Rev 466 | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 466 | Rev 483 | ||
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Line 61... | Line 61... | ||
61 | 61 | ||
62 | // MedKit |
62 | // MedKit |
63 | sprite 376 angoff 1024 // tile0053 firstaid |
63 | sprite 376 angoff 1024 // tile0053 firstaid |
64 | 64 | ||
65 | // Nightvision |
65 | // Nightvision |
66 | sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only) |
66 | sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer) |
67 | 67 | ||
68 | 68 | ||
69 | 69 | ||
70 | // WEAPONS/AMMO |
70 | // WEAPONS/AMMO |
71 | 71 | ||
72 | // Pistol & ammo |
72 | // Pistol & ammo |
73 | sprite 548 angoff 512 // tile0021 firstgunsprite |
73 | sprite 548 angoff 512 // tile0021 firstgunsprite |
74 | sprite 548 mdzoff 200000 // tile0021 firstgunsprite |
74 | sprite 548 mdzoff 200000 // tile0021 firstgunsprite |
75 | sprite 548 roll -1 // tile0021 firstgunsprite |
75 | sprite 548 roll -1 // tile0021 firstgunsprite |
- | 76 | ||
76 | sprite 617 angoff -512 // tile0040 ammo |
77 | sprite 617 angoff -512 // tile0040 ammo |
77 | sprite 619 angoff 512 // tile0040 ammo |
78 | sprite 619 angoff 512 // tile0040 ammo |
78 | 79 | ||
79 | // Shotgun & ammo |
80 | // Shotgun & ammo |
80 | sprite 44 angoff -512 // tile0028 shotgunsprite |
81 | sprite 44 angoff 512 // tile0028 shotgunsprite |
- | 82 | sprite 44 mdzoff 200000 // tile0028 shotgunsprite |
|
- | 83 | sprite 44 roll -1 // tile0028 shotgunsprite |
|
81 | sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
84 | sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
82 | sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer) |
85 | sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer) |
- | 86 | sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer) |
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- | 87 | ||
83 | sprite 112 angoff -768 // tile0049 shotgunammo |
88 | sprite 112 angoff -768 // tile0049 shotgunammo |
84 | sprite 113 angoff -256 // tile0049 shotgunammo |
89 | sprite 113 angoff -256 // tile0049 shotgunammo |
85 | sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
90 | sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
86 | sprite 522 angoff 768 // tile0049 shotgunammo |
91 | sprite 522 angoff 768 // tile0049 shotgunammo |
87 | sprite 596 angoff 1024 // tile0049 shotgunammo |
92 | sprite 596 angoff 1024 // tile0049 shotgunammo |
88 | sprite 634 angoff 512 // tile0049 shotgunammo |
93 | sprite 634 angoff 512 // tile0049 shotgunammo |
89 | sprite 636 angoff 512 // tile0049 shotgunammo |
94 | sprite 636 angoff 512 // tile0049 shotgunammo |
90 | 95 | ||
91 | // Chaingun & ammo |
96 | // Chaingun & ammo |
92 | sprite 45 angoff 512 // tile0022 chaingunsprite |
97 | sprite 45 angoff -512 // tile0022 chaingunsprite |
93 | sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only) |
98 | sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer) |
94 | sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
99 | sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer) |
95 | sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only) |
100 | sprite 534 angoff 256 // tile0041 batteryammo (multiplayer) |
96 | 101 | ||
97 | // RPG & ammo |
102 | // RPG & ammo |
98 | sprite 26 angoff 512 // tile0023 rpgsprite |
103 | sprite 26 angoff -512 // tile0023 rpgsprite |
99 | sprite 82 angoff -512 // tile0023 rpgsprite |
104 | sprite 82 angoff -512 // tile0023 rpgsprite |
100 | sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only) |
105 | sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer) |
101 | sprite 180 angoff -768 // tile0044 rpgammo |
106 | sprite 180 angoff -768 // tile0044 rpgammo |
102 | sprite 192 angoff -512 // tile???? |
107 | sprite 192 angoff -512 // tile???? |
103 | sprite 431 angoff 512 // tile0023 rpgsprite |
108 | sprite 431 angoff 512 // tile0023 rpgsprite |
104 | 109 | ||
105 | // Pipebombs |
110 | // Pipebombs |
106 | sprite 27 angoff 768 // tile0047 hbombammo |
111 | sprite 27 angoff 768 // tile0047 hbombammo |
107 | sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only) |
112 | sprite 535 angoff -384 // tile0047 hbombammo (multiplayer) |
108 | sprite 632 angoff -256 // tile0047 hbombammo box in secret area |
113 | sprite 632 angoff -256 // tile0047 hbombammo box in secret area |
- | 114 | sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
|
- | 115 | sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
|
109 | 116 | ||
110 | 117 | ||
- | 118 | sprite 542 angoff -640 // tile1161 bottle14 |
|
- | 119 | ||
111 | 120 | ||
112 | // OVERRIDE |
121 | // OVERRIDE |
113 | 122 | ||
114 | // Fixes for badly aligned sprites |
123 | // Fixes for badly aligned sprites |
115 | sprite 72 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
124 | sprite 72 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
Line 183... | Line 192... | ||
183 | sprite 574 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
192 | sprite 574 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
184 | sprite 575 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
193 | sprite 575 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
185 | sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
194 | sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
186 | sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop) |
195 | sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop) |
187 | sprite 588 away1 // tile0502 security screen "Innocent?" sign |
196 | sprite 588 away1 // tile0502 security screen "Innocent?" sign |
188 | sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
- | |
189 | sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
- | |
190 | 197 | ||
191 | // Forcing any floor aligned model to be rendered as sprite |
198 | // Forcing any floor aligned model to be rendered as sprite |
192 | sprite 47 notmd // tile0341 bpannel1 |
199 | sprite 47 notmd // tile0341 bpannel1 |
193 | sprite 165 notmd // tile0568 femmag1 |
200 | sprite 165 notmd // tile0568 femmag1 |
194 | sprite 166 notmd // tile0568 femmag1 |
201 | sprite 166 notmd // tile0568 femmag1 |
Line 205... | Line 212... | ||
205 | 212 | ||
206 | 213 | ||
207 | // LIGHTS |
214 | // LIGHTS |
208 | 215 | ||
209 | // by Devastator |
216 | // by Devastator |
210 | // sect x y z range r g b rad fade ang horiz mins maxs prio tile |
217 | // sect x y z range r g b rad fade ang hor mins maxs prio tile |
211 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
218 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
212 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
219 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
213 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
220 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
214 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
221 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
215 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
222 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |