Subversion Repositories duke3d_hrp

Rev

Rev 412 | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 412 Rev 413
Line 5... Line 5...
5
 
5
 
6
 
6
 
7
// CHARACTERS
7
// CHARACTERS
8
 
8
 
9
// Slime babes
9
// Slime babes
10
sprite 22 angoff -256
10
sprite    22 angoff    -256        // tile1294 podfem1
11
 
11
 
12
 
12
 
13
 
13
 
14
// PROPS
14
// PROPS
15
 
15
 
16
// Cinema sign
16
// Cinema sign
17
sprite 348 angoff 512
17
sprite   348 angoff     512        // tile0925 neon1 cinema
18
sprite 399 angoff -512
18
sprite   399 angoff    -512        // tile0925 neon1 cinema
19
 
19
 
20
// Fire hydrant
20
// Fire hydrant
21
sprite 215 angoff -512
21
sprite   215 angoff    -512        // tile0981 hydrent
22
 
22
 
23
// Rubbercans
23
// Rubbercans
24
sprite 162 angoff 128
24
sprite   162 angoff     128        // tile1062 rubbercan
25
sprite 384 angoff 256
25
sprite   384 angoff     256        // tile1062 rubbercan (near cash register)
26
sprite 385 angoff 192
26
sprite   385 angoff     192        // tile1062 rubbercan
27
 
27
 
28
 
28
 
29
 
29
 
30
// ITEMS/POWERUPS
30
// ITEMS/POWERUPS
31
 
31
 
32
// Armor
32
// Armor
33
sprite 532 angoff -256
33
sprite   532 angoff    -256        // tile0054 shield
34
 
34
 
35
// Health +10
35
// Health +10
36
sprite 41 angoff -512
36
sprite    41 angoff    -512        // tile0051 cola
37
 
37
 
38
// Health +30
38
// Health +30
39
sprite 42 angoff 1024
39
sprite    42 angoff     1024       // tile0052 sixpack
40
sprite 43 angoff 256
40
sprite    43 angoff     256        // tile0052 sixpack
41
sprite 78 angoff 128
41
sprite    78 angoff     128        // tile0052 sixpack
42
sprite 171 angoff 256
42
sprite   171 angoff     256        // tile0052 sixpack
43
sprite 173 angoff 384
43
sprite   173 angoff     384        // tile0052 sixpack
44
sprite 531 angoff -768
44
sprite   531 angoff    -768        // tile0052 sixpack
45
sprite 549 angoff 256
45
sprite   549 angoff     256        // tile0052 sixpack
46
sprite 577 angoff -256
46
sprite   577 angoff    -256        // tile0052 sixpack
47
sprite 621 angoff 768
47
sprite   621 angoff     768        // tile0052 sixpack
48
 
48
 
49
// HoloDuke
49
// HoloDuke
50
sprite 297 angoff 1024 
50
sprite   297 angoff     1024       // tile1348 holoduke
51
sprite 411 angoff 768
51
sprite   411 angoff     768        // tile1348 holoduke
52
 
52
 
53
// Jetpack
53
// Jetpack
54
sprite 447 angoff -512
54
sprite   447 angoff    -512        // tile0150 jetpack
55
sprite 633 angoff 512
55
sprite   633 angoff     512        // tile0150 jetpack
56
 
56
 
57
// Keycards (R)
57
// Keycards (R)
58
sprite 451 angoff 860
58
sprite   451 angoff     860        // tile0060 accesscard blue
59
 
59
 
60
// MedKit
60
// MedKit
61
sprite 376 angoff 1024
61
sprite   376 angoff     1024       // tile0053 firstaid
62
 
62
 
63
// Nightvision
63
// Nightvision
64
sprite 25 angoff 1024 // Dukematch only
64
sprite    25 angoff     1024       // tile0059 heatsensor (Dukematch only)
65
 
65
 
66
 
66
 
67
 
67
 
68
// WEAPONS/AMMO
68
// WEAPONS/AMMO
69
 
69
 
70
// Pistol & ammo
70
// Pistol & ammo
71
sprite 548 angoff 512
71
sprite   548 angoff     512        // tile0021 firstgunsprite
72
sprite 617 angoff -512
72
sprite   617 angoff    -512        // tile0040 ammo
73
sprite 619 angoff 512
73
sprite   619 angoff     512        // tile0040 ammo
74
 
