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// Title    : Problems Downtown
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// Title    : Problems Downtown
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// Author   : John Henderson & Leonardo 'DavoX' Pellegrini & Mark.
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// Author   : John Henderson & Leonardo 'DavoX' Pellegrini & Mark.
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// Filename : beach1.map
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// Filename : beach1.map
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// mapmd4   : 088bcf5d9920263ee311e329110f377d // 2015-12-17
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// mapmd4   : 088bcf5d9920263ee311e329110f377d // 2015-12-17
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sprite  1030 angoff    -64         // tile3808 (decay chair2)
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sprite  1030 angoff    -64         // tile3808 [decay chair2]
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sprite  1030 pitch     -1          // tile3808 (decay chair2)
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sprite  1030 pitch     -1          // tile3808 [decay chair2]
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sprite  1030 mdzoff     300000     // tile3808 (decay chair2)
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sprite  1030 mdzoff     300000     // tile3808 [decay chair2]
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sprite  1031 pitch     -32         // tile3808 (decay chair2)
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sprite  1031 pitch     -32         // tile3808 [decay chair2]
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sprite  1031 mdxoff    -200        // tile3808 (decay chair2)
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sprite  1031 mdxoff    -200        // tile3808 [decay chair2]
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sprite   866 roll      -20         // tile3807 (decay broom)
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sprite   866 roll      -20         // tile3807 [decay broom]
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sprite   971 nomdanim              // tile1232 canwithsomething
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sprite   971 nomdanim              // tile1232 canwithsomething
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sprite   972 nomdanim              // tile1232 canwithsomething
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sprite   972 nomdanim              // tile1232 canwithsomething
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sprite   977 pitch      1          // tile4840 (decay box open)
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sprite   977 pitch      1          // tile4840 [decay box open]
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sprite   977 mdxoff     5000       // tile4840 (decay box open)
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sprite   977 mdxoff     5000       // tile4840 [decay box open]
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sprite   666 angoff     1024       // tile4264 (decay dumpster)
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sprite   666 angoff     1024       // tile4264 [decay dumpster]
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sprite   629 roll      -1          // tile0913 maskwall2 (fence)
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sprite   629 roll      -1          // tile0913 maskwall2 (fence)
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sprite   629 mdzoff     50000      // tile0913 maskwall2 (fence)
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sprite   629 mdzoff     50000      // tile0913 maskwall2 (fence)
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sprite   630 roll      -1          // tile0913 maskwall2 (fence)
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sprite   630 roll      -1          // tile0913 maskwall2 (fence)
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sprite   630 mdzoff     50000      // tile0913 maskwall2 (fence)
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sprite   630 mdzoff     50000      // tile0913 maskwall2 (fence)
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sprite   631 roll      -1          // tile0913 maskwall2 (fence)
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sprite   631 roll      -1          // tile0913 maskwall2 (fence)
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sprite   683 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   683 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   887 angoff    -640        // tile1232 canwithsomething
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sprite   887 angoff    -640        // tile1232 canwithsomething
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sprite   885 angoff    -128        // tile1232 canwithsomething
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sprite   885 angoff    -128        // tile1232 canwithsomething
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sprite  1180 pitch     -1          // tile0916 fireext
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sprite  1180 pitch     -1          // tile0916 fireext
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sprite  1180 mdzoff     50000      // tile0916 fireext
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sprite  1180 mdzoff     50000      // tile0916 fireext
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sprite  1193 away1                 // tile6189 (decay planks)
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sprite  1193 away1                 // tile6189 [decay planks]
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//sprite  1857 angoff     0          // tile0060 accesscard yellow
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//sprite  1857 angoff     0          // tile0060 accesscard [yellow]
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sprite   373 angoff     384        // tile0990 tire
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sprite   373 angoff     384        // tile0990 tire
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sprite   460 pitch     -1          // tile4411 (tile4410 mail)
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sprite   460 pitch     -1          // tile4411 (tile4410 mail)
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sprite   460 mdxoff     9000       // tile4411 (tile4410 mail)
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sprite   460 mdxoff     9000       // tile4411 (tile4410 mail)
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sprite   457 pitch     -1          // tile4411 (tile4410 mail)
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sprite   457 pitch     -1          // tile4411 (tile4410 mail)
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sprite   457 mdxoff     9000       // tile4411 (tile4410 mail)
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sprite   457 mdxoff     9000       // tile4411 (tile4410 mail)
Line 109... Line 109...
