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1 | /* |
1 | /* |
2 | -------------------------------------------------------------------------------- |
2 | -------------------------------------------------------------------------------- |
3 | Duke Caribbean: Life's A Beach |
3 | Duke Caribbean: Life's A Beach |
4 | By Joris Weimar |
4 | By Joris Weimar |
5 | © 1997 Sunstorm Interactive |
5 | © 1997 Sunstorm Interactive |
6 | -------------------------------------------------------------------------------- |
6 | -------------------------------------------------------------------------------- |
7 | Duke Caribbean: Life's A Beach Plus |
7 | Duke Caribbean: Life's A Beach Plus |
8 | By Hendricks266 |
8 | By Hendricks266 |
9 | -------------------------------------------------------------------------------- |
9 | -------------------------------------------------------------------------------- |
10 | */ |
10 | */ |
11 | 11 | ||
12 | definegamefuncname 34 Sunglasses |
12 | definegamefuncname 34 Sunglasses |
13 | definegamefuncname 35 Crate_of_Bananas |
13 | definegamefuncname 35 Crate_of_Bananas |
14 | definegamefuncname 48 Hot_Sauce |
14 | definegamefuncname 48 Hot_Sauce |
15 | 15 | ||
16 | include VacaDefs.con |
16 | include VacaDefs.con |
17 | include VacaUser.con |
17 | include VacaUser.con |
18 | include VSounds.con |
18 | include VSounds.con |
19 | include VBeachBall.con |
19 | include VBeachBall.con |
20 | 20 | ||
21 | spritenoshade GROWAMMO |
21 | spritenoshade GROWAMMO |
22 | 22 | ||
23 | setgamename Duke Caribbean: Life's A Beach |
23 | setgamename Duke Caribbean: Life's A Beach |
24 | 24 | ||
25 | gamevar vaca_temp 0 2 |
25 | gamevar vaca_temp 0 2 |
26 | gamevar vaca_x 0 2 |
26 | gamevar vaca_x 0 2 |
27 | gamevar vaca_y 0 2 |
27 | gamevar vaca_y 0 2 |
28 | gamevar vaca_picnum 0 2 |
28 | gamevar vaca_picnum 0 2 |
29 | 29 | ||
30 | gamevar vaca_temp2 0 2 |
30 | gamevar vaca_temp2 0 2 |
31 | gamevar vaca_temp3 0 2 |
31 | gamevar vaca_temp3 0 2 |
32 | gamevar vaca_x2 0 2 |
32 | gamevar vaca_x2 0 2 |
33 | gamevar vaca_y2 0 2 |
33 | gamevar vaca_y2 0 2 |
34 | gamevar vaca_pose 0 0 |
34 | gamevar vaca_pose 0 0 |
35 | 35 | ||
36 | // disable hardcoded Polymer dynamic lighting muzzle flashes |
36 | // disable hardcoded Polymer dynamic lighting muzzle flashes |
37 | gamevar WEAPON1_FLASHCOLOR 0 1 |
37 | gamevar WEAPON1_FLASHCOLOR 0 1 |
38 | gamevar WEAPON2_FLASHCOLOR 0 1 |
38 | gamevar WEAPON2_FLASHCOLOR 0 1 |
39 | gamevar WEAPON3_FLASHCOLOR 0 1 |
39 | gamevar WEAPON3_FLASHCOLOR 0 1 |
40 | gamevar WEAPON4_FLASHCOLOR 0 1 |
40 | gamevar WEAPON4_FLASHCOLOR 0 1 |
41 | gamevar WEAPON7_FLASHCOLOR 0 1 |
41 | gamevar WEAPON7_FLASHCOLOR 0 1 |
42 | gamevar WEAPON9_FLASHCOLOR 0 1 |
42 | gamevar WEAPON9_FLASHCOLOR 0 1 |
43 | 43 | ||
44 | // disable voodoo ring glowing flag |
44 | // disable voodoo ring glowing flag |
45 | // even though only the crystals are supposed to glow, bugs in EDuke32 have caused the frames to glow too |
45 | // even though only the crystals are supposed to glow, bugs in EDuke32 have caused the frames to glow too |
46 | gamevar WEAPON6_FLAGS 0 1 |
46 | gamevar WEAPON6_FLAGS 0 1 |
47 | gamevar WEAPON11_FLAGS 0 1 |
