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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for the Duke Nukem 3D High Resolution Pack (HRP) |
- | 2 | ||
2 | // Level: E1L1.MAP - "Hollywood Holocaust" (1.3D retail + shareware version) |
3 | // Level: E1L1.MAP - "Hollywood Holocaust" (1.3D retail + shareware version) |
3 | // Author: Allen H. Blum III |
4 | // Author: Allen H. Blum III |
- | 5 | // Map Date : 1996-04-19 |
|
4 | // mapmd4: 944032d239a314088ec7fdd771910362 |
6 | // mapmd4: 944032d239a314088ec7fdd771910362 |
5 | // Reviewed by LeoD (February 2013) |
- | |
6 | - | ||
7 | - | ||
8 | - | ||
9 | // CHARACTERS |
- | |
10 | - | ||
11 | // Slime babes |
- | |
12 | sprite 20 angoff -256 // tile1294 podfem1 |
- | |
13 | - | ||
14 | - | ||
15 | - | ||
16 | // PROPS |
- | |
17 | - | ||
18 | // Cinema sign |
- | |
19 | sprite 346 angoff 512 // tile0925 neon1 cinema |
- | |
20 | sprite 397 angoff -512 // tile0925 neon1 cinema |
- | |
21 | - | ||
22 | // Fire hydrant |
- | |
23 | sprite 213 angoff -512 // tile0981 hydrent |
- | |
24 | - | ||
25 | // Rubbercans |
- | |
26 | sprite 160 angoff 128 // tile1062 rubbercan |
- | |
27 | sprite 382 angoff 256 // tile1062 rubbercan (near cash register) |
- | |
28 | sprite 383 angoff 192 // tile1062 rubbercan |
- | |
29 | - | ||
30 | - | ||
31 | - | ||
32 | // ITEMS/POWERUPS |
- | |
33 | - | ||
34 | // Armor |
- | |
35 | sprite 530 angoff -256 // tile0054 shield |
- | |
36 | - | ||
37 | // Health +10 |
- | |
38 | sprite 39 angoff -512 // tile0051 cola |
- | |
39 | - | ||
40 | // Health +30 |
- | |
41 | sprite 40 angoff 1024 // tile0052 sixpack |
- | |
42 | sprite 41 angoff 256 // tile0052 sixpack |
- | |
43 | sprite 76 angoff 128 // tile0052 sixpack |
- | |
44 | sprite 169 angoff 256 // tile0052 sixpack |
- | |
45 | sprite 171 angoff 384 // tile0052 sixpack |
- | |
46 | sprite 529 angoff -768 // tile0052 sixpack |
- | |
47 | sprite 547 angoff 256 // tile0052 sixpack |
- | |
48 | sprite 575 angoff -256 // tile0052 sixpack |
- | |
49 | sprite 619 angoff 768 // tile0052 sixpack |
- | |
50 | - | ||
51 | // HoloDuke |
- | |
52 | sprite 295 angoff 1024 // tile1348 holoduke |
- | |
53 | sprite 409 angoff 768 // tile1348 holoduke |
- | |
54 | - | ||
55 | // Jetpack |
- | |
56 | sprite 445 angoff -512 // tile0057 jetpack |
- | |
57 | sprite 631 angoff 512 // tile0057 jetpack |
- | |
58 | - | ||
59 | // Keycards (R) |
- | |
60 | sprite 449 angoff 860 // tile0060 accesscard blue |
- | |
61 | - | ||
62 | // MedKit |
- | |
63 | sprite 374 angoff 1024 // tile0053 firstaid |
- | |
64 | - | ||
65 | // Nightvision |
- | |
66 | sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer) |
- | |
67 | - | ||
68 | - | ||
69 | - | ||
70 | // WEAPONS/AMMO |
- | |
71 | - | ||
72 | // Pistol & ammo |
- | |
73 | sprite 546 angoff 512 // tile0021 firstgunsprite |
- | |
74 | sprite 546 mdzoff 200000 // tile0021 firstgunsprite |
- | |
75 | sprite 546 roll -1 // tile0021 firstgunsprite |
- | |
76 | - | ||
77 | sprite 615 angoff -512 // tile0040 ammo |
- | |
78 | sprite 617 angoff 512 // tile0040 ammo |
- | |
79 | - | ||
80 | // Shotgun & ammo |
- | |
81 | sprite 42 angoff -512 // tile0028 shotgunsprite |
- | |
82 | sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer) |
- | |
83 | - | ||
84 | sprite 110 angoff -768 // tile0049 shotgunammo |
- | |
85 | sprite 111 angoff -256 // tile0049 shotgunammo |
- | |
86 | sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite |
- | |
87 | sprite 520 angoff 768 // tile0049 shotgunammo * |
- | |
88 | sprite 594 angoff 1024 // tile0049 shotgunammo * |
- | |
89 | sprite 632 angoff 512 // tile0049 shotgunammo * |
- | |
90 | sprite 634 angoff 512 // tile0049 shotgunammo * |
- | |
91 | - | ||
92 | // Chaingun & ammo |
- | |
93 | sprite 43 angoff 512 // tile0022 chaingunsprite |
- | |
94 | sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer) * |
- | |
95 | sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer) |
- | |
96 | sprite 532 angoff 256 // tile0041 batteryammo (multiplayer) * |
- | |
97 | - | ||
98 | // RPG & ammo |
- | |
99 | sprite 24 angoff 512 // tile0023 rpgsprite * |
- | |
100 | sprite 80 angoff -512 // tile0023 rpgsprite |
- | |
101 | sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer) |
- | |
102 | sprite 178 angoff -768 // tile0044 rpgammo |
- | |
103 | sprite 190 angoff -512 // tile???? |
- | |
104 | sprite 429 angoff 512 // tile0023 rpgsprite |
- | |
105 | - | ||
106 | // Pipebombs |
- | |
107 | sprite 25 angoff 768 // tile0047 hbombammo |
- | |
108 | sprite 533 angoff -384 // tile0047 hbombammo (multiplayer) |
- | |
109 | sprite 630 angoff -256 // tile0047 hbombammo box in secret area |
- | |
110 | sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area |
- | |
111 | sprite 630 pitch 1 // tile0047 hbombammo box in secret area |
- | |
112 | - | ||
113 | - | ||
114 | sprite 540 angoff -640 // tile1161 bottle14 |
- | |
115 | - | ||
116 | //sprite 83 angoff -1536 |
- | |
117 | //sprite 170 angoff -1536 |
- | |
118 | //sprite 525 angoff -512 |
- | |
119 | //sprite 593 angoff -512 |
