
1116 | } |
1120 | } |
1117 | break |
1121 | break |
1118 | 1122 | ||
1119 | case DUKETORSO |
1123 | case DUKETORSO |
1120 | case DUKEGUN |
1124 | case DUKEGUN |
1121 | getactor[owner].picnum temp2 |
1125 | getactor[owner].picnum temp2 |
1122 | ifvare temp2 SOBBOTWALK |
1126 | ifvare temp2 SOBBOTWALK |
1123 | { |
1127 | { |
1124 | gettspr[THISACTOR].tsprpicnum temp3 |
1128 | gettspr[THISACTOR].tsprpicnum temp3 |
1125 | addvar temp3 2456 |
1129 | addvar temp3 2456 |
1126 | settspr[THISACTOR].tsprpicnum temp3 |
1130 | settspr[THISACTOR].tsprpicnum temp3 |
1127 | } |
1131 | } |
1128 | ifvare temp2 SOBBOTFLY |
1132 | ifvare temp2 SOBBOTFLY |
1129 | { |
1133 | { |
1130 | gettspr[THISACTOR].tsprpicnum temp3 |
1134 | gettspr[THISACTOR].tsprpicnum temp3 |
1131 | addvar temp3 2456 |
1135 | addvar temp3 2456 |
1132 | settspr[THISACTOR].tsprpicnum temp3 |
1136 | settspr[THISACTOR].tsprpicnum temp3 |
1133 | } |
1137 | } |
1134 | ifvare temp2 APLAYER |
1138 | ifvare temp2 APLAYER |
1135 | { |
1139 | { |
1136 | ifvare skin SANTA |
1140 | ifvare skin SANTA |
1137 | { |
1141 | { |
1138 | gettspr[THISACTOR].tsprpicnum temp3 |
1142 | gettspr[THISACTOR].tsprpicnum temp3 |
1139 | addvar temp3 2456 |
1143 | addvar temp3 2456 |
1140 | settspr[THISACTOR].tsprpicnum temp3 |
1144 | settspr[THISACTOR].tsprpicnum temp3 |
1141 | } |
1145 | } |
1142 | } |
1146 | } |
1143 | break |
1147 | break |
1144 | 1148 | ||
1145 | case DUKELEG |
1149 | case DUKELEG |
1146 | getactor[owner].picnum temp2 |
1150 | getactor[owner].picnum temp2 |
1147 | ifvare temp2 SOBBOTWALK settspr[THISACTOR].tsprpal 30 |
1151 | ifvare temp2 SOBBOTWALK settspr[THISACTOR].tsprpal 30 |
1148 | ifvare temp2 SOBBOTFLY settspr[THISACTOR].tsprpal 30 |
1152 | ifvare temp2 SOBBOTFLY settspr[THISACTOR].tsprpal 30 |
1149 | ifvare temp2 APLAYER ifvare skin SANTA settspr[THISACTOR].tsprpal 30 |
1153 | ifvare temp2 APLAYER ifvare skin SANTA settspr[THISACTOR].tsprpal 30 |
1150 | break |
1154 | break |
1151 | endswitch |
1155 | endswitch |
1152 | 1156 | ||
1153 | ifvare picnum APLAYER // this fixes the bug with the misplaced TV screen tiles |
1157 | ifvare picnum APLAYER // this fixes the bug with the misplaced TV screen tiles |
1154 | { |
1158 | { |
1155 | gettspr[THISACTOR].tsprpicnum temp |
1159 | gettspr[THISACTOR].tsprpicnum temp |
1156 | switch temp |
1160 | switch temp |
1157 | case 1470 case 1471 case 1472 case 1473 case 1474 |
1161 | case 1470 case 1471 case 1472 case 1473 case 1474 |
1158 | subvar temp 5 |
1162 | subvar temp 5 |
1159 | settspr[THISACTOR].tsprpicnum temp |
1163 | settspr[THISACTOR].tsprpicnum temp |
1160 | break |
1164 | break |
1161 | endswitch |
1165 | endswitch |
1162 | } |
1166 | } |
1163 | endevent |
1167 | endevent |
1164 | 1168 | ||
1165 | 1169 | ||
1166 | 1170 | ||
1167 | 1171 | ||
1168 | useractor notenemy NWEFFECTOR 0 |
1172 | useractor notenemy NWEFFECTOR 0 |
1169 | cstat 32768 |
1173 | cstat 32768 |
1170 | // sizeat 1 1 |
1174 | // sizeat 1 1 |
1171 | 1175 | ||
1172 | ifspritepal 31 // phone ringing effect |
1176 | ifspritepal 31 // phone ringing effect |
1173 | { |
1177 | { |
1174 | /* |
1178 | /* |
1175 | getplayer[THISACTOR].cursectnum temp3 |
1179 | getplayer[THISACTOR].cursectnum temp3 |