47 | gamevar WEAPON11_FLAGS 0 1 |
48 | 48 | ||
49 | // disable visibility clearing |
49 | // disable visibility clearing |
50 | gamevar WEAPON1_FLAGS 33024 1 |
50 | gamevar WEAPON1_FLAGS 33024 1 |
51 | gamevar WEAPON2_FLAGS 1280 1 |
51 | gamevar WEAPON2_FLAGS 1280 1 |
52 | gamevar WEAPON3_FLAGS 74068 1 |
52 | gamevar WEAPON3_FLAGS 74068 1 |
53 | gamevar WEAPON4_FLAGS 256 1 |
53 | gamevar WEAPON4_FLAGS 256 1 |
54 | gamevar WEAPON7_FLAGS 328 1 |
54 | gamevar WEAPON7_FLAGS 328 1 |
55 | gamevar WEAPON9_FLAGS 65792 1 |
55 | gamevar WEAPON9_FLAGS 65792 1 |
56 | 56 | ||
57 | onevent EVENT_GETMENUTILE |
57 | onevent EVENT_GETMENUTILE |
58 | setvar RETURN 3281 |
58 | setvar RETURN 3281 |
59 | endevent |
59 | endevent |
60 | 60 | ||
61 | /* |
61 | /* |
62 | onevent EVENT_GETLOADTILE |
62 | onevent EVENT_GETLOADTILE |
63 | ifvare VOLUME 2 |
63 | ifvare VOLUME 2 |
64 | { |
64 | { |
65 | ifvare LEVEL 2 setvar RETURN 19665 |
65 | ifvare LEVEL 2 setvar RETURN 19665 |
66 | ifvare LEVEL 3 setvar RETURN 19665 |
66 | ifvare LEVEL 3 setvar RETURN 19665 |
67 | } |
67 | } |
68 | endevent |
68 | endevent |
69 | 69 | ||
70 | onevent EVENT_DISPLAYLOADINGSCREEN |
70 | onevent EVENT_DISPLAYLOADINGSCREEN |
71 | ifvare VOLUME 2 |
71 | ifvare VOLUME 2 |
72 | { |
72 | { |
73 | ifvare LEVEL 2 rotatesprite 160 100 65536 0 3706 0 0 2 0 0 xdim ydim |
73 | ifvare LEVEL 2 rotatesprite 160 100 65536 0 3706 0 0 2 0 0 xdim ydim |
74 | ifvare LEVEL 3 rotatesprite 160 95 65536 0 3639 0 0 2 0 0 xdim ydim |
74 | ifvare LEVEL 3 rotatesprite 160 95 65536 0 3639 0 0 2 0 0 xdim ydim |
75 | } |
75 | } |
76 | endevent |
76 | endevent |
77 | */ |
77 | */ |
78 | 78 | ||
79 | state cutsceneambience |
79 | state cutsceneambience |
80 | getactor[THISACTOR].lotag vaca_temp |
80 | getactor[THISACTOR].lotag vaca_temp |
81 | 81 | ||
82 | switch vaca_temp |
82 | switch vaca_temp |
83 | 83 | ||
84 | case WIND_AMBIENCE |
84 | case WIND_AMBIENCE |
85 | case WIND_REPEAT |
85 | case WIND_REPEAT |
86 | setactor[THISACTOR].lotag WIND2 |
86 | setactor[THISACTOR].lotag WIND2 |
87 | break |
87 | break |
88 | 88 | ||
89 | endswitch |
89 | endswitch |
90 | ends |
90 | ends |
91 | 91 | ||
92 | onevent EVENT_LOADACTOR |
92 | onevent EVENT_LOADACTOR |
93 | getactor[THISACTOR].picnum vaca_picnum |
93 | getactor[THISACTOR].picnum vaca_picnum |
94 | switch vaca_picnum |
94 | switch vaca_picnum |
95 | 95 | ||
96 | case DRAGON sizeat 42 50 break |
96 | case DRAGON sizeat 42 50 break |
97 | case BEACHBABE1 sizeat 40 40 break |
97 | case BEACHBABE1 sizeat 40 40 break |
98 | case BEACHBALL sizeat 30 30 break |
98 | case BEACHBALL sizeat 30 30 break |
99 | case BEACHBATHER1 sizeat 42 40 break |
99 | case BEACHBATHER1 sizeat 42 40 break |
100 | case SEAGULL sizeat 20 20 break |
100 | case SEAGULL sizeat 20 20 break |
101 | 101 | ||
102 | case GROWSPRITEICON sizeat 28 28 break |
102 | case GROWSPRITEICON sizeat 28 28 break |
103 | 103 | ||
104 | case 681 case 682 case 683 case 684 cactor CHAIR3 break |
104 | case 681 case 682 case 683 case 684 cactor CHAIR3 break |
105 | 105 | ||
106 | case CAMERA1 |
106 | case CAMERA1 |
107 | getactor[THISACTOR].cstat vaca_temp |
107 | getactor[THISACTOR].cstat vaca_temp |
108 | setvar vaca_temp2 0 |