- | |
120 | //sprite 290 angoff 256 |
- | |
121 | 7 | ||
122 | 8 | ||
123 | // OVERRIDE |
- | |
124 | 9 | ||
- | 10 | // <-> E1L1_13d_polymost.mhk |
|
125 | // Fixes for badly aligned sprites |
11 | // <-> E1L1_atomic.mhk |
126 | sprite 70 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
12 | // <-> E1L1_atomic_polymost.mhk |
- | 13 | // <-> nwl2-1997.mhk |
|
- | 14 | // <-> nwl2-r70.mhk |
|
- | 15 | ||
- | 16 | // Curr. HRP: r5.3.573 |
|
- | 17 | ||
- | 18 | // |
|
127 | sprite 70 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
19 | sprite 77 angoff 1024 // tile0047 hbombammo |
128 | sprite 70 roll 5 // tile0913 maskwall2 (fence, rooftop) |
20 | sprite 79 angoff 0 // tile0028 shotgunsprite (multiplayer) |
129 | sprite 71 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
21 | sprite 71 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
130 | sprite 71 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
22 | sprite 71 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
131 | sprite 71 roll -1 // tile0913 maskwall2 (fence, rooftop) |
23 | sprite 71 roll -1 // tile0913 maskwall2 (fence, rooftop) |
- | 24 | sprite 136 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
|
- | 25 | sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
|
- | 26 | sprite 70 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
|
- | 27 | sprite 70 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
|
- | 28 | sprite 70 roll 5 // tile0913 maskwall2 (fence, rooftop) |
|
- | 29 | sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
|
- | 30 | sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
|
- | 31 | sprite 138 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
|
- | 32 | sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
|
- | 33 | sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
|
- | 34 | sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
|
- | 35 | sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
|
- | 36 | sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
|
132 | sprite 113 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
37 | sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
133 | sprite 113 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
38 | sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
134 | sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
39 | sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
135 | sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
40 | sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
136 | sprite 116 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
41 | sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
137 | sprite 116 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
42 | sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
138 | sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
43 | sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
139 | sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
44 | sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
140 | sprite 117 roll 1 // tile0913 maskwall2 (fence, rooftop) |
45 | sprite 117 roll 1 // tile0913 maskwall2 (fence, rooftop) |
141 | sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
46 | sprite 116 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
142 | sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
47 | sprite 116 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
143 | sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
48 | sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
- | 49 | sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
|
- | 50 | sprite 113 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
|
144 | sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
51 | sprite 113 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
- | 52 | sprite 572 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
|
- | 53 | sprite 572 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
|
145 | sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
54 | sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
146 | sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
55 | sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
- | 56 | sprite 126 roll 1 // tile0913 maskwall2 (fence, rooftop) |
|
147 | sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
57 | sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
148 | sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
58 | sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
- | 59 | sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
|
- | 60 | sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
|
- | 61 | sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
|
- | 62 | sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
|
- | 63 | sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
|
- | 64 | sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
|
149 | sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
65 | sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
