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// Duke3D HRP Switches Definitions
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// Duke3D HRP Switches Definitions
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// Access Switch (130/131)
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// Access Switch (130/131)
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texture 130 {
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   pal 0 { file "highres/sprites/switches/0130_accessswitch.jpg" }
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   pal 10 { file "highres/sprites/switches/0130_accessswitch_10.jpg" }
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   pal 11 { file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
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   pal 12 { file "highres/sprites/switches/0130_accessswitch_12_18.jpg" }
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   pal 13 { file "highres/sprites/switches/0130_accessswitch_13.jpg" }
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   pal 14 { file "highres/sprites/switches/0130_accessswitch_14.jpg" }
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   pal 15 { file "highres/sprites/switches/0130_accessswitch_15.jpg" }
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   pal 16 { file "highres/sprites/switches/0130_accessswitch_16.jpg" }
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   pal 18 { file "highres/sprites/switches/0130_accessswitch_12_18.jpg" }
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   pal 21 { file "highres/sprites/switches/0130_accessswitch_21.jpg" }
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   pal 22 { file "highres/sprites/switches/0130_accessswitch_11_22.jpg" }
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   pal 23 { file "highres/sprites/switches/0130_accessswitch_23.jpg" }
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   pal 24 { file "highres/sprites/switches/0130_accessswitch_24.jpg" }
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   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
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   glow { file "highres/sprites/switches/0130_accessswitch_g.png" }
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}
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texture 131 {
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   pal 0 { file "highres/sprites/switches/0131_accessswitch.jpg" }
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   pal 10 { file "highres/sprites/switches/0131_accessswitch_10.jpg" }
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   pal 11 { file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
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   pal 12 { file "highres/sprites/switches/0131_accessswitch_12_18.jpg" }
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   pal 13 { file "highres/sprites/switches/0131_accessswitch_13.jpg" }
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   pal 14 { file "highres/sprites/switches/0131_accessswitch_14.jpg" }
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   pal 15 { file "highres/sprites/switches/0131_accessswitch_15.jpg" }
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   pal 16 { file "highres/sprites/switches/0131_accessswitch_16.jpg" }
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   pal 18 { file "highres/sprites/switches/0131_accessswitch_12_18.jpg" }
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   pal 21 { file "highres/sprites/switches/0131_accessswitch_21.jpg" }
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   pal 22 { file "highres/sprites/switches/0131_accessswitch_11_22.jpg" }
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   pal 23 { file "highres/sprites/switches/0131_accessswitch_23.jpg" }
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   pal 24 { file "highres/sprites/switches/0131_accessswitch_24.jpg" }
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   detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 }
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   glow { file "highres/sprites/switches/0131_accessswitch_g.png" }
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}
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model "highres/sprites/switches/0130_accessswitch.md3" {
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model "highres/sprites/switches/0130_accessswitch.md3" {
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   scale 1.24 shade 0
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   scale 1.24 shade 0
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   skin { pal 0 file "highres/sprites/switches/0130_accessswitch.jpg" }
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   skin { pal 0 file "highres/sprites/switches/0130_accessswitch.jpg" }
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   skin { pal 10 file "highres/sprites/switches/0130_accessswitch_10.jpg" }
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   skin { pal 10 file "highres/sprites/switches/0130_accessswitch_10.jpg" }
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   frame { name "idle" tile 169 }
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   frame { name "idle" tile 169 }
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}
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}
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// Access Switch 2 (170/171)
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// Access Switch 2 (170/171)
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texture 170 {
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   pal 0 { file "highres/sprites/switches/0170_accessswitch2.png" }
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   pal 10 { file "highres/sprites/switches/0170_accessswitch2_10.png" }
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   pal 11 { file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
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   pal 12 { file "highres/sprites/switches/0170_accessswitch2_12_18.png" }
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   pal 13 { file "highres/sprites/switches/0170_accessswitch2_13.png" }
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   pal 14 { file "highres/sprites/switches/0170_accessswitch2_14.png" }
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   pal 15 { file "highres/sprites/switches/0170_accessswitch2_15.png" }
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   pal 16 { file "highres/sprites/switches/0170_accessswitch2_16.png" }
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   pal 18 { file "highres/sprites/switches/0170_accessswitch2_12_18.png" }
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   pal 21 { file "highres/sprites/switches/0170_accessswitch2_21.png" }
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   pal 22 { file "highres/sprites/switches/0170_accessswitch2_11_22.png" }
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   pal 23 { file "highres/sprites/switches/0170_accessswitch2_23.png" }
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   pal 24 { file "highres/sprites/switches/0170_accessswitch2_24.png" }
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   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
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   glow { file "highres/sprites/switches/0170_accessswitch2_g.png" }
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}
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texture 171 {
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   pal 0 { file "highres/sprites/switches/0171_accessswitch2.png" }
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   pal 10 { file "highres/sprites/switches/0171_accessswitch2_10.png" }
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   pal 11 { file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
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   pal 12 { file "highres/sprites/switches/0171_accessswitch2_12_18.png" }
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   pal 13 { file "highres/sprites/switches/0171_accessswitch2_13.png" }
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   pal 14 { file "highres/sprites/switches/0171_accessswitch2_14.png" }
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   pal 15 { file "highres/sprites/switches/0171_accessswitch2_15.png" }
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   pal 16 { file "highres/sprites/switches/0171_accessswitch2_16.png" }
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   pal 18 { file "highres/sprites/switches/0171_accessswitch2_12_18.png" }
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   pal 21 { file "highres/sprites/switches/0171_accessswitch2_21.png" }
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   pal 22 { file "highres/sprites/switches/0171_accessswitch2_11_22.png" }
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   pal 23 { file "highres/sprites/switches/0171_accessswitch2_23.png" }
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   pal 24 { file "highres/sprites/switches/0171_accessswitch2_24.png" }
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   detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 }
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   glow { file "highres/sprites/switches/0171_accessswitch2_g.png" }
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}
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model "highres/sprites/switches/0170_accessswitch2.md3" {
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model "highres/sprites/switches/0170_accessswitch2.md3" {
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   scale 10 shade 0
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   scale 10 shade 0
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   skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" }
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   skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" }
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   skin { pal 10 file "highres/sprites/switches/0170_accessswitch2_10.png" }
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   skin { pal 10 file "highres/sprites/switches/0170_accessswitch2_10.png" }