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Rev 722 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 722 Rev 726
Line 43... Line 43...
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sprite    96 angoff    -512        // tile4864 fem10 sitting babes
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sprite    96 angoff    -512        // tile4864 fem10 sitting babes
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sprite    96 pitch     -1          // tile4864 fem10 sitting babes
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sprite    96 pitch     -1          // tile4864 fem10 sitting babes
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sprite    96 roll      -2          // tile4864 fem10 sitting babes
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sprite    96 roll      -2          // tile4864 fem10 sitting babes
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sprite    96 mdzoff     400000     // tile4864 fem10 sitting babes
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sprite    96 mdzoff     400000     // tile4864 fem10 sitting babes
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sprite   388 angoff    -48         // tile0913 maskwall2 (fence)
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sprite   388 angoff    -48         // tile0913 maskwall2 (fence)
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sprite   512 roll      -1          // tile0170 accessswitch2 yellow
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sprite   512 roll      -1          // tile0170 accessswitch2 [yellow]
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sprite   512 mdyoff    -10000      // tile0170 accessswitch2 yellow
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sprite   512 mdyoff    -10000      // tile0170 accessswitch2 [yellow]
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sprite   512 mdzoff     350000     // tile0170 accessswitch2 yellow
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sprite   512 mdzoff     350000     // tile0170 accessswitch2 [yellow]
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sprite   389 angoff    -48         // tile0913 maskwall2 (fence)
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sprite   389 angoff    -48         // tile0913 maskwall2 (fence)
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sprite   162 angoff     384        // tile1232 canwithsomething
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sprite   162 angoff     384        // tile1232 canwithsomething
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sprite    94 notmd                 // tile4517 (tile4516 pirate half)
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sprite    94 notmd                 // tile4517 (tile4516 pirate half)
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sprite   506 angoff     512        // tile0040 ammo
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sprite   506 angoff     512        // tile0040 ammo
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sprite   386 angoff     1024       // tile0028 shotgunsprite
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sprite   386 angoff     1024       // tile0028 shotgunsprite
Line 81... Line 81...
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sprite   308 mdzoff     500000     // tile0100 atomichealth (multiplayer)
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sprite   308 mdzoff     500000     // tile0100 atomichealth (multiplayer)
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sprite   307 angoff     512        // tile0022 chaingunsprite (multiplayer)
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sprite   307 angoff     512        // tile0022 chaingunsprite (multiplayer)
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sprite   306 angoff     1024       // tile0053 firstaid (multiplayer)
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sprite   306 angoff     1024       // tile0053 firstaid (multiplayer)
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sprite   306 pitch     -1          // tile0053 firstaid (multiplayer)
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sprite   306 pitch     -1          // tile0053 firstaid (multiplayer)
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sprite   306 mdzoff     800000     // tile0053 firstaid (multiplayer)
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sprite   306 mdzoff     800000     // tile0053 firstaid (multiplayer)
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sprite   435 angoff     512        // tile0060 accesscard blue
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sprite   435 angoff     512        // tile0060 accesscard [blue]
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sprite   435 pitch     -512        // tile0060 accesscard blue
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sprite   435 pitch     -512        // tile0060 accesscard [blue]
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sprite   435 mdzoff    -1          // tile0060 accesscard blue
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sprite   435 mdzoff    -1          // tile0060 accesscard [blue]
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sprite   455 angoff     1024       // tile0052 sixpack
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sprite   455 angoff     1024       // tile0052 sixpack
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sprite   454 angoff    -512        // tile0047 hbombammo
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sprite   454 angoff    -512        // tile0047 hbombammo
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sprite   451 angoff    -512        // tile0052 sixpack
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sprite   451 angoff    -512        // tile0052 sixpack
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sprite   451 pitch     -1          // tile0052 sixpack
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sprite   451 pitch     -1          // tile0052 sixpack
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sprite   451 mdzoff     100000     // tile0052 sixpack
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sprite   451 mdzoff     100000     // tile0052 sixpack
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sprite   452 angoff    -512        // tile0052 sixpack
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sprite   452 angoff    -512        // tile0052 sixpack
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sprite   452 pitch      1          // tile0052 sixpack
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sprite   452 pitch      1          // tile0052 sixpack
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sprite   452 mdzoff     100000     // tile0052 sixpack
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sprite   452 mdzoff     100000     // tile0052 sixpack
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sprite   453 angoff    -512        // tile0060 accesscard red
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sprite   453 angoff    -512        // tile0060 accesscard [red]
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sprite   304 angoff     512        // tile0022 chaingunsprite
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sprite   304 angoff     512        // tile0022 chaingunsprite
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sprite     6 angoff     1024       // tile0556 chair1
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sprite     6 angoff     1024       // tile0556 chair1
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sprite    28 angoff    -384        // tile0557 chair2
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sprite    28 angoff    -384        // tile0557 chair2
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sprite    31 angoff     128        // tile0556 chair1
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sprite    31 angoff     128        // tile0556 chair1
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sprite    31 pitch      3          // tile0556 chair1
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sprite    31 pitch      3          // tile0556 chair1
Line 114... Line 114...
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sprite   471 mdzoff     200000     // tile0053 firstaid
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sprite   471 mdzoff     200000     // tile0053 firstaid
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sprite   476 angoff     512        // tile0053 firstaid
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sprite   476 angoff     512        // tile0053 firstaid
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sprite   475 angoff     512        // tile0023 rpgsprite
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sprite   475 angoff     512        // tile0023 rpgsprite
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sprite   511 angoff     512        // tile0054 shield
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sprite   511 angoff     512        // tile0054 shield
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sprite   480 angoff     512        // tile0044 rpgammo
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sprite   480 angoff     512        // tile0044 rpgammo
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sprite   509 angoff     512        // tile0060 accesscard yellow
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sprite   509 angoff     512        // tile0060 accesscard [yellow]
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sprite   509 roll      -1          // tile0060 accesscard yellow
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sprite   509 roll      -1          // tile0060 accesscard [yellow]
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sprite   509 mdzoff     500000     // tile0060 accesscard yellow
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sprite   509 mdzoff     500000     // tile0060 accesscard [yellow]
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sprite   510 angoff     512        // tile0060 accesscard yellow
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sprite   510 angoff     512        // tile0060 accesscard [yellow]
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sprite   479 angoff     512        // tile0060 accesscard yellow
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sprite   479 angoff     512        // tile0060 accesscard [yellow]
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sprite   479 roll       1          // tile0060 accesscard yellow
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sprite   479 roll       1          // tile0060 accesscard [yellow]
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sprite   479 mdzoff     500000     // tile0060 accesscard yellow
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sprite   479 mdzoff     500000     // tile0060 accesscard [yellow]