Rev 310 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 310 | Rev 327 | ||
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Line 50... | Line 50... | ||
50 | specular { file "highres/sprites/monsters/1680_trooper_skin_s.png" surf 0 } |
50 | specular { file "highres/sprites/monsters/1680_trooper_skin_s.png" surf 0 } |
51 | normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 } |
51 | normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 } |
52 | skin { pal 0 surface 1 file "highres/sprites/monsters/1680_trooper_gear_0.png" } |
52 | skin { pal 0 surface 1 file "highres/sprites/monsters/1680_trooper_gear_0.png" } |
53 | normal { file "highres/sprites/monsters/1680_trooper_gear_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 1 } |
53 | normal { file "highres/sprites/monsters/1680_trooper_gear_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 1 } |
54 | specular { file "highres/sprites/monsters/1680_trooper_gear_s.png" surf 1 } |
54 | specular { file "highres/sprites/monsters/1680_trooper_gear_s.png" surf 1 } |
55 | skin { pal 10 surface 1 file "highres/sprites/monsters/1680_trooper_gear_10.png" } |
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56 | skin { pal 11 surface 1 file "highres/sprites/monsters/1680_trooper_gear_11_22.png" } |
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57 | skin { pal 12 surface 1 file "highres/sprites/monsters/1680_trooper_gear_12_18.png" } |
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58 | skin { pal 13 surface 1 file "highres/sprites/monsters/1680_trooper_gear_13.png" } |
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59 | skin { pal 14 surface 1 file "highres/sprites/monsters/1680_trooper_gear_14.png" } |
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60 | skin { pal 15 surface 1 file "highres/sprites/monsters/1680_trooper_gear_15.png" } |
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61 | skin { pal 16 surface 1 file "highres/sprites/monsters/1680_trooper_gear_16.png" } |
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62 | skin { pal 21 surface 1 file "highres/sprites/monsters/1680_trooper_gear_21.png" } |
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63 | skin { pal 17 surface 1 file "highres/sprites/monsters/1680_trooper_gear_11_22.png" } |
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64 | skin { pal 17 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20.png" } |
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65 | skin { pal 18 surface 1 file "highres/sprites/monsters/1680_trooper_gear_12_18.png" } |
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66 | skin { pal 19 surface 1 file "highres/sprites/monsters/1680_trooper_gear_13.png" } |
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67 | skin { pal 19 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color19.png" } |
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68 | skin { pal 20 surface 1 file "highres/sprites/monsters/1680_trooper_gear_12_18.png" } |
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69 | skin { pal 22 surface 1 file "highres/sprites/monsters/1680_trooper_gear_11_22.png" } |
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70 | skin { pal 20 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20.png" } |
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71 | skin { pal 21 surface 1 file "highres/sprites/monsters/1680_trooper_gear_21.png" } |
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72 | skin { pal 23 surface 1 file "highres/sprites/monsters/1680_trooper_gear_23.png" } |
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73 | skin { pal 24 surface 1 file "highres/sprites/monsters/1680_trooper_gear_24.png" } |
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74 | glow { file "highres/sprites/monsters/1680_trooper_g.png" } |
55 | glow { file "highres/sprites/monsters/1680_trooper_g.png" } |
75 | 56 | ||
76 | anim { frame0 "frame_1" frame1 "frame_32" fps 40 flags 0 } // Walk |
57 | anim { frame0 "frame_1" frame1 "frame_32" fps 40 flags 0 } // Walk |
77 | frame { name "frame_1" tile0 1680 tile1 1704 smoothduration 0.1 } |
58 | frame { name "frame_1" tile0 1680 tile1 1704 smoothduration 0.1 } |
78 | 59 | ||
Line 96... | Line 77... | ||
96 | 77 | ||
97 | frame { name "frame_63" tile 1730 } // Flinch |
78 | frame { name "frame_63" tile 1730 } // Flinch |
98 | 79 | ||
99 | skin { pal 0 surface 0 file "highres/sprites/monsters/1680_trooper_dead.png" } |
80 | skin { pal 0 surface 0 file "highres/sprites/monsters/1680_trooper_dead.png" } |
100 | normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 } |
81 | normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 } |
101 | skin { pal 17 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20_dead.png" } |
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102 | skin { pal 19 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color19_dead.png" } |
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103 | skin { pal 20 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20_dead.png" } |
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104 | 82 | ||
105 | anim { frame0 "frame_65" frame1 "frame_77" fps 12 flags 1 } // Die |
83 | anim { frame0 "frame_65" frame1 "frame_77" fps 12 flags 1 } // Die |
106 | frame { name "frame_65" tile0 1731 tile1 1733 smoothduration 0.2 } |
84 | frame { name "frame_65" tile0 1731 tile1 1733 smoothduration 0.2 } |
107 | 85 | ||
108 | frame { name "frame_77" tile 1734 } // Dead |
86 | frame { name "frame_77" tile 1734 } // Dead |