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3 | // Title : Supa2: Mission Possible |
3 | // Title : Supa2: Mission Possible |
4 | // Author : Cedric 'Sang' Haegeman |
4 | // Author : Cedric 'Sang' Haegeman |
5 | // Filename : Supa2.map |
5 | // Filename : Supa2.map |
6 | // mapmd4 : 890cb3a9a235f15fc7e8a236acb3c7ed // 2002-08-03 |
6 | // mapmd4 : 890cb3a9a235f15fc7e8a236acb3c7ed // 2002-08-03 |
7 | 7 | ||
8 | // Curr. HRP: r5.3.651 |
8 | // Curr. HRP: r5.4.722 |
9 | 9 | ||
10 | sprite 171 nomdanim // tile1730 (tile1680 liztroop) |
10 | sprite 171 nomdanim // tile1730 (tile1680 liztroop) |
11 | sprite 171 angoff -512 // tile1730 (tile1680 liztroop) |
11 | sprite 171 angoff -512 // tile1730 (tile1680 liztroop) |
12 | sprite 158 angoff -512 // tile0052 sixpack |
12 | sprite 158 angoff -512 // tile0052 sixpack |
13 | sprite 150 angoff 1024 // tile0060 accesscard blue |
13 | sprite 150 angoff 1024 // tile0060 accesscard blue |
Line 15... | Line 15... | ||
15 | sprite 184 angoff -512 // tile0029 devistatorsprite |
15 | sprite 184 angoff -512 // tile0029 devistatorsprite |
16 | sprite 65 angoff 512 // tile0041 batteryammo |
16 | sprite 65 angoff 512 // tile0041 batteryammo |
17 | sprite 47 angoff -512 // tile0049 shotgunammo |
17 | sprite 47 angoff -512 // tile0049 shotgunammo |
18 | sprite 229 angoff 1024 // tile0052 sixpack |
18 | sprite 229 angoff 1024 // tile0052 sixpack |
19 | sprite 248 angoff 1024 // tile0060 accesscard red |
19 | sprite 248 angoff 1024 // tile0060 accesscard red |
20 | sprite 237 mdzoff 2000000 // tile0536 (tube) |
- | |
21 | sprite 237 roll -1 // tile0536 (tube) |
20 | sprite 237 roll -1 // tile0536 (tube) |
- | 21 | sprite 237 mdzoff 2000000 // tile0536 (tube) |
|
22 | sprite 9 angoff 512 // tile4444 tripodcamera |
22 | sprite 9 angoff 512 // tile4444 tripodcamera |
23 | sprite 8 mdxoff 25000 // tile4524 (steed's gear) |
- | |
24 | sprite 8 pitch 1 // tile4524 (steed's gear) |
23 | sprite 8 pitch 1 // tile4524 (steed's gear) |
- | 24 | sprite 8 mdxoff 25000 // tile4524 (steed's gear) |
|
25 | sprite 1 angoff 1024 // tile0029 devistatorsprite |
25 | sprite 1 angoff 1024 // tile0029 devistatorsprite |
26 | sprite 0 angoff -512 // tile0042 devistatorammo |
26 | sprite 0 angoff -512 // tile0042 devistatorammo |
27 | sprite 266 angoff 448 // tile2685 (tile2630 boss1 (dead)) |
27 | sprite 266 angoff 448 // tile2685 (tile2630 boss1 (dead)) |
28 | sprite 266 mdzoff 1300000 // tile2685 (tile2630 boss1 (dead)) |
- | |
29 | sprite 266 roll 1 // tile2685 (tile2630 boss1 (dead)) |
28 | sprite 266 roll 1 // tile2685 (tile2630 boss1 (dead)) |
- | 29 | sprite 266 mdzoff 1300000 // tile2685 (tile2630 boss1 (dead)) |
|
30 | sprite 265 angoff -768 // tile2685 (tile2630 boss1 (dead)) |
30 | sprite 265 angoff -768 // tile2685 (tile2630 boss1 (dead)) |
31 | sprite 265 mdzoff 1000000 // tile2685 (tile2630 boss1 (dead)) |
- | |
32 | sprite 265 pitch -1 // tile2685 (tile2630 boss1 (dead)) |
31 | sprite 265 pitch -1 // tile2685 (tile2630 boss1 (dead)) |
33 | sprite 265 roll -1 // tile2685 (tile2630 boss1 (dead)) |
32 | sprite 265 roll -1 // tile2685 (tile2630 boss1 (dead)) |
- | 33 | sprite 265 mdzoff 1000000 // tile2685 (tile2630 boss1 (dead)) |