Subversion Repositories duke3d_hrp

Rev

Rev 466 | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 466 Rev 483
Line 61... Line 61...
61
 
61
 
62
// MedKit
62
// MedKit
63
sprite   376 angoff     1024       // tile0053 firstaid
63
sprite   376 angoff     1024       // tile0053 firstaid
64
 
64
 
65
// Nightvision
65
// Nightvision
66
sprite    25 angoff     1024       // tile0059 heatsensor (Dukematch only)
66
sprite    25 angoff     1024       // tile0059 heatsensor (multiplayer)
67
 
67
 
68
 
68
 
69
 
69
 
70
// WEAPONS/AMMO
70
// WEAPONS/AMMO
71
 
71
 
72
// Pistol & ammo
72
// Pistol & ammo
73
sprite   548 angoff     512        // tile0021 firstgunsprite
73
sprite   548 angoff     512        // tile0021 firstgunsprite
74
sprite   548 mdzoff     200000     // tile0021 firstgunsprite
74
sprite   548 mdzoff     200000     // tile0021 firstgunsprite
75
sprite   548 roll      -1          // tile0021 firstgunsprite
75
sprite   548 roll      -1          // tile0021 firstgunsprite
-
 
76
 
76
sprite   617 angoff    -512        // tile0040 ammo
77
sprite   617 angoff    -512        // tile0040 ammo
77
sprite   619 angoff     512        // tile0040 ammo
78
sprite   619 angoff     512        // tile0040 ammo
78
 
79
 
79
// Shotgun & ammo
80
// Shotgun & ammo
80
sprite    44 angoff    -512        // tile0028 shotgunsprite
81
sprite    44 angoff     512        // tile0028 shotgunsprite
-
 
82
sprite    44 mdzoff     200000     // tile0028 shotgunsprite
-
 
83
sprite    44 roll      -1          // tile0028 shotgunsprite
81
sprite    81 mdzoff     200000     // tile0028 shotgunsprite (multiplayer)
84
sprite    81 mdzoff     200000     // tile0028 shotgunsprite (multiplayer)
82
sprite    81 roll      -1          // tile0028 shotgunsprite (multiplayer)
85
sprite    81 roll      -1          // tile0028 shotgunsprite (multiplayer)
-
 
86
sprite   421 angoff     768        // tile0028 shotgunsprite (multiplayer)
-
 
87
 
83
sprite   112 angoff    -768        // tile0049 shotgunammo
88
sprite   112 angoff    -768        // tile0049 shotgunammo
84
sprite   113 angoff    -256        // tile0049 shotgunammo
89
sprite   113 angoff    -256        // tile0049 shotgunammo
85
sprite   199 angoff     256        // tile0049 shotgunammo flipped sprite
90
sprite   199 angoff     256        // tile0049 shotgunammo flipped sprite
86
sprite   522 angoff     768        // tile0049 shotgunammo
91
sprite   522 angoff     768        // tile0049 shotgunammo
87
sprite   596 angoff     1024       // tile0049 shotgunammo
92
sprite   596 angoff     1024       // tile0049 shotgunammo
88
sprite   634 angoff     512        // tile0049 shotgunammo
93
sprite   634 angoff     512        // tile0049 shotgunammo
89
sprite   636 angoff     512        // tile0049 shotgunammo
94
sprite   636 angoff     512        // tile0049 shotgunammo
90
 
95
 
91
// Chaingun & ammo
96
// Chaingun & ammo
92
sprite    45 angoff     512        // tile0022 chaingunsprite
97
sprite    45 angoff    -512        // tile0022 chaingunsprite
93
sprite   111 angoff    -512        // tile0022 chaingunsprite (Dukematch only)
98
sprite   111 angoff    -512        // tile0022 chaingunsprite (multiplayer)
94
sprite   530 angoff     512        // tile0022 chaingunsprite (Dukematch only)
99
sprite   530 angoff     512        // tile0022 chaingunsprite (multiplayer)
95
sprite   534 angoff     256        // tile0041 batteryammo    (Dukematch only)
100
sprite   534 angoff     256        // tile0041 batteryammo    (multiplayer)
96
 
