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// Maphacks for Duke3D HRP
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// Maphacks for the Duke Nukem 3D High Resolution Pack (HRP)
-
 
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// Level:  E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version)
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// Level:  E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version)
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// Author: Allen H. Blum III
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// Author: Allen H. Blum III
-
 
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// Map Date : 1996-12-11
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// mapmd4: a1ce0037911b2625781a2623588c8b90
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// mapmd4: a1ce0037911b2625781a2623588c8b90
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// Reviewed by NightFright (February 2012)
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-
 
7
 
-
 
8
 
-
 
9
// CHARACTERS
-
 
10
 
-
 
11
// Slime babes
-
 
12
sprite    22 angoff    -256        // tile1294 podfem1
-
 
13
 
-
 
14
 
-
 
15
 
-
 
16
// PROPS
-
 
17
 
-
 
18
// Cinema sign
-
 
19
sprite   348 angoff     512        // tile0925 neon1 cinema
-
 
20
sprite   399 angoff    -512        // tile0925 neon1 cinema
-
 
21
 
-
 
22
// Fire hydrant
-
 
23
sprite   215 angoff    -512        // tile0981 hydrent
-
 
24
 
-
 
25
// Rubbercans
-
 
26
sprite   162 angoff     128        // tile1062 rubbercan
-
 
27
sprite   384 angoff     256        // tile1062 rubbercan (near cash register)
-
 
28
sprite   385 angoff     192        // tile1062 rubbercan
-
 
29
 
-
 
30
 
-
 
31
 
-
 
32
// ITEMS/POWERUPS
-
 
33
 
-
 
34
// Armor
-
 
35
sprite   532 angoff    -256        // tile0054 shield
-
 
36
 
-
 
37
// Health +10
-
 
38
sprite    41 angoff    -512        // tile0051 cola
-
 
39
 
-
 
40
// Health +30
-
 
41
sprite    42 angoff     1024       // tile0052 sixpack
-
 
42
sprite    43 angoff     256        // tile0052 sixpack
-
 
43
sprite    78 angoff     128        // tile0052 sixpack
-
 
44
sprite   171 angoff     256        // tile0052 sixpack
-
 
45
sprite   173 angoff     384        // tile0052 sixpack
-
 
46
sprite   531 angoff    -768        // tile0052 sixpack
-
 
47
sprite   549 angoff     256        // tile0052 sixpack
-
 
48
sprite   577 angoff    -256        // tile0052 sixpack
-
 
49
sprite   621 angoff     768        // tile0052 sixpack
-
 
50
 
-
 
51
// HoloDuke
-
 
52
sprite   297 angoff     1024       // tile1348 holoduke
-
 
53
sprite   411 angoff     768        // tile1348 holoduke
-
 
54
 
-
 
55
// Jetpack
-
 
56
sprite   447 angoff    -512        // tile0057 jetpack
-
 
57
sprite   633 angoff     512        // tile0057 jetpack
-
 
58
 
-
 
59
// Keycards (R)
-
 
60
sprite   451 angoff     860        // tile0060 accesscard blue
-
 
61
 
7
 
62
// MedKit
-
 
63
sprite   376 angoff     1024       // tile0053 firstaid
-
 
64
 
-
 
65
// Nightvision
-
 
66
sprite    25 angoff     1024       // tile0059 heatsensor (multiplayer)
-
 
67
 
8
 
68
 
9
 
69
 
-
 
70
// WEAPONS/AMMO
-
 
71
 
-
 
72
// Pistol & ammo
10
//         <-> E1L1_13d.mhk
73
sprite   548 angoff     512        // tile0021 firstgunsprite
-
 
74
sprite   548 mdzoff     200000     // tile0021 firstgunsprite
-
 
75
sprite   548 roll      -1          // tile0021 firstgunsprite
11
//         <-> E1L1_13d_polymost.mhk
76
 
