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/*
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/*
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Lighthouse (aka Biglight) was designed prior to the HRP. Its tiles002.art has 
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Lighthouse (aka Biglight) was designed prior to the HRP. Its tiles002.art has 
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a few textures conflicting with HRP contents. 
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a few textures conflicting with HRP contents. 
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To prevent the HRP from overridng these textures,
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To prevent the HRP from overridng these textures,
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get the User ART Compatibility Pack from here:
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get the User ART Compatibility Pack from here:
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  http://forums.duke4.net/index.php?showtopic=3513
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  https://forums.duke4.net/index.php?showtopic=3513
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Copy the duke3d.def I have prepared for biglight into your EDuke32 folder.
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Copy the duke3d.def I have prepared for Biglight into your EDuke32 folder.
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*/
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*/
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sprite  3772 roll      -32         // tile1734 liztroopdsprite
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sprite  3772 roll      -32         // tile1734 liztroopdsprite
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sprite   661 angoff     256        // tile1734 liztroopdsprite
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sprite   661 angoff     256        // tile1734 liztroopdsprite
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sprite   661 pitch      32         // tile1734 liztroopdsprite
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sprite   661 pitch      32         // tile1734 liztroopdsprite
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sprite  1023 angoff     256        // tile0049 shotgunammo
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sprite  1023 angoff     256        // tile0049 shotgunammo
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sprite  2498 angoff    -256        // tile0052 sixpack
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sprite  2498 angoff    -256        // tile0052 sixpack
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sprite  3721 angoff    -768        // tile0049 shotgunammo
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sprite  3721 angoff    -768        // tile0049 shotgunammo
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sprite  1262 angoff     1024       // tile4552 (worms)
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sprite   657 angoff     256        // tile0028 shotgunsprite
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sprite   657 angoff     256        // tile0028 shotgunsprite
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sprite   657 mdzoff     900000     // tile0028 shotgunsprite
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sprite   657 mdzoff     900000     // tile0028 shotgunsprite
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sprite   657 roll      -1          // tile0028 shotgunsprite
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sprite   657 roll      -1          // tile0028 shotgunsprite
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sprite   733 angoff    -640        // tile1238 explodingbarrel
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sprite   733 angoff    -640        // tile1238 explodingbarrel
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sprite   735 angoff     896        // tile1238 explodingbarrel
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sprite   735 angoff     896        // tile1238 explodingbarrel
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sprite   645 angoff     768        // tile0052 sixpack
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sprite   645 angoff     768        // tile0052 sixpack
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sprite  3519 angoff     256        // tile1247 seenine
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sprite  3519 angoff     256        // tile1247 seenine
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sprite    70 angoff     576        // tile0041 batteryammo
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sprite    70 angoff     576        // tile0041 batteryammo
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sprite   642 angoff    -896        // tile0041 batteryammo
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sprite   642 angoff    -896        // tile0041 batteryammo
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sprite  3515 angoff    -384        // tile0052 sixpack
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sprite  3515 angoff    -384        // tile0052 sixpack
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sprite  1021 notmd                 // tile0914 maskwall3 (fence)
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sprite  1022 notmd                 // tile0914 maskwall3 (fence)
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sprite  1020 notmd                 // tile0914 maskwall3 (fence)
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sprite  1019 notmd                 // tile0914 maskwall3 (fence)
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sprite  2499 notmd                 // tile0914 maskwall3 (fence)
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sprite  1018 notmd                 // tile0914 maskwall3 (fence)
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sprite  1017 notmd                 // tile0914 maskwall3 (fence)
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sprite  1016 notmd                 // tile0914 maskwall3 (fence)
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sprite  3105 angoff    -512        // tile0023 rpgsprite
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sprite  3105 angoff    -512        // tile0023 rpgsprite
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sprite   996 angoff    -256        // tile0052 sixpack
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sprite   996 angoff    -256        // tile0052 sixpack
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sprite   767 angoff     768        // tile0041 batteryammo
