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73 | popular (highly rated by reviewers) and recently released user maps. |
73 | popular (highly rated by reviewers) and recently released user maps. |
74 | Since the introduction of the Poymer renderer in 2009 and the big HRP model |
74 | Since the introduction of the Poymer renderer in 2009 and the big HRP model |
75 | rotation in early 2012 (r5.1.295), even maps which were designed with the HRP |
75 | rotation in early 2012 (r5.1.295), even maps which were designed with the HRP |
76 | in mind need some adjustments. |
76 | in mind need some adjustments. |
77 | Do not expect a maphack quality comparable to what has been done for the |
77 | Do not expect a maphack quality comparable to what has been done for the |
78 | original game's levels, though. No Polymer lighting for example. |
78 | original game's levels, though. No additional Polymer lighting for example. |
79 | 79 | ||
80 | A few older maps make use of tricks which can't be reproduced (yet?) using the |
80 | A few older maps make use of tricks which can't be reproduced (yet?) using the |
81 | modern OpenGL renderers. Some recent maps' README files explicitly state that |
81 | modern OpenGL renderers. Some recent maps' README files explicitly state that |
82 | the respective map is meant to be played without fancy renderers, or the HRP. |
82 | the respective map is meant to be played without fancy renderers, or the HRP. |
83 | Remember that these maphacks do not claim to make those maps look as intended |
83 | Remember that these maphacks do not claim to make those maps look as intended |