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ÿþT%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%
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ÿþT%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%
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Q% Duke Caribbean: Life's A Beach Plus (Vaca+) Readme Q%
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Q% Duke Caribbean: Life's A Beach Plus (Vaca+) Readme Q%
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Z%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%]%
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Z%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%]%
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                 % by Hendricks266 %
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                 % by Hendricks266 %
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                 %%%%%%%%%%%%%%%%%%%
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                 %%%%%%%%%%%%%%%%%%%
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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor/viewer.
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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor/viewer.
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Any modern web browser should also display the file correctly.
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Any modern web browser should also display the file correctly.
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[0.0.0] Table of Contents:
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[0.0.0] Table of Contents:
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[1.0.0] Installation
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[1.0.0] Installation
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[2.0.0] Running Vaca+
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[2.0.0] Running Vaca+
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[3.0.0] Important Info
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[3.0.0] Important Info
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[4.0.0] Change Log
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[4.0.0] Change Log
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  [4.0.n] noctrun's version
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  [4.0.n] noctrun's version
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  [4.1.0] VacaHRP v1.0
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  [4.1.0] VacaHRP v1.0
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  [4.1.5] VacaHRP v1.5
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  [4.1.5] VacaHRP v1.5
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  [4.2.0] Vaca+ v2.0
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  [4.2.0] Vaca+ v2.0
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  [4.X.0] Vaca+ Subversion Repository
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  [4.X.0] Vaca+ Subversion Repository
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[5.0.0] Individual Tile Credits
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[5.0.0] Individual Tile Credits
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  [5.1.0] Textures, Signs, Decals
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  [5.1.0] Textures, Signs, Decals
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  [5.2.0] Models
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  [5.2.0] Models
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  [5.3.0] Skyboxes
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  [5.3.0] Skyboxes
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  [5.4.0] Music
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  [5.4.0] Music
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  [5.5.0] Sounds
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  [5.5.0] Sounds
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  [5.6.0] Cutscenes
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  [5.6.0] Cutscenes
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  [5.7.0] 8-Bit Art
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  [5.7.0] 8-Bit Art
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  [5.8.0] Map Patching
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  [5.8.0] Map Patching
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  [5.9.0] Resources from Duke3D HRP
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  [5.9.0] Resources from Duke3D HRP
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  [5.10.0] Other Resources
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  [5.10.0] Other Resources
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[6.0.0]  How can I help? 
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[6.0.0]  How can I help? 
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[7.0.0] Credits
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[7.0.0] Credits
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[8.0.0] Links
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[8.0.0] Links
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[9.0.0] Contact Info
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[9.0.0] Contact Info
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[1.0.0] Installation:
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[1.0.0] Installation:
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To download, or "check out" the pack, use a Subversion (SVN) client and point it to to the Vaca+ SVN repository:
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To download, or "check out" the pack, use a Subversion (SVN) client and point it to to the Vaca+ SVN repository:
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http://svn.eduke32.com/vaca_plus/
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http://svn.eduke32.com/vaca_plus/
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Then, run Caribbean.bat.
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Then, run Caribbean.bat.
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NW+ is compatible with the Duke3D HRP, update packs, XXX packs, music packs, and more.
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NW+ is compatible with the Duke3D HRP, update packs, XXX packs, music packs, and more.
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See the following links for help:
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See the following links for help:
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1. http://forums.duke4.net/topic/2251-how-to-download-the-hrp-svn-with-tortoisesvn-guide/
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1. http://forums.duke4.net/topic/2251-how-to-download-the-hrp-svn-with-tortoisesvn-guide/
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2. http://forums.duke4.net/topic/2231-the-official-add-on-installation-guide/
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2. http://forums.duke4.net/topic/2231-the-official-add-on-installation-guide/
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To view the SVN in a web-based interface, go to:
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[2.0.0] Running Vaca+:
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http://svn.eduke32.com/listing.php?repname=vaca_plus
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This file was made so that you have to change absolutely *NOTHING* within your
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existing HRP. All you have to do is run Caribbean.bat and all of the grunt work
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will be taken care of.
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[2.0.0] Running Vaca+:
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This file was made so that you have to change absolutely *NOTHING* within your
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52
existing HRP. All you have to do is run Caribbean.bat and all of the grunt work
53
[3.0.0] Important Info:
53
will be taken care of.
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"  "Duke Caribbean: Life's a Beach Plus" is organized similarly to the main Duke3D HRP folder structure.
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55
"  Do *NOT* use maphacks from the original HRP! These are meant for the official episodes *ONLY*!
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56
"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim
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[3.0.0] Important Info:
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  to have created every single piece of art contained within this file! See the
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"  "Duke Caribbean: Life's a Beach Plus" is organized similarly to the main Duke3D HRP folder structure.
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  credits section below in order to see where the tiles came from.
58
"  Do *NOT* use maphacks from the original HRP! These are meant for the official episodes *ONLY*!
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59
"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim
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  to have created every single piece of art contained within this file! See the
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[4.0.0] Change Log:
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  credits section below in order to see where the tiles came from.
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This is the timeline of when a piece of artwork or other content was added to Vaca+.
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  [4.0.n] Vacation HRP (noctrun's version) - Date Unknown
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[4.0.0] Change Log:
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  "  vaca1.mhk, vaca3.mhk, vaca5.mhk, vacasl.mhk
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This is the timeline of when a piece of artwork or other content was added to Vaca+.
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    · These are some very simple maphacks only doing select sprites such as the telephone switches. There are also some notes on the correct locations of sprites and the properties of walls.
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67
  "  vacation\undef.def:
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  [4.0.n] Vacation HRP (noctrun's version) - Date Unknown
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    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.
68
  "  vaca1.mhk, vaca3.mhk, vaca5.mhk, vacasl.mhk
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  "  vacation\atomic.def:
69
    · These are some very simple maphacks only doing select sprites such as the telephone switches. There are also some notes on the correct locations of sprites and the properties of walls.
70
    · This is for tiles that have a duplicate of themselves in the extra art (TILES014.ART).
70
  "  vacation\undef.def:
71
  "  vacation\skyboxes\:
71
    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.
72
    · The two of the three Caribbean skyboxes (night & day) are done.  The day one was incorrectly linked to a dawn/dusk one.
72
  "  vacation\atomic.def:
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  "  vacation\textures\:
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    · This is for tiles that have a duplicate of themselves in the extra art (TILES014.ART).
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    · Just one texture, 3643 (Sand).
74
  "  vacation\skyboxes\:
75

