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Rev 722 Rev 724
Line 31... Line 31...
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sprite  1663 angoff     0          // tile0913 maskwall2 (fence)
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sprite  1663 angoff     0          // tile0913 maskwall2 (fence)
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sprite  1663 pitch     -2          // tile0913 maskwall2 (fence)
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sprite  1663 pitch     -2          // tile0913 maskwall2 (fence)
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sprite  1663 roll       1          // tile0913 maskwall2 (fence)
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sprite  1663 roll       1          // tile0913 maskwall2 (fence)
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sprite  1663 mdzoff     100000     // tile0913 maskwall2 (fence)
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sprite  1663 mdzoff     100000     // tile0913 maskwall2 (fence)
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/*
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/*
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sprite   629 roll      -1          // tile0913 maskwall2 (fence_mew)
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sprite   629 roll      -1          // tile0913 maskwall2 (fence) [new]
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sprite   629 mdzoff     100000     // tile0913 maskwall2 (fence_mew)
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sprite   629 mdzoff     100000     // tile0913 maskwall2 (fence) [new]
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sprite   630 roll      -1          // tile0913 maskwall2 (fence_mew)
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sprite   630 roll      -1          // tile0913 maskwall2 (fence) [new]
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sprite   630 mdzoff     100000     // tile0913 maskwall2 (fence_mew)
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sprite   630 mdzoff     100000     // tile0913 maskwall2 (fence) [new]
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sprite   631 roll      -1          // tile0913 maskwall2 (fence_mew)
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sprite   631 roll      -1          // tile0913 maskwall2 (fence) [new]
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sprite   631 mdzoff     100000     // tile0913 maskwall2 (fence_mew)
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sprite   631 mdzoff     100000     // tile0913 maskwall2 (fence) [new]
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sprite   632 roll       1          // tile0913 maskwall2 (fence_mew)
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sprite   632 roll       1          // tile0913 maskwall2 (fence) [new]
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sprite   632 mdzoff     100000     // tile0913 maskwall2 (fence_mew)
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sprite   632 mdzoff     100000     // tile0913 maskwall2 (fence) [new]
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sprite   626 roll      -1          // tile0913 maskwall2 (fence_mew)
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sprite   626 roll      -1          // tile0913 maskwall2 (fence) [new]
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sprite   626 mdzoff     150000     // tile0913 maskwall2 (fence_mew)
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sprite   626 mdzoff     150000     // tile0913 maskwall2 (fence) [new]
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sprite  1858 roll      -1          // tile0913 maskwall2 (fence_mew)
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sprite  1858 roll      -1          // tile0913 maskwall2 (fence) [new]
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sprite  1858 mdzoff     150000     // tile0913 maskwall2 (fence_mew)
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sprite  1858 mdzoff     150000     // tile0913 maskwall2 (fence) [new]
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*/
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*/
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sprite   639 pitch      1          // tile0913 maskwall2 (fence)
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sprite   639 pitch      1          // tile0913 maskwall2 (fence)
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sprite   639 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   639 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   638 pitch      1          // tile0913 maskwall2 (fence)
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sprite   638 pitch      1          // tile0913 maskwall2 (fence)
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sprite   638 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   638 mdzoff     200000     // tile0913 maskwall2 (fence)
Line 55... Line 55...
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sprite   642 roll       1          // tile0913 maskwall2 (fence)
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sprite   642 roll       1          // tile0913 maskwall2 (fence)
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sprite   642 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   642 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   636 roll       1          // tile0913 maskwall2 (fence)
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sprite   636 roll       1          // tile0913 maskwall2 (fence)
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sprite   636 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   636 mdzoff     150000     // tile0913 maskwall2 (fence)
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/*
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/*
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sprite  1663 angoff     16         // tile0913 maskwall2 (fence_mew)
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sprite  1663 angoff     16         // tile0913 maskwall2 (fence) [new]
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sprite  1663 pitch     -1          // tile0913 maskwall2 (fence_mew)
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sprite  1663 pitch     -1          // tile0913 maskwall2 (fence) [new]
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sprite  1663 mdzoff     250000     // tile0913 maskwall2 (fence_mew)
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sprite  1663 mdzoff     250000     // tile0913 maskwall2 (fence) [new]
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*/
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*/
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sprite  1457 roll       1          // tile0913 maskwall2 (fence)
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sprite  1457 roll       1          // tile0913 maskwall2 (fence)
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sprite  1457 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite  1457 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   682 roll       1          // tile0913 maskwall2 (fence)
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sprite   682 roll       1          // tile0913 maskwall2 (fence)
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sprite   682 mdzoff     150000     // tile0913 maskwall2 (fence)
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sprite   682 mdzoff     150000     // tile0913 maskwall2 (fence)
Line 72... Line 72...
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sprite   887 angoff    -640        // tile1232 canwithsomething
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sprite   887 angoff    -640        // tile1232 canwithsomething
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sprite   885 angoff    -128        // tile1232 canwithsomething
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sprite   885 angoff    -128        // tile1232 canwithsomething
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sprite  1180 pitch     -1          // tile0916 fireext
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sprite  1180 pitch     -1          // tile0916 fireext
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sprite  1180 mdzoff     50000      // tile0916 fireext
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sprite  1180 mdzoff     50000      // tile0916 fireext
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sprite  1193 away1                 // tile6189 (decay planks)
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sprite  1193 away1                 // tile6189 (decay planks)
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//sprite  1857 angoff     0          // tile0060 (decay accesscard green)
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//sprite  1857 angoff     0          // tile0060 accesscard yellow
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sprite   373 angoff     384        // tile0990 tire
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sprite   373 angoff     384        // tile0990 tire
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sprite   460 pitch     -1          // tile4411 (tile4410 mail)
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sprite   460 pitch     -1          // tile4411 (tile4410 mail)
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sprite   460 mdxoff     9000       // tile4411 (tile4410 mail)
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sprite   460 mdxoff     9000       // tile4411 (tile4410 mail)
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sprite   457 pitch     -1          // tile4411 (tile4410 mail)
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sprite   457 pitch     -1          // tile4411 (tile4410 mail)
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sprite   457 mdxoff     9000       // tile4411 (tile4410 mail)
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sprite   457 mdxoff     9000       // tile4411 (tile4410 mail)
Line 131... Line 131...
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sprite   614 mdzoff    -3000       // tile3808 (decay chair2)
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sprite   614 mdzoff    -3000       // tile3808 (decay chair2)
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sprite   617 pitch      48         // tile3808 (decay chair2)
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sprite   617 pitch      48         // tile3808 (decay chair2)
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sprite   617 mdzoff    -3000       // tile3808 (decay chair2)
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sprite   617 mdzoff    -3000       // tile3808 (decay chair2)
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sprite  1322 pitch      1          // tile6983 (decay radiator)
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sprite  1322 pitch      1          // tile6983 (decay radiator)
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sprite  1322 mdzoff     150000     // tile6983 (decay radiator)
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sprite  1322 mdzoff     150000     // tile6983 (decay radiator)
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//sprite  1856 angoff     0          // tile0060 (decay accesscard blue)
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//sprite  1856 angoff     0          // tile0060 accesscard blue
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sprite   254 angoff     1024       // tile4264 (decay dumpster)
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sprite   254 angoff     1024       // tile4264 (decay dumpster)
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sprite   528 pitch      48         // tile3808 (decay chair2)
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sprite   528 pitch      48         // tile3808 (decay chair2)
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sprite   528 mdzoff    -3000       // tile3808 (decay chair2)
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sprite   528 mdzoff    -3000       // tile3808 (decay chair2)
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sprite   580 pitch     -1          // tile0916 fireext
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sprite   580 pitch     -1          // tile0916 fireext
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sprite   580 mdzoff     100000     // tile0916 fireext
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sprite   580 mdzoff     100000     // tile0916 fireext
Line 223... Line 223...
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sprite   146 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   146 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   145 roll       1          // tile0913 maskwall2 (fence)
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sprite   145 roll       1          // tile0913 maskwall2 (fence)
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sprite   145 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   145 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   144 roll       1          // tile0913 maskwall2 (fence)
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sprite   144 roll       1          // tile0913 maskwall2 (fence)
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sprite   144 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   144 mdzoff     300000     // tile0913 maskwall2 (fence)
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//sprite  1872 angoff     0          // tile0060 (decay accesscard red)
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//sprite  1872 angoff     0          // tile0060 accesscard red