108 | setvar vaca_temp2 0 |
109 | ifvarand vaca_temp 4 addvar vaca_temp2 4 |
109 | ifvarand vaca_temp 4 addvar vaca_temp2 4 |
110 | ifvarand vaca_temp 8 addvar vaca_temp2 8 |
110 | ifvarand vaca_temp 8 addvar vaca_temp2 8 |
111 | setactor[THISACTOR].cstat vaca_temp2 |
111 | setactor[THISACTOR].cstat vaca_temp2 |
112 | break |
112 | break |
113 | 113 | ||
114 | case MUSICANDSFX |
114 | case MUSICANDSFX |
115 | state cutsceneambience |
115 | state cutsceneambience |
116 | break |
116 | break |
117 | 117 | ||
118 | endswitch |
118 | endswitch |
119 | endevent |
119 | endevent |
120 | 120 | ||
121 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
121 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
122 | 122 | ||
123 | onevent EVENT_GAME |
123 | onevent EVENT_GAME |
124 | getactor[THISACTOR].picnum vaca_picnum |
124 | getactor[THISACTOR].picnum vaca_picnum |
125 | switch vaca_picnum |
125 | switch vaca_picnum |
126 | 126 | ||
127 | case RPG |
127 | case RPG |
128 | case FREEZEBLAST |
128 | case FREEZEBLAST |
129 | setactor[THISACTOR].htflags 256 |
129 | setactor[THISACTOR].htflags 256 |
130 | break |
130 | break |
131 | 131 | ||
132 | case FIRELASER |
132 | case FIRELASER |
133 | spritepal 1 |
133 | spritepal 1 |
134 | setactor[THISACTOR].htflags 256 |
134 | setactor[THISACTOR].htflags 256 |
135 | break |
135 | break |
136 | 136 | ||
137 | /* |
137 | /* |
138 | case MUSICANDSFX |
138 | case MUSICANDSFX |
139 | ifsound WIND_AMBIENCE stopsound WIND_AMBIENCE |
139 | ifsound WIND_AMBIENCE stopsound WIND_AMBIENCE |
140 | ifsound WIND_REPEAT stopsound WIND_REPEAT |
140 | ifsound WIND_REPEAT stopsound WIND_REPEAT |
141 | break |
141 | break |
142 | */ |
142 | */ |
143 | 143 | ||
144 | case CHAIR3 |
144 | case CHAIR3 |
145 | ifvare vaca_temp3 0 |
145 | ifvare vaca_temp3 0 |
146 | { |
146 | { |
147 | findnearsprite3d 1037 768 vaca_temp |
147 | findnearsprite3d 1037 768 vaca_temp |
148 | ifvarn vaca_temp -1 |
148 | ifvarn vaca_temp -1 |
149 | { |
149 | { |
150 | getactor[vaca_temp].x vaca_x2 |
150 | getactor[vaca_temp].x vaca_x2 |
151 | getactor[vaca_temp].y vaca_y2 |
151 | getactor[vaca_temp].y vaca_y2 |
152 | getactor[THISACTOR].x vaca_x |
152 | getactor[THISACTOR].x vaca_x |
153 | getactor[THISACTOR].y vaca_y // gets the coordinates of the chair and table |
153 | getactor[THISACTOR].y vaca_y // gets the coordinates of the chair and table |
154 | subvarvar vaca_x2 vaca_x |
154 | subvarvar vaca_x2 vaca_x |
155 | subvarvar vaca_y2 vaca_y |
155 | subvarvar vaca_y2 vaca_y |
156 | getangle vaca_temp2 vaca_x2 vaca_y2 // calculates the angle to face the table |
156 | getangle vaca_temp2 vaca_x2 vaca_y2 // calculates the angle to face the table |
157 | setactor[THISACTOR].ang vaca_temp2 // sets the angle |
157 | setactor[THISACTOR].ang vaca_temp2 // sets the angle |
158 | setvar vaca_temp3 1 |
158 | setvar vaca_temp3 1 |
159 | } |
159 | } |
160 | else setvar vaca_temp3 1 |
160 | else setvar vaca_temp3 1 |
161 | } |
161 | } |
162 | break |
162 | break |
163 | 163 | ||
164 | case SHELL |
164 | case SHELL |
165 | case SHOTGUNSHELL |
165 | case SHOTGUNSHELL |
166 | killit |
166 | killit |
167 | break |
167 | break |
168 | 168 | ||
169 | case CAMERA1 |
