Rev 483 | Rev 573 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 483 | Rev 507 | ||
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Line 51... | Line 51... | ||
51 | // HoloDuke |
51 | // HoloDuke |
52 | sprite 295 angoff 1024 // tile1348 holoduke |
52 | sprite 295 angoff 1024 // tile1348 holoduke |
53 | sprite 409 angoff 768 // tile1348 holoduke |
53 | sprite 409 angoff 768 // tile1348 holoduke |
54 | 54 | ||
55 | // Jetpack |
55 | // Jetpack |
56 | sprite 445 angoff -512 // tile0150 jetpack |
56 | sprite 445 angoff -512 // tile0057 jetpack |
57 | sprite 631 angoff 512 // tile0150 jetpack |
57 | sprite 631 angoff 512 // tile0057 jetpack |
58 | 58 | ||
59 | // Keycards (R) |
59 | // Keycards (R) |
60 | sprite 449 angoff 860 // tile0060 accesscard blue |
60 | sprite 449 angoff 860 // tile0060 accesscard blue |
61 | 61 | ||
62 | // MedKit |
62 | // MedKit |
Line 77... | Line 77... | ||
77 | sprite 615 angoff -512 // tile0040 ammo |
77 | sprite 615 angoff -512 // tile0040 ammo |
78 | sprite 617 angoff 512 // tile0040 ammo |
78 | sprite 617 angoff 512 // tile0040 ammo |
79 | 79 | ||
80 | // Shotgun & ammo |
80 | // Shotgun & ammo |
81 | sprite 42 angoff -512 // tile0028 shotgunsprite |
81 | sprite 42 angoff -512 // tile0028 shotgunsprite |
82 | sprite 42 mdzoff 200000 // tile0028 shotgunsprite |
- | |
83 | sprite 42 roll -1 // tile0028 shotgunsprite |
- | |
84 | sprite 79 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
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85 | sprite 79 roll -1 // tile0028 shotgunsprite (multiplayer) |
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86 | sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer) |
82 | sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer) |
87 | 83 | ||
88 | sprite 110 angoff -768 // tile0049 shotgunammo |
84 | sprite 110 angoff -768 // tile0049 shotgunammo |
89 | sprite 111 angoff -256 // tile0049 shotgunammo |
85 | sprite 111 angoff -256 // tile0049 shotgunammo |
90 | sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite |
86 | sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite |
Line 218... | Line 214... | ||
218 | 214 | ||
219 | 215 | ||
220 | // LIGHTS |
216 | // LIGHTS |
221 | 217 | ||
222 | // by Devastator |
218 | // by Devastator |
223 | // sect x y z range r g b rad fade ang hor mins maxs prio tile |
219 | // sect x y z range r g b rad fade ang horiz mins maxs prio tile |
224 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
220 | light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
225 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
221 | light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
226 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
222 | light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
227 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
223 | light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
228 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
224 | light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |