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1 | /* |
1 | /* |
2 | -------------------------------------------------------------------------------- |
2 | -------------------------------------------------------------------------------- |
3 | Duke Caribbean: Life's A Beach |
3 | Duke Caribbean: Life's A Beach |
4 | By Joris Weimar |
4 | By Joris Weimar |
5 | © 1997 Sunstorm Interactive |
5 | © 1997 Sunstorm Interactive |
6 | -------------------------------------------------------------------------------- |
6 | -------------------------------------------------------------------------------- |
7 | Duke Caribbean: Life's A Beach Plus |
7 | Duke Caribbean: Life's A Beach Plus |
8 | By Hendricks266 |
8 | By Hendricks266 |
9 | -------------------------------------------------------------------------------- |
9 | -------------------------------------------------------------------------------- |
10 | // CON Files for the 'Duke Carribean Add-on' by SunStorm Interactive |
10 | // CON Files for the 'Duke Carribean Add-on' by SunStorm Interactive |
11 | // |
11 | // |
12 | // Actor - SEAGULL - Sprite #1553 |
12 | // Actor - SEAGULL - Sprite #1553 |
13 | // Actor - SEAGULLSHIT - Sprite #1638 |
13 | // Actor - SEAGULLSHIT - Sprite #1638 |
14 | // |
14 | // |
15 | // --- Resources --- |
15 | // --- Resources --- |
16 | // |
16 | // |
17 | // Sounds: |
17 | // Sounds: |
18 | // Sea Gull Hurt Sound - GULLHURT.WAV |
18 | // Sea Gull Hurt Sound - GULLHURT.WAV |
19 | // Sea Gull Roam Sound - GULLROAM.WAV |
19 | // Sea Gull Roam Sound - GULLROAM.WAV |
20 | // Sea Gull Dying Sound - GULLDIE.WAV |
20 | // Sea Gull Dying Sound - GULLDIE.WAV |
21 | // Sea Gull Shit Sound - GULLSHIT.WAV |
21 | // Sea Gull Shit Sound - GULLSHIT.WAV |
22 | // |
22 | // |
23 | // Art: |
23 | // Art: |
24 | // 3 * 1 frame(s) - Parallaxed Sea Gull |
24 | // 3 * 1 frame(s) - Parallaxed Sea Gull |
25 | // 1 * 1 frame(s) - Sea Gull Shit |
25 | // 1 * 1 frame(s) - Sea Gull Shit |
26 | */ |
26 | */ |
27 | 27 | ||
28 | action SEAGULLFLY 0 3 1 1 20 |
28 | action SEAGULLFLY 0 3 1 1 20 |
29 | action SEAGULLSTILL 1 |
29 | action SEAGULLSTILL 1 |
30 | action SEAGULLFROZEN 1 |
30 | action SEAGULLFROZEN 1 |
31 | 31 | ||
32 | move SEAGULLSHRUNKSPEED 50 |
32 | move SEAGULLSHRUNKSPEED 50 |
33 | move SEAGULLSPEED 100 |
33 | move SEAGULLSPEED 100 |
34 | move SEAGULLATTACK 200 |
34 | move SEAGULLATTACK 200 |
35 | move SEAGULLSTOP |
35 | move SEAGULLSTOP |
36 | 36 | ||
37 | ai AISEAGULLFLY SEAGULLFLY SEAGULLSPEED randomangle geth getv |
37 | ai AISEAGULLFLY SEAGULLFLY SEAGULLSPEED randomangle geth getv |
38 | ai AISEAGULLATTACK SEAGULLFLY SEAGULLATTACK faceplayer |
38 | ai AISEAGULLATTACK SEAGULLFLY SEAGULLATTACK faceplayer |
39 | 39 | ||
40 | ai AISEAGULLFROZEN SEAGULLSTILL SEAGULLSTOP |
40 | ai AISEAGULLFROZEN SEAGULLSTILL SEAGULLSTOP |
41 | ai AISEAGULLSHRUNK SEAGULLFLY SEAGULLSHRUNKSPEED randomangle geth getv |
41 | ai AISEAGULLSHRUNK SEAGULLFLY SEAGULLSHRUNKSPEED randomangle geth getv |
42 | ai AISEAGULLGROW SEAGULLSTILL SEAGULLSTOP faceplayerslow |
42 | ai AISEAGULLGROW SEAGULLSTILL SEAGULLSTOP faceplayerslow |