75
    · The two of the three Caribbean skyboxes (night & day) are done.  The day one was incorrectly linked to a dawn/dusk one.
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  [4.1.0] VacaHRP v1.0 - 2008-02-22
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  "  vacation\textures\:
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  "  *.con:
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    · Just one texture, 3643 (Sand).
78
    · All of the Vacation CON files are included.
78

79
  "  vacation\copies.def:
79
  [4.1.0] VacaHRP v1.0 - 2008-02-22
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    · Renamed atomic.def to copies.def.
80
  "  *.con:
81
  "  vacation\screen\menu:
81
    · All of the Vacation CON files are included.
82
    · 2502-2503 (Duke Caribbean Insignia)
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  "  vacation\copies.def:
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    · 2492 (3D Realms Screen - Vaca+ Screen)
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    · Renamed atomic.def to copies.def.
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  "  vacation\sprites\signs:
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  "  vacation\screen\menu:
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    · 3790 ("KOBAYASHI MARU")
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    · 2502-2503 (Duke Caribbean Insignia)
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  "  vacation\sprites\pickups:
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    · 2492 (3D Realms Screen - Vaca+ Screen)
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    · 45 (Brown Voodoo Ring Ammo Pickup)
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  "  vacation\sprites\signs:
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  "  vacation\textures:
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    · 3790 ("KOBAYASHI MARU")
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    · 96 (LA Night Sky Picture)
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  "  vacation\sprites\pickups:
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    · 889-892 (Cleaner, Brighter Waterfall)
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    · 45 (Brown Voodoo Ring Ammo Pickup)
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    · 3757 (Blue-Tinted Non-Usable Switch)
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  "  vacation\textures:
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    · 3761 (Blue-Tinted Metal)
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    · 96 (LA Night Sky Picture)
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    · 3763-3764 (Blue-Tinted Alien Transporter)
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    · 889-892 (Cleaner, Brighter Waterfall)
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    · 3768 (Blue-Tinted Grooves)
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    · 3757 (Blue-Tinted Non-Usable Switch)
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    · 3793-3794 (Red & Blue Beds)
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    · 3761 (Blue-Tinted Metal)
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  "  vacation\screen\props:
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    · 3763-3764 (Blue-Tinted Alien Transporter)
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    · 680-684 (Folding Chair) - new skin without  Eddy Wood  on the back, all alt-pals done
97
    · 3768 (Blue-Tinted Grooves)
98

98
    · 3793-3794 (Red & Blue Beds)
99
  [4.1.5] VacaHRP v1.5 - 2008-12-21
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  "  vacation\screen\props:
100
  "  vacation\sprites\pickups:
100
    · 680-684 (Folding Chair) - new skin without  Eddy Wood  on the back, all alt-pals done
101
    · 26 (Pineapple)
101

