Rev 414 | Rev 479 | Go to most recent revision | Show entire file | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 414 | Rev 415 | ||
---|---|---|---|
Line 3... | Line 3... | ||
3 | | | |
3 | | | |
4 | | A Duke3D Community Project | |
4 | | A Duke3D Community Project | |
5 | | | |
5 | | | |
6 | | Compiled by Parkar & NightFright | |
6 | | Compiled by Parkar & NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Version 5.1.414 (2012-12-21) | |
8 | | Repository Snapshot >= 5.2.415 (2012-12-24) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
Line 46... | Line 46... | ||
46 | 46 | ||
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
49 | over at http://www.3drealms.com/downloads.html . |
49 | over at http://www.3drealms.com/downloads.html . |
50 | 50 | ||
51 | Here's what the Duke3D HRP has to offer: |
51 | What the Duke Nukem 3D HRP has to offer: |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
53 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
53 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
54 | the more advanced Polymer renderer (with advanced effects like |
54 | the more advanced Polymer renderer (with advanced effects like |
55 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
55 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
56 | For more info about these ports, check out JonoF's JFDuke3D and the |
56 | For more info about these ports, check out JonoF's JFDuke3D and the |
Line 71... | Line 71... | ||
71 | 2) INSTALLATION |
71 | 2) INSTALLATION |
72 | =============== |
72 | =============== |
73 | 73 | ||
74 | Installing is easy: |
74 | Installing is easy: |
75 | 75 | ||
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
77 | installation of the game. You can also just have the "duke3d.grp" file somewere |
77 | installation of the game. You can also just have the "duke3d.grp" file |
78 | on your system. |
78 | somewhere on your system. |
79 | 79 | ||
80 | Then run the installer (the file you downloaded/got from a friend or whatever) |
80 | Then run the self-extracting archive (the file you downloaded/got from a friend |
81 | by double-clicking it. Then just follow the onscreen instructions. |
81 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
- | 82 | your personal preference. |
|
82 | 83 | ||
- | 84 | After the extraction process is complete, you may copy over any existing |
|
- | 85 | "duke3d.grp" file you already have (either directly from the installation disc |
|
- | 86 | or from the folder which contains your digital copy). Be sure to overwrite the |
|
- | 87 | existing "duke3d.grp" since this one only contains the shareware episode. |
|
83 | After installation, you start the game using the shortcut in the Duke3D folder, |
88 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
- | 89 | folder. |
|
84 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
90 | You can also create a shortcut by right-clicking the file and choose |
85 | directly will start EDuke32 without textures and models. |
91 | "Send to" --> "Desktop (Create shortcut)". |
86 | 92 | ||
- | 93 | IMPORTANT: |
|
87 | IMPORTANT: To see the high resolution textures and models you have to change the |
94 | In order to see the high resolution textures and models, you have to change the |
88 | render mode to 32-bit Polymer in the "Video Settings" under "Options" |
95 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
- | 96 | game menu. |
|
89 | in the game menu. Otherwise, HRP content will not work (properly)! |
97 | Otherwise, HRP content will not work (properly)! |
90 | 98 | ||
- | 99 | POLYMOST COMPATIBILITY OPTION: |
|
- | 100 | For players who are unable to use the advanced Polymer renderer (e.g. because |
|
- | 101 | they experience graphics issues or their graphics card simply cannot handle it), |
|
91 | It is recommended to run the setup utility in order to set up your video, audio |
102 | please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
- | 103 | run the game with this parameter: -hduke3d_hrp_polymost.def |
|
- | 104 | > Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
|
92 | and controls for optimum quality and gameplay experience. However, most of the |
105 | Alternatively, and if you want to run mods like DukePlus, using the |
- | 106 | Polymost Override Pack (put into the autoload folder) is the recommended way of |