43 | 43 | ||
44 | state seagullgrowstate |
44 | state seagullgrowstate |
45 | ifcount 32 |
45 | ifcount 32 |
46 | { |
46 | { |
47 | guts JIBS4 24 |
47 | guts JIBS4 24 |
48 | guts JIBS6 28 |
48 | guts JIBS6 28 |
49 | addkills 1 |
49 | addkills 1 |
50 | sound SQUISHED |
50 | sound SQUISHED |
51 | sound PIPEBOMB_EXPLODE |
51 | sound PIPEBOMB_EXPLODE |
52 | hitradius 2048 60 70 80 90 |
52 | hitradius 2048 60 70 80 90 |
53 | spawn BLOODPOOL |
53 | spawn BLOODPOOL |
54 | spawn EXPLOSION2 |
54 | spawn EXPLOSION2 |
55 | killit |
55 | killit |
56 | } |
56 | } |
57 | else |
57 | else |
58 | { |
58 | { |
59 | sizeto MAXXSTRETCH MAXYSTRETCH |
59 | sizeto MAXXSTRETCH MAXYSTRETCH |
60 | sizeto MAXXSTRETCH MAXYSTRETCH |
60 | sizeto MAXXSTRETCH MAXYSTRETCH |
61 | break |
61 | break |
62 | } |
62 | } |
63 | ends |
63 | ends |
64 | 64 | ||
65 | state seagullshrunkstate |
65 | state seagullshrunkstate |
66 | ifcount SHRUNKDONECOUNT |
66 | ifcount SHRUNKDONECOUNT |
67 | ai AISEAGULLATTACK |
67 | ai AISEAGULLATTACK |
68 | else |
68 | else |
69 | ifcount SHRUNKCOUNT |
69 | ifcount SHRUNKCOUNT |
70 | sizeto 48 40 |
70 | sizeto 48 40 |
71 | else |
71 | else |
72 | state genericshrunkcode |
72 | state genericshrunkcode |
73 | ends |
73 | ends |
74 | 74 | ||
75 | state SEAGULLFLYSTATE |
75 | state SEAGULLFLYSTATE |
76 | ifrnd 4 ai AISEAGULLFLY |
76 | ifrnd 4 ai AISEAGULLFLY |
77 | 77 | ||
78 | ifp pdead break |
78 | ifp pdead break |
79 | 79 | ||
80 | ifrnd 1 sound SEAGULLROAM |
80 | ifrnd 1 sound SEAGULLROAM |
81 | 81 | ||
82 | // ifrnd 32 spawn SEAGULLSHIT |
82 | // ifrnd 32 spawn SEAGULLSHIT |
83 | 83 | ||
84 | 84 | ||
85 | ifpdistl 8000 |
85 | ifpdistl 8000 |
86 | { |
86 | { |
87 | ifrnd 2 |
87 | ifrnd 2 |
88 | ifp palive |
88 | ifp palive |
89 | ai AISEAGULLATTACK |
89 | ai AISEAGULLATTACK |
90 | } |
90 | } |
91 | else |
91 | else |
92 | { |
92 | { |
93 | ifrnd 4 |
93 | ifrnd 4 |
94 | ifp palive |
94 | ifp palive |
95 | ai AISEAGULLATTACK |
95 | ai AISEAGULLATTACK |
96 | } |
96 | } |
97 | ends |
97 | ends |
98 | 98 | ||
99 | state SEAGULLATTACKSTATE |
99 | state SEAGULLATTACKSTATE |
100 | ifp pdead ai AISEAGULLFLY |
100 | ifp pdead ai AISEAGULLFLY |
101 | 101 | ||
102 | ifrnd 2 sound SEAGULLROAM |
102 | ifrnd 2 sound SEAGULLROAM |
103 | 103 | ||
104 | ifrnd 1 ifrnd 196 ai AISEAGULLFLY |
104 | ifrnd 1 ifrnd 196 ai AISEAGULLFLY |
105 | 105 | ||
106 | ifpdistl 2500 |
106 | ifpdistl 2500 |
107 | { |
107 | { |
108 | spawn SEAGULLSHIT |
108 | spawn SEAGULLSHIT |
109 | ai AISEAGULLFLY |
109 | ai AISEAGULLFLY |
110 | } |
110 | } |
111 | ends |
111 | ends |
112 | 112 | ||
113 | state seagullcode |
113 | state seagullcode |
114 | cstator 257 |
114 | cstator 257 |
115 | 115 | ||
116 | ifai 0 |
116 | ifai 0 |
117 | { |
117 | { |
118 | ai AISEAGULLFLY |
118 | ai AISEAGULLFLY |
119 | 119 | ||
120 | getactor[THISACTOR].xrepeat x |
120 | getactor[THISACTOR].xrepeat vaca_x |
121 | ifvare x 1 |
121 | ifvare vaca_x 1 |
122 | sizeat 40 40 |
122 | sizeat 40 40 |
123 | } |
123 | } |
124 | 124 | ||
125 | clipdist 80 |
125 | clipdist 80 |
126 | 126 | ||
127 | ifaction SEAGULLFROZEN |
127 | ifaction SEAGULLFROZEN |
