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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E1L5.MAP - "The Abyss" (Original Atomic Edition version) |
2 | // Level: E1L5.MAP - "The Abyss" (Original Atomic Edition version) |
- | 3 | // Author: Richard Bailey Gray (The Levelord) |
|
- | 4 | // mapmd4: 72619cedec66b1c90394c6d9b64b1689 |
|
3 | // Reviewed by NightFright (February 2012) |
5 | // Reviewed by NightFright (February 2012) |
4 | 6 | ||
5 | 7 | ||
6 | 8 | ||
7 | // CHARACTERS |
9 | // CHARACTERS |
Line 14... | Line 16... | ||
14 | 16 | ||
15 | 17 | ||
16 | // ITEMS/POWERUPS |
18 | // ITEMS/POWERUPS |
17 | 19 | ||
18 | // Armor |
20 | // Armor |
19 | sprite 80 angoff 768 |
21 | sprite 80 angoff 768 // tile0054 shield |
20 | sprite 294 angoff 128 // Dukematch only |
22 | sprite 294 angoff 128 // tile0054 shield (multiplayer) |
21 | sprite 1042 angoff -512 // Dukematch only |
23 | sprite 1042 angoff -512 // tile0054 shield (multiplayer) |
22 | 24 | ||
23 | // Boots |
25 | // Boots |
24 | sprite 604 angoff 1024 |
26 | sprite 604 angoff 1024 // tile0061 boots |
25 | sprite 682 angoff 512 |
27 | sprite 682 angoff 512 // tile0061 boots |
26 | sprite 741 angoff -512 |
28 | sprite 741 angoff -512 // tile0061 boots |
27 | 29 | ||
28 | // Health +10 |
30 | // Health +10 |
29 | sprite 735 angoff 128 |
31 | sprite 735 angoff 128 // tile0051 cola |
30 | sprite 736 angoff 256 |
32 | sprite 736 angoff 256 // tile0051 cola |
31 | sprite 873 angoff 256 |
33 | sprite 873 angoff 256 // tile0051 cola |
32 | sprite 936 angoff -256 |
34 | sprite 936 angoff -256 // tile0051 cola |
33 | sprite 1057 angoff -64 |
35 | sprite 1057 angoff -64 // tile0051 cola |
34 | 36 | ||
35 | // Health +30 |
37 | // Health +30 |
36 | sprite 117 angoff -768 |
38 | sprite 117 angoff -768 // tile0052 sixpack |
37 | sprite 217 angoff -512 |
39 | sprite 217 angoff -512 // tile0052 sixpack |
38 | sprite 447 angoff -896 |
40 | sprite 447 angoff -896 // tile0052 sixpack |
39 | sprite 540 angoff -512 |
41 | sprite 540 angoff -512 // tile0052 sixpack |
40 | sprite 609 angoff 768 |
42 | sprite 609 angoff 768 // tile0052 sixpack |
41 | sprite 719 angoff -256 |
43 | sprite 719 angoff -256 // tile0052 sixpack |
42 | sprite 722 angoff 256 |
44 | sprite 722 angoff 256 // tile0052 sixpack |
43 | sprite 723 angoff 768 |
45 | sprite 723 angoff 768 // tile0052 sixpack |
44 | sprite 728 angoff -256 |
46 | sprite 728 angoff -256 // tile0052 sixpack |
45 | sprite 731 angoff 512 |
47 | sprite 731 angoff 512 // tile0052 sixpack |
46 | sprite 732 angoff 512 |
48 | sprite 732 angoff 512 // tile0052 sixpack |
47 | sprite 856 angoff 256 |
49 | sprite 856 angoff 256 // tile0052 sixpack |
48 | sprite 860 angoff -256 |
50 | sprite 860 angoff -256 // tile0052 sixpack |
49 | sprite 861 angoff -256 |
51 | sprite 861 angoff -256 // tile0052 sixpack |
50 | sprite 862 angoff -256 |
52 | sprite 862 angoff -256 // tile0052 sixpack |
51 | sprite 872 angoff 256 |
53 | sprite 872 angoff 256 // tile0052 sixpack |
52 | sprite 937 angoff -256 |