-
 
77
sprite   617 angoff    -512        // tile0040 ammo
12
//         <-> E1L1_atomic_polymost.mhk
78
sprite   619 angoff     512        // tile0040 ammo
13
//         <-> nwl2-1997.mhk
79
 
-
 
80
// Shotgun & ammo
14
//         <-> nwl2-r70.mhk
81
sprite    44 angoff     512        // tile0028 shotgunsprite
-
 
82
sprite   421 angoff     768        // tile0028 shotgunsprite (multiplayer)
-
 
83
 
-
 
84
sprite   112 angoff    -768        // tile0049 shotgunammo
-
 
85
sprite   113 angoff    -256        // tile0049 shotgunammo
-
 
86
sprite   199 angoff     256        // tile0049 shotgunammo flipped sprite
-
 
87
sprite   522 angoff     768        // tile0049 shotgunammo
-
 
88
sprite   596 angoff     1024       // tile0049 shotgunammo
-
 
89
sprite   634 angoff     512        // tile0049 shotgunammo
-
 
90
sprite   636 angoff     512        // tile0049 shotgunammo
-
 
91
 
15
 
92
// Chaingun & ammo
16
// Curr. HRP: r5.3.573
93
sprite    45 angoff    -512        // tile0022 chaingunsprite
-
 
94
sprite   111 angoff    -512        // tile0022 chaingunsprite (multiplayer)
-
 
95
sprite   530 angoff     512        // tile0022 chaingunsprite (multiplayer)
-
 
96
sprite   534 angoff     256        // tile0041 batteryammo    (multiplayer)
-
 
97
 
17
 
98
// RPG & ammo
-
 
99
sprite    26 angoff    -512        // tile0023 rpgsprite
-
 
100
sprite    82 angoff    -512        // tile0023 rpgsprite
-
 
101
sprite    87 angoff     1024       // tile0044 rpgammo (multiplayer)
-
 
102
sprite   180 angoff    -768        // tile0044 rpgammo
-
 
103
sprite   192 angoff    -512        // tile????
-
 
104
sprite   431 angoff     512        // tile0023 rpgsprite
-
 
105
 
18
//
106
// Pipebombs
-
 
107
sprite    27 angoff     768        // tile0047 hbombammo
19
sprite    79 angoff     1024       // tile0047 hbombammo
108
sprite   535 angoff    -384        // tile0047 hbombammo (multiplayer)
20
sprite    81 angoff     0          // tile0028 shotgunsprite (multiplayer)
109
sprite   632 angoff    -256        // tile0047 hbombammo box in secret area
-
 
110
sprite   632 mdzoff     1500000    // tile0047 hbombammo box in secret area
-
 
111
sprite   632 pitch      1          // tile0047 hbombammo box in secret area
-
 
112
 
-
 
113
 
-
 
114
sprite   542 angoff    -640        // tile1161 bottle14
-
 
115
 
-
 
116
 
-
 
117
// OVERRIDE
-
 
118
 
-
 
119
// Fixes for badly aligned sprites
-
 
120
sprite    72 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
-
 
121
sprite    72 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
122
sprite    72 roll       5          // tile0913 maskwall2 (fence, rooftop)
-
 
123
sprite    73 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
21
sprite    73 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
124
sprite    73 pitch      1          // tile0913 maskwall2 (fence, rooftop)
22
sprite    73 pitch      1          // tile0913 maskwall2 (fence, rooftop)
125
sprite    73 roll      -1          // tile0913 maskwall2 (fence, rooftop)
23
sprite    73 roll      -1          // tile0913 maskwall2 (fence, rooftop)
-
 
24
sprite   138 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
-
 
25
sprite   138 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
26
sprite    72 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
-
 
27
sprite    72 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
28
sprite    72 roll       5          // tile0913 maskwall2 (fence, rooftop)
-
 