128 | { |
128 | { |
129 | 129 | ||
130 | ifcount THAWTIME |
130 | ifcount THAWTIME |
131 | { |
131 | { |
132 | ai AISEAGULLATTACK |
132 | ai AISEAGULLATTACK |
133 | getlastpal |
133 | getlastpal |
134 | } |
134 | } |
135 | else |
135 | else |
136 | ifcount FROZENDRIPTIME |
136 | ifcount FROZENDRIPTIME |
137 | { |
137 | { |
138 | ifactioncount 26 |
138 | ifactioncount 26 |
139 | { |
139 | { |
140 | spawn WATERDRIP |
140 | spawn WATERDRIP |
141 | resetactioncount |
141 | resetactioncount |
142 | } |
142 | } |
143 | } |
143 | } |
144 | 144 | ||
145 | ifhitweapon |
145 | ifhitweapon |
146 | { |
146 | { |
147 | ifwasweapon FREEZEBLAST |
147 | ifwasweapon FREEZEBLAST |
148 | { |
148 | { |
149 | strength 0 |
149 | strength 0 |
150 | break |
150 | break |
151 | } |
151 | } |
152 | addkills 1 |
152 | addkills 1 |
153 | 153 | ||
154 | ifrnd 84 |
154 | ifrnd 84 |
155 | spawn BLOODPOOL |
155 | spawn BLOODPOOL |
156 | lotsofglass 30 |
156 | lotsofglass 30 |
157 | sound GLASS_BREAKING |
157 | sound GLASS_BREAKING |
158 | killit |
158 | killit |
159 | } |
159 | } |
160 | ifp pfacing |
160 | ifp pfacing |
161 | ifpdistl FROZENQUICKKICKDIST |
161 | ifpdistl FROZENQUICKKICKDIST |
162 | pkick |
162 | pkick |
163 | 163 | ||
164 | iffloordistl 8 |
164 | iffloordistl 8 |
165 | { |
165 | { |
166 | getsector[THISACTOR].floorpicnum temp |
166 | getsector[THISACTOR].floorpicnum vaca_temp |
167 | switch temp |
167 | switch vaca_temp |
168 | case WATERTILE2 case 337 case 338 |
168 | case WATERTILE2 case 337 case 338 |
169 | case 3630 case 3631 case 3632 case 3633 case 3634 case 3635 case 3636 case 3637 case 3638 break |
169 | case 3630 case 3631 case 3632 case 3633 case 3634 case 3635 case 3636 case 3637 case 3638 break |
170 | 170 | ||
171 | default |
171 | default |
172 | addkills 1 |
172 | addkills 1 |
173 | ifrnd 84 |
173 | ifrnd 84 |
174 | spawn BLOODPOOL |
174 | spawn BLOODPOOL |
175 | lotsofglass 30 |
175 | lotsofglass 30 |
176 | sound GLASS_BREAKING |
176 | sound GLASS_BREAKING |
177 | killit |
177 | killit |
178 | break |
178 | break |
179 | endswitch |
179 | endswitch |
180 | } |
180 | } |
181 | 181 | ||
182 | fall |
182 | fall |
183 | 183 | ||
184 | break |
184 | break |
185 | } |
185 | } |
186 | 186 | ||
187 | ifhitweapon |
187 | ifhitweapon |
188 | { |
188 | { |
189 | sound SQUISHED |
189 | sound SQUISHED |
190 | ifdead |
190 | ifdead |
191 | { |
191 | { |
192 | ifwasweapon GROWSPARK |
192 | ifwasweapon GROWSPARK |
193 | { |
193 | { |
194 | cstat 0 |
194 | cstat 0 |
195 | sound ACTOR_GROWING |
195 | sound ACTOR_GROWING |
196 | ai AISEAGULLGROW |
196 | ai AISEAGULLGROW |
197 | break |
197 | break |
198 | } |
198 | } |
199 | else ifwasweapon FREEZEBLAST |
199 | else ifwasweapon FREEZEBLAST |
200 | { |
200 | { |
201 | sound SOMETHINGFROZE |
201 | sound SOMETHINGFROZE |
202 | spritepal 1 |
202 | spritepal 1 |
203 | move 0 |
203 | move 0 |
204 | action SEAGULLFROZEN |
204 | action SEAGULLFROZEN |
205 | strength 0 |
205 | strength 0 |
206 | break |
206 | break |
207 | } |
207 | } |
208 | else |
208 | else |
209 | { |
209 | { |
210 | guts JIBS2 1 |
210 | guts JIBS2 1 |
