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1 | ================================================================== |
1 | ================================================================== |
- | 2 | | | |
|
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | | |
4 | | | |
4 | | A Duke3D Community Project | |
5 | | A Duke3D Community Project | |
5 | | | |
6 | | | |
6 | | Compiled by NightFright | |
- | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Repository Snapshot >= 5.3.566 (2013-10-01) | |
8 | | Repository Snapshot >= 5.4.675 (2015-06-22) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | - | ||
13 | ======================= |
12 | ======================= |
14 | CONTENTS OF THIS README |
13 | CONTENTS OF THIS README |
15 | ======================= |
14 | ======================= |
16 | 15 | ||
17 | 1) About |
16 | 1) About |
Line 97... | Line 96... | ||
97 | Otherwise, HRP content will not work (properly)! |
96 | Otherwise, HRP content will not work (properly)! |
98 | 97 | ||
99 | POLYMOST COMPATIBILITY OPTION: |
98 | POLYMOST COMPATIBILITY OPTION: |
100 | For players who are unable to use the advanced Polymer renderer (e.g. because |
99 | For players who are unable to use the advanced Polymer renderer (e.g. because |
101 | they experience graphics issues or their graphics card simply can't handle it), |
100 | they experience graphics issues or their graphics card simply can't handle it), |
- | 101 | please do the following: |
|
- | 102 | ||
- | 103 | Step 1A (preferred method): |
|
- | 104 | Get the Polymost HRP Override Pack by LeoD and place it into the same |
|
102 | please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
105 | directory as the HRP zipfile (usually \autoload within your EDuke32 folder). |
103 | run the game with this parameter: -hduke3d_hrp_polymost.def |
106 | LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513 |
- | 107 | ||
- | 108 | Step 1B (alternate method): |
|
104 | > Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
109 | Create a shortcut to eduke32.exe (if you have not done so already). |
105 | Alternatively, and if you want to run mods like DukePlus, using the |
110 | To do it, right-click on eduke32.exe in your Duke3D directory, choose |
- | 111 | "Send to" and "Desktop (Create shortcut)". |
|
- | 112 | Edit the shortcut by right-clicking it on the desktop; choose "Properties". |
|
- | 113 | The "Shortcut" tab will be opened directly. |
|
106 | Polymost Override Pack (put into the autoload folder) is the recommended way of |
114 | Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. |
- | 115 | Click "Apply" to confirm your changes. |
|
- | 116 | ||
- | 117 | Step 2: |
|
- | 118 | When launching EDuke32 via the shortcut, a launcher will pop up. There, be |
|
107 | running the Polymost HRP mode. A matching version of this pack should be |
119 | sure to deactivate (i.e. untick) the Polymer renderer option. You should now |
108 | available soon after any HRP release at: |
120 | be ready to enjoy the HRP with Polymost! |
- | 121 | ||
- | 122 | If you want to see some screenshots illustrating this procedure, check out the |
|
109 | http://forums.duke4.net/index.php?showtopic=3513 |
123 | FAQ section of the HRP website: http://hrp.duke4.net/faq.php |
110 | 124 | ||
111 | 125 | ||
112 | 126 | ||
113 | ======== |
127 | ======== |
114 | 3) NOTES |
128 | 3) NOTES |
Line 133... | Line 147... | ||
133 | 147 | ||
134 | 148 | ||
135 | ------------------------------- |
149 | ------------------------------- |
136 | 3.2) Highlights of this Release |
150 | 3.2) Highlights of this Release |
137 | ------------------------------- |
151 | ------------------------------- |
138 | Compared to previous release (HRP v5.3), you can expect the following changes: |
152 | Compared to its previous release, HRP v5.4 features changes as follows: |
139 | 153 | ||
140 | [FEATURE] New Luke Skywalker model, #0323, some user-map-only textures |
154 | [FEATURE] Luke Skywalker model (1354) and 3 new highres textures(280, 323, 2452) |
141 | [FEATURE] DEF files for basic Megaton Edition 'support' |
155 | [FEATURE] DEF files for basic Megaton Edition "support" |
142 | [UPDATE] Maphacks for 800+ custom maps (1700 MAP files recognized by checksum) |
156 | [UPDATE] Maphacks for 800+ custom maps (1700 map files recognized by checksum) |
- | 157 | [UPDATE] Tweak for some textures: 395, 966, 5099-5104 |
|
143 | [UPDATE] Polymer versions of existing textures added: |
158 | [UPDATE] Polymer versions of 44 existing textures/sprites/models added |
144 | - | ||
- | 159 | or revised: 134, 150, 196, 197, 242, 294-296, |
|
- | 160 | 310, 348, 389, 441, 446, 451-453, 584, 609, 660, 705, 706, 718, 791, |
|
- | 161 | 795, 802, 876, 915, 976, 1174, 1175, 1186, 1191, 3386, 3394-3396, |
|
- | 162 | 4201, 4202, 4282, 4283, 4285-4287, 4308 |
|
145 | [UPDATE] Remakes of existing props models: |
163 | [UPDATE] 12 models updated: |
- | 164 | Shotgun pickup (28), Camera (621), hydrant (950/981), switch (1155), |
|
- | 165 | pole (1221), crane (1222), nuke barrel (1227), newspaper (1275), |
|
146 | Hydrant |
166 | cable (4386), robotdog2 (4560), pipe (4583) |
147 | [UPDATE] Improvements for Mighty Boot |
167 | [UPDATE] Mighty Boot model improved |
- | 168 | [UPDATE] Polymost optimizations for some textures and models |
|
148 | [FIX] A few small scale/alignment fixes |
169 | [FIX] Minor adjustments for glowmaps and texture/model scales |
149 | 170 | ||
150 | 171 | ||
151 | IMPORTANT! |
172 | IMPORTANT! |
152 | ---------- |
173 | ---------- |
153 | Please note that all HRP v5.x contents have been optimized for usage with the |
174 | Please note that all HRP v5.x contents have been optimized for usage with the |
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199 | 3.5) EDuke32 Port |
220 | 3.5) EDuke32 Port |
200 | ----------------- |
221 | ----------------- |
201 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
222 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
202 | features enhanced mod support together with tons of newly-added code. It is |
223 | features enhanced mod support together with tons of newly-added code. It is |
203 | released and maintained by TerminX. |
224 | released and maintained by TerminX. |
- | 225 | ||
204 | We are using EDuke32 for running HRP now because the port gets updated |
226 | We are using EDuke32 for running the HRP due to frequent updates of this port. |
205 | frequently, and it offers advanced features for which HRP contents has been |
227 | It also offers advanced features for which HRP content has been optimized. |
- | 228 | ||
206 | optimized. |
229 | Two releases are provided with the full SFX release: |
- | 230 | > eduke32_win32_<version>.zip - 32-bit version (32-bit, default) |
|
- | 231 | > eduke32_win64_<version>.zip - 64-bit version (64-bit) |
|
- | 232 | ||
- | 233 | If you are working with a 64-bit system, it is recommended that you extract |
|
- | 234 | eduke32.exe from the win64 archive and overwrite the default executable. |
|
- | 235 | ||
- | 236 | You will also find the latest release of the (optional) Mapster32 editor |
|
- | 237 | in those zipfiles, also available as 32-bit and 64-bit versions. |
|
207 | 238 | ||
208 | 239 | ||
209 | 240 | ||
210 | =========== |
241 | =========== |
211 | 4) LICENSES |
242 | 4) LICENSES |