169 | case CAMERA1 |
170 | setactor[THISACTOR].cstat vaca_temp2 |
170 | setactor[THISACTOR].cstat vaca_temp2 |
171 | break |
171 | break |
172 | 172 | ||
173 | case SMALLSMOKE |
173 | case SMALLSMOKE |
174 | ifspawnedby RPG killit |
174 | ifspawnedby RPG killit |
175 | break |
175 | break |
176 | 176 | ||
177 | case SHOTSPARK1 |
177 | case SHOTSPARK1 |
178 | ifspawnedby JIBS6 spritepal 1 |
178 | ifspawnedby JIBS6 spritepal 1 |
179 | ifspawnedby BLOODSPLAT1 spritepal 1 |
179 | ifspawnedby BLOODSPLAT1 spritepal 1 |
180 | ifspawnedby SHOTSPARK1 spritepal 1 |
180 | ifspawnedby SHOTSPARK1 spritepal 1 |
181 | ifspawnedby SHOTGUN spritepal 1 |
181 | ifspawnedby SHOTGUN spritepal 1 |
182 | ifspawnedby CHAINGUN spritepal 1 |
182 | ifspawnedby CHAINGUN spritepal 1 |
183 | ifspawnedby FIRELASER spritepal 1 |
183 | ifspawnedby FIRELASER spritepal 1 |
184 | ifspawnedby APLAYER spritepal 1 |
184 | ifspawnedby APLAYER spritepal 1 |
185 | ifspawnedby RPG killit |
185 | ifspawnedby RPG killit |
186 | ifspritepal 1 setactor[THISACTOR].htflags 256 // replace with blue light placement code when available |
186 | ifspritepal 1 setactor[THISACTOR].htflags 256 // replace with blue light placement code when available |
187 | break |
187 | break |
188 | 188 | ||
189 | case GROWAMMO |
189 | case GROWAMMO |
190 | setactor[THISACTOR].mdflags 16 |
190 | setactor[THISACTOR].mdflags 16 |
191 | break |
191 | break |
192 | 192 | ||
193 | endswitch |
193 | endswitch |
194 | endevent |
194 | endevent |
195 | 195 | ||
196 | onevent EVENT_EGS |
196 | onevent EVENT_EGS |
197 | getactor[THISACTOR].picnum vaca_picnum |
197 | getactor[THISACTOR].picnum vaca_picnum |
198 | switch vaca_picnum |
198 | switch vaca_picnum |
199 | 199 | ||
200 | case FREEZEAMMO |
200 | case FREEZEAMMO |
201 | spritepal 1 |
201 | spritepal 1 |
202 | spawn BLOODPOOL // spawn a water puddle as an added "cool" effect |
202 | spawn BLOODPOOL // spawn a water puddle as an added "cool" effect |
203 | getlastpal |
203 | getlastpal |
204 | break |
204 | break |
205 | 205 | ||
206 | case WATERSPLASH2 |
206 | case WATERSPLASH2 |
207 | ifspawnedby SEAGULLSHIT spritepal 19 |
207 | ifspawnedby SEAGULLSHIT spritepal 19 |
208 | break |
208 | break |
209 | 209 | ||
210 | endswitch |
210 | endswitch |
211 | endevent |
211 | endevent |
212 | 212 | ||
213 | state scrap3_colorchange |
213 | state scrap3_colorchange |
214 | ifspritepal 10 spritepal 2 |
214 | ifspritepal 10 spritepal 2 |
215 | else ifspritepal 11 spritepal 8 |
215 | else ifspritepal 11 spritepal 8 |
216 | else ifspritepal 12 spritepal 0 |
216 | else ifspritepal 12 spritepal 0 |
217 | else ifspritepal 13 spritepal 0 // needs work |
217 | else ifspritepal 13 spritepal 0 // needs work |
218 | else ifspritepal 14 spritepal 8 |
218 | else ifspritepal 14 spritepal 8 |
219 | else ifspritepal 15 spritepal 7 // needs work |
219 | else ifspritepal 15 spritepal 7 // needs work |
220 | else ifspritepal 16 spritepal 1 |
220 | else ifspritepal 16 spritepal 1 |
221 | else ifspritepal 18 spritepal 0 |
221 | else ifspritepal 18 spritepal 0 |
222 | else ifspritepal 21 spritepal 2 |
222 | else ifspritepal 21 spritepal 2 |
223 | else ifspritepal 22 spritepal 8 |