54 | sprite 937 angoff -256 // tile0052 sixpack |
53 | sprite 941 angoff -256 |
55 | sprite 941 angoff -256 // tile0052 sixpack |
54 | sprite 1043 angoff 64 |
56 | sprite 1043 angoff 64 // tile0052 sixpack |
55 | sprite 1058 angoff -512 |
57 | sprite 1058 angoff -512 // tile0052 sixpack |
56 | 58 | ||
57 | // HoloDuke |
59 | // HoloDuke |
58 | sprite 733 angoff -256 |
60 | sprite 733 angoff -256 // tile1348 holoduke |
59 | 61 | ||
60 | // Jetpack |
62 | // Jetpack |
61 | sprite 79 angoff 768 |
63 | sprite 79 angoff 768 // tile0150 jetpack |
62 | sprite 1032 angoff 512 // Dukematch only |
64 | sprite 1032 angoff 512 // tile0150 jetpack (multiplayer) |
63 | 65 | ||
64 | // Keycards (B) |
66 | // Keycards (B) |
65 | sprite 375 angoff 384 |
67 | sprite 375 angoff 384 |
66 | 68 | ||
67 | // MedKit |
69 | // MedKit |
68 | sprite 4 angoff 512 |
70 | sprite 4 angoff 512 // tile0053 firstaid |
69 | sprite 689 angoff 640 |
71 | sprite 689 angoff 640 // tile0053 firstaid |
70 | sprite 727 angoff -128 |
72 | sprite 727 angoff -128 // tile0053 firstaid // Medkit outside of fire teleporter room |
- | 73 | sprite 727 mdxoff 13000 // tile0053 firstaid // Medkit outside of fire teleporter room |
|
- | 74 | sprite 727 pitch 1 // tile0053 firstaid // Medkit outside of fire teleporter room |
|
71 | sprite 734 angoff -128 |
75 | sprite 734 angoff -128 // tile0053 firstaid |
72 | sprite 742 angoff 640 |
76 | sprite 742 angoff 640 // tile0053 firstaid |
73 | 77 | ||
74 | // Nightvision |
78 | // Nightvision |
75 | sprite 262 angoff 256 |
79 | sprite 262 angoff 256 // tile0059 heatsensor |
76 | sprite 817 angoff 512 |
80 | sprite 817 angoff 512 // tile0059 heatsensor |
77 | 81 | ||
78 | 82 | ||
79 | 83 | ||
80 | // WEAPONS/AMMO |
84 | // WEAPONS/AMMO |
81 | 85 | ||
Line 94... | Line 98... | ||
94 | sprite 724 angoff 256 |
98 | sprite 724 angoff 256 |
95 | sprite 725 angoff 256 |
99 | sprite 725 angoff 256 |
96 | sprite 737 angoff 768 |
100 | sprite 737 angoff 768 |
97 | sprite 865 angoff -512 |
101 | sprite 865 angoff -512 |
98 | sprite 871 angoff 512 |
102 | sprite 871 angoff 512 |
99 | sprite 931 angoff 1024 |
103 | sprite 931 angoff 1024 // tile0049 shotgunammo |
- | 104 | sprite 931 mdzoff 500000 // tile0049 shotgunammo |
|
- | 105 | sprite 931 roll 1 // tile0049 shotgunammo |
|
100 | sprite 1044 angoff 512 // Dukematch only |
106 | sprite 1044 angoff 512 // Dukematch only |
101 | sprite 1064 angoff 512 |
107 | sprite 1064 angoff 512 |
102 | 108 | ||
103 | // Chaingun & ammo |
109 | // Chaingun & ammo |
104 | sprite 6 angoff -512 |
110 | sprite 6 angoff -512 |
105 | sprite 24 angoff -128 |
111 | sprite 24 angoff -128 |
106 | sprite 29 angoff 512 |
112 | sprite 29 angoff 512 |
- | 113 | sprite 78 pitch 112 // tile0022 chaingunsprite (multiplayer) |
|
107 | sprite 152 angoff -512 |
114 | sprite 152 angoff -512 |
108 | sprite 153 angoff -512 |
115 | sprite 153 angoff -512 |
109 | sprite 218 angoff 512 |
116 | sprite 218 angoff 512 |
110 | sprite 291 angoff 384 |
117 | sprite 291 angoff 384 |