211 | guts JIBS3 1 |
211 | guts JIBS3 1 |
212 | guts JIBS4 1 |
212 | guts JIBS4 1 |
213 | guts JIBS5 1 |
213 | guts JIBS5 1 |
214 | guts JIBS6 1 |
214 | guts JIBS6 1 |
215 | ifrnd 6 |
215 | ifrnd 6 |
216 | { |
216 | { |
217 | guts JIBS1 1 |
217 | guts JIBS1 1 |
218 | spawn BLOODPOOL |
218 | spawn BLOODPOOL |
219 | } // a badly drawn spine |
219 | } // a badly drawn spine |
220 | state jib_sounds |
220 | state jib_sounds |
221 | sound SEAGULLDIE |
221 | sound SEAGULLDIE |
222 | killit |
222 | killit |
223 | } |
223 | } |
224 | } |
224 | } |
225 | else |
225 | else |
226 | { |
226 | { |
227 | ifwasweapon SHRINKSPARK |
227 | ifwasweapon SHRINKSPARK |
228 | { |
228 | { |
229 | sound ACTOR_SHRINKING |
229 | sound ACTOR_SHRINKING |
230 | ai AISEAGULLSHRUNK |
230 | ai AISEAGULLSHRUNK |
231 | } |
231 | } |
232 | else ifwasweapon GROWSPARK sound EXPANDERHIT |
232 | else ifwasweapon GROWSPARK sound EXPANDERHIT |
233 | 233 | ||
234 | guts JIBS6 1 |
234 | guts JIBS6 1 |
235 | soundonce SEAGULLHURT |
235 | soundonce SEAGULLHURT |
236 | } |
236 | } |
237 | } |
237 | } |
238 | 238 | ||
239 | ifai AISEAGULLFLY state SEAGULLFLYSTATE |
239 | ifai AISEAGULLFLY state SEAGULLFLYSTATE |
240 | else ifai AISEAGULLATTACK state SEAGULLATTACKSTATE |
240 | else ifai AISEAGULLATTACK state SEAGULLATTACKSTATE |
241 | else ifai AISEAGULLGROW state seagullgrowstate |
241 | else ifai AISEAGULLGROW state seagullgrowstate |
242 | else ifai AISEAGULLSHRUNK state seagullshrunkstate |
242 | else ifai AISEAGULLSHRUNK state seagullshrunkstate |
243 | ends |
243 | ends |
244 | 244 | ||
245 | useractor enemy SEAGULL SEAGULLSTRENGTH SEAGULLFLY state seagullcode enda |
245 | useractor enemy SEAGULL SEAGULLSTRENGTH SEAGULLFLY state seagullcode enda |
246 | 246 | ||
247 | 247 | ||
248 | 248 | ||
249 | action ASEAGULLSHIT -1 1 1 |
249 | action ASEAGULLSHIT -1 1 1 |
250 | 250 | ||
251 | move SEAGULLSHITSPEED 50 100 |
251 | move SEAGULLSHITSPEED 50 100 |
252 | 252 | ||
253 | ai AISEAGULLSHIT ASEAGULLSHIT SEAGULLSHITSPEED geth getv |
253 | ai AISEAGULLSHIT ASEAGULLSHIT SEAGULLSHITSPEED geth getv |
254 | 254 | ||
255 | useractor notenemy SEAGULLSHIT 0 |
255 | useractor notenemy SEAGULLSHIT 0 |
256 | sizeat 8 8 |
256 | sizeat 8 8 |
257 | ifai 0 |
257 | ifai 0 |
258 | { |
258 | { |
259 | sound SEAGULLSHITSOUND |
259 | sound SEAGULLSHITSOUND |
260 | ai AISEAGULLSHIT |
260 | ai AISEAGULLSHIT |
261 | action ASEAGULLSHIT |
261 | action ASEAGULLSHIT |
262 | } |
262 | } |
263 | 263 | ||
264 | fall |
264 | fall |
265 | 265 | ||
266 | iffloordistl 10 |
266 | iffloordistl 10 |
267 | { |
267 | { |
268 | ifpdistl 1900 |
268 | ifpdistl 1900 |
269 | { |
269 | { |
270 | addphealth SEAGULLSHITHURT |
270 | addphealth SEAGULLSHITHURT |
271 | globalsound DUKE_GRUNT |
271 | globalsound DUKE_GRUNT |
272 | palfrom 16 16 |
272 | palfrom 16 16 |
273 | state headhitstate |
273 | state headhitstate |
274 | } |
274 | } |
275 | spritepal 7 |
275 | spritepal 7 |
276 | debris SCRAP3 4 |
276 | debris SCRAP3 4 |
277 | spawn WATERSPLASH2 |
277 | spawn WATERSPLASH2 |
278 | killit |
278 | killit |
279 | } |
279 | } |
280 | enda |
280 | enda |
281 | 281 |