102
    · 27 (Tripbomb Pickup)
102
  [4.1.5] VacaHRP v1.5 - 2008-12-21
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    · 29 (Conchonator Pickup)
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  "  vacation\sprites\pickups:
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    · 37-39 (Ice Cubes Pickup)
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    · 26 (Pineapple)
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    · 45 (Brown Voodoo Ring Ammo Pickup) - replaced with new version from HRP Update Pack, new skin
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    · 27 (Tripbomb Pickup)
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    · 51 (Banana Pickup)
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    · 29 (Conchonator Pickup)
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    · 52 (Bunch of Bananas Pickup)
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    · 37-39 (Ice Cubes Pickup)
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    · 53 (Crate of Bananas Pickup)
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    · 45 (Brown Voodoo Ring Ammo Pickup) - replaced with new version from HRP Update Pack, new skin
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    · 54 (Suntan Lotion Pickup)
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    · 51 (Banana Pickup)
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    · 55 (Hot Sauce Pickup)
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    · 52 (Bunch of Bananas Pickup)
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    · 59 (Sunglasses Pickup)
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    · 53 (Crate of Bananas Pickup)
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    · 60 (Credit Card Pickup)
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    · 54 (Suntan Lotion Pickup)
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    · 61 (Sandals Pickup)
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    · 55 (Hot Sauce Pickup)
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  "  vacation\music:
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    · 59 (Sunglasses Pickup)
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    ·  Doomsday's Comin'  by Mark McWane
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    · 60 (Credit Card Pickup)
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    · all others by Matéos
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    · 61 (Sandals Pickup)
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  "  vacation\sprites\signs:
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  "  vacation\music:
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    · 3639 ("Wavemistress")
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    ·  Doomsday's Comin'  by Mark McWane
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    · 3668 ("Cruise Director")
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    · all others by Matéos
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    · 3669 ("Dolphin Deck")
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  "  vacation\sprites\signs:
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    · 3685 ("Dance Lessons")
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    · 3639 ("Wavemistress")
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    · 3689 ("Elevator Control")
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    · 3668 ("Cruise Director")
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    · 3690 ("Island Gifts")
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    · 3669 ("Dolphin Deck")
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    · 3691 ("Hotel Registration")
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    · 3685 ("Dance Lessons")
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    · 3692 ("Mr. Splashy's Super Happy Fun Park")
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    · 3689 ("Elevator Control")
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    · 3693 ("Swimming Pool")
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    · 3690 ("Island Gifts")
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    · 3694 ("Hot Tubs")
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    · 3691 ("Hotel Registration")
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    · 3696 ("1 Hour Wait From This Point")
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    · 3692 ("Mr. Splashy's Super Happy Fun Park")
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    · 3697 ("30 Min. Wait From This Point")
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    · 3693 ("Swimming Pool")
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    · 3706 ("Mr. Splashy's")
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    · 3694 ("Hot Tubs")
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    · 3707 ("Bridge")
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    · 3696 ("1 Hour Wait From This Point")
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    · 3762 ("Cha-Cha's Galore")
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    · 3697 ("30 Min. Wait From This Point")
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    · 3790_1 (blue "KOBAYASHI MARU")
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    · 3706 ("Mr. Splashy's")
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  "  vacation\sprites\decals:
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    · 3707 ("Bridge")
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    · 952 (Water Splash)
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    · 3762 ("Cha-Cha's Galore")
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    · 3698-3699 (Mr. Splashy)
136
    · 3790_1 (blue "KOBAYASHI MARU")
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  "  vacation\sprites\props:
137
  "  vacation\sprites\decals:
138
    · 3686 (Wooden Jail Bars)
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    · 952 (Water Splash)
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    · 3660-3667 (Beach Ball)
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    · 3698-3699 (Mr. Splashy)