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sprite  2078 mdxoff     4000       // tile4411 (tile4410 mail)
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sprite  2078 mdxoff     4000       // tile4411 (tile4410 mail)
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sprite  2079 pitch     -1          // tile4411 (tile4410 mail)
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sprite  2079 pitch     -1          // tile4411 (tile4410 mail)
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sprite  2079 mdxoff     4000       // tile4411 (tile4410 mail)
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sprite  2079 mdxoff     4000       // tile4411 (tile4410 mail)
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sprite  2080 pitch     -1          // tile4411 (tile4410 mail)
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sprite  2080 pitch     -1          // tile4411 (tile4410 mail)
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sprite  2080 mdxoff     4000       // tile4411 (tile4410 mail)
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sprite  2080 mdxoff     4000       // tile4411 (tile4410 mail)
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sprite  1827 pitch      2          // tile6343 (decay mailbox)
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sprite  1827 pitch      2          // tile6343 [decay mailbox]
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sprite  1827 roll       1          // tile6343 (decay mailbox)
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sprite  1827 roll       1          // tile6343 [decay mailbox]
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sprite  1827 mdzoff     50000      // tile6343 (decay mailbox)
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sprite  1827 mdzoff     50000      // tile6343 [decay mailbox]
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sprite  1826 pitch      1          // tile6343 (decay mailbox)
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sprite  1826 pitch      1          // tile6343 [decay mailbox]
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sprite  1826 mdzoff     100000     // tile6343 (decay mailbox)
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sprite  1826 mdzoff     100000     // tile6343 [decay mailbox]
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sprite   541 nomdanim              // tile1232 canwithsomething
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sprite   541 nomdanim              // tile1232 canwithsomething
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sprite   541 angoff    -512        // tile1232 canwithsomething
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sprite   541 angoff    -512        // tile1232 canwithsomething
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sprite   345 roll      -72         // tile3807 (decay broom)
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sprite   345 roll      -72         // tile3807 [decay broom]
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sprite   323 pitch      48         // tile3808 (decay chair2)
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sprite   323 pitch      48         // tile3808 [decay chair2]
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sprite   323 mdzoff    -3000       // tile3808 (decay chair2)
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sprite   323 mdzoff    -3000       // tile3808 [decay chair2]
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sprite   324 pitch      48         // tile3808 (decay chair2)
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sprite   324 pitch      48         // tile3808 [decay chair2]
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sprite   324 mdzoff    -4000       // tile3808 (decay chair2)
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sprite   324 mdzoff    -4000       // tile3808 [decay chair2]
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sprite   326 pitch      48         // tile3808 (decay chair2)
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sprite   326 pitch      48         // tile3808 [decay chair2]
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sprite   326 mdzoff    -4000       // tile3808 (decay chair2)
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sprite   326 mdzoff    -4000       // tile3808 [decay chair2]
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sprite   325 pitch      48         // tile3808 (decay chair2)
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sprite   325 pitch      48         // tile3808 [decay chair2]
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sprite   325 mdzoff    -3000       // tile3808 (decay chair2)
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sprite   325 mdzoff    -3000       // tile3808 [decay chair2]
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sprite   614 pitch      48         // tile3808 (decay chair2)
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sprite   614 pitch      48         // tile3808 [decay chair2]
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sprite   614 mdzoff    -3000       // tile3808 (decay chair2)
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sprite   614 mdzoff    -3000       // tile3808 [decay chair2]
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sprite   617 pitch      48         // tile3808 (decay chair2)
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sprite   617 pitch      48         // tile3808 [decay chair2]
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sprite   617 mdzoff    -3000       // tile3808 (decay chair2)
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sprite   617 mdzoff    -3000       // tile3808 [decay chair2]
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sprite  1322 pitch      1          // tile6983 (decay radiator)
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sprite  1322 pitch      1          // tile6983 [decay radiator]
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sprite  1322 mdzoff     150000     // tile6983 (decay radiator)
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sprite  1322 mdzoff     150000     // tile6983 [decay radiator]
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//sprite  1856 angoff     0          // tile0060 accesscard blue
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//sprite  1856 angoff     0          // tile0060 accesscard [blue]
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sprite   254 angoff     1024       // tile4264 (decay dumpster)
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sprite   254 angoff     1024       // tile4264 [decay dumpster]
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sprite   528 pitch      48         // tile3808 (decay chair2)
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sprite   528 pitch      48         // tile3808 [decay chair2]
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sprite   528 mdzoff    -3000       // tile3808 (decay chair2)
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sprite   528 mdzoff    -3000       // tile3808 [decay chair2]
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sprite   580 pitch     -1          // tile0916 fireext
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sprite   580 pitch     -1          // tile0916 fireext
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sprite   580 mdzoff     100000     // tile0916 fireext
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sprite   580 mdzoff     100000     // tile0916 fireext
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sprite   537 angoff     1024       // tile1232 canwithsomething
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sprite   537 angoff     1024       // tile1232 canwithsomething
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sprite    13 pitch     -1          // tile4264 (decay dumpster)
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sprite    13 pitch     -1          // tile4264 [decay dumpster]
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sprite    13 mdzoff     200000     // tile4264 (decay dumpster)
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sprite    13 mdzoff     200000     // tile4264 [decay dumpster]
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sprite   539 angoff    -512        // tile1232 canwithsomething
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sprite   539 angoff    -512        // tile1232 canwithsomething
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sprite   656 pitch      1          // tile0916 fireext
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sprite   656 pitch      1          // tile0916 fireext
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sprite   656 mdzoff     50000      // tile0916 fireext
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sprite   656 mdzoff     50000      // tile0916 fireext
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sprite  1511 roll      -1          // tile4840 (decay box open)
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sprite  1511 roll      -1          // tile4840 [decay box open]
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sprite  1511 mdzoff     120000     // tile4840 (decay box open)
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sprite  1511 mdzoff     120000     // tile4840 [decay box open]
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sprite   659 pitch      1          // tile0621 camera1
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sprite   659 pitch      1          // tile0621 camera1
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sprite   659 mdzoff     600000     // tile0621 camera1
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sprite   659 mdzoff     600000     // tile0621 camera1
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sprite   660 pitch      1          // tile0977 genericpole
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sprite   660 pitch      1          // tile0977 genericpole
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sprite   660 mdzoff     300000     // tile0977 genericpole
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sprite   660 mdzoff     300000     // tile0977 genericpole
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sprite   655 pitch      1          // tile0916 fireext
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sprite   655 pitch      1          // tile0916 fireext
Line 165... Line 165...
