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the HRP. In case of conflicting ART I may have added a README and/or a ZIP file 
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the HRP. In case of conflicting ART I may have added a README and/or a ZIP file 
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to explain or improve compatibility. But even if a maphack and further 
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to explain or improve compatibility. But even if a maphack and further 
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compatibility improvements exist, it's still your decision to HRPlay or not.
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compatibility improvements exist, it's still your decision to HRPlay or not.
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This Pack is suitable for the Voxel Pack as well, although only the 'angoff'
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This Pack is suitable for the Voxel Pack as well, although only the 'angoff'
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directive (model rotation) works currently on voxels (EDuke32 r8784). 
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directive (model rotation) works currently on voxels (EDuke32 r10623). 
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But that's the most commonly used correction anyway.
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But that's the most commonly used correction anyway.
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You can help:
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You can help:
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  NightFright's Addon Pack .................... https://hrp.duke4.net
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  NightFright's Addon Pack .................... https://hrp.duke4.net
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  EDuke32 port ................................ https://eduke32.com
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  EDuke32 port ................................ https://eduke32.com
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  RHash checksum generator ......... https://sourceforge.net/projects/rhash
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  RHash checksum generator ......... https://sourceforge.net/projects/rhash
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  Maphacks in the HRP repository ... https://svn.eduke32.com/duke3d_hrp/maphacks
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  Maphacks in the HRP repository ... https://svn.eduke32.com/duke3d_hrp/maphacks
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  Maphack Wiki entry ............ https://wiki.eduke32.com/wiki/Maphack_Language
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  Maphack Wiki entry ............ https://wiki.eduke32.com/wiki/Maphack_Language
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  Duke3D Voxel Pack ............... https://github.com/NightFright2k19/voxelpack
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  Voxels: Pragmatic Player's Pack ............
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    ............... https://www.mediafire.com/file/9l8kgqd2bn8uaew/Voxels-PPP.7z
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Advertisement:
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Advertisement:
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--------------
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  Other Stuff by LeoD ........ https://forums.duke4.net/index.php?showtopic=3513
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  Other Stuff by LeoD ........ https://forums.duke4.net/index.php?showtopic=3513
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7) CREDITS
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7) CREDITS
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==========
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==========
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  Anyone who has contributed to EDuke32, the HRP, or the user maps listed herein
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  Anyone who has contributed to EDuke32, the HRP, or the user maps listed herein
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Snippets for the Wiki
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=====================
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 - The maphack entry lines and the comments are all formatted and sorted in a
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   way to make (semi) automated patching possible later on.
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 - Technically, the order of commands for an item does not matter, but please
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   stick to: notmd, away1/2; nomdanim, angoff, pitch, roll, md[x|y|z]off.
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 - Prefer attaching "-" to parameters of pitch and roll instead of md[x|y|z]off.
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 - Better not use leading zeroes on sprite numbers or parameters.
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 - away[1|2] does not work on wall aligned models unless they are notmd'd.
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 - Double entries won't add up, e.g. a second angoff overrides the first one.
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 - Multiplayer pickups might better face at a different angle due to multiple
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   starting points.
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 - Cramped clusters of intersecting pickups can be cleaned up by moving
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   similar items to identical positions.
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 - Pickups viewed only from above can be "laid down" by pitch -512 to improve 
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   visibility, like keycards and medkits.
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 - For the most part, all maphacked items are listed more or less in a possible 
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   single player playthrough order, usually getting keycards no sooner than
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   needed.
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 - For better review orientation, always add the keycards, even with angoff 0.
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 - For the same purpose, some obvious pickups can be singled out the same way.
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 - All maphacks are made with and for the latest Polymer HRP, but should work
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   just as well with the Polymost renderer/HRP Override Pack, too.
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 - The default spawning angle in EDuke32 is 0, while the
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   default placement angle in Mapster32 is 1536 aka -512.