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    · 3695 (Beach Bather Babe's Umbrella)
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  "  vacation\sprites\props:
141
    · 3700 (Tiki God Rock Statue)
141
    · 3686 (Wooden Jail Bars)
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    · 3778 (Poker Chips)
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    · 3660-3667 (Beach Ball)
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  "  vacation\textures:
143
    · 3695 (Beach Bather Babe's Umbrella)
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    · 3644 (White Sand) If you look at the original tile, it is a brightened version of #3643.  I replicated this.
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    · 3700 (Tiki God Rock Statue)
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    · 3687 (Colorful Bricks)
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    · 3778 (Poker Chips)
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    · 3733-3735 (Wooden Planks)
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  "  vacation\textures:
147
    · 3769-3770 (Building Stones)
147
    · 3644 (White Sand) If you look at the original tile, it is a brightened version of #3643.  I replicated this.
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    · 3785-3786 (Boat Wood)
148
    · 3687 (Colorful Bricks)
149
    · 3787 (Boat Metal)
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    · 3733-3735 (Wooden Planks)
150
    · 3788-3789 (More Boat Wood) With this, Duke's boat is complete!
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    · 3769-3770 (Building Stones)
151
  "  vacation\screen\menu:
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    · 3785-3786 (Boat Wood)
152
    · 13 (Prototype Credits Screen)
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    · 3787 (Boat Metal)
153
    · 2492 (3D Realms Screen - Vaca+ Screen) edited to reflect #2502-2503.  .png instead of .jpg.  1600x1200, not 1024x768.
153
    · 3788-3789 (More Boat Wood) With this, Duke's boat is complete!
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    · 2500 (Caribbean Credits Screen (TEN))
154
  "  vacation\screen\menu:
155
    · 2502-2503 (Duke Caribbean Insignia) removed because it sucked, it didn't look right, and it wasn't there to begin with.
155
    · 13 (Prototype Credits Screen)
156
    · 3240/3245 (End of Level Screen)
156
    · 2492 (3D Realms Screen - Vaca+ Screen) edited to reflect #2502-2503.  .png instead of .jpg.  1600x1200, not 1024x768.
157
    · 3281 (Level Loading Screen)
157
    · 2500 (Caribbean Credits Screen (TEN))
158
  "  vacation\sprites\firstperson:
158
    · 2502-2503 (Duke Caribbean Insignia) removed because it sucked, it didn't look right, and it wasn't there to begin with.
159
    · 2510-2511 (HUD Conchonator)
159
    · 3240/3245 (End of Level Screen)
160
    · 2563 (HUD Credit Card-Holding Hand)
160
    · 3281 (Level Loading Screen)
161
    · 2566 (HUD Tripbomb)
161
  "  vacation\sprites\firstperson:
162
  "  vacation\sprites\effects:
162
    · 2510-2511 (HUD Conchonator)
163
    · 2595_1, 2595_3 (SHOTSPARK1 alt pals)
163
    · 2563 (HUD Credit Card-Holding Hand)
164
  "  vacation\screen\hud:
164
    · 2566 (HUD Tripbomb)
165
    · 2460 (Banana Crate Inventory HUD Icon)
165
  "  vacation\sprites\effects:
166
    · 2461 (Sunglasses Inventory HUD Icon)
166
    · 2595_1, 2595_3 (SHOTSPARK1 alt pals)
167
    · 2463 (Sandals Inventory HUD Icon)
167
  "  vacation\screen\hud:
168
    · 2469 (Hot Sauce Inventory HUD Icon)
168
    · 2460 (Banana Crate Inventory HUD Icon)
169
    · 2471 (Credit Card HUD Icon)
169
    · 2461 (Sunglasses Inventory HUD Icon)
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  "  vacation\sounds:
170
    · 2463 (Sandals Inventory HUD Icon)
171
    · WIND54 (Ending Cutscene Sound)
171
    · 2469 (Hot Sauce Inventory HUD Icon)
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  "  Vacation.con:
172
    · 2471 (Credit Card HUD Icon)
173
    · Made the sparks that fly off of the pistol, etc. a special color depending on the type.
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  "  vacation\sounds:
174
    · game name
174
    · WIND54 (Ending Cutscene Sound)
175
    · menu tile is now beach view
175
  "  Vacation.con:
176
    · TEN screen reenabled (Caribbean Credits)
176
    · Made the sparks that fly off of the pistol, etc. a special color depending on the type.
177
    · the Fire Lasers that troopers shoot are now blue
177
    · game name
178
  "  VacaEDuke.con:
178
    · menu tile is now beach view
179
    · Added so that modders could have an easier time creating addon-themed levels.
179
    · TEN screen reenabled (Caribbean Credits)
180
  "  vacation\copies.def:
180
    · the Fire Lasers that troopers shoot are now blue
181
    · 3645 removed (rock, not tree)
181
  "  VacaEDuke.con:
182
    · episode 4 compatibility texture definitions updated
182
    · Added so that modders could have an easier time creating addon-themed levels.
183
  "  vacation\sprites\projectiles:
183
  "  vacation\copies.def:
184
    · 1625_1 (pal 1 blue Fire Laser)
184
    · 3645 removed (rock, not tree)
185
    · 1641-1643 (Ice Cube Projectile)
185
    · episode 4 compatibility texture definitions updated
186
    · 2605-2611 (Coconut)
186
  "  vacation\sprites\projectiles:
187
  "  vacation\sprites\monsters:
187
    · 1625_1 (pal 1 blue Fire Laser)
188
    · 3646-3648 (Seagull)
188
    · 1641-1643 (Ice Cube Projectile)
189
  "  vacation\voxels:
189
    · 2605-2611 (Coconut)
190
    · created in anticipation of upcoming features
190
  "  vacation\sprites\monsters:
191
  "  vacation\8bit:
191
    · 3646-3648 (Seagull)
192
    · created for 8-bit tile replacement because the ARTs cannot be redistributed
192
  "  vacation\voxels:
193
    · lava voodoo ring: added pickup, edited HUD - #32, #2554-2555
193
    · created in anticipation of upcoming features
194
    · shotgun butt from Nuclear Showdown
194
  "  vacation\8bit:
195
  "  vacation\extra:
195
    · created for 8-bit tile replacement because the ARTs cannot be redistributed
196
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.
196
    · lava voodoo ring: added pickup, edited HUD - #32, #2554-2555
197

