Subversion Repositories duke3d_hrp

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Rev 722 Rev 725
Line 36... Line 36...
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sprite   240 away1                 // tile0502 viewscreen
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sprite   240 away1                 // tile0502 viewscreen
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sprite   276 angoff     1024       // tile0056 airtank
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sprite   276 angoff     1024       // tile0056 airtank
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sprite   463 angoff     1024       // tile0049 shotgunammo
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sprite   463 angoff     1024       // tile0049 shotgunammo
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sprite   463 pitch     -1          // tile0049 shotgunammo
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sprite   463 pitch     -1          // tile0049 shotgunammo
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sprite   463 mdzoff     900000     // tile0049 shotgunammo
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sprite   463 mdzoff     900000     // tile0049 shotgunammo
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sprite    38 angoff     512        // tile5194 (nsd deaglesprite)
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sprite    38 angoff     512        // tile5194 [nsd deaglesprite]
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sprite    16 angoff     1024       // tile0052 sixpack
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sprite    16 angoff     1024       // tile0052 sixpack
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sprite   248 angoff    -768        // tile0028 shotgunsprite
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sprite   248 angoff    -768        // tile0028 shotgunsprite
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sprite   465 angoff     768        // tile0026 heavyhbomb
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sprite   465 angoff     768        // tile0026 heavyhbomb
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sprite   466 angoff     1024       // tile0026 heavyhbomb
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sprite   466 angoff     1024       // tile0026 heavyhbomb
Line 116... Line 116...
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sprite   141 pitch      1          // tile0563 waterfountain
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sprite   141 pitch      1          // tile0563 waterfountain
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sprite   141 mdzoff     500000     // tile0563 waterfountain
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sprite   141 mdzoff     500000     // tile0563 waterfountain
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sprite   512 angoff     1024       // tile0028 shotgunsprite (multiplayer)
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sprite   512 angoff     1024       // tile0028 shotgunsprite (multiplayer)
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sprite    52 roll      -1          // tile0140 frankenstineswitch
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sprite    52 roll      -1          // tile0140 frankenstineswitch
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sprite    52 mdzoff     250000     // tile0140 frankenstineswitch
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sprite    52 mdzoff     250000     // tile0140 frankenstineswitch
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sprite     0 angoff     1024       // tile5369 (nsd plasmagunammo)
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sprite     0 angoff     1024       // tile5369 [nsd plasmagunammo]
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sprite     2 angoff    -512        // tile5372 (nsd plasmagunsprite)
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sprite     2 angoff    -512        // tile5372 [nsd plasmagunsprite]
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sprite     1 angoff    -256        // tile5369 (nsd plasmagunammo)
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sprite     1 angoff    -256        // tile5369 [nsd plasmagunammo]
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sprite     1 pitch      1          // tile5369 (nsd plasmagunammo)
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sprite     1 pitch      1          // tile5369 [nsd plasmagunammo]
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sprite     1 mdzoff     500000     // tile5369 (nsd plasmagunammo)
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sprite     1 mdzoff     500000     // tile5369 [nsd plasmagunammo]
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sprite    19 angoff    -512        // tile0060 accesscard red
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sprite    19 angoff    -512        // tile0060 accesscard red
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sprite    19 pitch     -1          // tile0060 accesscard red
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sprite    19 pitch     -1          // tile0060 accesscard red
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sprite    19 mdzoff     900000     // tile0060 accesscard red
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sprite    19 mdzoff     900000     // tile0060 accesscard red
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sprite    30 angoff     512        // tile0042 devistatorammo
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sprite    30 angoff     512        // tile0042 devistatorammo
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sprite    30 roll       1          // tile0042 devistatorammo
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sprite    30 roll       1          // tile0042 devistatorammo