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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E4L11.MAP - "Area 51" (Original Atomic Edition version) |
2 | // Level: E4L11.MAP - "Area 51" (Original Atomic Edition version) |
- | 3 | // Author: Randall S Pitchford II |
|
- | 4 | // mapmd4: 3a82e3d183f39ff72600df5b62737394 |
|
3 | // Reviewed by NightFright (February 2012) |
5 | // Reviewed by NightFright (February 2012) |
4 | 6 | ||
5 | 7 | ||
6 | 8 | ||
7 | // PROPS |
9 | // PROPS |
Line 31... | Line 33... | ||
31 | 33 | ||
32 | 34 | ||
33 | // ITEMS/POWERUPS |
35 | // ITEMS/POWERUPS |
34 | 36 | ||
35 | // Armor |
37 | // Armor |
36 | sprite 304 angoff 1024 |
38 | sprite 304 angoff 1024 // tile0054 shield |
37 | sprite 513 angoff 512 |
39 | sprite 513 angoff 512 // tile0054 shield |
38 | 40 | ||
39 | // Health +10 |
41 | // Health +10 |
40 | sprite 191 angoff 512 |
42 | sprite 191 angoff 512 // tile0051 cola |
41 | sprite 192 angoff 512 |
43 | sprite 192 angoff 512 // tile0051 cola |
42 | sprite 263 angoff 256 |
44 | sprite 263 angoff 256 // tile0051 cola |
43 | sprite 264 angoff -384 |
45 | sprite 264 angoff -384 // tile0051 cola |
44 | sprite 265 angoff 512 |
46 | sprite 265 angoff 512 // tile0051 cola |
45 | sprite 266 angoff 640 |
47 | sprite 266 angoff 640 // tile0051 cola |
46 | sprite 283 angoff -256 |
48 | sprite 283 angoff -256 // tile0051 cola |
47 | sprite 289 angoff -128 |
49 | sprite 289 angoff -128 // tile0051 cola |
48 | sprite 290 angoff -128 |
50 | sprite 290 angoff -128 // tile0051 cola |
49 | sprite 291 angoff -128 |
51 | sprite 291 angoff -128 // tile0051 cola |
50 | sprite 608 angoff 256 |
52 | sprite 608 angoff 256 // tile0051 cola |
51 | sprite 609 angoff -256 |
53 | sprite 609 angoff -256 // tile0051 cola |
52 | 54 | ||
53 | // Health +30 |
55 | // Health +30 |
54 | sprite 201 angoff 512 |
56 | sprite 201 angoff 512 // tile0052 sixpack |
55 | sprite 205 angoff -128 |
57 | sprite 205 angoff -128 // tile0052 sixpack |
56 | sprite 253 angoff 768 |
58 | sprite 253 angoff 768 // tile0052 sixpack |
57 | sprite 255 angoff 1024 |
59 | sprite 255 angoff 1024 // tile0052 sixpack |
58 | sprite 267 angoff -512 |
60 | sprite 267 angoff -512 // tile0052 sixpack |
59 | sprite 277 angoff -512 |
61 | sprite 277 angoff -512 // tile0052 sixpack |
60 | sprite 293 angoff 256 |
62 | sprite 293 angoff 256 // tile0052 sixpack |
61 | sprite 296 angoff 768 |
63 | sprite 296 angoff 768 // tile0052 sixpack |
62 | sprite 515 angoff -896 |
64 | sprite 515 angoff -896 // tile0052 sixpack |
63 | sprite 562 angoff -512 |
65 | sprite 562 angoff -512 // tile0052 sixpack |
64 | sprite 563 angoff -512 |
66 | sprite 563 angoff -512 // tile0052 sixpack |
65 | sprite 611 angoff -256 |
67 | sprite 611 angoff -256 // tile0052 sixpack |
66 | sprite 686 angoff 128 |
68 | sprite 686 angoff 128 // tile0052 sixpack |
67 | 69 | ||
68 | // HoloDuke |
70 | // HoloDuke |
69 | sprite 258 angoff -512 |
71 | sprite 258 angoff -512 // tile1348 holoduke |
70 | sprite 297 angoff 768 |
72 | sprite 297 angoff 768 // tile1348 holoduke |
71 | 73 | ||
72 | // Jetpack |
74 | // Jetpack |
73 | sprite 558 angoff 512 |
75 | sprite 558 angoff 512 // tile0150 jetpack |
74 | 76 | ||
75 | // Keycards (B/R/Y) |
77 | // Keycards (B/R/Y) |
76 | sprite 311 angoff -512 |
78 | sprite 311 angoff -512 |
77 | sprite 469 angoff 512 |
79 | sprite 469 angoff 512 |
78 | sprite 690 angoff 1024 |
80 | sprite 690 angoff 1024 |
79 | 81 | ||
80 | // MedKit |
82 | // MedKit |
81 | sprite 301 angoff -768 |
83 | sprite 301 angoff -768 // tile0053 firstaid |
82 | 84 | ||
83 | // Nightvision |
85 | // Nightvision |
84 | sprite 234 angoff -256 |
86 | sprite 234 angoff -256 // tile0059 heatsensor |
85 | sprite 252 angoff 1024 |
87 | sprite 252 angoff 1024 // tile0059 heatsensor |
86 | 88 | ||
