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// Filename : RED2.MAP
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// Filename : RED2.MAP
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// Author   : Merlijn van Oostrum
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// Author   : Merlijn van Oostrum
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// mapmd4   : 7c9d185a0cfb28ab95056a2c0a5edf23 // 2001-09-16
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// mapmd4   : 7c9d185a0cfb28ab95056a2c0a5edf23 // 2001-09-16
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// mapmd4   : 1a23d584a6d55be6bb6898ffe5619d99 // 2007-08-22 (DNWMD R)
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// mapmd4   : 1a23d584a6d55be6bb6898ffe5619d99 // 2007-08-22 (DNWMD R)
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//         <-> RED2OLD.mhk
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//         <-> RED2-dnwmd-a.mhk
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//         <-> RED2-dnwmd-a.mhk
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//         <-> RED2rem2014.mhk
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//         <-> RED2rem2014.mhk
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// Curr. HRP: r5.3.656
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// Curr. HRP: r5.3.656
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// 0-34 / 409-2864 / 3105-3111
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sprite  3106 angoff     512        // tile0023 rpgsprite (multiplayer)
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sprite  3106 angoff     512        // tile0023 rpgsprite (multiplayer)
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sprite  3107 angoff    -768        // tile0022 chaingunsprite (multiplayer)
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sprite  3107 angoff    -768        // tile0022 chaingunsprite (multiplayer)
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sprite  3108 angoff     1024       // tile0041 batteryammo (multiplayer)
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sprite  3108 angoff     1024       // tile0041 batteryammo (multiplayer)
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sprite  1958 pitch      1          // tile0914 maskwall3 (fence)
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sprite  1958 pitch      1          // tile0914 maskwall3 (fence)
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sprite  1321 notmd                 // tile0914 maskwall3 (fence)
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sprite  1321 notmd                 // tile0914 maskwall3 (fence)
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sprite  1957 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite  1957 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite  1957 pitch      1          // tile0914 maskwall3 (fence)
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sprite  1957 pitch      1          // tile0914 maskwall3 (fence)
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sprite  1320 notmd                 // tile0914 maskwall3 (fence)
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sprite  1320 notmd                 // tile0914 maskwall3 (fence)
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// mhk diff sync 1
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sprite  2771 notmd                 // tile4408 (tile4407 robotmouse)
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sprite  2771 notmd                 // tile4408 (tile4407 robotmouse)
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sprite  2772 angoff     512        // tile4400 teddybear
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sprite  2772 angoff     512        // tile4400 teddybear
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sprite  3111 angoff    -960        // tile0021 firstgunsprite (multiplayer)
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sprite  3111 angoff    -960        // tile0021 firstgunsprite (multiplayer)
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sprite  2770 angoff    -768        // tile0054 shield
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sprite  2770 angoff    -768        // tile0054 shield
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sprite  3110 angoff    -256        // tile0021 firstgunsprite (multiplayer)
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sprite  3110 angoff    -256        // tile0021 firstgunsprite (multiplayer)
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sprite  2525 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  2525 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  2522 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  2522 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  2522 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  2522 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  2524 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  2524 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  2524 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  2524 pitch     -1          // tile0914 maskwall3 (fence)
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// mhk diff sync 2
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sprite  2197 angoff     1024       // tile0049 shotgunammo
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sprite  2197 angoff     1024       // tile0049 shotgunammo
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sprite  3105 angoff     1024       // tile0052 sixpack
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sprite  3105 angoff     1024       // tile0052 sixpack
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sprite  2526 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  2526 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  2526 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  2526 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  2527 mdzoff     130000     // tile0914 maskwall3 (fence)
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sprite  2527 mdzoff     130000     // tile0914 maskwall3 (fence)
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sprite  2527 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  2527 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  2528 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  2528 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  2528 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  2528 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  2529 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  2529 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  2529 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  2529 pitch     -1          // tile0914 maskwall3 (fence)
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// mhk diff sync 3
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sprite  1108 angoff    -896        // tile0026 heavyhbomb
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sprite  1108 angoff    -896        // tile0026 heavyhbomb
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sprite   593 angoff    -256        // tile0557 chair2
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sprite   593 angoff    -256        // tile0557 chair2
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sprite  2142 notmd                 // tile0101 (tile0100 atomichealth)
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sprite  2142 notmd                 // tile0101 (tile0100 atomichealth)
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sprite  2143 notmd                 // tile0101 (tile0100 atomichealth)
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sprite  2143 notmd                 // tile0101 (tile0100 atomichealth)
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sprite  1308 angoff    -512        // tile0042 devistatorammo
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sprite  1308 angoff    -512        // tile0042 devistatorammo
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sprite  2317 notmd                 // tile1048 (pipes)
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sprite  2317 notmd                 // tile1048 (pipes)
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sprite  2285 angoff     1024       // tile0051 cola
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sprite  2285 angoff     1024       // tile0051 cola
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sprite  2285 mdzoff     400000     // tile0051 cola
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sprite  2285 mdzoff     400000     // tile0051 cola
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sprite  2285 pitch     -1          // tile0051 cola
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sprite  2285 pitch     -1          // tile0051 cola
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sprite  2285 roll       1          // tile0051 cola
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sprite  2285 roll       1          // tile0051 cola
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// mhk diff sync 4
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sprite   883 angoff     1024       // tile0041 batteryammo
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sprite   883 angoff     1024       // tile0041 batteryammo
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sprite   884 angoff     1024       // tile0049 shotgunammo
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sprite   884 angoff     1024       // tile0049 shotgunammo
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sprite   884 mdzoff     300000     // tile0049 shotgunammo
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sprite   884 mdzoff     300000     // tile0049 shotgunammo
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sprite   884 pitch     -1          // tile0049 shotgunammo
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sprite   884 pitch     -1          // tile0049 shotgunammo
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sprite  2286 angoff     1024       // tile0051 cola
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sprite  2286 angoff     1024       // tile0051 cola