197
    · shotgun butt from Nuclear Showdown
198
  [4.2.0] Vaca+ v2.0 - 2010-05-02
198
  "  vacation\extra:
199
  "  vacation
199
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.
200
    · all images have been losslessly optimized
200

201
    · normal maps added where applicable
201
  [4.2.0] Vaca+ v2.0 - 2010-05-02
202
    · annihiliated vanilla cutscenes and help dialogs, as they weren't relevant
202
  "  vacation
203
  "  caribuninst.bat
203
    · all images have been losslessly optimized
204
    · uninstaller added at request of a user
204
    · normal maps added where applicable
205
  "  vaca_xxx.def
205
    · annihiliated vanilla cutscenes and help dialogs, as they weren't relevant
206
    · XXX mode!
206
  "  caribuninst.bat
207
    · 3670-3684 (Beach Walker Babe)
207
    · uninstaller added at request of a user
208
  "  vacation\8bit:
208
  "  vaca_xxx.def
209
    · added 2 Pig Cop tiles to fix a bug, where if you looked at one shoot, it would disappear
209
    · XXX mode!
210
    · lava voodoo ring: added projectile (2448-2451)
210
    · 3670-3684 (Beach Walker Babe)
211
    · fixed a bug where banana bunches (52) were slightly in the ground
211
  "  vacation\8bit:
212
    · 2930-2965, 3002-3009, 3022 (Orange Redfont)
212
    · added 2 Pig Cop tiles to fix a bug, where if you looked at one shoot, it would disappear
213
  "  vacation\copies:
213
    · lava voodoo ring: added projectile (2448-2451)
214
    · checked for newer status in HRP v4 and Polymer pack
214
    · fixed a bug where banana bunches (52) were slightly in the ground
215
  "  vacation\screen\fonts:
215
    · 2930-2965, 3002-3009, 3022 (Orange Redfont)
216
    · 2929-3022 (redfont)
216
  "  vacation\copies:
217
  "  vacation\screen\hud:
217
    · checked for newer status in HRP v4 and Polymer pack
218
    · 2471 (Credit Card HUD Icon) alt-pals, new model
218
  "  vacation\screen\fonts:
219
  "  vacation\screen\menu:
219
    · 2929-3022 (redfont)
220
    · 13 (Prototype Credits Screen) correct resolution
220
  "  vacation\screen\hud:
221
    · 2500 (Caribbean Credits Screen (TEN)) correct resolution
221
    · 2471 (Credit Card HUD Icon) alt-pals, new model
222
    · 3240/3245 (End of Level Screen) correct resolution
222
  "  vacation\screen\menu:
223
    · 3281 (Level Loading Screen) correct resolution
223
    · 13 (Prototype Credits Screen) correct resolution
224
  "  vacation\sounds:
224
    · 2500 (Caribbean Credits Screen (TEN)) correct resolution
225
    · WIND54 redone to match the new Duke-O OGG
225
    · 3240/3245 (End of Level Screen) correct resolution
226
  "  vacation\sprites\characters:
226
    · 3281 (Level Loading Screen) correct resolution
227
    · 3670-3684 (Beach Walker Babe) including XXX
227
  "  vacation\sounds:
228
  "  vacation\sprites\decals:
228
    · WIND54 redone to match the new Duke-O OGG
229
    · 3779-3781 (White Boxes Puzzle)
229
  "  vacation\sprites\characters:
230
  "  vacation\sprites\effects:
230
    · 3670-3684 (Beach Walker Babe) including XXX
231
    · 2329-2332 (Small Water Splash)
231
  "  vacation\sprites\decals:
232
    · 2390 (SCRAP6 tile) This tile is used in Shark's Cove as a shark's fin.  I made a render of the shark for use.
232
    · 3779-3781 (White Boxes Puzzle)
233
  "  vacation\sprites\firstperson:
233
  "  vacation\sprites\effects:
234
    · 2563 (HUD Credit Card-Holding Hand) alt-pals
234
    · 2329-2332 (Small Water Splash)
235
  "  vacation\sprites\gibs:
235
    · 2390 (SCRAP6 tile) This tile is used in Shark's Cove as a shark's fin.  I made a render of the shark for use.
236
    · "jibs" now has a correct spelling
236
  "  vacation\sprites\firstperson:
237
  "  vacation\sprites\ice:
237
    · 2563 (HUD Credit Card-Holding Hand) alt-pals
238
    · 59 (Sunglasses Pickup) used on beachwalker
238
  "  vacation\sprites\gibs:
239
    · 3585 (Inflatable Dragon)
239
    · "jibs" now has a correct spelling
240
    · 3646-3648 (Seagull)
240
  "  vacation\sprites\ice:
241
    · 3670 (Beach Walker Babe) inlcuding XXX
241
    · 59 (Sunglasses Pickup) used on beachwalker
242
  "  vacation\sprites\monsters:
242
    · 3585 (Inflatable Dragon)
243
    · 3585-3625 (Inflatable Dragon)
243
    · 3646-3648 (Seagull)
244
  "  vacation\sprites\pickups:
244
    · 3670 (Beach Walker Babe) inlcuding XXX
245
    · 26 (Pineapple) render
245
  "  vacation\sprites\monsters:
246
    · 27 (Tripbomb Pickup) render
246
    · 3585-3625 (Inflatable Dragon)
247
    · 29 (Conchonator Pickup) render
247
  "  vacation\sprites\pickups:
248
    · 37-39 (Ice Cubes Pickup) render
248
    · 26 (Pineapple) render
249
    · 45 (Brown Voodoo Ring Ammo Pickup) render
249
    · 27 (Tripbomb Pickup) render
250
    · 60 (Credit Card Pickup) alt-pals, new model
250
    · 29 (Conchonator Pickup) render
251
  "  vacation\sprites\props:
251
    · 37-39 (Ice Cubes Pickup) render
252
    · 680 (Folding Chair) removed; better version integrated into mainline HRP
252
    · 45 (Brown Voodoo Ring Ammo Pickup) render
253
    · 1055-1056 (Amusement Park Ride Hand Rail)
253
    · 60 (Credit Card Pickup) alt-pals, new model
254
    · 1337-1338 (Helicopter)
254
  "  vacation\sprites\props:
255
  "  vacation\music:
255
    · 680 (Folding Chair) removed; better version integrated into mainline HRP
256
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired
256
    · 1055-1056 (Amusement Park Ride Hand Rail)
257
  "  vacation\undef.def:
257
    · 1337-1338 (Helicopter)
258
    · I discovered that the helicopter frames, used in Lost Lagoon, are different, with the shadow removed and the door closed.
258
  "  vacation\music:
259
    · I also found that the skybox for Lunar Apocalypse was shortened, to be used as a sprite/wall in Mr. Splashy's.
259
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired
260
  "  VACA4.MAP
260
  "  vacation\undef.def:
261
    · This map was shipped corrupted!  I fixed it, as far as I could tell.  There is one small change, but it is barely noticeable.
261
    · I discovered that the helicopter frames, used in Lost Lagoon, are different, with the shadow removed and the door closed.
262
  "  Vacation.con:
262
    · I also found that the skybox for Lunar Apocalypse was shortened, to be used as a sprite/wall in Mr. Splashy's.
263
    · eliminated rogue ambient cutscene sounds
263
  "  VACA4.MAP
264
    · destroying chairs is better
264
    · This map was shipped corrupted!  I fixed it, as far as I could tell.  There is one small change, but it is barely noticeable.
265
    · improved randomization of Dukisms
265
  "  Vacation.con:
266
    · new enemies automatically resize on level load
266
    · eliminated rogue ambient cutscene sounds
267
    · incorporated Jonah Bishop's Unofficial CON Fixes
267
    · destroying chairs is better
268
    · chairs automatically face any tables within a certain range
268
    · improved randomization of Dukisms
269
    · if tikigod statues are wall aligned (cstat 16), they automatically render as a texture, instead of a model
269
    · new enemies automatically resize on level load
270
    · lava voodoo ring ammo now glows precisely like shrinker ammo
270
    · incorporated Jonah Bishop's Unofficial CON Fixes
271
  "  VSounds.con, VacaDefs.con, VacaUser.con:
271
    · chairs automatically face any tables within a certain range
272
    · extended pitch variation on babe death sound
272
    · if tikigod statues are wall aligned (cstat 16), they automatically render as a texture, instead of a model
273
    · fixed bug with the expander playing a Duke quote due to overlapping sounds
273
    · lava voodoo ring ammo now glows precisely like shrinker ammo
274
  "  BeachBabe.con, BeachBather.con, BeachBall.con, Seagull.con, Dragon.con:
274
  "  VSounds.con, VacaDefs.con, VacaUser.con:
275
    · formatted cleanly
275
    · extended pitch variation on babe death sound
276
    · eliminated warnings
276
    · fixed bug with the expander playing a Duke quote due to overlapping sounds
277
    · the Dragon now flies in a less predictable direction when killed
277
  "  BeachBabe.con, BeachBather.con, BeachBall.con, Seagull.con, Dragon.con:
278
    · the beach ball makes scraps of different colors, not just white.
278
    · formatted cleanly
279
    · bugs fixed:
279
    · eliminated warnings
280
      · the Dragon would shrink when expanded
280
    · the Dragon now flies in a less predictable direction when killed
281
      · the babes would still be talking when killed
281
    · the beach ball makes scraps of different colors, not just white.
282
      · any traces of "state jib_sounds" or "addkills 1" have been removed from the babes
282
    · bugs fixed:
283
      · the Beach Bather can be expanded
283
      · the Dragon would shrink when expanded
284
      · the Seagull can be frozen, shrunken, or expanded
284
      · the babes would still be talking when killed
285
      · the Dragon would spawn blood with whatever color it was, rather than red
285
      · any traces of "state jib_sounds" or "addkills 1" have been removed from the babes
286
      · the Dragon would move when expanded
286
      · the Beach Bather can be expanded
287