150 | sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
66 | sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
151 | sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
67 | sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
152 | sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
68 | sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
153 | sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
69 | sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
154 | sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
70 | sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
155 | sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
71 | sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
156 | sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
72 | sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
157 | sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
73 | sprite 573 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
158 | sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
74 | sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
159 | sprite 126 roll 1 // tile0913 maskwall2 (fence, rooftop) |
75 | sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop) |
160 | sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
76 | sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
161 | sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
77 | sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
162 | sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
78 | sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
163 | sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
79 | sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
164 | sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
- | |
165 | sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
- | |
166 | sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
80 | sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
167 | sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
81 | sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
168 | sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
- | |
169 | sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
- | |
170 | sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
82 | sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
171 | sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
- | |
172 | sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
- | |
173 | sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
- | |
174 | sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
- | |
175 | sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
83 | sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
176 | sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
84 | sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
177 | sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
85 | sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
178 | sprite 135 roll 1 // tile0913 maskwall2 (fence, rooftop) |
86 | sprite 135 roll 1 // tile0913 maskwall2 (fence, rooftop) |
179 | sprite 136 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
- | |
180 | sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
- | |
181 | sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
- | |
182 | sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
- | |
183 | sprite 138 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
- | |
184 | sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
- | |
185 | sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
87 | // mhk diff sync 1 |
186 | sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
- | |
187 | sprite 166 away1 // tile0932 in the security room ## ???? ## |
- | |
188 | sprite 176 away1 // tile0931 burning trash ## ???? ## |
- | |
189 | sprite 381 mdzoff 550000 // tile1062 rubbercan (behind theater) |
88 | sprite 558 angoff 512 // tile1247 seenine |
190 | sprite 381 roll -1 // tile1062 rubbercan (behind theater) |
- | |
191 | sprite 382 mdzoff -600000 // tile1062 rubbercan (near cash register) |
- | |
192 | sprite 382 pitch 1 // tile1062 rubbercan (near cash register) |
- | |
193 | sprite 572 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
- | |
194 | sprite 572 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
- | |
195 | sprite 573 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
- | |
196 | sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
- | |
197 | sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop) |
89 | sprite 550 notmd // tile0342 pannel1 |
198 | sprite 586 away1 // tile0502 security screen "Innocent?" sign |
- | |
199 | - | ||
200 | // Forcing any floor aligned model to be rendered as sprite |
- | |
201 | sprite 45 notmd // tile0341 bpannel1 |
90 | sprite 45 notmd // tile0341 bpannel1 |
- | 91 | sprite 83 angoff 1024 // tile0052 sixpack |
|
- | 92 | sprite 615 angoff -512 // tile0040 ammo |
|
- | 93 | sprite 346 angoff 512 // tile0925 neon1 (cinema) |
|
- | 94 | sprite 397 angoff -512 // tile0925 neon1 (cinema) |
|
- | 95 | sprite 76 angoff 128 // tile0052 sixpack |
|
- | 96 | ||
- | 97 | ||
- | 98 | sprite 80 angoff -640 // tile0023 rpgsprite |
|
- | 99 | sprite 586 away1 // tile0502 viewscreen |
|
- | 100 | sprite 166 away1 // tile0932 (graffiti) |
|
202 | sprite 163 notmd // tile0568 femmag1 |
101 | sprite 163 notmd // tile0568 femmag1 |
- | 102 | sprite 178 angoff -768 // tile0044 rpgammo |
|
203 | sprite 164 notmd // tile0568 femmag1 |
103 | sprite 164 notmd // tile0568 femmag1 |
- | 104 | sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer) |
|
- | 105 | ||
- | 106 | ||
- | 107 | ||
- | 108 | sprite 176 away1 // tile0931 (graffiti) |
|
- | 109 | sprite 25 angoff 768 // tile0047 hbombammo |
|
- | 110 | sprite 42 angoff 256 // tile0028 shotgunsprite |
|
- | 111 | sprite 24 angoff -512 // tile0023 rpgsprite |
|
- | 112 | sprite 43 angoff -512 // tile0022 chaingunsprite |
|
- | 113 | sprite 213 angoff -512 // tile0981 hydrent |
|
- | 114 | sprite 255 angoff 1024 // tile0052 sixpack |
|
204 | sprite 247 notmd // tile0513 |
115 | sprite 247 notmd // tile0513 |
205 | sprite 248 notmd // tile0513 |
116 | sprite 248 notmd // tile0513 |
206 | sprite 249 notmd // tile0513 |
117 | sprite 249 notmd // tile0513 |
207 | sprite 250 notmd // tile0513 |
118 | sprite 250 notmd // tile0513 |
- | 119 | // mhk diff sync 2 |
|
- | 120 | sprite 419 angoff -256 // tile0028 shotgunsprite (multiplayer) |
|
- | 121 | sprite 632 angoff 256 // tile0049 shotgunammo |
|
- | 122 | sprite 631 angoff 512 // tile0057 jetpack |
|
- | 123 | sprite 634 angoff 768 // tile0049 shotgunammo |
|
- | 124 | sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer) |
|
- | 125 | sprite 23 mdzoff 150000 // tile0059 heatsensor (multiplayer) |
|
- | 126 | sprite 23 pitch 1 // tile0059 heatsensor (multiplayer) |
|
- | 127 | sprite 529 angoff -768 // tile0052 sixpack |
|
- | 128 | // mhk diff sync 3 |
|
- | 129 | sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer) |
|
- | 130 | sprite 110 angoff -640 // tile0049 shotgunammo |
|
- | 131 | sprite 110 mdzoff 300000 // tile0049 shotgunammo |
|
- | 132 | sprite 110 roll 1 // tile0049 shotgunammo |
|
- | 133 | sprite 445 angoff -512 // tile0057 jetpack |
|
- | 134 | sprite 111 angoff -384 // tile0049 shotgunammo |
|
- | 135 | sprite 111 mdzoff 200000 // tile0049 shotgunammo |
|
- | 136 | sprite 111 roll -1 // tile0049 shotgunammo |
|
- | 137 | sprite 530 angoff -256 // tile0054 shield |
|
- | 138 | sprite 41 angoff -768 // tile0052 sixpack |
|
- | 139 | sprite 381 mdzoff 550000 // tile1062 rubbercan |
|
- | 140 | sprite 381 roll -1 // tile1062 rubbercan |
|
- | 141 | sprite 171 angoff -640 // tile0052 sixpack |
|
- | 142 | sprite 169 angoff -768 // tile0052 sixpack |
|
- | 143 | sprite 593 angoff -256 // tile0055 steroids |
|
- | 144 | sprite 429 angoff 512 // tile0023 rpgsprite |
|
- | 145 | sprite 449 angoff 860 // tile0060 accesscard red |
|
- | 146 | sprite 594 angoff 768 // tile0049 shotgunammo |
|
- | 147 | sprite 20 angoff -256 // tile1294 podfem1 |
|
- | 148 | sprite 409 angoff 768 // tile1348 holoduke |
|
- | 149 | sprite 374 angoff 1024 // tile0053 firstaid |
|
- | 150 | sprite 154 mdzoff 100000 // tile0574 (tile0670 (faucet)) |
|
- | 151 | sprite 154 pitch -1 // tile0574 (tile0670 (faucet)) |
|
- | 152 | sprite 366 mdzoff 100000 // tile0574 (tile0670 (faucet)) |
|
- | 153 | sprite 366 pitch -1 // tile0574 (tile0670 (faucet)) |
|
- | 154 | sprite 211 mdzoff 100000 // tile0574 (tile0670 (faucet)) |
|
- | 155 | sprite 211 pitch -1 // tile0574 (tile0670 (faucet)) |
|
- | 156 | sprite 365 mdzoff 100000 // tile0574 (tile0670 (faucet)) |
|
- | 157 | sprite 365 pitch -1 // tile0574 (tile0670 (faucet)) |
|
- | 158 | sprite 73 mdzoff 100000 // tile0574 (tile0670 (faucet)) |
|
- | 159 | sprite 73 pitch -1 // tile0574 (tile0670 (faucet)) |
|
- | 160 | sprite 72 mdzoff 100000 // tile0574 (tile0670 (faucet)) |
|
- | 161 | sprite 72 pitch -1 // tile0574 (tile0670 (faucet)) |
|
- | 162 | sprite 197 angoff 256 // tile0049 shotgunammo |
|
- | 163 | sprite 40 angoff 896 // tile0052 sixpack |
|
- | 164 | sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer) |
|
- | 165 | sprite 540 angoff -640 // tile1161 bottle14 |
|
- | 166 | sprite 382 angoff 256 // tile1062 rubbercan |
|
- | 167 | sprite 382 mdzoff -600000 // tile1062 rubbercan |
|
- | 168 | sprite 382 pitch 1 // tile1062 rubbercan |
|
208 | sprite 550 notmd // tile0342 pannel1 |
169 | sprite 541 notmd // tile0132 slotdoor |
- | 170 | sprite 539 angoff 1024 // tile0051 cola |
|
- | 171 | sprite 538 angoff 1024 // tile0051 cola |
|
- | 172 | ||
209 | 173 | ||
210 | // Switches to be hidden |
- | |
211 | sprite 296 notmd // tile0164 dipswitch2 (arcade game) |
- | |
212 | sprite 541 notmd // tile0132 slotdoor (cash register) |
- | |
213 | 174 | ||
- | 175 | sprite 160 angoff -640 // tile1062 rubbercan |
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- | 176 | sprite 617 angoff 512 // tile0040 ammo |
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- | 177 | sprite 619 angoff 768 // tile0052 sixpack |
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- | 178 | //sprite 546 angoff -768 // tile0021 firstgunsprite |
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- | 179 | sprite 546 mdzoff 200000 // tile0021 firstgunsprite |
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- | 180 | sprite 546 roll 1 // tile0021 firstgunsprite |
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- | 181 | sprite 383 angoff -320 // tile1062 rubbercan |
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- | 182 | sprite 39 angoff -512 // tile0051 cola |
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- | 183 | sprite 630 angoff -256 // tile0047 hbombammo |
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- | 184 | sprite 630 mdzoff 1500000 // tile0047 hbombammo |
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- | 185 | sprite 630 pitch 1 // tile0047 hbombammo |
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- | 186 | sprite 38 mdzoff 500000 // tile0059 heatsensor |
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- | 187 | sprite 38 pitch 1 // tile0059 heatsensor |
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- | 188 | sprite 532 angoff 256 // tile0041 batteryammo (multiplayer) |
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- | 189 | ||
- | 190 | sprite 296 notmd // tile0164 dipswitch2 |
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- | 191 | sprite 295 angoff 1024 // tile1348 holoduke |
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- | 192 | sprite 170 angoff 1024 // tile0052 sixpack |
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- | 193 | sprite 575 angoff -256 // tile0052 sixpack |
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- | 194 | sprite 533 angoff 1024 // tile0047 hbombammo (multiplayer) |
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- | 195 | sprite 520 angoff 768 // tile0049 shotgunammo |
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- | 196 | sprite 547 angoff -768 // tile0052 sixpack |
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- | 197 | sprite 497 angoff -512 // tile1247 seenine |
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214 | 198 | ||
215 | 199 | ||
216 | // LIGHTS |
200 | // LIGHTS |
217 | 201 | ||
218 | // by Devastator |
202 | // by Devastator |
Line 229... | Line 213... | ||
229 | light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 |
213 | light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 |
230 | light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
214 | light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
231 | light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 |
215 | light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 |
232 | light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 // +0 |
216 | light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 // +0 |
233 | light 106 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 // +1 |
217 | light 106 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 // +1 |
234 | //light 116 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 // +1? (110) |
218 | light 116 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 // +1 |
235 | //light 120 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 // +2? (119) |
219 | light 119 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 // +2? (119) |
236 | light 135 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 // +2 |
220 | light 135 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 // +2 |
237 | light 135 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 // +2 |
221 | light 135 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 // +2 |
238 | light 138 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 // +2 |
222 | light 138 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 // +2 |
239 | light 141 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0 // +2 |
223 | light 141 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0 // +2 |
240 | light 141 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 // +2 |
224 | light 141 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 // +2 |
Line 265... | Line 249... | ||
265 | light 300 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0 |
249 | light 300 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0 |
266 | light 300 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0 |
250 | light 300 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0 |
267 | light 305 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0 |
251 | light 305 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0 |
268 | light 310 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0 |
252 | light 310 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0 |
269 | light 310 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0 |
253 | light 310 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0 |
- | 254 | // atomic : 0-90 / 105-118 / 120-142 / 149-307 |
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- | 255 | // 13d : 0-90 / 106-119 / 122-144 / 152-310 |