Subversion Repositories duke3d_hrp

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Rev 722 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 722 Rev 726
Line 50... Line 50...
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sprite   305 notmd                 // tile0408 (tile0407 fansprite)
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sprite   305 notmd                 // tile0408 (tile0407 fansprite)
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sprite   302 pitch     -1          // tile1048 (pipes)
51
sprite   302 pitch     -1          // tile1048 (pipes)
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sprite   302 mdzoff     250000     // tile1048 (pipes)
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sprite   302 mdzoff     250000     // tile1048 (pipes)
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sprite   310 angoff    -896        // tile0556 chair1
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sprite   310 angoff    -896        // tile0556 chair1
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sprite    96 angoff    -256        // tile0049 shotgunammo
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sprite    96 angoff    -256        // tile0049 shotgunammo
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sprite   296 angoff    -512        // tile0060 accesscard red
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sprite   296 angoff    -512        // tile0060 accesscard [red]
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sprite   499 angoff     1024       // tile0916 fireext
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sprite   499 angoff     1024       // tile0916 fireext
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sprite   500 pitch      1          // tile0917 (fireswitch)
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sprite   500 pitch      1          // tile0917 (fireswitch)
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sprite   500 mdxoff     80000      // tile0917 (fireswitch)
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sprite   500 mdxoff     80000      // tile0917 (fireswitch)
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sprite   287 roll       128        // tile1357 (terminator arm)
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sprite   287 roll       128        // tile1357 (terminator arm)
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sprite    21 angoff     512        // tile1357 (terminator arm)
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sprite    21 angoff     512        // tile1357 (terminator arm)
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sprite   514 mdzoff     450000     // tile0047 hbombammo
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sprite   514 mdzoff     450000     // tile0047 hbombammo
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sprite   515 angoff     512        // tile0047 hbombammo
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sprite   515 angoff     512        // tile0047 hbombammo
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sprite   515 pitch      13         // tile0047 hbombammo
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sprite   515 pitch      13         // tile0047 hbombammo
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sprite   515 roll       4          // tile0047 hbombammo
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sprite   515 roll       4          // tile0047 hbombammo
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sprite   515 mdzoff     100000     // tile0047 hbombammo
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sprite   515 mdzoff     100000     // tile0047 hbombammo
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sprite   496 angoff     1024       // tile0060 accesscard yellow
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sprite   496 angoff     1024       // tile0060 accesscard [yellow]
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//sprite    92 pitch      128        // tile0049 shotgunammo
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//sprite    92 pitch      128        // tile0049 shotgunammo
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sprite    92 angoff     512        // tile0049 shotgunammo
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sprite    92 angoff     512        // tile0049 shotgunammo
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sprite    92 roll       1          // tile0049 shotgunammo
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sprite    92 roll       1          // tile0049 shotgunammo
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sprite    92 mdyoff    -10000      // tile0049 shotgunammo
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sprite    92 mdyoff    -10000      // tile0049 shotgunammo
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sprite    92 mdzoff     900000     // tile0049 shotgunammo
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sprite    92 mdzoff     900000     // tile0049 shotgunammo
Line 167... Line 167...
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sprite   204 angoff    -512        // tile0040 ammo
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sprite   204 angoff    -512        // tile0040 ammo
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sprite   615 pitch      1          // tile4583 (pipe)
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sprite   615 pitch      1          // tile4583 (pipe)
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sprite   615 mdzoff     320000     // tile4583 (pipe)
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sprite   615 mdzoff     320000     // tile4583 (pipe)
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sprite   614 angoff    -512        // tile4586 (pipe)
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sprite   614 angoff    -512        // tile4586 (pipe)
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sprite   659 angoff     1024       // tile0009 respawn [accesscard blue]
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sprite   659 angoff     1024       // tile0009 respawn [accesscard blue]
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sprite   201 roll       1          // tile0170 accessswitch2 blue
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sprite   201 roll       1          // tile0170 accessswitch2 [blue]
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sprite   201 mdzoff     200000     // tile0170 accessswitch2 blue
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sprite   201 mdzoff     200000     // tile0170 accessswitch2 [blue]
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sprite   197 notmd                 // tile4604 (tile4603 (banner2))
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sprite   197 notmd                 // tile4604 (tile4603 (banner2))
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sprite   198 notmd                 // tile4604 (tile4603 (banner2))
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sprite   198 notmd                 // tile4604 (tile4603 (banner2))
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sprite   189 angoff     384        // tile1238 explodingbarrel
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sprite   189 angoff     384        // tile1238 explodingbarrel
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sprite   193 angoff     1024       // tile1234 (tile1233 money)
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sprite   193 angoff     1024       // tile1234 (tile1233 money)
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sprite   193 pitch     -1          // tile1234 (tile1233 money)
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sprite   193 pitch     -1          // tile1234 (tile1233 money)