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sprite   773 mdzoff     20000      // tile0712 lightswitch2
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sprite   773 mdzoff     20000      // tile0712 lightswitch2
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sprite   658 pitch     -1          // tile0916 fireext
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sprite   658 pitch     -1          // tile0916 fireext
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sprite   658 mdzoff     50000      // tile0916 fireext
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sprite   658 mdzoff     50000      // tile0916 fireext
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sprite   593 pitch     -1          // tile0712 lightswitch2
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sprite   593 pitch     -1          // tile0712 lightswitch2
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sprite   593 mdzoff     80000      // tile0712 lightswitch2
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sprite   593 mdzoff     80000      // tile0712 lightswitch2
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sprite   421 roll       1          // tile3878 (decay parkometer)
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sprite   421 roll       1          // tile3878 [decay parkometer]
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sprite   421 mdzoff     2500000    // tile3878 (decay parkometer)
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sprite   421 mdzoff     2500000    // tile3878 [decay parkometer]
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sprite   422 roll       1          // tile3878 (decay parkometer)
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sprite   422 roll       1          // tile3878 [decay parkometer]
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sprite   422 mdzoff     2500000    // tile3878 (decay parkometer)
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sprite   422 mdzoff     2500000    // tile3878 [decay parkometer]
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sprite   423 roll       1          // tile3878 (decay parkometer)
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sprite   423 roll       1          // tile3878 [decay parkometer]
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sprite   423 mdzoff     2500000    // tile3878 (decay parkometer)
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sprite   423 mdzoff     2500000    // tile3878 [decay parkometer]
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sprite  2064 roll       1          // tile3878 (decay parkometer)
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sprite  2064 roll       1          // tile3878 [decay parkometer]
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sprite  2064 mdzoff     2500000    // tile3878 (decay parkometer)
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sprite  2064 mdzoff     2500000    // tile3878 [decay parkometer]
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sprite  1527 roll      -1          // tile7178 (tile7120 (decay halfie))
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sprite  1527 roll      -1          // tile7178 [decay (tile7120 halfie)]
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sprite  1527 mdzoff     300000     // tile7178 (tile7120 (decay halfie))
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sprite  1527 mdzoff     300000     // tile7178 [decay (tile7120 halfie)]
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sprite   155 pitch     -1          // tile0909 (treetrunk)
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sprite   155 pitch     -1          // tile0909 (treetrunk)
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sprite   155 mdxoff     50000      // tile0909 (treetrunk)
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sprite   155 mdxoff     50000      // tile0909 (treetrunk)
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sprite   154 pitch     -1          // tile0909 (treetrunk)
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sprite   154 pitch     -1          // tile0909 (treetrunk)
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sprite   154 mdxoff     50000      // tile0909 (treetrunk)
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sprite   154 mdxoff     50000      // tile0909 (treetrunk)
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sprite   158 pitch     -1          // tile0909 (treetrunk)
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sprite   158 pitch     -1          // tile0909 (treetrunk)
Line 187... Line 187...
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sprite   148 mdxoff     50000      // tile0909 (treetrunk)
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sprite   148 mdxoff     50000      // tile0909 (treetrunk)
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sprite   151 pitch     -1          // tile0909 (treetrunk)
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sprite   151 pitch     -1          // tile0909 (treetrunk)
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sprite   151 mdxoff     100000     // tile0909 (treetrunk)
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sprite   151 mdxoff     100000     // tile0909 (treetrunk)
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sprite   150 pitch     -1          // tile0909 (treetrunk)
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sprite   150 pitch     -1          // tile0909 (treetrunk)
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sprite   150 mdxoff     50000      // tile0909 (treetrunk)
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sprite   150 mdxoff     50000      // tile0909 (treetrunk)
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sprite  2065 roll       1          // tile3878 (decay parkometer)
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sprite  2065 roll       1          // tile3878 [decay parkometer]
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sprite  2065 mdzoff     2500000    // tile3878 (decay parkometer)
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sprite  2065 mdzoff     2500000    // tile3878 [decay parkometer]
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sprite   573 roll       1          // tile3878 (decay parkometer)
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sprite   573 roll       1          // tile3878 [decay parkometer]
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sprite   573 mdzoff     2500000    // tile3878 (decay parkometer)
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sprite   573 mdzoff     2500000    // tile3878 [decay parkometer]
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sprite   574 roll       1          // tile3878 (decay parkometer)
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sprite   574 roll       1          // tile3878 [decay parkometer]
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sprite   574 mdzoff     2500000    // tile3878 (decay parkometer)
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sprite   574 mdzoff     2500000    // tile3878 [decay parkometer]
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sprite   575 roll       1          // tile3878 (decay parkometer)
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sprite   575 roll       1          // tile3878 [decay parkometer]
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sprite   575 mdzoff     2500000    // tile3878 (decay parkometer)
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sprite   575 mdzoff     2500000    // tile3878 [decay parkometer]
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// maphacks can't delete ...
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// maphacks can't delete ...
