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91 | the HRP. In case of conflicting ART I may have added a README and/or a ZIP file |
91 | the HRP. In case of conflicting ART I may have added a README and/or a ZIP file |
92 | to explain or improve compatibility. But even if a maphack and further |
92 | to explain or improve compatibility. But even if a maphack and further |
93 | compatibility improvements exist, it's still your decision to HRPlay or not. |
93 | compatibility improvements exist, it's still your decision to HRPlay or not. |
94 | 94 | ||
95 | This Pack is suitable for the Voxel Pack as well, although only the 'angoff' |
95 | This Pack is suitable for the Voxel Pack as well, although only the 'angoff' |
96 | directive (model rotation) works currently on voxels (EDuke32 r8784). |
96 | directive (model rotation) works currently on voxels (EDuke32 r10623). |
97 | But that's the most commonly used correction anyway. |
97 | But that's the most commonly used correction anyway. |
98 | 98 | ||
99 | 99 | ||
100 | You can help: |
100 | You can help: |
101 | 101 | ||
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205 | NightFright's Addon Pack .................... https://hrp.duke4.net |
205 | NightFright's Addon Pack .................... https://hrp.duke4.net |
206 | EDuke32 port ................................ https://eduke32.com |
206 | EDuke32 port ................................ https://eduke32.com |
207 | RHash checksum generator ......... https://sourceforge.net/projects/rhash |
207 | RHash checksum generator ......... https://sourceforge.net/projects/rhash |
208 | Maphacks in the HRP repository ... https://svn.eduke32.com/duke3d_hrp/maphacks |
208 | Maphacks in the HRP repository ... https://svn.eduke32.com/duke3d_hrp/maphacks |
209 | Maphack Wiki entry ............ https://wiki.eduke32.com/wiki/Maphack_Language |
209 | Maphack Wiki entry ............ https://wiki.eduke32.com/wiki/Maphack_Language |
- | 210 | Duke3D Voxel Pack ............... https://github.com/NightFright2k19/voxelpack |
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- | 211 | Voxels: Pragmatic Player's Pack ............ |
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- | 212 | ............... https://www.mediafire.com/file/9l8kgqd2bn8uaew/Voxels-PPP.7z |
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210 | 213 | ||
211 | Advertisement: |
214 | Advertisement: |
212 | -------------- |
215 | -------------- |
213 | Other Stuff by LeoD ........ https://forums.duke4.net/index.php?showtopic=3513 |
216 | Other Stuff by LeoD ........ https://forums.duke4.net/index.php?showtopic=3513 |
214 | 217 | ||
215 | 218 | ||
216 | 7) CREDITS |
219 | 7) CREDITS |
217 | ========== |
220 | ========== |
218 | Anyone who has contributed to EDuke32, the HRP, or the user maps listed herein |
221 | Anyone who has contributed to EDuke32, the HRP, or the user maps listed herein |
- | 222 | ||
- | 223 | ||
- | 224 | Snippets for the Wiki |
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- | 225 | ===================== |
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- | 226 | ||
- | 227 | - The maphack entry lines and the comments are all formatted and sorted in a |
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- | 228 | way to make (semi) automated patching possible later on. |
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- | 229 | - Technically, the order of commands for an item does not matter, but please |
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- | 230 | stick to: notmd, away1/2; nomdanim, angoff, pitch, roll, md[x|y|z]off. |
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- | 231 | - Prefer attaching "-" to parameters of pitch and roll instead of md[x|y|z]off. |
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- | 232 | - Better not use leading zeroes on sprite numbers or parameters. |
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- | 233 | - away[1|2] does not work on wall aligned models unless they are notmd'd. |
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- | 234 | - Double entries won't add up, e.g. a second angoff overrides the first one. |
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- | 235 | - Multiplayer pickups might better face at a different angle due to multiple |
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- | 236 | starting points. |
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- | 237 | - Cramped clusters of intersecting pickups can be cleaned up by moving |
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- | 238 | similar items to identical positions. |
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- | 239 | - Pickups viewed only from above can be "laid down" by pitch -512 to improve |
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- | 240 | visibility, like keycards and medkits. |
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- | 241 | - For the most part, all maphacked items are listed more or less in a possible |
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- | 242 | single player playthrough order, usually getting keycards no sooner than |
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- | 243 | needed. |
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- | 244 | - For better review orientation, always add the keycards, even with angoff 0. |
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- | 245 | - For the same purpose, some obvious pickups can be singled out the same way. |
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- | 246 | - All maphacks are made with and for the latest Polymer HRP, but should work |
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- | 247 | just as well with the Polymost renderer/HRP Override Pack, too. |
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- | 248 | - The default spawning angle in EDuke32 is 0, while the |
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- | 249 | default placement angle in Mapster32 is 1536 aka -512. |