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Rev 724 Rev 725
Line 151... Line 151...
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sprite  2553 roll       128        // tile0557 chair2
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sprite  2553 roll       128        // tile0557 chair2
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sprite  2641 nomdanim              // tile1270 (tile1267 rat)
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sprite  2641 nomdanim              // tile1270 (tile1267 rat)
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sprite  2641 angoff     128        // tile1270 (tile1267 rat)
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sprite  2641 angoff     128        // tile1270 (tile1267 rat)
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sprite  1594 nomdanim              // tile1537 (tile1536 (duke gibs leg))
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sprite  1594 nomdanim              // tile1537 (tile1536 (duke gibs leg))
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sprite  1594 angoff     1024       // tile1537 (tile1536 (duke gibs leg))
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sprite  1594 angoff     1024       // tile1537 (tile1536 (duke gibs leg))
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sprite  1592 nomdanim              // tile2256 (tile2255 jibs3)
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sprite  1592 nomdanim              // tile2256 (tile2255 jibs3 (heart))
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sprite  1595 nomdanim              // tile1527 (tile1520 (duke torso))
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sprite  1595 nomdanim              // tile1527 (tile1520 (duke torso))
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sprite  1595 angoff    -256        // tile1527 (tile1520 (duke torso))
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sprite  1595 angoff    -256        // tile1527 (tile1520 (duke torso))
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sprite  1593 nomdanim              // tile1534 (tile1528 (duke gibs arm))
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sprite  1593 nomdanim              // tile1534 (tile1528 (duke gibs arm))
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sprite  1593 pitch      256        // tile1534 (tile1528 (duke gibs arm))
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sprite  1593 pitch      256        // tile1534 (tile1528 (duke gibs arm))
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sprite  1593 roll       1024       // tile1534 (tile1528 (duke gibs arm))
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sprite  1593 roll       1024       // tile1534 (tile1528 (duke gibs arm))
Line 211... Line 211...
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sprite    61 away1                 // tile0140 frankenstineswitch
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sprite    61 away1                 // tile0140 frankenstineswitch
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sprite    62 away1                 // tile0140 frankenstineswitch
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sprite    62 away1                 // tile0140 frankenstineswitch
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sprite    57 away1                 // tile0140 frankenstineswitch
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sprite    57 away1                 // tile0140 frankenstineswitch
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sprite    66 away1                 // tile0140 frankenstineswitch
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sprite    66 away1                 // tile0140 frankenstineswitch
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sprite    67 away1                 // tile0140 frankenstineswitch
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sprite    67 away1                 // tile0140 frankenstineswitch
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sprite  3117 nomdanim              // tile2257 (tile2255 jibs3)
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sprite  3117 nomdanim              // tile2257 (tile2255 jibs3 (heart))
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sprite  3859 nomdanim              // tile2253 (tile2250 jibs2 (eye))
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sprite  3859 nomdanim              // tile2253 (tile2250 jibs2 (eye))
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sprite  3859 pitch      1          // tile2253 (tile2250 jibs2 (eye))
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sprite  3859 pitch      1          // tile2253 (tile2250 jibs2 (eye))
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sprite  3859 mdxoff     25000      // tile2253 (tile2250 jibs2 (eye))
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sprite  3859 mdxoff     25000      // tile2253 (tile2250 jibs2 (eye))
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sprite  3110 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite  3110 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite  3111 nomdanim              // tile2248 (tile2245 jibs1)
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sprite  3111 nomdanim              // tile2248 (tile2245 jibs1)
Line 263... Line 263...