223 | else ifspritepal 22 spritepal 8 |
224 | else ifspritepal 23 spritepal 7 |
224 | else ifspritepal 23 spritepal 7 |
225 | else spritepal 1 // This is so that the white SCRAP3 will turn the color of the object (chair, dragon) (approximately). |
225 | else spritepal 1 // This is so that the white SCRAP3 will turn the color of the object (chair, dragon) (approximately). |
226 | ends |
226 | ends |
227 | 227 | ||
228 | onevent EVENT_KILLIT |
228 | onevent EVENT_KILLIT |
229 | ifactor CHAIR3 |
229 | ifactor CHAIR3 |
230 | { |
230 | { |
231 | state scrap3_colorchange |
231 | state scrap3_colorchange |
232 | debris SCRAP3 12 |
232 | debris SCRAP3 12 |
233 | getlastpal |
233 | getlastpal |
234 | sound GLASS_HEAVYBREAK |
234 | sound GLASS_HEAVYBREAK |
235 | sound VENT_BUST |
235 | sound VENT_BUST |
236 | } |
236 | } |
237 | endevent |
237 | endevent |
238 | 238 | ||
239 | // ----------------------------------------------------------------------------- |
239 | // ----------------------------------------------------------------------------- |
240 | 240 | ||
241 | state standard_bjibs |
241 | state standard_bjibs |
242 | guts JIBS2 1 |
242 | guts JIBS2 1 |
243 | guts JIBS3 2 |
243 | guts JIBS3 2 |
244 | guts JIBS4 3 |
244 | guts JIBS4 3 |
245 | guts JIBS5 2 |
245 | guts JIBS5 2 |
246 | guts JIBS6 3 |
246 | guts JIBS6 3 |
247 | ifrnd 6 |
247 | ifrnd 6 |
248 | { |
248 | { |
249 | guts JIBS1 1 |
249 | guts JIBS1 1 |
250 | spawn BLOODPOOL |
250 | spawn BLOODPOOL |
251 | } // a badly drawn spine |
251 | } // a badly drawn spine |
252 | ends |
252 | ends |
253 | 253 | ||
254 | state randgetweapsnds |
254 | state randgetweapsnds |
255 | setvar vaca_temp2 0 |
255 | setvar vaca_temp2 0 |
256 | randvar vaca_temp2 2 |
256 | randvar vaca_temp2 2 |
257 | switch vaca_temp2 |
257 | switch vaca_temp2 |
258 | case 0 globalsound DUKE_GETWEAPON1 break |
258 | case 0 globalsound DUKE_GETWEAPON1 break |
259 | case 1 globalsound DUKE_GETWEAPON2 break |
259 | case 1 globalsound DUKE_GETWEAPON2 break |
260 | case 2 globalsound DUKE_GETWEAPON4 break |
260 | case 2 globalsound DUKE_GETWEAPON4 break |
261 | endswitch |
261 | endswitch |
262 | ends |
262 | ends |
263 | 263 | ||
264 | actor FIRSTGUNSPRITE |
264 | actor FIRSTGUNSPRITE |
265 | fall |
265 | fall |
266 | ifmove RESPAWN_ACTOR_FLAG |
266 | ifmove RESPAWN_ACTOR_FLAG |
267 | state respawnit |
267 | state respawnit |
268 | else |
268 | else |
269 | ifp pshrunk nullop |
269 | ifp pshrunk nullop |
270 | else |
270 | else |
271 | ifp palive |
271 | ifp palive |
272 | ifpdistl RETRIEVEDISTANCE |
272 | ifpdistl RETRIEVEDISTANCE |
273 | ifcount 6 |
273 | ifcount 6 |
274 | ifcanseetarget |
274 | ifcanseetarget |
275 | { |
275 | { |
276 | ifgotweaponce 0 |
276 | ifgotweaponce 0 |
277 | break |
277 | break |
278 | addweapon PISTOL_WEAPON 48 |
278 | addweapon PISTOL_WEAPON 48 |
279 | quote 1118 |
279 | quote 1118 |
280 | ifspawnedby FIRSTGUNSPRITE |
280 | ifspawnedby FIRSTGUNSPRITE |
281 | state getweaponcode |
281 | state getweaponcode |
282 | else |
282 | else |
283 | state quikweaponget |
283 | state quikweaponget |
284 | } |
284 | } |
285 | enda |
285 | enda |
286 | 286 | ||
287 | actor CRYSTALAMMO |
287 | actor CRYSTALAMMO |