74
 
75
// Shotgun & ammo
75
// Shotgun & ammo
76
sprite 44 angoff -512
76
sprite    44 angoff    -512        // tile0028 shotgunsprite
77
sprite 112 angoff -768
77
sprite   112 angoff    -768        // tile0049 shotgunammo
78
sprite 113 angoff -256
78
sprite   113 angoff    -256        // tile0049 shotgunammo
79
sprite 199 angoff 256 // flipped sprite
79
sprite   199 angoff     256        // tile0049 shotgunammo flipped sprite
80
sprite 522 angoff 768
80
sprite   522 angoff     768        // tile0049 shotgunammo
81
sprite 596 angoff 1024
81
sprite   596 angoff     1024       // tile0049 shotgunammo
82
sprite 634 angoff 512
82
sprite   634 angoff     512        // tile0049 shotgunammo
83
sprite 636 angoff 512
83
sprite   636 angoff     512        // tile0049 shotgunammo
84
 
84
 
85
// Chaingun & ammo
85
// Chaingun & ammo
86
sprite 45 angoff 512
86
sprite    45 angoff     512        // tile0022 chaingunsprite
87
sprite 111 angoff -512 // Dukematch only
87
sprite   111 angoff    -512        // tile0022 chaingunsprite (Dukematch only)
88
sprite 530 angoff 512 // Dukematch only
88
sprite   530 angoff     512        // tile0022 chaingunsprite (Dukematch only)
89
sprite 534 angoff 256 // Dukematch only
89
sprite   534 angoff     256        // tile0041 batteryammo    (Dukematch only)
90
 
90
 
91
// RPG & ammo
91
// RPG & ammo
92
sprite 26 angoff 512
92
sprite    26 angoff     512        // tile0023 rpgsprite
93
sprite 82 angoff -512
93
sprite    82 angoff    -512        // tile0023 rpgsprite
94
sprite 87 angoff 1024 // Dukematch only
94
sprite    87 angoff     1024       // tile0044 rpgammo (Dukematch only)
95
sprite 180 angoff -768
95
sprite   180 angoff    -768        // tile0044 rpgammo
96
sprite 192 angoff -512
96
sprite   192 angoff    -512        // tile????
97
sprite 431 angoff 512
97
sprite   431 angoff     512        // tile0023 rpgsprite
98
 
98
 
99
// Pipebombs
99
// Pipebombs
100
sprite 27 angoff 768
100
sprite    27 angoff     768        // tile0047 hbombammo
101
sprite 535 angoff -384 // Dukematch only
101
sprite   535 angoff    -384        // tile0047 hbombammo (Dukematch only)
102
sprite 632 angoff -256
102
sprite   632 angoff    -256        // tile0047 hbombammo box in secret area
103
 
