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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E3L1.MAP - "Raw Meat" (Original Atomic Edition version) |
2 | // Level: E3L1.MAP - "Raw Meat" (Original Atomic Edition version) |
3 | // Author: Richard Bailey Gray (The Levelord) |
3 | // Author: Richard Bailey Gray (The Levelord) |
4 | // mapmd4: bf886fce1a2aa54ae2bcac5e9cdd727b |
4 | // mapmd4: bf886fce1a2aa54ae2bcac5e9cdd727b |
5 | // Reviewed by NightFright (February 2012) |
5 | // Curr. HRP: r5.2.511 |
6 | - | ||
7 | 6 | ||
8 | 7 | ||
9 | // CHARACTERS |
8 | // CHARACTERS |
10 | 9 | ||
11 | // Geisha statues |
10 | // Geisha statues |
12 | sprite 119 angoff -512 // tile0753 statue (geisha) |
11 | sprite 119 angoff -512 // tile0753 statue (geisha) |
13 | sprite 482 angoff -196 // tile0753 statue (geisha) |
12 | sprite 482 angoff -196 // tile0753 statue (geisha) |
14 | 13 | ||
15 | // Jibs5 |
14 | // Jibs5 |
16 | sprite 619 angoff 256 |
15 | sprite 619 angoff 256 // tile2269 (tile2265 jibs5) |
17 | 16 | ||
18 | // Slime babes |
17 | // Slime babes |
19 | sprite 87 angoff 768 // tile0603 naked1 hangbabe |
18 | sprite 87 angoff 768 // tile0603 naked1 hangbabe |
20 | sprite 104 angoff 512 // tile1334 fem6 padbabe |
19 | sprite 104 angoff 512 // tile1334 fem6 padbabe |
21 | sprite 104 mdxoff -13000 // tile1334 fem6 padbabe |
20 | sprite 104 mdxoff -13000 // tile1334 fem6 padbabe |
Line 28... | Line 27... | ||
28 | 27 | ||
29 | 28 | ||
30 | // PROPS |
29 | // PROPS |
31 | 30 | ||
32 | // Bottles |
31 | // Bottles |
33 | sprite 284 angoff -256 |
32 | sprite 284 angoff -256 // tile1160 bottle13 (Jack Daniels) |
34 | 33 | ||
35 | // "Please Wait To Be Seated" Sign |
- | |
36 | sprite 468 angoff 384 |
34 | sprite 468 angoff 384 // tile0716 waittobeseated |
37 | 35 | ||
38 | 36 | ||
39 | 37 | ||
40 | // ITEMS/POWERUPS |
38 | // ITEMS/POWERUPS |
41 | 39 | ||
Line 83... | Line 81... | ||
83 | 81 | ||
84 | 82 | ||
85 | // WEAPONS/AMMO |
83 | // WEAPONS/AMMO |
86 | 84 | ||
87 | // Pistol & ammo |
85 | // Pistol & ammo |
88 | sprite 552 angoff -512 |
86 | sprite 552 angoff -512 // tile0021 firstgunsprite |
89 | 87 | ||
90 | // Shotgun & ammo |
88 | // Shotgun & ammo |
91 | sprite 89 angoff -512 |
89 | sprite 89 angoff -512 // tile0049 shotgunammo |
92 | sprite 260 angoff -512 // Dukematch only |
90 | sprite 260 angoff -512 // tile0049 shotgunammo (multiplayer) |
93 | sprite 492 angoff 512 |
91 | sprite 492 angoff 512 // tile0028 shotgunsprite |
94 | sprite 553 angoff 1024 // tile0049 shotgunammo |
92 | sprite 553 angoff 1024 // tile0049 shotgunammo |
95 | sprite 553 roll -256 // tile0049 shotgunammo |
93 | sprite 553 roll -256 // tile0049 shotgunammo |
96 | sprite 554 angoff 1024 |
94 | sprite 554 angoff 1024 // tile0049 shotgunammo |
97 | sprite 574 angoff -512 // Dukematch only |
95 | sprite 574 angoff -512 // tile0028 shotgunsprite (multiplayer) |
98 | sprite 611 angoff 1024 |
96 | sprite 611 angoff 1024 // tile0049 shotgunammo |
99 | sprite 621 angoff 1024 |
97 | sprite 621 angoff 1024 // tile0049 shotgunammo |
100 | sprite 679 angoff -512 |
98 | sprite 679 angoff -512 // tile0049 shotgunammo |
101 | sprite 680 angoff -512 |
99 | sprite 680 angoff -512 // tile0049 shotgunammo |
102 | 100 | ||
103 | // Chaingun & ammo |
101 | // Chaingun & ammo |
104 | sprite 32 angoff -256 |
102 | sprite 32 angoff -256 // tile0041 batteryammo |
105 | sprite 115 angoff 512 |
103 | sprite 115 angoff 512 // tile0022 chaingunsprite |
106 | sprite 575 angoff -512 // tile0022 chaingunsprite (multiplayer) |
104 | sprite 575 angoff -512 // tile0022 chaingunsprite (multiplayer) |
