Subversion Repositories duke3d_hrp

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 - prevent objects from clipping into walls or each other
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 - prevent objects from clipping into walls or each other
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   - by rotating them (models + voxels)
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   - by rotating them (models + voxels)
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   - by moving their visible representation (not yet implemented for voxels)
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   - by moving their visible representation (not yet implemented for voxels)
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 - turn the front side of objects to the most likely player position
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 - turn the front side of objects to the most likely player position
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 - prevent wall/floor aligned decorations from showing up as models/voxels
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 - prevent wall/floor aligned decorations from showing up as models/voxels
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 - turn off unintended model/voxel animations
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 - turn off unintended model animations
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 - tilt objects to align to sloped floors (not yet implemented for voxels)
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 - tilt objects to align to sloped floors (not yet implemented for voxels)
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 - prevent wall-aligned sprites from flickering (mostly a Polymer issue)
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 - prevent wall-aligned sprites from flickering (mostly a Polymer issue)
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2) INSTALLATION
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2) INSTALLATION
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HRP, but they need to be actually checked out, though.
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HRP, but they need to be actually checked out, though.
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5) LICENSE
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5) LICENSE
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==========
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==========
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 Maphacks for the original game's maps and official addon maps (Nuclear Winter, 
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 Maphacks for original game's maps and official addon maps (Caribbean/Vacation, 
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Duke in D.C., Caribbean/Vacation) are covered by the HRP Art License.
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Duke in D.C., Nuclear Winter, World Tour) are covered by the High Resolution 
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Pack [HRP] Art License or Voxel Pack Art License, respectively.
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You are free to copy, alter, reproduce, and redistribute all other maphack files
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You are free to copy, alter, reproduce, and redistribute all other maphack files
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as long as their original author[s] are credited in each *.mhk respectively.
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as long as their original author[s] are credited in each *.mhk, respectively.
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6) CONTACT/LINKS
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6) CONTACT/LINKS
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================
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================
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  You can check the related EDuke32 forum thread over at Duke4.net:
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  You can check the related EDuke32 forum thread over at Duke4.net: