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Rev 722 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 722 Rev 726
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sprite   267 angoff     512        // tile0769 sushiplate2 (hand)
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sprite   267 angoff     512        // tile0769 sushiplate2 (hand)
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sprite   263 angoff     768        // tile1957 (tile1920 commander) (dead)
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sprite   263 angoff     768        // tile1957 (tile1920 commander) (dead)
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sprite   263 pitch     -1          // tile1957 (tile1920 commander) (dead)
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sprite   263 pitch     -1          // tile1957 (tile1920 commander) (dead)
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sprite   263 mdxoff     15000      // tile1957 (tile1920 commander) (dead)
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sprite   263 mdxoff     15000      // tile1957 (tile1920 commander) (dead)
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sprite   358 angoff     512        // tile0060 accesscard blue
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sprite   358 angoff     512        // tile0060 accesscard [blue]
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sprite   808 angoff     1024       // tile0027 tripbombsprite
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sprite   808 angoff     1024       // tile0027 tripbombsprite
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sprite   808 roll      -1          // tile0027 tripbombsprite
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sprite   808 roll      -1          // tile0027 tripbombsprite
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sprite   808 mdzoff     400000     // tile0027 tripbombsprite
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sprite   808 mdzoff     400000     // tile0027 tripbombsprite
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sprite   807 angoff     1024       // tile0027 tripbombsprite
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sprite   807 angoff     1024       // tile0027 tripbombsprite
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sprite   807 roll       1          // tile0027 tripbombsprite
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sprite   807 roll       1          // tile0027 tripbombsprite
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sprite   294 mdzoff     100000     // tile0678 scale
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sprite   294 mdzoff     100000     // tile0678 scale
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sprite   295 angoff     1024       // tile0678 scale
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sprite   295 angoff     1024       // tile0678 scale
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sprite   295 pitch      2          // tile0678 scale
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sprite   295 pitch      2          // tile0678 scale
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sprite   295 roll      -3          // tile0678 scale
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sprite   295 roll      -3          // tile0678 scale
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sprite   295 mdzoff     100000     // tile0678 scale
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sprite   295 mdzoff     100000     // tile0678 scale
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sprite   297 angoff     0          // tile0060 accesscard red
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sprite   297 angoff     0          // tile0060 accesscard [red]
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sprite    81 roll      -1          // tile0913 maskwall2 (fence)
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sprite    81 roll      -1          // tile0913 maskwall2 (fence)
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sprite    81 mdzoff     350000     // tile0913 maskwall2 (fence)
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sprite    81 mdzoff     350000     // tile0913 maskwall2 (fence)
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sprite    82 roll      -1          // tile0913 maskwall2 (fence)
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sprite    82 roll      -1          // tile0913 maskwall2 (fence)
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sprite    82 mdzoff     350000     // tile0913 maskwall2 (fence)
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sprite    82 mdzoff     350000     // tile0913 maskwall2 (fence)
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sprite    83 roll      -1          // tile0913 maskwall2 (fence)
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sprite    83 roll      -1          // tile0913 maskwall2 (fence)