288 | fall |
288 | fall |
289 | ifmove RESPAWN_ACTOR_FLAG |
289 | ifmove RESPAWN_ACTOR_FLAG |
290 | state respawnit |
290 | state respawnit |
291 | else |
291 | else |
292 | ifp pshrunk nullop |
292 | ifp pshrunk nullop |
293 | else |
293 | else |
294 | ifp palive |
294 | ifp palive |
295 | ifpdistl RETRIEVEDISTANCE |
295 | ifpdistl RETRIEVEDISTANCE |
296 | ifcount 6 |
296 | ifcount 6 |
297 | ifcanseetarget |
297 | ifcanseetarget |
298 | { |
298 | { |
299 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON vaca_temp2 |
299 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON vaca_temp2 |
300 | getplayer[THISACTOR].gotweapon GROW_WEAPON vaca_temp |
300 | getplayer[THISACTOR].gotweapon GROW_WEAPON vaca_temp |
301 | addammo SHRINKER_WEAPON CRYSTALAMMOAMOUNT |
301 | addammo SHRINKER_WEAPON CRYSTALAMMOAMOUNT |
302 | ifvare vaca_temp2 0 ifvare vaca_temp 1 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 1 |
302 | ifvare vaca_temp2 0 ifvare vaca_temp 1 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 1 |
303 | 303 | ||
304 | quote 78 |
304 | quote 78 |
305 | ifspawnedby CRYSTALAMMO |
305 | ifspawnedby CRYSTALAMMO |
306 | state getcode |
306 | state getcode |
307 | else |
307 | else |
308 | state quikget |
308 | state quikget |
309 | } |
309 | } |
310 | enda |
310 | enda |
311 | 311 | ||
312 | actor GROWAMMO |
312 | actor GROWAMMO |
313 | fall |
313 | fall |
314 | ifmove RESPAWN_ACTOR_FLAG |
314 | ifmove RESPAWN_ACTOR_FLAG |
315 | state respawnit |
315 | state respawnit |
316 | else |
316 | else |
317 | ifp pshrunk nullop |
317 | ifp pshrunk nullop |
318 | else |
318 | else |
319 | ifp palive |
319 | ifp palive |
320 | ifpdistl RETRIEVEDISTANCE |
320 | ifpdistl RETRIEVEDISTANCE |
321 | ifcount 6 |
321 | ifcount 6 |
322 | ifcanseetarget |
322 | ifcanseetarget |
323 | { |
323 | { |
324 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON vaca_temp2 |
324 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON vaca_temp2 |
325 | getplayer[THISACTOR].gotweapon GROW_WEAPON vaca_temp |
325 | getplayer[THISACTOR].gotweapon GROW_WEAPON vaca_temp |
326 | addammo GROW_WEAPON GROWCRYSTALAMMOAMOUNT |
326 | addammo GROW_WEAPON GROWCRYSTALAMMOAMOUNT |
327 | ifvare vaca_temp 0 ifvare vaca_temp2 1 setplayer[THISACTOR].gotweapon GROW_WEAPON 1 |
327 | ifvare vaca_temp 0 ifvare vaca_temp2 1 setplayer[THISACTOR].gotweapon GROW_WEAPON 1 |
328 | 328 | ||
329 | quote 123 |
329 | quote 123 |
330 | ifspawnedby GROWAMMO |
330 | ifspawnedby GROWAMMO |
331 | state getcode |
331 | state getcode |
332 | else |
332 | else |
333 | state quikget |
333 | state quikget |
334 | } |
334 | } |
335 | 335 | ||
336 | 336 | ||
337 | enda |
337 | enda |
338 | 338 | ||
339 | actor SHRINKERSPRITE |
339 | actor SHRINKERSPRITE |
340 | fall |
340 | fall |
341 | ifmove RESPAWN_ACTOR_FLAG |
341 | ifmove RESPAWN_ACTOR_FLAG |
342 | state respawnit |
342 | state respawnit |
343 | else |
343 | else |
344 | ifp pshrunk nullop |
344 | ifp pshrunk nullop |
345 | else |
345 | else |
346 | ifp palive |
346 | ifp palive |
347 | ifpdistl RETRIEVEDISTANCE |
347 | ifpdistl RETRIEVEDISTANCE |
348 | ifcount 6 |
348 | ifcount 6 |
349 | ifcanseetarget |
349 | ifcanseetarget |
350 | { |
350 | { |
351 | ifgotweaponce 0 |
351 | ifgotweaponce 0 |
352 | break |
352 | break |
353 | getplayer[THISACTOR].gotweapon GROW_WEAPON vaca_temp |
353 | getplayer[THISACTOR].gotweapon GROW_WEAPON vaca_temp |
354 | addweapon SHRINKER_WEAPON 10 |
354 | addweapon SHRINKER_WEAPON 10 |
355 | ifvare vaca_temp 0 setplayer[THISACTOR].gotweapon GROW_WEAPON 0 |
355 | ifvare vaca_temp 0 setplayer[THISACTOR].gotweapon GROW_WEAPON 0 |
356 | 356 | ||
357 | quote 60 |
357 | quote 60 |
358 | ifspawnedby SHRINKERSPRITE |
358 | ifspawnedby SHRINKERSPRITE |
359 | state getweaponcode |
359 | state getweaponcode |
360 | else |
360 | else |
361 | state quikweaponget |
361 | state quikweaponget |
362 | } |
362 | } |
363 | enda |
363 | enda |
364 | 364 | ||
365 | useractor notenemy GROWSPRITEICON 0 |
365 | useractor notenemy GROWSPRITEICON 0 |
366 | fall |
366 | fall |
367 | ifspritepal 1 ifmultiplayer spritepal 0 else killit |
367 | ifspritepal 1 ifmultiplayer spritepal 0 else killit |
368 | 368 | ||
369 | ifmove RESPAWN_ACTOR_FLAG |
369 | ifmove RESPAWN_ACTOR_FLAG |
370 | state respawnit |
370 | state respawnit |
371 | else |
371 | else |
372 | ifp pshrunk nullop |
372 | ifp pshrunk nullop |
373 | else |
373 | else |
374 | ifp palive |
374 | ifp palive |
375 | ifpdistl RETRIEVEDISTANCE |
375 | ifpdistl RETRIEVEDISTANCE |
376 | ifcount 6 |
376 | ifcount 6 |
377 | ifcanseetarget |
377 | ifcanseetarget |
378 | { |
378 | { |
379 | ifgotweaponce 0 |
379 | ifgotweaponce 0 |
380 | break |
380 | break |
381 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON vaca_temp |
381 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON vaca_temp |
382 | addweapon GROW_WEAPON 10 |
382 | addweapon GROW_WEAPON 10 |
383 | ifvare vaca_temp 0 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 0 |
383 | ifvare vaca_temp 0 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 0 |
384 | 384 | ||
385 | quote 999 |
385 | quote 999 |
386 | ifspawnedby GROWSPRITEICON |
386 | ifspawnedby GROWSPRITEICON |
387 | state getweaponcode |
387 | state getweaponcode |
388 | else |
388 | else |
389 | state quikweaponget |
389 | state quikweaponget |
390 | } |
390 | } |
391 | enda |
391 | enda |
392 | 392 | ||
393 | state babechecksquished |
393 | state babechecksquished |
394 | ifsquished |
394 | ifsquished |
395 | { |
395 | { |
396 | sound SQUISHED |
396 | sound SQUISHED |
397 | state standard_bjibs |
397 | state standard_bjibs |
398 | state random_ooz |
398 | state random_ooz |
399 | killit |
399 | killit |
400 | } |
400 | } |
401 | ends |
401 | ends |
402 | 402 | ||
403 | include VSeagull.con |
403 | include VSeagull.con |
404 | include VDragon.con |
404 | include VDragon.con |
405 | include VBeachBather.con |
405 | include VBeachBather.con |
406 | include VBeachBabe.con |
406 | include VBeachBabe.con |
407 | 407 | ||
408 | // ----------------------------------------------------------------------------- |
408 | // ----------------------------------------------------------------------------- |
409 | 409 | ||
410 | useractor notenemy 3831 0 |
410 | useractor notenemy 3831 0 |
411 | // cstat 32768 |
411 | // cstat 32768 |
412 | sizeat 12 13 |
412 | sizeat 12 13 |
413 | getactor[THISACTOR].sectnum vaca_temp |