29
sprite   139 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
30
sprite   139 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
31
sprite   140 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
32
sprite   140 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
33
sprite   141 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
34
sprite   141 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
35
sprite   136 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
36
sprite   136 pitch      1          // tile0913 maskwall2 (fence, rooftop)
126
sprite   115 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
37
sprite   135 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
127
sprite   115 pitch      1          // tile0913 maskwall2 (fence, rooftop)
38
sprite   135 pitch      1          // tile0913 maskwall2 (fence, rooftop)
128
sprite   117 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
39
sprite   134 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
129
sprite   117 pitch      1          // tile0913 maskwall2 (fence, rooftop)
40
sprite   134 pitch      1          // tile0913 maskwall2 (fence, rooftop)
130
sprite   118 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
41
sprite   133 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
131
sprite   118 pitch      1          // tile0913 maskwall2 (fence, rooftop)
42
sprite   133 pitch      1          // tile0913 maskwall2 (fence, rooftop)
132
sprite   119 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
43
sprite   119 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
133
sprite   119 pitch      1          // tile0913 maskwall2 (fence, rooftop)
44
sprite   119 pitch      1          // tile0913 maskwall2 (fence, rooftop)
134
sprite   119 roll       1          // tile0913 maskwall2 (fence, rooftop)
45
sprite   119 roll       1          // tile0913 maskwall2 (fence, rooftop)
-
 
46
sprite   118 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
47
sprite   118 pitch      1          // tile0913 maskwall2 (fence, rooftop)
135
sprite   120 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
48
sprite   117 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
136
sprite   120 pitch      1          // tile0913 maskwall2 (fence, rooftop)
49
sprite   117 pitch      1          // tile0913 maskwall2 (fence, rooftop)
137
sprite   121 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
50
sprite   115 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
138
sprite   121 pitch      1          // tile0913 maskwall2 (fence, rooftop)
51
sprite   115 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
52
sprite   574 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
53
sprite   574 pitch      1          // tile0913 maskwall2 (fence, rooftop)
139
sprite   122 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
54
sprite   128 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
140
sprite   122 pitch      1          // tile0913 maskwall2 (fence, rooftop)
55
sprite   128 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
56
sprite   128 roll       1          // tile0913 maskwall2 (fence, rooftop)
141
sprite   123 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
57
sprite   123 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
142
sprite   123 pitch      1          // tile0913 maskwall2 (fence, rooftop)
58
sprite   123 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
59
sprite   122 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
60
sprite   122 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
61
sprite   121 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
62
sprite   121 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
63
sprite   120 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
64
sprite   120 pitch      1          // tile0913 maskwall2 (fence, rooftop)
143
sprite   124 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
65
sprite   124 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
144
sprite   124 pitch      1          // tile0913 maskwall2 (fence, rooftop)
66
sprite   124 pitch      1          // tile0913 maskwall2 (fence, rooftop)
145
sprite   125 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
67
sprite   125 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
146
sprite   125 pitch      1          // tile0913 maskwall2 (fence, rooftop)
68
sprite   125 pitch      1          // tile0913 maskwall2 (fence, rooftop)
147
sprite   126 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
69
sprite   126 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
148
sprite   126 pitch      1          // tile0913 maskwall2 (fence, rooftop)
70
sprite   126 pitch      1          // tile0913 maskwall2 (fence, rooftop)
149
sprite   127 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
71
sprite   127 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
150
sprite   127 pitch      1          // tile0913 maskwall2 (fence, rooftop)
72
sprite   127 pitch      1          // tile0913 maskwall2 (fence, rooftop)
151
sprite   128 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
73
sprite   575 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
152
sprite   128 pitch      1          // tile0913 maskwall2 (fence, rooftop)
74
sprite   575 pitch      1          // tile0913 maskwall2 (fence, rooftop)
153
sprite   128 roll       1          // tile0913 maskwall2 (fence, rooftop)
75
sprite   575 roll       1          // tile0913 maskwall2 (fence, rooftop)
154
sprite   129 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
76
sprite   129 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
155
sprite   129 pitch      1          // tile0913 maskwall2 (fence, rooftop)
77
sprite   129 pitch      1          // tile0913 maskwall2 (fence, rooftop)
156
sprite   130 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
78
sprite   130 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
157
sprite   130 pitch      1          // tile0913 maskwall2 (fence, rooftop)
79
sprite   130 pitch      1          // tile0913 maskwall2 (fence, rooftop)
158
sprite   131 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
159
sprite   131 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
160
sprite   132 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
80
sprite   132 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
161
sprite   132 pitch      1          // tile0913 maskwall2 (fence, rooftop)
81
sprite   132 pitch      1          // tile0913 maskwall2 (fence, rooftop)
162
sprite   133 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
163
sprite   133 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
164
sprite   134 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
82
sprite   131 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
165
sprite   134 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
166
sprite   135 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
167
sprite   135 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
168
sprite   136 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
169
sprite   136 pitch      1          // tile0913 maskwall2 (fence, rooftop)
83
sprite   131 pitch      1          // tile0913 maskwall2 (fence, rooftop)
170
sprite   137 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
84
sprite   137 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
171
sprite   137 pitch      1          // tile0913 maskwall2 (fence, rooftop)
85
sprite   137 pitch      1          // tile0913 maskwall2 (fence, rooftop)
172
sprite   137 roll       1          // tile0913 maskwall2 (fence, rooftop)
86
sprite   137 roll       1          // tile0913 maskwall2 (fence, rooftop)
173
sprite   138 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
-
 
174
sprite   138 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
175
sprite   139 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
176
sprite   139 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
177
sprite   140 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
178
sprite   140 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
179
sprite   141 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
87
// mhk diff sync 1
180
sprite   141 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
181
sprite   168 away1                 // tile0932 in the security room  ## ???? ##
-
 
182
sprite   178 away1                 // tile0931 burning trash         ## ???? ##
-
 
183
sprite   383 mdzoff     550000     // tile1062 rubbercan (behind theater)
88
sprite   560 angoff     512        // tile1247 seenine
184
sprite   383 roll      -1          // tile1062 rubbercan (behind theater)
-
 
185
sprite   384 mdzoff    -600000     // tile1062 rubbercan (near cash register)
-
 
186
sprite   384 pitch      1          // tile1062 rubbercan (near cash register)
-
 
187
sprite   574 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
188
sprite   574 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
189
sprite   575 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
190
sprite   575 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
191
sprite   575 roll       1          // tile0913 maskwall2 (fence, rooftop)
89
sprite   552 notmd                 // tile0342 pannel1
192
sprite   588 away1                 // tile0502 security screen "Innocent?" sign
-
 
193
 
-
 
194
// Forcing any floor aligned model to be rendered as sprite
-
 
195
sprite    47 notmd                 // tile0341 bpannel1
90
sprite    47 notmd                 // tile0341 bpannel1
-
 
91
sprite    85 angoff     1024       // tile0052 sixpack
-
 
92
sprite   617 angoff    -512        // tile0040 ammo
-
 
93
sprite   348 angoff     512        // tile0925 neon1 (cinema)
-
 
94
sprite   399 angoff    -512        // tile0925 neon1 (cinema)
-
 
95
sprite    78 angoff     128        // tile0052 sixpack
-
 
96
 
-
 
97
 
-
 
98
sprite    82 angoff    -640        // tile0023 rpgsprite
-
 
99
sprite   588 away1                 // tile0502 viewscreen
-
 
100
sprite   168 away1                 // tile0932 (graffiti)
196
sprite   165 notmd                 // tile0568 femmag1
101
sprite   165 notmd                 // tile0568 femmag1
-
 
102
sprite   180 angoff    -768        // tile0044 rpgammo
197
sprite   166 notmd                 // tile0568 femmag1
103
sprite   166 notmd                 // tile0568 femmag1
-
 
104
sprite   530 angoff     512        // tile0022 chaingunsprite (multiplayer)
-
 
105
 
-
 
106
 
-
 
107
 
-
 
108
sprite   178 away1                 // tile0931 (graffiti)
-
 
109
sprite    27 angoff     768        // tile0047 hbombammo
-
 
110
sprite    44 angoff     256        // tile0028 shotgunsprite
-
 
111
sprite    26 angoff    -512        // tile0023 rpgsprite
-
 
112
sprite    45 angoff    -512        // tile0022 chaingunsprite
-
 
113
sprite   215 angoff    -512        // tile0981 hydrent
-
 
114
sprite   257 angoff     1024       // tile0052 sixpack
198
sprite   249 notmd                 // tile0513
115
sprite   249 notmd                 // tile0513
199
sprite   250 notmd                 // tile0513
116
sprite   250 notmd                 // tile0513
200
sprite   251 notmd                 // tile0513
117
sprite   251 notmd                 // tile0513
201
sprite   252 notmd                 // tile0513
118
sprite   252 notmd                 // tile0513
-
 
119
// mhk diff sync 2
-
 
120
sprite   421 angoff    -256        // tile0028 shotgunsprite (multiplayer)
-
 
121
sprite   634 angoff     256        // tile0049 shotgunammo
-
 
122
sprite   633 angoff     512        // tile0057 jetpack
-
 
123
sprite   636 angoff     768        // tile0049 shotgunammo
-
 
124
sprite    25 angoff     1024       // tile0059 heatsensor (multiplayer)
-
 
125
sprite    25 mdzoff     150000     // tile0059 heatsensor (multiplayer)
-
 
126
sprite    25 pitch      1          // tile0059 heatsensor (multiplayer)
-
 
127
sprite   531 angoff    -768        // tile0052 sixpack
-
 
128
// mhk diff sync 3
-
 
129
sprite   111 angoff    -512        // tile0022 chaingunsprite (multiplayer)
-
 
130
sprite   112 angoff    -640        // tile0049 shotgunammo
-
 
131
sprite   112 mdzoff     300000     // tile0049 shotgunammo
-
 
132
sprite   112 roll       1          // tile0049 shotgunammo
-
 
133
sprite   447 angoff    -512        // tile0057 jetpack
-
 
134
sprite   113 angoff    -384        // tile0049 shotgunammo
-
 
135
sprite   113 mdzoff     200000     // tile0049 shotgunammo
-
 
136
sprite   113 roll      -1          // tile0049 shotgunammo
-
 
137
sprite   532 angoff    -256        // tile0054 shield
-
 
138
sprite    43 angoff    -768        // tile0052 sixpack
-
 
139
sprite   383 mdzoff     550000     // tile1062 rubbercan
-
 
140
sprite   383 roll      -1          // tile1062 rubbercan
-
 
141
sprite   173 angoff    -640        // tile0052 sixpack
-
 
142
sprite   171 angoff    -768        // tile0052 sixpack
-
 
143
sprite   595 angoff    -256        // tile0055 steroids
-
 
144
sprite   431 angoff     512        // tile0023 rpgsprite
-
 
145
sprite   451 angoff     860        // tile0060 accesscard red
-
 
146
sprite   596 angoff     768        // tile0049 shotgunammo
-
 
147
sprite    22 angoff    -256        // tile1294 podfem1
-
 
148
sprite   411 angoff     768        // tile1348 holoduke
-
 
149
sprite   376 angoff     1024       // tile0053 firstaid
-
 
150
sprite   156 mdzoff     100000     // tile0574 (tile0670 (faucet))
-
 
151
sprite   156 pitch     -1          // tile0574 (tile0670 (faucet))
-
 
152
sprite   368 mdzoff     100000     // tile0574 (tile0670 (faucet))
-
 
153
sprite   368 pitch     -1          // tile0574 (tile0670 (faucet))
-
 
154
sprite   213 mdzoff     100000     // tile0574 (tile0670 (faucet))
-
 
155
sprite   213 pitch     -1          // tile0574 (tile0670 (faucet))
-
 
156
sprite   367 mdzoff     100000     // tile0574 (tile0670 (faucet))
-
 
157
sprite   367 pitch     -1          // tile0574 (tile0670 (faucet))
-
 
158
sprite    75 mdzoff     100000     // tile0574 (tile0670 (faucet))
-
 
159
sprite    75 pitch     -1          // tile0574 (tile0670 (faucet))
-
 
160
sprite    74 mdzoff     100000     // tile0574 (tile0670 (faucet))
-
 
161
sprite    74 pitch     -1          // tile0574 (tile0670 (faucet))
-
 
162
sprite   199 angoff     256        // tile0049 shotgunammo
-
 
163
sprite    42 angoff     896        // tile0052 sixpack
-
 
164
sprite    87 angoff     1024       // tile0044 rpgammo (multiplayer)
-
 
165
sprite   542 angoff    -640        // tile1161 bottle14
-
 
166
sprite   384 angoff     256        // tile1062 rubbercan
-
 
167
sprite   384 mdzoff    -600000     // tile1062 rubbercan
-
 
168
sprite   384 pitch      1          // tile1062 rubbercan
202
sprite   552 notmd                 // tile0342 pannel1
169
sprite   543 notmd                 // tile0132 slotdoor
-
 
170
sprite   541 angoff     1024       // tile0051 cola
-
 
171
sprite   540 angoff     1024       // tile0051 cola
-
 
172
 
203
 
173
 
204
// Switches to be hidden
-
 
205
sprite   298 notmd                 // tile0164 dipswitch2 (arcade game)
-
 
206
sprite   543 notmd                 // tile0132 slotdoor   (cash register)
-
 
207
 
174
 
-
 
175
sprite   162 angoff    -640        // tile1062 rubbercan
-
 
176
sprite   619 angoff     512        // tile0040 ammo
-
 
177
sprite   621 angoff     768        // tile0052 sixpack
-
 
178
//sprite   548 angoff    -768        // tile0021 firstgunsprite
-
 
179
sprite   548 mdzoff     200000     // tile0021 firstgunsprite
-
 
180
sprite   548 roll       1          // tile0021 firstgunsprite
-
 
181
sprite   385 angoff    -320        // tile1062 rubbercan
-
 
182
sprite    41 angoff    -512        // tile0051 cola
-
 
183
sprite   632 angoff    -256        // tile0047 hbombammo
-
 
184
sprite   632 mdzoff     1500000    // tile0047 hbombammo
-
 
185
sprite   632 pitch      1          // tile0047 hbombammo
-
 
186
sprite    40 mdzoff     500000     // tile0059 heatsensor
-
 
187
sprite    40 pitch      1          // tile0059 heatsensor
-
 
188
sprite   534 angoff     256        // tile0041 batteryammo (multiplayer)
-
 
189
 
-
 
190
sprite   298 notmd                 // tile0164 dipswitch2
-
 
191
sprite   297 angoff     1024       // tile1348 holoduke
-
 
192
sprite   172 angoff     1024       // tile0052 sixpack
-
 
193
sprite   577 angoff    -256        // tile0052 sixpack
-
 
194
sprite   535 angoff     1024       // tile0047 hbombammo (multiplayer)
-
 
195
sprite   522 angoff     768        // tile0049 shotgunammo
-
 
196
sprite   549 angoff    -768        // tile0052 sixpack
-
 
197
sprite   499 angoff    -512        // tile1247 seenine
208
 
198
 
209
 
199
 
210
// LIGHTS 
200
// LIGHTS 
211
 
201
 
212
// by Devastator
202
// by Devastator