87 | // Scuba gear |
89 | // Scuba gear |
88 | sprite 637 angoff 768 |
90 | sprite 637 angoff 768 // tile0056 airtank |
89 | 91 | ||
90 | // Steroids |
92 | // Steroids |
91 | sprite 299 angoff 768 |
93 | sprite 299 angoff 768 // tile0055 steroids |
92 | 94 | ||
93 | 95 | ||
94 | 96 | ||
95 | // WEAPONS/AMMO |
97 | // WEAPONS/AMMO |
96 | 98 | ||
Line 145... | Line 147... | ||
145 | sprite 652 angoff -512 |
147 | sprite 652 angoff -512 |
146 | 148 | ||
147 | // Devastator & ammo |
149 | // Devastator & ammo |
148 | sprite 97 angoff 768 |
150 | sprite 97 angoff 768 |
149 | sprite 98 angoff -768 |
151 | sprite 98 angoff -768 |
150 | sprite 198 angoff 768 |
152 | sprite 198 angoff 768 // tile0029 devistatorsprite |
- | 153 | sprite 198 mdzoff 330000 // tile0029 devistatorsprite |
|
- | 154 | sprite 198 pitch 1 // tile0029 devistatorsprite |
|
- | 155 | sprite 198 roll -1 // tile0029 devistatorsprite |
|
151 | 156 | ||
152 | // Laser Tripbomb |
157 | // Laser Tripbomb |
153 | sprite 294 angoff -512 |
158 | sprite 294 angoff -512 // tile0027 tripbombsprite |
154 | sprite 295 angoff -512 |
159 | sprite 295 angoff -512 // tile0027 tripbombsprite |
155 | sprite 300 angoff -512 |
160 | sprite 300 angoff -512 // tile0027 tripbombsprite |
156 | 161 | ||
157 | // Freezethrower & ammo |
162 | // Freezethrower & ammo |
158 | sprite 280 angoff 512 |
163 | sprite 280 angoff 512 |
159 | sprite 281 angoff 512 |
164 | sprite 281 angoff 512 |
160 | sprite 656 angoff 256 |
165 | sprite 656 angoff 256 |
Line 162... | Line 167... | ||
162 | 167 | ||
163 | 168 | ||
164 | // OVERRIDE |
169 | // OVERRIDE |
165 | 170 | ||
166 | // Fixes for badly aligned sprites |
171 | // Fixes for badly aligned sprites |
167 | sprite 198 mdzoff -330000 // Devastator |
- | |
168 | sprite 198 roll 1 |
- | |
169 | sprite 198 pitch 1 |
- | |
170 | sprite 499 mdzoff -150000 // Hotmeat |
172 | sprite 499 mdzoff -150000 // Hotmeat |
171 | sprite 499 roll 1 |
173 | sprite 499 roll 1 |
172 | 174 | ||
173 | // Forcing any floor aligned model to be rendered as sprite |
175 | // Forcing any floor aligned model to be rendered as sprite |
174 | sprite 69 notmd |
176 | sprite 69 notmd |
Line 190... | Line 192... | ||
190 | // Switches to be hidden |
192 | // Switches to be hidden |
191 | sprite 406 notmd |
193 | sprite 406 notmd |
192 | sprite 423 notmd // Computer in section 2 |
194 | sprite 423 notmd // Computer in section 2 |
193 | sprite 421 notmd // Bloody handprint inside crate |
195 | sprite 421 notmd // Bloody handprint inside crate |
194 | sprite 630 notmd // Teleporter in section 2 |
196 | sprite 630 notmd // Teleporter in section 2 |
195 | sprite 683 notmd // Reception computer |
197 | sprite 683 mdzoff 250000 // tile0164 dipswitch2 // Reception computer |
- | 198 | sprite 683 pitch -1 // tile0164 dipswitch2 // Reception computer |
|
196 | 199 | ||
197 | 200 | ||
198 | 201 | ||
199 | // LIGHTS |
202 | // LIGHTS |
200 | 203 | ||
201 | // by Devastator |
204 | // by Devastator |
- | 205 | // sect x y z range r g b rad fade ang horiz mins maxs prio tile |
|
202 | light 435 -36475 21853 -50304 1200 150 150 150 0 0 1536 -1 0 0 0 -1 |
206 | light 435 -36475 21853 -50304 1200 150 150 150 0 0 1536 -1 0 0 0 -1 |
203 | light 306 -36672 22848 -44416 1400 170 160 150 0 0 1536 -1 0 0 0 -1 |
207 | light 306 -36672 22848 -44416 1400 170 160 150 0 0 1536 -1 0 0 0 -1 |
204 | light 407 -38639 21756 -73728 1400 200 200 210 0 0 1536 -1 0 0 0 -1 |
208 | light 407 -38639 21756 -73728 1400 200 200 210 0 0 1536 -1 0 0 0 -1 |
205 | light 395 -18962 3670 -62976 2978 130 150 160 0 0 1536 -1 0 0 0 -1 |
209 | light 395 -18962 3670 -62976 2978 130 150 160 0 0 1536 -1 0 0 0 -1 |
206 | light 525 -23690 6405 -97280 5278 61 61 91 0 0 1536 -1 0 0 0 -1 |
210 | light 525 -23690 6405 -97280 5278 61 61 91 0 0 1536 -1 0 0 0 -1 |