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sprite   767 angoff     768        // tile0041 batteryammo
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sprite   705 angoff     1024       // tile1232 canwithsomething
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sprite   705 angoff     1024       // tile1232 canwithsomething
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sprite  2859 angoff     256        // tile1232 canwithsomething
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sprite  2859 angoff     256        // tile1232 canwithsomething
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sprite  1101 mdzoff     400000     // tile0904 woodenhorse
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sprite  1101 mdzoff     400000     // tile0904 woodenhorse
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sprite  1101 pitch     -1          // tile0904 woodenhorse
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sprite  1101 pitch     -1          // tile0904 woodenhorse
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sprite  1101 roll      -2          // tile0904 woodenhorse
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sprite  1101 roll      -2          // tile0904 woodenhorse
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sprite  3279 mdxoff     30000      // tile0571 (stall)
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sprite  3279 pitch     -1          // tile0571 (stall)
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sprite   592 angoff     384        // tile0059 heatsensor
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sprite   592 angoff     384        // tile0059 heatsensor
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sprite  3443 angoff     896        // tile0049 shotgunammo
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sprite  3443 angoff     896        // tile0049 shotgunammo
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sprite  3598 angoff    -896        // tile0021 firstgunsprite
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sprite  3592 angoff    -896        // tile0021 firstgunsprite
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sprite   282 angoff     1024       // tile0044 rpgammo
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sprite   282 angoff     1024       // tile0044 rpgammo
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sprite  3720 angoff     768        // tile0049 shotgunammo
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sprite  3720 angoff     768        // tile0049 shotgunammo
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sprite   404 angoff     512        // tile0021 firstgunsprite
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sprite   404 angoff     512        // tile0021 firstgunsprite
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sprite   511 angoff    -384        // tile0049 shotgunammo
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sprite   511 angoff    -384        // tile0049 shotgunammo
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sprite   268 angoff     896        // tile1232 canwithsomething
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sprite   268 angoff     896        // tile1232 canwithsomething
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sprite  3671 angoff    -768        // tile0053 firstaid
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sprite  3671 angoff    -768        // tile0053 firstaid
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sprite   122 angoff    -128        // tile0041 batteryammo
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sprite   122 angoff    -128        // tile0041 batteryammo
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sprite   132 angoff    -320        // tile0041 batteryammo
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sprite   132 angoff    -320        // tile0041 batteryammo
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sprite  3678 angoff     256        // tile0041 batteryammo
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sprite  3678 angoff     256        // tile0041 batteryammo
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sprite  3677 angoff     640        // tile0041 batteryammo
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sprite  3677 angoff     640        // tile0041 batteryammo
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sprite  3677 angoff     640        // tile0041 batteryammo
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sprite   123 angoff     896        // tile0041 batteryammo
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sprite   123 angoff     896        // tile0041 batteryammo
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// 5
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// 5
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sprite  3367 angoff     256        // tile0028 shotgunsprite
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sprite  3367 angoff     256        // tile0028 shotgunsprite
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sprite  3365 angoff     768        // tile0049 shotgunammo
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sprite  3365 angoff     768        // tile0049 shotgunammo
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sprite  2659 angoff    -896        // tile0052 sixpack
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sprite  2659 angoff    -896        // tile0052 sixpack
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sprite   447 pitch     -1          // tile0053 firstaid
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sprite   447 pitch     -1          // tile0053 firstaid
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sprite  3620 nomdanim              // tile1232 canwithsomething
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sprite  3620 nomdanim              // tile1232 canwithsomething
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sprite  3620 angoff     256        // tile1232 canwithsomething
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sprite  3620 angoff     256        // tile1232 canwithsomething
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sprite  3233 angoff    -512        // tile0556 chair1
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sprite  3233 angoff    -512        // tile0556 chair1
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sprite  3233 angoff    -768        // tile0556 chair1
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sprite  3234 angoff    -768        // tile0556 chair1
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sprite    88 angoff    -128        // tile0057 jetpack
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sprite    88 angoff    -128        // tile0057 jetpack