|
- | 107 | running the Polymost HRP mode. A matching version of this pack should be |
|
93 | settings can be changed with EDuke32 ingame menu as well. |
108 | available soon after any HRP release. |
94 | 109 | ||
95 | 110 | ||
96 | 111 | ||
97 | ======== |
112 | ======== |
98 | 3) NOTES |
113 | 3) NOTES |
Line 103... | Line 118... | ||
103 | ---------------- |
118 | ---------------- |
104 | Since this is a work in progress version of the pack which has not been tested |
119 | Since this is a work in progress version of the pack which has not been tested |
105 | extensively, there are probably some issues that need fixing. Please let us |
120 | extensively, there are probably some issues that need fixing. Please let us |
106 | know of any problems with it so they can be sorted out in future versions. Also |
121 | know of any problems with it so they can be sorted out in future versions. Also |
107 | notify us if we are missing any art that's been released prior to the pack's |
122 | notify us if we are missing any art that's been released prior to the pack's |
108 | release date. Even though we have skipped some stuff since we simply did not |
123 | release date, even though we have skipped some stuff since we simply did not |
109 | like it, there may be some stuff that has been missed to include. |
124 | like it, there is maybe some stuff that has been missed to include. |
110 | 125 | ||
111 | Please also be aware of the fact that we are still missing models and textures |
126 | Please also be aware of the fact that we are still missing models and textures |
112 | because these have not been remade yet by the community. They will probably |
127 | because these have not been remade yet by the community. They will probably |
113 | be featured in upcoming releases of the HRP (or updates). |
128 | be featured in upcoming releases of the HRP (or updates). |
114 | 129 | ||
Line 117... | Line 132... | ||
117 | 132 | ||
118 | 133 | ||
119 | ------------------------------- |
134 | ------------------------------- |
120 | 3.2) Highlights of this release |
135 | 3.2) Highlights of this release |
121 | ------------------------------- |
136 | ------------------------------- |
122 | Compared to previous release (HRP v4), you can expect the following changes: |
137 | Compared to previous release (HRP v5.1.285), you can expect the following changes: |
- | 138 | ||
- | 139 | [FEATURE] Full Polymost compatibility (use parameter -hduke3d_hrp_polymost.def) |
|
- | 140 | [UPDATE] New HUD weapon models for pistol and shotgun |
|
- | 141 | [UPDATE] New hanging slime babe |
|
- | 142 | [UPDATE] Improved crosshairs |
|
- | 143 | [UPDATE] Polymer/Polymost adding/optimization for many textures |
|
- | 144 | [FIX] FOV change for RPG, fixed animation for HUD Devastator |
|
- | 145 | [FIX] Model fixes for Trooper |
|
- | 146 | [FIX] Rotation corrections for various models |
|
- | 147 | [FIX] Activation of various "forgotten" textures throughout the HRP |
|
123 | 148 | ||
124 | > Full Polymer lighting support (with maphacks) |
- | |
125 | > Polymer support for many textures (normal/specular mapping) |
- | |
126 | > Polymer support for HUD weapons: Chaingun, RPG, Devastator, Pistol, Shotgun |
- | |
127 | > Increased resolution for several textures and model skins |
- | |
128 | (beyond standard 512x512 HRP res) |
- | |
129 | > New model for Lunar Overlord (ep.2 boss) |
- | |
130 | > Improvements to the ingame menu (new font, some new screens) |
- | |
131 | > Hundreds of new textures, dozens of new models - overall HRP size increased |
- | |
132 | from 285 MB to over 700+ MB! |
- | |
133 | 149 | ||
134 | IMPORTANT! |
150 | IMPORTANT! |
135 | ---------- |
151 | ---------- |
136 | Please note that all HRP v5 contents has been optimized for usage with Polymer |
152 | Please note that all HRP v5.x contents has been optimized for usage with Polymer |
137 | renderer. This means that if you switch to the older Polymost renderer, you WILL |
153 | renderer. This means that if you use the older Polymost renderer, you WILL |
138 | encounter problems (HUD weapons rendered incorrectly or other display glitches). |
154 | encounter problems (HUD weapons rendered incorrectly or other display glitches). |
139 | Polymer requirements offer advanced graphics effects but demand much better |