101
 
97
// RPG & ammo
102
// RPG & ammo
98
sprite    26 angoff     512        // tile0023 rpgsprite
103
sprite    26 angoff    -512        // tile0023 rpgsprite
99
sprite    82 angoff    -512        // tile0023 rpgsprite
104
sprite    82 angoff    -512        // tile0023 rpgsprite
100
sprite    87 angoff     1024       // tile0044 rpgammo (Dukematch only)
105
sprite    87 angoff     1024       // tile0044 rpgammo (multiplayer)
101
sprite   180 angoff    -768        // tile0044 rpgammo
106
sprite   180 angoff    -768        // tile0044 rpgammo
102
sprite   192 angoff    -512        // tile????
107
sprite   192 angoff    -512        // tile????
103
sprite   431 angoff     512        // tile0023 rpgsprite
108
sprite   431 angoff     512        // tile0023 rpgsprite
104
 
109
 
105
// Pipebombs
110
// Pipebombs
106
sprite    27 angoff     768        // tile0047 hbombammo
111
sprite    27 angoff     768        // tile0047 hbombammo
107
sprite   535 angoff    -384        // tile0047 hbombammo (Dukematch only)
112
sprite   535 angoff    -384        // tile0047 hbombammo (multiplayer)
108
sprite   632 angoff    -256        // tile0047 hbombammo box in secret area
113
sprite   632 angoff    -256        // tile0047 hbombammo box in secret area
-
 
114
sprite   632 mdzoff     1500000    // tile0047 hbombammo box in secret area
-
 
115
sprite   632 pitch      1          // tile0047 hbombammo box in secret area
109
 
116
 
110
 
117
 
-
 
118
sprite   542 angoff    -640        // tile1161 bottle14
-
 
119
 
111
 
120
 
112
// OVERRIDE
121
// OVERRIDE
113
 
122
 
114
// Fixes for badly aligned sprites
123
// Fixes for badly aligned sprites
115
sprite    72 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
124
sprite    72 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
Line 183... Line 192...
183
sprite   574 pitch      1          // tile0913 maskwall2 (fence, rooftop)
192
sprite   574 pitch      1          // tile0913 maskwall2 (fence, rooftop)
184
sprite   575 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
193
sprite   575 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
185
sprite   575 pitch      1          // tile0913 maskwall2 (fence, rooftop)
194
sprite   575 pitch      1          // tile0913 maskwall2 (fence, rooftop)
186
sprite   575 roll       1          // tile0913 maskwall2 (fence, rooftop)
195
sprite   575 roll       1          // tile0913 maskwall2 (fence, rooftop)
187
sprite   588 away1                 // tile0502 security screen "Innocent?" sign
196
sprite   588 away1                 // tile0502 security screen "Innocent?" sign
188
sprite   632 mdzoff     1500000    // tile0047 hbombammo box in secret area
-
 
189
sprite   632 pitch      1          // tile0047 hbombammo box in secret area
-
 
190
 
197
 
191
// Forcing any floor aligned model to be rendered as sprite
198
// Forcing any floor aligned model to be rendered as sprite
192
sprite    47 notmd                 // tile0341 bpannel1
199
sprite    47 notmd                 // tile0341 bpannel1
193
sprite   165 notmd                 // tile0568 femmag1
200
sprite   165 notmd                 // tile0568 femmag1
194
sprite   166 notmd                 // tile0568 femmag1
201
sprite   166 notmd                 // tile0568 femmag1
Line 205... Line 212...
205
 
212
 
206
 
213
 
207
// LIGHTS 
214
// LIGHTS 
208
 
215
 
209
// by Devastator
216
// by Devastator
210
//    sect   x     y       z   range   r   g   b  rad  fade  ang   horiz  mins maxs prio  tile
217
//    sect     x       y       z   range   r   g   b  rad fade  ang  hor mins maxs prio tile
211
light  55  18432 49408  -36608  2500 255 255 255    0     0    0       0     0    0    0     0
218
light   55   18432   49408  -36608  2500  255 255 255   0   0     0    0   0    0    0     0
212
light  66  22144 39936   -9216  2500 200 200 200    0     0    0       0    10    0    0     0
219
light   66   22144   39936   -9216  2500  200 200 200   0   0     0    0  10    0    0     0
213
light  67  26048 39680   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
220
light   67   26048   39680   -6912  1000  100 100 100   0   0     0    0  18    0    0     0
214
light  67  26048 40192   -6912  3500 255 255 255  450   200 1024    -600    18    0    0     0
221
light   67   26048   40192   -6912  3500  255 255 255 450 200  1024 -600  18    0    0     0
215
light  67  26048 40704   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
222
light   67   26048   40704   -6912  1000  100 100 100   0   0     0    0  18    0    0     0