107 | sprite 575 mdzoff -660000 // tile0022 chaingunsprite (multiplayer) |
105 | sprite 575 mdzoff -660000 // tile0022 chaingunsprite (multiplayer) |
108 | sprite 575 pitch 1 // tile0022 chaingunsprite (multiplayer) |
106 | sprite 575 pitch 1 // tile0022 chaingunsprite (multiplayer) |
109 | sprite 623 angoff 512 |
107 | sprite 623 angoff 512 // tile0041 batteryammo |
110 | sprite 625 angoff 512 |
108 | sprite 625 angoff 512 // tile0041 batteryammo |
111 | sprite 657 angoff 512 |
109 | sprite 657 angoff 512 // tile0041 batteryammo |
112 | 110 | ||
113 | // RPG & ammo |
111 | // RPG & ammo |
114 | sprite 261 angoff -512 // Dukematch only |
112 | sprite 261 angoff 512 // tile0044 rpgammo (multiplayer) |
- | 113 | sprite 261 pitch -256 // tile0044 rpgammo (multiplayer) |
|
115 | sprite 562 angoff -512 |
114 | sprite 562 angoff -512 // tile0044 rpgammo |
116 | sprite 563 angoff 512 |
115 | sprite 563 angoff 512 // tile0044 rpgammo |
117 | 116 | ||
118 | // Pipebombs |
117 | // Pipebombs |
119 | sprite 309 angoff -512 |
118 | sprite 309 angoff -512 // tile0047 hbombammo |
120 | sprite 543 angoff 512 |
119 | sprite 543 angoff 512 // tile0047 hbombammo |
121 | sprite 624 angoff 1024 |
120 | sprite 624 angoff 1024 // tile0047 hbombammo |
122 | 121 | ||
123 | // Shrinker & ammo |
122 | // Shrinker & ammo |
124 | sprite 497 angoff 512 |
123 | sprite 497 angoff 512 // tile0025 shrinkersprite |
125 | sprite 640 angoff -256 |
124 | sprite 640 angoff -256 // tile0046 crystalammo |
126 | 125 | ||
127 | // Devastator & ammo |
126 | // Devastator & ammo |
128 | sprite 91 angoff 1024 // Dukematch only |
127 | sprite 91 angoff 1024 // tile0042 devistatorammo (multiplayer) |
129 | sprite 608 angoff 512 |
128 | sprite 608 angoff 512 // tile0029 devistatorsprite |
130 | sprite 677 angoff 768 |
129 | sprite 677 angoff 768 // tile0042 devistatorammo |
131 | 130 | ||
132 | // Laser Tripbomb |
131 | // Laser Tripbomb |
133 | sprite 569 angoff 512 // tile0027 tripbombsprite |
132 | sprite 569 angoff 512 // tile0027 tripbombsprite |
134 | 133 | ||
135 | // Freezethrower & ammo |
134 | // Freezethrower & ammo |
136 | sprite 620 angoff 1024 |
135 | sprite 620 angoff 1024 // tile0037 freezeammo |
- | 136 | ||
137 | 137 | ||
- | 138 | sprite 406 mdxoff 8 // tile0407 fansprite |
|
- | 139 | sprite 406 mdzoff -4096 // tile0407 fansprite |
|
- | 140 | sprite 406 pitch 1024 // tile0407 fansprite |
|
138 | 141 | ||
139 | 142 | ||
140 | // OVERRIDE |
143 | // OVERRIDE |
141 | 144 | ||
142 | // Fixes for badly aligned sprites |
145 | // Fixes for badly aligned sprites |
143 | 146 | ||
144 | // Forcing any floor aligned model to be rendered as sprite |
147 | // Forcing any floor aligned model to be rendered as sprite |
145 | sprite 147 notmd |
148 | sprite 147 notmd // tile2301 wallblood1 |
146 | 149 | ||
147 | // Switches to be hidden |
150 | // Switches to be hidden |
148 | sprite 40 notmd // Push Me |
151 | sprite 40 notmd // tile0164 dipswitch2 // Push Me |
149 | sprite 146 notmd // Bloody hand print |
152 | sprite 146 notmd // tile0164 dipswitch2 // Bloody hand print |
150 | sprite 236 notmd // Cash register |
153 | sprite 236 notmd // tile0164 dipswitch2 // Cash register |
151 | sprite 642 notmd // "Exotica" poster |
154 | sprite 642 notmd // tile0132 slotdoor // "Exotica" poster |
152 | 155 | ||
153 | // Use texture version of fansprite to hide a "secret" path |
156 | // Use texture version of fansprite to hide a "secret" path |
154 | sprite 157 notmd // tile0407 fansprite |
157 | sprite 157 notmd // tile0407 fansprite |
155 | 158 | ||
156 | 159 |