287
      · the Seagull can be frozen, shrunken, or expanded
288
  [4.X.0] Vaca+ Subversion Repository
288
      · the Dragon would spawn blood with whatever color it was, rather than red
289
  "  The Vaca+ changelog following v2.0 is now contained in the logs of its SVN repo.
289
      · the Dragon would move when expanded
290

290

291
[5.0.0] Individual Tile Credits:
291
  [4.X.0] Vaca+ Subversion Repository
292

292
  "  The Vaca+ changelog following v2.0 is now contained in the logs of its SVN repo.
293
  [5.1.0] Textures, Signs, Decals
293

294

294
[5.0.0] Individual Tile Credits:
295
  "  noctrun
295

296
    3643
296
  [5.1.0] Textures, Signs, Decals
297

297

298
  "  DeeperThought
298
  "  noctrun
299
    1625_1
299
    3643
300

300

301
  "  Captain Awesome
301
  "  DeeperThought
302
    889-892, 3757, 3761 (previously), 3763-3764 (previously), 3768 (previously), 3793-3794
302
    1625_1
303

303

304
  "  Flacken.WS
304
  "  Captain Awesome
305
    alt-pals: 60, 2471, 2563
305
    889-892, 3757, 3761 (previously), 3763-3764 (previously), 3768 (previously), 3793-3794
306

306

307
  "  Hendricks266
307
  "  Flacken.WS
308
    1055-1056, 2492, 2502-2503, 2595_1, 2595_3, 3639, 3644, 3761, 3763-3764, 3768, 3779-3781, 3790
308
    alt-pals: 60, 2471, 2563
309
    renders: 26, 29, 37-39, 42, 44, 45, 47, 2390, 3700
309

310
    normal/specular maps: 3643, 3687, 3769, 3770
310
  "  Hendricks266
311

311
    1055-1056, 2492, 2502-2503, 2595_1, 2595_3, 3639, 3644, 3761, 3763-3764, 3768, 3779-3781, 3790
312
  "  chicken
312
    renders: 26, 29, 37-39, 42, 44, 45, 47, 2390, 3700
313
    13, 60, 952, 2329-2332, 2460, 2461, 2463, 2469, 2471, 2500, 2568, 2929-3022 (v1.5 sourced font), 3240/3245, 3281, 3639, 3646-3648, 3706, 3733-3735, 3762, 3668, 3669, 3685, 3686, 3687, 3689, 3690, 3691, 3693, 3694, 3696, 3697, 3698-3699, 3707, 3769-3770, 3778, 3785-3786, 3787, 3788-3789
313
    normal/specular maps: 3643, 3687, 3769, 3770
314

314

315
  "  SwissCM
315
  "  chicken
316
    2929-3022 (current v1.3D sourced font)
316
    13, 60, 952, 2329-2332, 2460, 2461, 2463, 2469, 2471, 2500, 2568, 2929-3022 (v1.5 sourced font), 3240/3245, 3281, 3639, 3646-3648, 3706, 3733-3735, 3762, 3668, 3669, 3685, 3686, 3687, 3689, 3690, 3691, 3693, 3694, 3696, 3697, 3698-3699, 3707, 3769-3770, 3778, 3785-3786, 3787, 3788-3789
317

317

318
  "  empy
318
  "  SwissCM
319
    42, 44, 47, 955, 956, 3758_d
319
    2929-3022 (current v1.3D sourced font)
320

320

321
  "  Parkar
321
  "  empy
322
    source release: 2492
322
    42, 44, 47, 955, 956, 3758_d
323

323

324
  [5.2.0] Models
324
  "  Parkar
325

325
    source release: 2492
326
  "  Hendricks266
326

327
    45 (skin, recolored green -> brown), 1337-1338 (edit)
327
  [5.2.0] Models
328

328

329
  "  Tea Monster
329
  "  Hendricks266
330
    680-684 (skin, took original, removed  Eddy Wood , and recolored alt-pals) originally; since removed
330
    45 (skin, recolored green -> brown), 1337-1338 (edit)
331

331

332
  "  chicken
332
  "  Tea Monster
333
    26, 27, 29, 37-39, 51, 52, 53, 54, 55, 59, 60, 61, 1641-1643, 2510-2511, 2566, 2605-2611, 3585-3625, 3646-3648, 3660-3667, 3670-3684, 3695, 3700
333
    680-684 (skin, took original, removed  Eddy Wood , and recolored alt-pals) originally; since removed
334

334

335
  [5.3.0] Skyboxes
335
  "  chicken
336

336
    26, 27, 29, 37-39, 51, 52, 53, 54, 55, 59, 60, 61, 1641-1643, 2510-2511, 2566, 2605-2611, 3585-3625, 3646-3648, 3660-3667, 3670-3684, 3695, 3700
337
  "  89-93, 94_1 sky_sea*.png by Foe
337

338
       This skybox created by Foe, in Terragen. Please give me credit
338
  [5.3.0] Skyboxes
339
       in your file readme if you use it. Thank you and enjoy! :D 
339

340

340
  "  89-93, 94_1 sky_sea*.png by Foe
341
  "  94 dawn_dusk*.png by Hendricks266
341
       This skybox created by Foe, in Terragen. Please give me credit
342
       I just took sky_sea and colored the sky yellow. =P
342
       in your file readme if you use it. Thank you and enjoy! :D 
343
       The tile is the same as default Duke, but I made this to look more Caribbean. 
343

344

344
  "  94 dawn_dusk*.png by Hendricks266
345
  "  95 _spooky*.png by Jayson  TheBeast  Dehn (superman6t6@hotmail.com)
345
       I just took sky_sea and colored the sky yellow. =P
346
       Chill man, you're expecting me to say don't copy this skybox or I'll sue you, but
346
       The tile is the same as default Duke, but I made this to look more Caribbean. 
347
       I don't really care as long as you ask me before editing it. You can do anything! 
347

348

348
  "  95 _spooky*.png by Jayson  TheBeast  Dehn (superman6t6@hotmail.com)
349
  [5.4.0] Music
349
       Chill man, you're expecting me to say don't copy this skybox or I'll sue you, but
350

350
       I don't really care as long as you ask me before editing it. You can do anything! 
351
  "  Mark McWane
351

352
     Doomsday's Comin' 
352
  [5.4.0] Music
353

353

354
  "  MusicallyInspired
354
  "  Mark McWane
355
    all other music
355
     Doomsday's Comin' 
356

356

357
  [5.5.0] Sounds
357
  "  MusicallyInspired
358

358
    all other music
359
  "  Hendricks266
359

360
    WIND54
360
  [5.5.0] Sounds
361

361

362
  [5.6.0] Cutscenes
362
  "  Hendricks266
363

363
    WIND54
364
  "  chicken
364

365
    CINEOV3.ANM
365
  [5.6.0] Cutscenes
366
    RADLOGO.ANM
366

367
    Note: The cutscenes are just slides.
367
  "  chicken
368
          These have been done.
368
    CINEOV3.ANM
369
          However, there is no way to put them in-game.
369
    RADLOGO.ANM
370
          As a result, they have not been converted to whatever format is required.
370
    Note: The cutscenes are just slides.
371
          They are in the  vacation/extra/cutscene_highres  directory.
371
          These have been done.
372

372
          However, there is no way to put them in-game.
373
  [5.7.0] 8-Bit Art
373
          As a result, they have not been converted to whatever format is required.
374

374
          They are in the  vacation/extra/cutscene_highres  directory.
375
  "  Hendricks266
375

376
    recolors: 32, 2554-2555, 2929-3022
376
  [5.7.0] 8-Bit Art
377

377

378
  "  Captain Awesome
378
  "  Hendricks266
379
    improvements: 2524-2526, 2528-2529, 2544, 2548, 2550, 2554-2555, 2556-2557, 2568-2569, 2573-2574, 2613, 2616-2619
379
    recolors: 32, 2554-2555, 2929-3022
380

380

381
  "  SwissCM
381
  "  Captain Awesome
382
    1739
382
    improvements: 2524-2526, 2528-2529, 2544, 2548, 2550, 2554-2555, 2556-2557, 2568-2569, 2573-2574, 2613, 2616-2619
383

383

384
  "  James/Jblade
384
  "  SwissCM
385
    2063-2064
385
    1739
386

386

387
  [5.7.0] Map Patching
387
  "  James/Jblade
388

388
    2063-2064
389
  "  Hendricks266
389

390
    all maps
390
  [5.7.0] Map Patching
391

391

392
  [5.8.0] Resources from Duke3D HRP
392
  "  Hendricks266
393

393
    all maps
394
  "  Everything in copies.def
394

395
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the Caribbean art.
395
  [5.8.0] Resources from Duke3D HRP
396
  Duke 3D	Addon
396

