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Rev 722 | Go to most recent revision | Show entire file | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 722 Rev 726
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sprite  2151 angoff     768        // tile0024 freezesprite
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sprite  2151 angoff     768        // tile0024 freezesprite
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sprite  1825 angoff     256        // tile0032 growspriteicon
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sprite  1825 angoff     256        // tile0032 growspriteicon
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sprite  2019 angoff     1024       // tile0044 rpgammo
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sprite  2019 angoff     1024       // tile0044 rpgammo
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sprite  1978 angoff     1024       // tile0049 shotgunammo
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sprite  1978 angoff     1024       // tile0049 shotgunammo
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sprite  1977 angoff     768        // tile0053 firstaid
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sprite  1977 angoff     768        // tile0053 firstaid
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//sprite  2119 pitch      1024       // tile0170 accessswitch2 blue
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//sprite  2119 pitch      1024       // tile0170 accessswitch2 [blue]
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//sprite  2119 pitch     -1          // tile0170 accessswitch2 blue
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//sprite  2119 pitch     -1          // tile0170 accessswitch2 [blue]
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//sprite  2119 mdxoff     80000      // tile0170 accessswitch2 blue
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//sprite  2119 mdxoff     80000      // tile0170 accessswitch2 [blue]
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//sprite  2120 pitch      1024       // tile0170 accessswitch2 blue
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//sprite  2120 pitch      1024       // tile0170 accessswitch2 [blue]
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//sprite  2120 pitch     -1          // tile0170 accessswitch2 blue
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//sprite  2120 pitch     -1          // tile0170 accessswitch2 [blue]
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//sprite  2120 mdxoff     80000      // tile0170 accessswitch2 blue
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//sprite  2120 mdxoff     80000      // tile0170 accessswitch2 [blue]
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//sprite  2121 pitch      1024       // tile0170 accessswitch2 blue
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//sprite  2121 pitch      1024       // tile0170 accessswitch2 [blue]
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//sprite  2121 pitch     -1          // tile0170 accessswitch2 blue
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//sprite  2121 pitch     -1          // tile0170 accessswitch2 [blue]
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//sprite  2121 mdxoff     80000      // tile0170 accessswitch2 blue
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//sprite  2121 mdxoff     80000      // tile0170 accessswitch2 [blue]
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sprite  1980 angoff     512        // tile0049 shotgunammo
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sprite  1980 angoff     512        // tile0049 shotgunammo
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sprite  2154 angoff     1024       // tile0055 steroids
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sprite  2154 angoff     1024       // tile0055 steroids
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sprite  8202 angoff     512        // tile0059 heatsensor
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sprite  8202 angoff     512        // tile0059 heatsensor
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sprite  2205 angoff     1024       // tile0044 rpgammo
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sprite  2205 angoff     1024       // tile0044 rpgammo
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sprite  2342 angoff     512        // tile0059 heatsensor
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sprite  2342 angoff     512        // tile0059 heatsensor
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sprite  8201 angoff     1024       // tile0059 heatsensor
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sprite  8201 angoff     1024       // tile0059 heatsensor
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sprite  8201 pitch      96         // tile0059 heatsensor
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sprite  8201 pitch      96         // tile0059 heatsensor
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sprite  8201 roll      -128        // tile0059 heatsensor
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sprite  8201 roll      -128        // tile0059 heatsensor
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sprite  2210 angoff     512        // tile0060 accesscard red
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sprite  2210 angoff     512        // tile0060 accesscard [red]
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sprite  2534 angoff     512        // tile0052 sixpack
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sprite  2534 angoff     512        // tile0052 sixpack
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sprite  8438 angoff    -768        // tile0052 sixpack
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sprite  8438 angoff    -768        // tile0052 sixpack
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sprite  8439 angoff    -896        // tile0051 cola
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sprite  8439 angoff    -896        // tile0051 cola
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sprite  4972 angoff     640        // tile0049 shotgunammo
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sprite  4972 angoff     640        // tile0049 shotgunammo
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sprite  4627 angoff     768        // tile0023 rpgsprite
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sprite  4627 angoff     768        // tile0023 rpgsprite
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sprite  4842 angoff     1024       // tile0052 sixpack
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sprite  4842 angoff     1024       // tile0052 sixpack
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sprite  4537 angoff     512        // tile0060 accesscard red
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sprite  4537 angoff     512        // tile0060 accesscard [red]
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sprite  4594 pitch      1          // tile1353 spacemarine
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sprite  4594 pitch      1          // tile1353 spacemarine
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sprite  4594 mdxoff     110000     // tile1353 spacemarine
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sprite  4594 mdxoff     110000     // tile1353 spacemarine
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sprite  4766 notmd                 // tile0679 (battlelord holo)
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sprite  4766 notmd                 // tile0679 (battlelord holo)
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sprite  4603 angoff     0          // tile0060 accesscard blue
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sprite  4603 angoff     0          // tile0060 accesscard [blue]
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sprite  4604 angoff     1024       // tile0060 accesscard yellow
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sprite  4604 angoff     1024       // tile0060 accesscard [yellow]
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sprite  4605 angoff     1024       // tile0060 accesscard red
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sprite  4605 angoff     1024       // tile0060 accesscard [red]