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Rev 121 | Rev 133 | ||
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Line 97... | Line 97... | ||
97 | skin { pal 0 surface 0 file "highres/sprites/monsters/1680_trooper_dead.png" } |
97 | skin { pal 0 surface 0 file "highres/sprites/monsters/1680_trooper_dead.png" } |
98 | normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 } |
98 | normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 } |
99 | skin { pal 17 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20_dead.png" } |
99 | skin { pal 17 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20_dead.png" } |
100 | skin { pal 19 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color19_dead.png" } |
100 | skin { pal 19 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color19_dead.png" } |
101 | skin { pal 20 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20_dead.png" } |
101 | skin { pal 20 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20_dead.png" } |
102 | 102 | ||
103 | - | ||
104 | anim { frame0 "frame_59" frame1 "frame_77" fps 15 flags 1 } // Die |
103 | anim { frame0 "frame_59" frame1 "frame_77" fps 15 flags 1 } // Die |
105 | frame { name "frame_59" tile0 1731 tile1 1733 smoothduration 0.2 } |
104 | frame { name "frame_59" tile0 1731 tile1 1733 smoothduration 0.2 } |
106 | 105 | ||
107 | frame { name "frame_77" tile 1734 } // Dead |
106 | frame { name "frame_77" tile 1734 } // Dead |
108 | anim { frame0 "frame_78" frame1 "frame_87" fps 12 flags 0 } // Beg |
107 | anim { frame0 "frame_78" frame1 "frame_87" fps 12 flags 0 } // Beg |
Line 112... | Line 111... | ||
112 | 111 | ||
113 | // Octabrain (1820) |
112 | // Octabrain (1820) |
114 | model "highres/sprites/monsters/1820_octabrain.md3" { |
113 | model "highres/sprites/monsters/1820_octabrain.md3" { |
115 | scale 11 shade 4 |
114 | scale 11 shade 4 |
116 | skin { pal 0 file "highres/sprites/monsters/1820_octabrain.jpg" } |
115 | skin { pal 0 file "highres/sprites/monsters/1820_octabrain.jpg" } |
- | 116 | skin { pal 17 file "highres/sprites/monsters/1820_octabrain_17.jpg" } |
|
117 | glow { file "highres/sprites/monsters/1820_octabrain_g.png" } |
117 | glow { file "highres/sprites/monsters/1820_octabrain_g.png" } |
118 | anim { frame0 "FRAME1" frame1 "FRAME20" fps 18 flags 0 } |
118 | anim { frame0 "FRAME1" frame1 "FRAME20" fps 18 flags 0 } |
119 | frame { name "FRAME1" tile0 1820 tile1 1839 smoothduration 0.3 } |
119 | frame { name "FRAME1" tile0 1820 tile1 1839 smoothduration 0.3 } |
120 | 120 | ||
121 | skin { pal 0 file "highres/sprites/monsters/1820_octabrain_attack.jpg" } |
121 | skin { pal 0 file "highres/sprites/monsters/1820_octabrain_attack.jpg" } |
- | 122 | skin { pal 17 file "highres/sprites/monsters/1820_octabrain_attack_17.jpg" } |
|
122 | glow { file "highres/sprites/monsters/1820_octabrain_g.png" } |
123 | glow { file "highres/sprites/monsters/1820_octabrain_g.png" } |
123 | anim { frame0 "FRAME21" frame1 "FRAME31" fps 10 flags 0 } |
124 | anim { frame0 "FRAME21" frame1 "FRAME31" fps 10 flags 0 } |
124 | frame { name "FRAME21" tile0 1840 tile1 1844 smoothduration 0.2 } |
125 | frame { name "FRAME21" tile0 1840 tile1 1844 smoothduration 0.2 } |
125 | 126 | ||
126 | skin { pal 0 file "highres/sprites/monsters/1820_octabrain_dead.png" } |
127 | skin { pal 0 file "highres/sprites/monsters/1820_octabrain_dead.png" } |
- | 128 | skin { pal 17 file "highres/sprites/monsters/1820_octabrain_dead_17.png" } |
|
127 | anim { frame0 "FRAME32" frame1 "FRAME42" fps 8 flags 1 } |
129 | anim { frame0 "FRAME32" frame1 "FRAME42" fps 8 flags 1 } |
128 | frame { name "FRAME32" tile0 1850 tile1 1855 smoothduration 0.1 } |
130 | frame { name "FRAME32" tile0 1850 tile1 1855 smoothduration 0.1 } |
129 | } |
131 | } |
130 | 132 | ||
131 | 133 | ||
Line 478... | Line 480... | ||
478 | glow { surface 1 file "highres/sprites/monsters/4740_queen_glow.png" } |
480 | glow { surface 1 file "highres/sprites/monsters/4740_queen_glow.png" } |
479 | 481 | ||
480 | anim { frame0 "FRAME85" frame1 "FRAME125" fps 15 flags 1 } |
482 | anim { frame0 "FRAME85" frame1 "FRAME125" fps 15 flags 1 } |
481 | frame { name "FRAME85" tile0 4780 tile1 4789 smoothduration 0.3 } |
483 | frame { name "FRAME85" tile0 4780 tile1 4789 smoothduration 0.3 } |
482 | 484 | ||
483 | } |
- | |
484 | 485 | } |
|
- | 486 |