1176 | switch temp3 |
1180 | switch temp3 |
1177 | case 60 case 61 case 62 case 63 |
1181 | case 60 case 61 case 62 case 63 |
1178 | case 86 case 87 |
1182 | case 86 case 87 |
1179 | case 299 case 300 case 301 case 302 case 303 case 304 case 305 case 306 case 307 case 308 case 309 |
1183 | case 299 case 300 case 301 case 302 case 303 case 304 case 305 case 306 case 307 case 308 case 309 |
1180 | case 310 case 311 case 312 case 313 case 314 case 315 case 316 case 317 |
1184 | case 310 case 311 case 312 case 313 case 314 case 315 case 316 case 317 |
1181 | soundonce PHONE_RING |
1185 | soundonce PHONE_RING |
1182 | break |
1186 | break |
1183 | 1187 | ||
1184 | default |
1188 | default |
1185 | stopsound PHONE_RING |
1189 | stopsound PHONE_RING |
1186 | break |
1190 | break |
1187 | endswitch |
1191 | endswitch |
1188 | */ |
1192 | */ |
1189 | 1193 | ||
1190 | ifpdistl 8192 // 4096 |
1194 | ifpdistl 8192 // 4096 |
1191 | soundonce PHONE_RING |
1195 | soundonce PHONE_RING |
1192 | ifpdistg 16384 |
1196 | ifpdistg 16384 |
1193 | stopsound PHONE_RING |
1197 | stopsound PHONE_RING |
1194 | 1198 | ||
1195 | ifpdistl RETRIEVEDISTANCE |
1199 | ifpdistl RETRIEVEDISTANCE |
1196 | ifp pfacing |
1200 | ifp pfacing |
1197 | ifhitspace |
1201 | ifhitspace |
1198 | ifvare temp2 0 |
1202 | ifvare temp2 0 |
1199 | { |
1203 | { |
1200 | setvar temp 0 |
1204 | setvar temp 0 |
1201 | setvar temp2 1 |
1205 | setvar temp2 1 |
1202 | setvar temp3 0 |
1206 | setvar temp3 0 |
1203 | setvar tempb 0 |
1207 | setvar tempb 0 |
1204 | } |
1208 | } |
1205 | 1209 | ||
1206 | ifvare temp2 1 |
1210 | ifvare temp2 1 |
1207 | { |
1211 | { |
1208 | addvar temp 1 |
1212 | addvar temp 1 |
1209 | 1213 | ||
1210 | stopsound PHONE_RING |
1214 | stopsound PHONE_RING |
1211 | ifvare temp 1 |
1215 | ifvare temp 1 |
1212 | sound PHONE_PICKUP |
1216 | sound PHONE_PICKUP |
1213 | else ifvare temp 30 |
1217 | else ifvare temp 30 |
1214 | { |
1218 | { |
1215 | setvar tempb 0 |
1219 | setvar tempb 0 |
1216 | randvar tempb 3 |
1220 | randvar tempb 3 |
1217 | 1221 | ||
1218 | switch tempb |
1222 | switch tempb |
1219 | case 0 |
1223 | case 0 |
1220 | sound LOWANG1 |
1224 | sound LOWANG1 |
1221 | setvar temp3 57 |
1225 | setvar temp3 57 |
1222 | break |
1226 | break |
1223 | case 1 |
1227 | case 1 |
1224 | sound LOWANG2 |
1228 | sound LOWANG2 |
1225 | setvar temp3 124 |
1229 | setvar temp3 124 |
1226 | break |
1230 | break |
1227 | case 2 |
1231 | case 2 |
1228 | sound LOWANG3 |
1232 | sound LOWANG3 |
1229 | setvar temp3 121 |
1233 | setvar temp3 121 |
1230 | break |
1234 | break |
1231 | case 3 |
1235 | case 3 |
1232 | sound LOWANG4 |
1236 | sound LOWANG4 |
1233 | setvar temp3 156 |
1237 | setvar temp3 156 |
1234 | break |
1238 | break |
1235 | endswitch |
1239 | endswitch |
1236 | 1240 | ||
1237 | addvar temp3 60 |
1241 | addvar temp3 60 |
1238 | setvar tempb 0 |
1242 | setvar tempb 0 |
1239 | } |
1243 | } |
1240 | else ifvarvare temp temp3 |
1244 | else ifvarvare temp temp3 |
1241 | { |
1245 | { |
1242 | sound PHONE_HANGUP |
1246 | sound PHONE_HANGUP |
1243 | setvarvar tempb temp3 |
1247 | setvarvar tempb temp3 |
1244 | addvar tempb 150 |
1248 | addvar tempb 150 |
1245 | } |
1249 | } |
1246 | else ifvarvare temp tempb |
1250 | else ifvarvare temp tempb |
1247 | { |
1251 | { |
1248 | setvar temp2 0 |
1252 | setvar temp2 0 |
1249 | setvar temp 0 |
1253 | setvar temp 0 |
1250 | } |
1254 | } |
1251 | } |
1255 | } |
1252 | } |
1256 | } |
1253 | enda |
1257 | enda |
1254 | 1258 | ||
1255 | useractor notenemy 3831 0 |
1259 | useractor notenemy 3831 0 |
1256 | // cstat 32768 |
1260 | // cstat 32768 |
1257 | sizeat 12 13 |
1261 | sizeat 12 13 |
1258 | getactor[THISACTOR].sectnum temp |
1262 | getactor[THISACTOR].sectnum temp |
1259 | getplayer[THISACTOR].cursectnum temp2 |
1263 | getplayer[THISACTOR].cursectnum temp2 |
1260 | ifvarvare temp temp2 |
1264 | ifvarvare temp temp2 |
1261 | { |
1265 | { |
1262 | setuserdef[THISACTOR].volume_number 1 |
1266 | setuserdef[THISACTOR].volume_number 1 |
1263 | endofgame 13 |
1267 | endofgame 13 |
1264 | } |
1268 | } |
1265 | enda |
1269 | enda |
1266 | 1270 | ||
1267 | action WOODENHORSE2FRAME 0 1 5 |
1271 | action WOODENHORSE2FRAME 0 1 5 |
1268 | action WOODEN2FALLFRAME -2738 1 5 |
1272 | action WOODEN2FALLFRAME -2738 1 5 |
1269 | useractor notenemy WOODENHORSE2 WEAK WOODENHORSE2FRAME |
1273 | useractor notenemy WOODENHORSE2 WEAK WOODENHORSE2FRAME |
1270 | fall |
1274 | fall |
1271 | ifhitweapon |
1275 | ifhitweapon |
1272 | { |
1276 | { |
1273 | ifdead |
1277 | ifdead |
1274 | { |
1278 | { |
1275 | debris SCRAP1 4 |
1279 | debris SCRAP1 4 |
1276 | debris SCRAP2 3 |
1280 | debris SCRAP2 3 |
1277 | killit |
1281 | killit |
1278 | } |
1282 | } |
1279 | else |
1283 | else |
1280 | action WOODEN2FALLFRAME |
1284 | action WOODEN2FALLFRAME |
1281 | } |
1285 | } |
1282 | enda |
1286 | enda |
1283 | 1287 | ||
1284 | useractor notenemy NWSTEAM 0 |
1288 | useractor notenemy NWSTEAM 0 |
1285 | ifpdistl 6144 |
1289 | ifpdistl 6144 |
1286 | soundonce STEAM_HISSING |
1290 | soundonce STEAM_HISSING |
1287 | enda |
1291 | enda |
1288 | 1292 | ||
1289 | define title_x1 73 |
1293 | define title_x1 73 |
1290 | define title_x2 306 |
1294 | define title_x2 306 |
1291 | define title_y 194 |
1295 | define title_y 194 |
1292 | define title_zoom 32768 |
1296 | define title_zoom 32768 |
1293 | 1297 | ||
1294 | onevent EVENT_DISPLAYMENU |
1298 | onevent EVENT_DISPLAYMENU |
1295 | // getplayer[THISACTOR].gm temp |
1299 | // getplayer[THISACTOR].gm temp |
1296 | // ifvarand temp 4 nullop else |
1300 | // ifvarand temp 4 nullop else |
1297 | // { |
1301 | // { |
1298 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1302 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1299 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1303 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1300 | // } |
1304 | // } |
1301 | endevent |
1305 | endevent |
1302 | 1306 | ||
1303 | /* |
1307 | /* |
1304 | onevent EVENT_DISPLAYTITLE |
1308 | onevent EVENT_DISPLAYTITLE |
1305 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1309 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1306 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1310 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1307 | endevent |
1311 | endevent |
1308 | */ |
1312 | */ |
1309 | 1313 | ||
1310 | 1314 | ||
1311 | 1315 |