155 | Polymer requirements offer advanced graphics effects but demand much better |
- | 156 | hardware. |
|
140 | hardware. If you are forced to use Polymost due to having a weaker machine, |
157 | If you are forced to use Polymost due to having a weaker machine, be sure to |
141 | you have to use an older HRP build, or better the Polymost Override Pack which |
- | |
142 | should be available as of the release of this HRP version. |
158 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
143 | 159 | ||
144 | 160 | ||
145 | ----------------- |
161 | ----------------- |
146 | 3.3) Known issues |
162 | 3.3) Known issues |
147 | ----------------- |
163 | ----------------- |
Line 228... | Line 244... | ||
228 | ================ |
244 | ================ |
229 | 5) CONTACT/LINKS |
245 | 5) CONTACT/LINKS |
230 | ================ |
246 | ================ |
231 | 247 | ||
232 | Robin "NightFright" Reisinger |
248 | Robin "NightFright" Reisinger |
233 | (HRP co-author) .................................... hrp_update [at] fastmail.fm |
249 | (HRP author) ....................................... nightfright2k7 [at] gmail.com |
234 | 250 | ||
235 | 251 | ||
236 | Richard "TerminX" Gobeille |
252 | Pär "Parkar" Karlsson |
237 | (EDuke32 port author) .............................. terminx [at] gmail.com |
253 | (Former HRP author, retired) ....................... parkar82 [at] gmail.com |
238 | 254 | ||
239 | 255 | ||
240 | [ Retired: Pär "Parkar" Karlsson ] |
256 | Richard "TerminX" Gobeille |
241 | [ (HRP author) ....................................... parkar82 [at] gmail.com ] |
257 | (EDuke32 port author) .............................. terminx [at] gmail.com |
242 | 258 | ||
243 | 259 | ||
244 | -------------- |
260 | -------------- |
245 | Message boards |
261 | Message boards |
246 | -------------- |
262 | -------------- |
Line 350... | Line 366... | ||
350 | Roma Loom |
366 | Roma Loom |
351 | Quakis |
367 | Quakis |
352 | Semicharm |
368 | Semicharm |
353 | Sky Fox |
369 | Sky Fox |
354 | Steveeeie |
370 | Steveeeie |
355 | Swiss Cheeseman/SwissCM |
371 | SwissCM |
356 | Tesserex |
372 | Tesserex |
357 | theRobot |
373 | theRobot |
358 | toadie2k |
374 | toadie2k |
359 | Tip |
375 | Tip |
360 | Vasilinka |
376 | Vasilinka |
Line 408... | Line 424... | ||
408 | Radar1013 |
424 | Radar1013 |
409 | Renegado |
425 | Renegado |
410 | Roma Loom |
426 | Roma Loom |
411 | Sky Fox |
427 | Sky Fox |
412 | Soul Collector |
428 | Soul Collector |
413 | Spiker/Brain Damage |
429 | Spiker |
414 | Supertanker |
430 | Supertanker |
415 | Swiss Cheeseman/SwissCM |
431 | SwissCM |
416 | Tea Monster |
432 | Tea Monster |
417 | vakooja |
433 | vakooja |
418 | Vasilinka |
434 | Vasilinka |
419 | YicklePigeon |
435 | YicklePigeon |
420 | zilppuri |
436 | zilppuri |
Line 446... | Line 462... | ||
446 | 462 | ||
447 | > "Reloaded" Release |
463 | > "Reloaded" Release |
448 | Hunter_rus |
464 | Hunter_rus |
449 | NightFright |
465 | NightFright |
450 | 466 | ||
- | 467 | > User Map Maphacks |
|
- | 468 | LeoD |
|
- | 469 | ||
451 | > Polymer Lighting |
470 | > Polymer Lighting |
452 | Devastator |
471 | Devastator |
453 | Micky C |
472 | Micky C |
454 | Roma Loom |
473 | Roma Loom |
455 | 474 | ||
456 | 475 | ||
- | 476 | SVN Maintenance |
|
- | 477 | --------------- |
|
- | 478 | Devastator |
|
- | 479 | Hendricks266 |
|
- | 480 | LeoD |
|
- | 481 | NightFright |
|
- | 482 | Roma Loom |
|
- | 483 | Spiker |
|
- | 484 | ||
- | 485 | ||
457 | ------------ |
486 | ------------ |
458 | HRP Assembly |
487 | HRP Assembly |
459 | ------------ |
488 | ------------ |
460 | NightFright |
489 | NightFright |
461 | Parkar |
490 | |
462 | 491 | ||
463 | 492 | ||
464 | ----------------- |
493 | ----------------- |
465 | Special thanks to |
494 | Special thanks to |
466 | ----------------- |
495 | ----------------- |
467 | - 3D Realms, for making this great game in the first place! |
496 | - 3D Realms, for making this great game in the first place! |
468 | - The guys at Duke4.net for hosting and help building the HRP website. |
497 | - The guys at Duke4.net for hosting and help building the HRP website! |
469 | - All of you who support and contribute to the project. |
498 | - All of you who support and contribute to the project! |
470 | - All the mirrors and seeders. |
499 | - All the mirrors and seeders! |