111 | sprite 538 angoff -768 |
118 | sprite 538 angoff -768 |
Line 135... | Line 142... | ||
135 | sprite 884 angoff 1024 |
142 | sprite 884 angoff 1024 |
136 | sprite 920 angoff 1024 |
143 | sprite 920 angoff 1024 |
137 | sprite 921 angoff 1024 |
144 | sprite 921 angoff 1024 |
138 | sprite 1039 angoff 512 |
145 | sprite 1039 angoff 512 |
139 | sprite 1045 angoff -512 // Dukematch only |
146 | sprite 1045 angoff -512 // Dukematch only |
140 | sprite 1052 angoff 896 |
147 | sprite 1052 angoff 896 // tile0023 rpgsprite |
- | 148 | sprite 1052 pitch 96 // tile0023 rpgsprite |
|
141 | sprite 1055 angoff -768 // Dukematch only |
149 | sprite 1055 angoff -768 // Dukematch only |
142 | sprite 1056 angoff -768 // Dukematch only |
150 | sprite 1056 angoff -768 // Dukematch only |
143 | 151 | ||
144 | // Pipebombs |
152 | // Pipebombs |
145 | sprite 131 angoff 256 |
153 | sprite 131 angoff 256 |
Line 148... | Line 156... | ||
148 | 156 | ||
149 | 157 | ||
150 | 158 | ||
151 | // OVERRIDE |
159 | // OVERRIDE |
152 | 160 | ||
153 | // Fixes for badly aligned sprites |
- | |
154 | sprite 727 pitch 1 // Medkit outside of fire teleporter room |
- | |
155 | sprite 727 mdxoff 13000 |
- | |
156 | - | ||
157 | // Forcing any floor aligned model to be rendered as sprite |
161 | // Forcing any floor aligned model to be rendered as sprite |
158 | sprite 426 notmd |
162 | sprite 426 notmd |
159 | sprite 427 notmd |
163 | sprite 427 notmd |
160 | sprite 428 notmd |
164 | sprite 428 notmd |
161 | sprite 429 notmd |
165 | sprite 429 notmd |
Line 168... | Line 172... | ||
168 | sprite 436 notmd |
172 | sprite 436 notmd |
169 | sprite 437 notmd |
173 | sprite 437 notmd |
170 | sprite 438 notmd |
174 | sprite 438 notmd |
171 | 175 | ||
172 | // Switches to be hidden |
176 | // Switches to be hidden |
- | 177 | sprite 70 notmd // tile0140 frankenstineswitch |
|
173 | sprite 83 notmd |
178 | sprite 83 notmd |
174 | sprite 382 notmd |
179 | sprite 382 notmd |
- | 180 | sprite 155 notmd // tile1111 handswitch |
|
- | 181 | sprite 688 notmd // tile1111 handswitch |
|
175 | 182 | ||
176 | 183 | ||
177 | 184 | ||
178 | // LIGHTS |
185 | // LIGHTS |
179 | 186 | ||
180 | // by Devastator |
187 | // by Devastator |
- | 188 | // sect x y z range r g b rad fade ang hor mins maxs prio tile |
|
181 | light 54 61952 25088 -61440 1400 109 110 60 0 0 1536 -1 0 0 0 -1 |
189 | light 54 61952 25088 -61440 1400 109 110 60 0 0 1536 -1 0 0 0 -1 |
182 | light 168 56782 27023 -50176 3500 82 80 36 0 0 1536 -1 0 0 0 -1 |
190 | light 168 56782 27023 -50176 3500 82 80 36 0 0 1536 -1 0 0 0 -1 |
183 | light 167 53761 33588 -47616 2000 111 101 76 0 0 1536 -500 0 0 0 -1 |
191 | light 167 53761 33588 -47616 2000 111 101 76 0 0 1536 -500 0 0 0 -1 |
184 | light 267 53468 37910 -4096 3500 39 61 1 0 0 1536 -1 0 0 0 -1 |
192 | light 267 53468 37910 -4096 3500 39 61 1 0 0 1536 -1 0 0 0 -1 |
185 | light 271 52648 37061 -127360 4600 121 121 155 0 0 1536 -1 0 0 0 -1 |
193 | light 271 52648 37061 -127360 4600 121 121 155 0 0 1536 -1 0 0 0 -1 |