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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E1L8.MAP - "Duke Match" (Original Atomic Edition version) |
2 | // Level: E1L8.MAP - "Duke Match" (Original Atomic Edition version) |
- | 3 | // Author: Allen H. Blum III |
|
- | 4 | // mapmd4: 5b26628905ce60f93d9f0be7ebd72ee1 |
|
3 | // Reviewed by NightFright (February 2012) |
5 | // Reviewed by LeoD (February 2013) |
4 | 6 | ||
5 | 7 | ||
6 | 8 | ||
7 | // ITEMS/POWERUPS |
9 | // ITEMS/POWERUPS |
8 | 10 | ||
9 | // Armor |
11 | // Armor |
10 | sprite 15 angoff 512 |
12 | sprite 15 angoff 640 // tile0054 shield |
11 | 13 | ||
12 | // Health +30 |
14 | // Health +30 |
13 | sprite 18 angoff -256 |
15 | sprite 18 angoff -128 // tile0052 sixpack |
14 | 16 | ||
15 | // HoloDuke |
17 | // HoloDuke |
16 | sprite 19 angoff -256 |
18 | sprite 19 angoff -384 // tile1348 holoduke |
17 | 19 | ||
18 | // Jetpack |
20 | // Jetpack |
19 | sprite 13 angoff -768 |
21 | sprite 13 angoff -896 // tile0150 jetpack |
20 | 22 | ||
21 | // MedKit |
23 | // MedKit |
22 | sprite 17 angoff 128 |
24 | sprite 17 angoff 128 // tile0053 firstaid |
23 | 25 | ||
24 | // Nightvision |
26 | // Nightvision |
25 | sprite 12 angoff -768 |
27 | sprite 12 angoff -768 // tile0059 heatsensor |
26 | 28 | ||
27 | 29 | ||
28 | 30 | ||
29 | // WEAPONS/AMMO |
31 | // WEAPONS/AMMO |
30 | 32 | ||
31 | // Pistol & ammo |
33 | // Pistol & ammo |
32 | sprite 6 angoff 512 |
34 | sprite 26 angoff 512 // tile0021 firstgunsprite |
33 | sprite 26 angoff 512 |
35 | sprite 6 angoff 512 // tile0040 ammo |
34 | 36 | ||
35 | // Shotgun & ammo |
37 | // Shotgun & ammo |
36 | sprite 5 angoff -256 |
38 | sprite 27 angoff -256 // tile0028 shotgunsprite |
37 | sprite 27 angoff -256 |
39 | sprite 5 angoff -256 // tile0049 shotgunammo |
38 | 40 | ||
39 | // RPG & ammo |
41 | // RPG & ammo |
40 | sprite 10 angoff 256 |
42 | sprite 24 angoff 256 // tile0023 rpgsprite |
41 | sprite 24 angoff 256 |
43 | sprite 10 angoff 256 // tile0044 rpgammo |
42 | 44 | ||
43 | // Pipebombs |
45 | // Pipebombs |
44 | sprite 11 angoff 512 |
46 | sprite 21 angoff 512 // tile0026 heavyhbomb |
45 | sprite 21 angoff 512 |
47 | sprite 11 angoff 512 // tile0047 hbombammo |
46 | 48 | ||
47 | // Shrinker & ammo |
49 | // Shrinker & ammo |
48 | sprite 9 angoff -256 |
50 | sprite 22 angoff -256 // tile0025 shrinkersprite |
49 | sprite 22 angoff -256 |
51 | sprite 9 angoff -256 // tile0046 crystalammo |
50 | 52 | ||
51 | // Laser Tripbomb |
53 | // Laser Tripbomb |
52 | sprite 7 angoff 256 |
54 | sprite 28 angoff 256 // tile0027 tripbombsprite |
53 | sprite 28 angoff 256 |
55 | sprite 7 angoff 256 // tile0027 tripbombsprite |
54 | 56 | ||
55 | // Devastator & ammo |
57 | // Devastator & ammo |
56 | sprite 8 angoff 1024 |
58 | sprite 23 angoff 1024 // tile0029 devistatorsprite |
57 | sprite 23 angoff 1024 |
59 | sprite 8 angoff 1024 // tile0042 devistatorammo |
58 | 60 | ||
59 | // Freezethrower |
61 | // Freezethrower |
60 | sprite 20 angoff 512 |
62 | sprite 20 angoff 512 // tile0024 freezesprite |
61 | 63 | ||
62 | 64 | ||
63 | 65 | ||
64 | // LIGHTS |
66 | // LIGHTS |
65 | 67 | ||
66 | // by Micky C |
68 | // by Micky C |
- | 69 | // sect x y z range r g b rad fade ang horiz mins maxs prio tile |
|
67 | light 0 40832 30720 -21248 5000 200 200 255 256 192 896 -80 0 0 0 -1 |
70 | light 0 40832 30720 -21248 5000 200 200 255 256 192 896 -80 0 0 0 -1 |
68 | light 0 37760 27776 -21248 5000 200 200 255 256 192 640 -80 0 0 0 -1 |
71 | light 0 37760 27776 -21248 5000 200 200 255 256 192 640 -80 0 0 0 -1 |
69 | light 0 40832 36736 -21248 5000 200 200 255 256 192 1152 -80 0 0 0 -1 |
72 | light 0 40832 36736 -21248 5000 200 200 255 256 192 1152 -80 0 0 0 -1 |
70 | light 0 31744 27776 -21248 5000 200 200 255 256 192 384 -80 0 0 0 -1 |
73 | light 0 31744 27776 -21248 5000 200 200 255 256 192 384 -80 0 0 0 -1 |
71 | light 0 28800 30848 -21248 5000 200 200 255 256 192 128 -80 0 0 0 -1 |
74 | light 0 28800 30848 -21248 5000 200 200 255 256 192 128 -80 0 0 0 -1 |