397
  322		3768
397
  "  Everything in copies.def
398
  791		3761
398
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the Caribbean art.
399
  889-892	889-892
399
  Duke 3D	Addon
400
  1097		3758
400
  322		3768
401
  1098		3757
401
  791		3761
402
  1130		3763
402
  889-892	889-892
403
  1131		3764
403
  1097		3758
404
  1135		3760
404
  1098		3757
405

405
  1130		3763
406
  [5.9.0] Other Resources
406
  1131		3764
407

407
  1135		3760
408
  "  Tile #96 taken from DukeDC HRP.
408

409
  "  3D Realms screen background from somewhere (see 3DR thread).
409
  [5.9.0] Other Resources
410

410

411
  "  Some source textures in this tutorial are copyrighted by CGTextures.com.
411
  "  Tile #96 taken from DukeDC HRP.
412
    Permission to use and distribute these specific textures has been granted to the author of this texture pack.
412
  "  3D Realms screen background from somewhere (see 3DR thread).
413
    Textures downloaded from CGTextures.com are copyrighted and may NOT be redistributed or sold.
413

414
    For more information and the full license please visit http://www.cgtextures.com.
414
  "  Some source textures in this tutorial are copyrighted by CGTextures.com.
415

415
    Permission to use and distribute these specific textures has been granted to the author of this texture pack.
416
[6.0.0]  How can I help? 
416
    Textures downloaded from CGTextures.com are copyrighted and may NOT be redistributed or sold.
417

417
    For more information and the full license please visit http://www.cgtextures.com.
418
First, check the to-do list to see what is done and what needs to be done.  
418

419
For the most accurate version, check the website.
419
[6.0.0]  How can I help? 
420

420

421
Second, check the vacation/extra folder to see if there is a WIP.
421
First, check the to-do list to see what is done and what needs to be done.  
422

422
For the most accurate version, check the website.
423
Third, make sure that if you take art from somewhere, check its license first!  
423

424
You should also cite any sources you used, especially another HRP tile.
424
Second, check the vacation/extra folder to see if there is a WIP.
425

425

426
Fourth, do not use any of the original 8-bit art in your final products.  
426
Third, make sure that if you take art from somewhere, check its license first!  
427
You may use the art as placeholders, but do not leave it in the final product.  
427
You should also cite any sources you used, especially another HRP tile.
428
The exception to this rule is when a complex object (such as an enemy) has not been 
428

429
re-done.  It can be added to the interim release version.  However, once a replacement 
429
Fourth, do not use any of the original 8-bit art in your final products.  
430
has become available, then you must use it instead of the original.
430
You may use the art as placeholders, but do not leave it in the final product.  
431

431
The exception to this rule is when a complex object (such as an enemy) has not been 
432
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 
432
re-done.  It can be added to the interim release version.  However, once a replacement 
433
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 
433
has become available, then you must use it instead of the original.
434
if the original art has a weird resolution, then you should use the original ×4.  Model skins 
434

435
should be power of 2 as well.  It might work better for you if you created the tile in ×8 
435
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 
436
scale.
436
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 
437

437
if the original art has a weird resolution, then you should use the original ×4.  Model skins 
438
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 
438
should be power of 2 as well.  It might work better for you if you created the tile in ×8 
439
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.
439
scale.
440

440

441
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 
441
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 
442
make the above rules much easier. =D
442
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.
443

443

444
[9.0.0] Credits:
444
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 
445

445
make the above rules much easier. =D
446
"  Hendricks266
446

447
  (Manager of this pack) ............................. See below for contact information.
447
[9.0.0] Credits:
448

448

449
Do not contact the following people concerning this pack. Contact them for issues within their authorship.
449
"  Hendricks266
450

450
  (Manager of this pack) ............................. See below for contact information.
451
"  Parkar
451

452
  (Manager of Duke3D HRP) ............................ parkar82 at gmail dot com
452
Do not contact the following people concerning this pack. Contact them for issues within their authorship.
453

453

454
"  JonoF
454
"  Parkar
455
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au
455
  (Manager of Duke3D HRP) ............................ parkar82 at gmail dot com
456

456

457
"  TerminX
457
"  JonoF
458
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com
458
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au
459

459

460

460
"  TerminX
461
[8.0.0] Links:
461
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com
462

462

463
"  Hendricks266's Site (NW+, Vaca+, and more!)
463

464
  http://hendricks266.duke4.net/
464
[8.0.0] Links:
465

465

466
"  Duke Nukem 3D High-Resolution Pack
466
"  Hendricks266's Site (NW+, Vaca+, and more!)
467
  http://hrp.duke4.net
467
  http://hendricks266.duke4.net/
468

468

469
"  EDuke32
469
"  Duke Nukem 3D High-Resolution Pack
470
  http://www.eduke32.com
470
  http://hrp.duke4.net
471

471

472

472
"  EDuke32
473
[9.0.0] Contact Info:
473
  http://www.eduke32.com
474

474

475
If you need to contact me (Hendricks266):
475

476

476
[9.0.0] Contact Info:
477
First, look here: http://hendricks266.duke4.net/vaca_plus.php
477

478

478
If you need to contact me (Hendricks266):
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AIM: TheHendricks266
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MSN: Hendricks266 at hotmail dot com
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First, look here: http://hendricks266.duke4.net/vaca_plus.php
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email: Hendricks266 at gmail dot com
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Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.
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AIM: TheHendricks266
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MSN: Hendricks266 at hotmail dot com
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 -Hendricks266
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email: Hendricks266 at gmail dot com
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Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.
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Generated by GNU Enscript 1.6.5.90.
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 -Hendricks266
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Generated by GNU Enscript 1.6.5.90.
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