413 | getactor[THISACTOR].sectnum vaca_temp |
414 | getplayer[THISACTOR].cursectnum vaca_temp2 |
414 | getplayer[THISACTOR].cursectnum vaca_temp2 |
415 | ifvarvare vaca_temp vaca_temp2 |
415 | ifvarvare vaca_temp vaca_temp2 |
416 | { |
416 | { |
417 | setuserdef[THISACTOR].volume_number 2 |
417 | setuserdef[THISACTOR].volume_number 2 |
418 | endofgame 13 |
418 | endofgame 13 |
419 | } |
419 | } |
420 | enda |
420 | enda |
421 | 421 | ||
422 | 422 | ||
423 | useractor notenemy TIKIGOD 0 |
423 | useractor notenemy TIKIGOD 0 |
424 | getactor[THISACTOR].cstat vaca_temp |
424 | getactor[THISACTOR].cstat vaca_temp |
425 | ifvarand vaca_temp 16 setactor[THISACTOR].mdflags 1 |
425 | ifvarand vaca_temp 16 setactor[THISACTOR].mdflags 1 |
426 | enda |
426 | enda |
427 | 427 | ||
428 | 428 | ||
429 | onevent EVENT_ANIMATESPRITES |
429 | onevent EVENT_ANIMATESPRITES |
430 | switch vaca_picnum |
430 | switch vaca_picnum |
431 | 431 | ||
432 | case GROWAMMO |
432 | case GROWAMMO |
433 | // t->shade = (sintable[(totalclock<<4)&2047]>>10); |
433 | // t->shade = (sintable[(totalclock<<4)&2047]>>10); |
434 | setvarvar vaca_temp totalclock |
434 | setvarvar vaca_temp totalclock |
435 | shiftvarl vaca_temp 4 |
435 | shiftvarl vaca_temp 4 |
436 | andvar vaca_temp 2047 |
436 | andvar vaca_temp 2047 |
437 | sin vaca_temp vaca_temp |
437 | sin vaca_temp vaca_temp |
438 | shiftvarr vaca_temp 10 |
438 | shiftvarr vaca_temp 10 |
439 | settspr[THISACTOR].tsprshade vaca_temp |
439 | settspr[THISACTOR].tsprshade vaca_temp |
440 | break |
440 | break |
441 | 441 | ||
442 | case DRAGON |
442 | case DRAGON |
443 | case DRAGONDEATH |
443 | case DRAGONDEATH |
444 | ifvarn vaca_temp3 -1 |
444 | ifvarn vaca_temp3 -1 |
445 | settspr[THISACTOR].tsprang vaca_temp3 |
445 | settspr[THISACTOR].tsprang vaca_temp3 |
446 | break |
446 | break |
447 | 447 | ||
448 | endswitch |
448 | endswitch |
449 | endevent |
449 | endevent |
450 | 450 | ||
451 | define title_x1 54 |
451 | define title_x1 54 |
452 | define title_x2 306 |
452 | define title_x2 306 |
453 | define title_y1 186 |
453 | define title_y1 186 |
454 | define title_y2 194 |
454 | define title_y2 194 |
455 | define title_zoom 32768 |
455 | define title_zoom 32768 |
456 | 456 | ||
457 | onevent EVENT_DISPLAYMENU |
457 | onevent EVENT_DISPLAYMENU |
458 | // getplayer[THISACTOR].gm vaca_temp |
458 | // getplayer[THISACTOR].gm vaca_temp |
459 | // ifvarand vaca_temp 4 nullop else |
459 | // ifvarand vaca_temp 4 nullop else |
460 | // { |
460 | // { |
461 | rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 0 0 0 xdim ydim |
461 | rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 256 0 0 xdim ydim |
462 | rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 0 0 0 xdim ydim |
462 | rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 512 0 0 xdim ydim |
463 | // } |
463 | // } |
464 | endevent |
464 | endevent |
465 | - | ||
466 | /* |
- | |
467 | onevent EVENT_DISPLAYTITLE |
- | |
468 | rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 0 0 0 xdim ydim |
- | |
469 | rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 0 0 0 xdim ydim |
- | |
470 | endevent |
- | |
471 | */ |
- | |
472 | 465 |