103
 
104
 
104
 
105
 
105
 
106
// OVERRIDE
106
// OVERRIDE
107
 
107
 
108
// Fixes for badly aligned sprites
108
// Fixes for badly aligned sprites
109
sprite 72 mdzoff -250000 // fence (rooftop)
109
sprite    72 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
110
sprite 72 pitch 1
110
sprite    72 pitch      1          // tile0913 maskwall2 (fence, rooftop)
111
sprite 72 roll 5
111
sprite    72 roll       5          // tile0913 maskwall2 (fence, rooftop)
112
sprite 73 mdzoff -250000 // fence (rooftop)
112
sprite    73 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
113
sprite 73 pitch 1
113
sprite    73 pitch      1          // tile0913 maskwall2 (fence, rooftop)
114
sprite 73 roll -1
114
sprite    73 roll      -1          // tile0913 maskwall2 (fence, rooftop)
115
sprite 115 mdzoff -700000 // fence (rooftop)
115
sprite   115 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
116
sprite 115 pitch 1
116
sprite   115 pitch      1          // tile0913 maskwall2 (fence, rooftop)
117
sprite 117 mdzoff -700000 // fence (rooftop)
117
sprite   117 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
118
sprite 117 pitch 1
118
sprite   117 pitch      1          // tile0913 maskwall2 (fence, rooftop)
119
sprite 118 mdzoff -700000 // fence (rooftop)
119
sprite   118 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
120
sprite 118 pitch 1
120
sprite   118 pitch      1          // tile0913 maskwall2 (fence, rooftop)
121
sprite 119 mdzoff -700000 // fence (rooftop)
121
sprite   119 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
122
sprite 119 pitch 1
122
sprite   119 pitch      1          // tile0913 maskwall2 (fence, rooftop)
123
sprite 119 roll 1
123
sprite   119 roll       1          // tile0913 maskwall2 (fence, rooftop)
124
sprite 120 mdzoff -700000 // fence (rooftop)
124
sprite   120 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
125
sprite 120 pitch 1
125
sprite   120 pitch      1          // tile0913 maskwall2 (fence, rooftop)
126
sprite 121 mdzoff -700000 // fence (rooftop)
126
sprite   121 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
127
sprite 121 pitch 1
127
sprite   121 pitch      1          // tile0913 maskwall2 (fence, rooftop)
128
sprite 122 mdzoff -700000 // fence (rooftop)
128
sprite   122 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
129
sprite 122 pitch 1
129
sprite   122 pitch      1          // tile0913 maskwall2 (fence, rooftop)
130
sprite 123 mdzoff -700000 // fence (rooftop)
130
sprite   123 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
131
sprite 123 pitch 1
131
sprite   123 pitch      1          // tile0913 maskwall2 (fence, rooftop)
132
sprite 124 mdzoff -700000 // fence (rooftop)
132
sprite   124 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
133
sprite 124 pitch 1
133
sprite   124 pitch      1          // tile0913 maskwall2 (fence, rooftop)
134
sprite 125 mdzoff -700000 // fence (rooftop)
134
sprite   125 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
135
sprite 125 pitch 1
135
sprite   125 pitch      1          // tile0913 maskwall2 (fence, rooftop)
136
sprite 126 mdzoff -700000 // fence (rooftop)
136
sprite   126 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
137
sprite 126 pitch 1
137
sprite   126 pitch      1          // tile0913 maskwall2 (fence, rooftop)
138
sprite 127 mdzoff -700000 // fence (rooftop)
138
sprite   127 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
139
sprite 127 pitch 1
139
sprite   127 pitch      1          // tile0913 maskwall2 (fence, rooftop)
140
sprite 128 mdzoff -700000 // fence (rooftop)
140
sprite   128 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
141
sprite 128 pitch 1
141
sprite   128 pitch      1          // tile0913 maskwall2 (fence, rooftop)
142
sprite 128 roll 1
142
sprite   128 roll       1          // tile0913 maskwall2 (fence, rooftop)
143
sprite 129 mdzoff -700000 // fence (rooftop)
143
sprite   129 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
144
sprite 129 pitch 1
144
sprite   129 pitch      1          // tile0913 maskwall2 (fence, rooftop)
145
sprite 130 mdzoff -700000 // fence (rooftop)
145
sprite   130 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
146
sprite 130 pitch 1
146
sprite   130 pitch      1          // tile0913 maskwall2 (fence, rooftop)
147
sprite 131 mdzoff -700000 // fence (rooftop)
147
sprite   131 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
148
sprite 131 pitch 1
148
sprite   131 pitch      1          // tile0913 maskwall2 (fence, rooftop)
149
sprite 132 mdzoff -700000 // fence (rooftop)
149
sprite   132 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
150
sprite 132 pitch 1
150
sprite   132 pitch      1          // tile0913 maskwall2 (fence, rooftop)
151
sprite 133 mdzoff -700000 // fence (rooftop)
151