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sprite   923 mdzoff     500000     // tile0028 shotgunsprite
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sprite   923 mdzoff     500000     // tile0028 shotgunsprite
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sprite  3347 angoff    -768        // tile0026 heavyhbomb
264
sprite  3347 angoff    -768        // tile0026 heavyhbomb
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sprite  3345 angoff    -384        // tile0026 heavyhbomb
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sprite  3345 angoff    -384        // tile0026 heavyhbomb
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sprite  3345 roll      -1          // tile0026 heavyhbomb
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sprite  3345 roll      -1          // tile0026 heavyhbomb
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sprite  3345 mdzoff     150000     // tile0026 heavyhbomb
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sprite  3345 mdzoff     150000     // tile0026 heavyhbomb
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sprite   999 nomdanim              // tile2256 (tile2255 jibs3)
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sprite   999 nomdanim              // tile2256 (tile2255 jibs3 (heart))
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sprite  1006 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite  1006 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite  1001 nomdanim              // tile2256 (tile2255 jibs3)
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sprite  1001 nomdanim              // tile2256 (tile2255 jibs3 (heart))
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sprite  1010 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite  1010 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite  1010 pitch      512        // tile2251 (tile2250 jibs2 (eye))
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sprite  1010 pitch      512        // tile2251 (tile2250 jibs2 (eye))
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sprite   996 nomdanim              // tile2268 (tile2265 jibs5)
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sprite   996 nomdanim              // tile2268 (tile2265 jibs5)
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sprite  1002 nomdanim              // tile2256 (tile2255 jibs3)
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sprite  1002 nomdanim              // tile2256 (tile2255 jibs3 (heart))
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sprite  1008 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite  1008 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite  1009 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite  1009 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite   997 nomdanim              // tile2203 (tile2201 lizmanhead1)
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sprite   997 nomdanim              // tile2203 (tile2201 lizmanhead1)
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// mhk diff sync 3
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// mhk diff sync 3
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sprite   998 nomdanim              // tile2267 (tile2265 jibs5)
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sprite   998 nomdanim              // tile2267 (tile2265 jibs5)
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sprite   998 pitch      1024       // tile2267 (tile2265 jibs5)
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sprite   998 pitch      1024       // tile2267 (tile2265 jibs5)
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sprite  1007 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite  1007 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite  1004 nomdanim              // tile2203 (tile2201 lizmanhead1)
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sprite  1004 nomdanim              // tile2203 (tile2201 lizmanhead1)
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sprite  1004 pitch     -512        // tile2203 (tile2201 lizmanhead1)
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sprite  1004 pitch     -512        // tile2203 (tile2201 lizmanhead1)
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// mhk diff sync 4
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// mhk diff sync 4
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sprite  1005 nomdanim              // tile2256 (tile2255 jibs3)
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sprite  1005 nomdanim              // tile2256 (tile2255 jibs3 (heart))
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sprite   995 nomdanim              // tile2248 (tile2245 jibs1)
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sprite   995 nomdanim              // tile2248 (tile2245 jibs1)
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sprite  1014 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite  1014 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite  1014 roll      -512        // tile2251 (tile2250 jibs2 (eye))
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sprite  1014 roll      -512        // tile2251 (tile2250 jibs2 (eye))
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// mhk diff sync 5
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// mhk diff sync 5
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sprite  1013 nomdanim              // tile2252 (tile2250 jibs2 (eye))
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sprite  1013 nomdanim              // tile2252 (tile2250 jibs2 (eye))
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sprite  1013 pitch      512        // tile2252 (tile2250 jibs2 (eye))
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sprite  1013 pitch      512        // tile2252 (tile2250 jibs2 (eye))
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sprite   994 nomdanim              // tile2250 jibs2 (eye)
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sprite   994 nomdanim              // tile2250 jibs2 (eye)
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sprite  1011 nomdanim              // tile2251 (tile2250 jibs2 (eye))
293
sprite  1011 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite  1003 nomdanim              // tile2257 (tile2255 jibs3)
294
sprite  1003 nomdanim              // tile2257 (tile2255 jibs3 (heart))
295
sprite  1012 nomdanim              // tile2251 (tile2250 jibs2 (eye))
295
sprite  1012 nomdanim              // tile2251 (tile2250 jibs2 (eye))
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sprite  1000 nomdanim              // tile2256 (tile2255 jibs3)
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sprite  1000 nomdanim              // tile2256 (tile2255 jibs3 (heart))
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sprite   980 angoff    -768        // tile0051 cola
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sprite   980 angoff    -768        // tile0051 cola
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sprite   981 angoff    -448        // tile0052 sixpack
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sprite   981 angoff    -448        // tile0052 sixpack
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sprite  3753 pitch      1          // tile0044 rpgammo
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sprite  3753 pitch      1          // tile0044 rpgammo
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sprite  3753 mdzoff     900000     // tile0044 rpgammo
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sprite  3753 mdzoff     900000     // tile0044 rpgammo
301
sprite  3754 pitch      1          // tile0044 rpgammo
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sprite  3754 pitch      1          // tile0044 rpgammo