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//sprite   572 pitch     -1          // tile3878 (decay parkometer)
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//sprite   572 pitch     -1          // tile3878 [decay parkometer]
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//sprite   572 mdxoff     9999999    // tile3878 (decay parkometer)
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//sprite   572 mdxoff     9999999    // tile3878 [decay parkometer]
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sprite     1 angoff    -384        // tile0040 ammo
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sprite     1 angoff    -384        // tile0040 ammo
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sprite     2 angoff    -384        // tile0040 ammo
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sprite     2 angoff    -384        // tile0040 ammo
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sprite  1313 pitch      1          // tile1062 rubbercan
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sprite  1313 pitch      1          // tile1062 rubbercan
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sprite  1313 mdzoff     300000     // tile1062 rubbercan
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sprite  1313 mdzoff     300000     // tile1062 rubbercan
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sprite  2040 pitch     -1          // tile1025 bottle7 (plant)
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sprite  2040 pitch     -1          // tile1025 bottle7 (plant)
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sprite  2040 roll      -1          // tile1025 bottle7 (plant)
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sprite  2040 roll      -1          // tile1025 bottle7 (plant)
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sprite  2040 mdzoff     200000     // tile1025 bottle7 (plant)
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sprite  2040 mdzoff     200000     // tile1025 bottle7 (plant)
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sprite  2035 pitch      48         // tile3808 (decay chair2)
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sprite  2035 pitch      48         // tile3808 [decay chair2]
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sprite  2035 mdxoff    -200        // tile3808 (decay chair2)
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sprite  2035 mdxoff    -200        // tile3808 [decay chair2]
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sprite  2035 mdzoff    -1000       // tile3808 (decay chair2)
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sprite  2035 mdzoff    -1000       // tile3808 [decay chair2]
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sprite   292 angoff     1024       // tile4264 (decay dumpster)
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sprite   292 angoff     1024       // tile4264 [decay dumpster]
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sprite  1312 angoff     1024       // tile4264 (decay dumpster)
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sprite  1312 angoff     1024       // tile4264 [decay dumpster]
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sprite   342 angoff     1024       // tile4264 (decay dumpster)
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sprite   342 angoff     1024       // tile4264 [decay dumpster]
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sprite   343 angoff     512        // tile4264 (decay dumpster)
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sprite   343 angoff     512        // tile4264 [decay dumpster]
217
sprite  1391 angoff     1024       // tile0913 maskwall2 (fence)
217
sprite  1391 angoff     1024       // tile0913 maskwall2 (fence)
218
sprite  1391 roll      -1          // tile0913 maskwall2 (fence)
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sprite  1391 roll      -1          // tile0913 maskwall2 (fence)
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sprite  1391 mdzoff     250000     // tile0913 maskwall2 (fence)
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sprite  1391 mdzoff     250000     // tile0913 maskwall2 (fence)
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sprite  1392 roll       1          // tile0913 maskwall2 (fence)
220
sprite  1392 roll       1          // tile0913 maskwall2 (fence)
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sprite  1392 mdzoff     250000     // tile0913 maskwall2 (fence)
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sprite  1392 mdzoff     250000     // tile0913 maskwall2 (fence)
Line 223... Line 223...
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sprite   146 mdzoff     300000     // tile0913 maskwall2 (fence)
223
sprite   146 mdzoff     300000     // tile0913 maskwall2 (fence)
224
sprite   145 roll       1          // tile0913 maskwall2 (fence)
224
sprite   145 roll       1          // tile0913 maskwall2 (fence)
225
sprite   145 mdzoff     300000     // tile0913 maskwall2 (fence)
225
sprite   145 mdzoff     300000     // tile0913 maskwall2 (fence)
226
sprite   144 roll       1          // tile0913 maskwall2 (fence)
226
sprite   144 roll       1          // tile0913 maskwall2 (fence)
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sprite   144 mdzoff     300000     // tile0913 maskwall2 (fence)
227
sprite   144 mdzoff     300000     // tile0913 maskwall2 (fence)
228
//sprite  1872 angoff     0          // tile0060 accesscard red
228
//sprite  1872 angoff     0          // tile0060 accesscard [red]