sprite   133 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
152
sprite 133 pitch 1
152
sprite   133 pitch      1          // tile0913 maskwall2 (fence, rooftop)
153
sprite 134 mdzoff -700000 // fence (rooftop)
153
sprite   134 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
154
sprite 134 pitch 1
154
sprite   134 pitch      1          // tile0913 maskwall2 (fence, rooftop)
155
sprite 135 mdzoff -700000 // fence (rooftop)
155
sprite   135 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
156
sprite 135 pitch 1
156
sprite   135 pitch      1          // tile0913 maskwall2 (fence, rooftop)
157
sprite 136 mdzoff -700000 // fence (rooftop)
157
sprite   136 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
158
sprite 136 pitch 1
158
sprite   136 pitch      1          // tile0913 maskwall2 (fence, rooftop)
159
sprite 137 mdzoff -700000 // fence (rooftop)
159
sprite   137 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
160
sprite 137 pitch 1
160
sprite   137 pitch      1          // tile0913 maskwall2 (fence, rooftop)
161
sprite 137 roll 1
161
sprite   137 roll       1          // tile0913 maskwall2 (fence, rooftop)
162
sprite 138 mdzoff -250000 // fence (rooftop)
162
sprite   138 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
163
sprite 138 pitch 1
163
sprite   138 pitch      1          // tile0913 maskwall2 (fence, rooftop)
164
sprite 139 mdzoff -700000 // fence (rooftop)
164
sprite   139 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
165
sprite 139 pitch 1
165
sprite   139 pitch      1          // tile0913 maskwall2 (fence, rooftop)
166
sprite 140 mdzoff -700000 // fence (rooftop)
166
sprite   140 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
167
sprite 140 pitch 1
167
sprite   140 pitch      1          // tile0913 maskwall2 (fence, rooftop)
168
sprite 141 mdzoff -700000 // fence (rooftop)
168
sprite   141 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
169
sprite 141 pitch 1
169
sprite   141 pitch      1          // tile0913 maskwall2 (fence, rooftop)
170
sprite 168 away1 // in the security room
170
sprite   168 away1                 // tile0932 in the security room  ## ???? ##
171
sprite 178 away1 // burning trash
171
sprite   178 away1                 // tile0931 burning trash         ## ???? ##
172
sprite 383 mdzoff 550000 // rubbercan behind theater
172
sprite   383 mdzoff     550000     // tile1062 rubbercan (behind theater)
173
sprite 383 roll -1
173
sprite   383 roll      -1          // tile1062 rubbercan (behind theater)
174
sprite 384 mdzoff -600000 // rubbercan near cash register
174
sprite   384 mdzoff    -600000     // tile1062 rubbercan (near cash register)
175
sprite 384 pitch 1
175
sprite   384 pitch      1          // tile1062 rubbercan (near cash register)
176
sprite 574 mdzoff -700000 // fence (rooftop)
176
sprite   574 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
177
sprite 574 pitch 1
177
sprite   574 pitch      1          // tile0913 maskwall2 (fence, rooftop)
178
sprite 575 mdzoff -700000 // fence (rooftop)
178
sprite   575 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
179
sprite 575 pitch 1
179
sprite   575 pitch      1          // tile0913 maskwall2 (fence, rooftop)
180
sprite 575 roll 1
180
sprite   575 roll       1          // tile0913 maskwall2 (fence, rooftop)
181
sprite 588 away1 // security screen near "Innocent" sign
181
sprite   588 away1                 // tile0502 security screen "Innocent?" sign
182
sprite 632 mdzoff 1500000 // pipebomb box in secret area
182
sprite   632 mdzoff     1500000    // tile0047 hbombammo box in secret area
183
sprite 632 pitch 1
183
sprite   632 pitch      1          // tile0047 hbombammo box in secret area
184
 
184
 
185
// Forcing any floor aligned model to be rendered as sprite
185
// Forcing any floor aligned model to be rendered as sprite
186
sprite 47 notmd
186
sprite    47 notmd                 // tile0341 bpannel1
187
sprite 165 notmd
187
sprite   165 notmd                 // tile0568 femmag1
188
sprite 166 notmd
188
sprite   166 notmd                 // tile0568 femmag1
189
sprite 249 notmd
189
sprite   249 notmd                 // tile0513
190
sprite 250 notmd
190
sprite   250 notmd                 // tile0513
191
sprite 251 notmd
191
sprite   251 notmd                 // tile0513
192
sprite 252 notmd
192
sprite   252 notmd                 // tile0513
193
sprite 552 notmd
193
sprite   552 notmd                 // tile0342 pannel1
194
 
194
 
195
// Switches to be hidden
195
// Switches to be hidden
196
sprite 298 notmd // Arcade game
196
sprite   298 notmd                 // tile0164 dipswitch2 (arcade game)
197
sprite 543 notmd // Cash register
197
sprite   543 notmd                 // tile0132 slotdoor   (cash register)
198
 
198
 
199
 
199
 
200
 
200
 
201
// LIGHTS 
201
// LIGHTS 
202
 
202