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44 | 44 | ||
45 | 45 | ||
46 | // Trooper (1680) |
46 | // Trooper (1680) |
47 | model "highres/sprites/monsters/1680_trooper.md3" { |
47 | model "highres/sprites/monsters/1680_trooper.md3" { |
48 | scale 9 shade 6 |
48 | scale 9 shade 6 |
49 | skin { pal 0 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color.png" } |
49 | skin { pal 0 surface 0 file "highres/sprites/monsters/1680_trooper_skin_d.png" } |
50 | specular { file "highres/sprites/monsters/1680_trooper_skin_s.png" surf 0 } |
50 | specular { file "highres/sprites/monsters/1680_trooper_skin_s.png" surf 0 } |
51 | normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 } |
51 | normal { file "highres/sprites/monsters/1680_trooper_skin_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 0 } |
52 | skin { pal 0 surface 1 file "highres/sprites/monsters/1680_trooper_gear_0.png" } |
52 | skin { pal 0 surface 1 file "highres/sprites/monsters/1680_trooper_gear_d.png" } |
53 | normal { file "highres/sprites/monsters/1680_trooper_gear_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 1 } |
53 | normal { file "highres/sprites/monsters/1680_trooper_gear_n.png" parallaxbias 0.1 parallaxscale 0.1 surf 1 } |
54 | specular { file "highres/sprites/monsters/1680_trooper_gear_s.png" surf 1 } |
54 | specular { file "highres/sprites/monsters/1680_trooper_gear_s.png" surf 1 } |
55 | glow { file "highres/sprites/monsters/1680_trooper_g.png" } |
55 | glow { file "highres/sprites/monsters/1680_trooper_g.png" } |
56 | 56 | ||
57 | anim { frame0 "frame_1" frame1 "frame_32" fps 40 flags 0 } // Walk |
57 | anim { frame0 "frame_1" frame1 "frame_32" fps 40 flags 0 } // Walk |
Line 244... | Line 244... | ||
244 | frame { name "jump0" tile0 2165 tile1 2177 smoothduration 0.2 } |
244 | frame { name "jump0" tile0 2165 tile1 2177 smoothduration 0.2 } |
245 | anim { frame0 "fire0" frame1 "fire1" fps 30 flags 0 } |
245 | anim { frame0 "fire0" frame1 "fire1" fps 30 flags 0 } |
246 | frame { name "fire0" tile0 2190 tile1 2197 smoothduration 0.1 } |
246 | frame { name "fire0" tile0 2190 tile1 2197 smoothduration 0.1 } |
247 | 247 | ||
248 | skin { pal 0 file "highres/sprites/monsters/2120_enforcer_dead.png" } |
248 | skin { pal 0 file "highres/sprites/monsters/2120_enforcer_dead.png" } |
249 | skin { pal 17 file "highres/sprites/monsters/2120_enforcer_17_20_dead.png" } |
249 | skin { pal 17 file "highres/sprites/monsters/2120_enforcer_dead_17_20.png" } |
250 | skin { pal 19 file "highres/sprites/monsters/2120_enforcer_19_dead.png" } |
250 | skin { pal 19 file "highres/sprites/monsters/2120_enforcer_dead_19.png" } |
251 | skin { pal 20 file "highres/sprites/monsters/2120_enforcer_17_20_dead.png" } |
251 | skin { pal 20 file "highres/sprites/monsters/2120_enforcer_dead_17_20.png" } |
252 | anim { frame0 "death0" frame1 "death1" fps 15 flags 1 } |
252 | anim { frame0 "death0" frame1 "death1" fps 15 flags 1 } |
253 | frame { name "death0" tile0 2180 tile1 2185 smoothduration 0.1 } |
253 | frame { name "death0" tile0 2180 tile1 2185 smoothduration 0.1 } |
254 | } |
254 | } |
255 | 255 | ||
256 | 256 |