Subversion Repositories duke3d_hrp

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Rev 722 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 722 Rev 726
Line 28... Line 28...
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sprite   525 angoff    -512        // tile0047 hbombammo
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sprite   525 angoff    -512        // tile0047 hbombammo
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sprite   525 roll       1          // tile0047 hbombammo
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sprite   525 roll       1          // tile0047 hbombammo
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sprite   525 mdzoff     150000     // tile0047 hbombammo
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sprite   525 mdzoff     150000     // tile0047 hbombammo
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sprite   526 pitch     -1          // tile0022 chaingunsprite
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sprite   526 pitch     -1          // tile0022 chaingunsprite
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sprite   526 mdzoff     200000     // tile0022 chaingunsprite
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sprite   526 mdzoff     200000     // tile0022 chaingunsprite
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sprite   384 angoff    -256        // tile0060 accesscard yellow
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sprite   384 angoff    -256        // tile0060 accesscard [yellow]
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sprite   488 angoff     1024       // tile0040 ammo
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sprite   488 angoff     1024       // tile0040 ammo
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sprite   489 angoff     1024       // tile0040 ammo
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sprite   489 angoff     1024       // tile0040 ammo
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sprite  1017 pitch     -1          // tile0563 waterfountain
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sprite  1017 pitch     -1          // tile0563 waterfountain
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sprite  1017 mdzoff     300000     // tile0563 waterfountain
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sprite  1017 mdzoff     300000     // tile0563 waterfountain
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sprite    13 angoff    -512        // tile0053 firstaid
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sprite    13 angoff    -512        // tile0053 firstaid
Line 78... Line 78...
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sprite     9 pitch      1          // tile0100 atomichealth
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sprite     9 pitch      1          // tile0100 atomichealth
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sprite     9 mdzoff     100000     // tile0100 atomichealth
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sprite     9 mdzoff     100000     // tile0100 atomichealth
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sprite     8 angoff    -704        // tile0040 ammo
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sprite     8 angoff    -704        // tile0040 ammo
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sprite     8 pitch     -1          // tile0040 ammo
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sprite     8 pitch     -1          // tile0040 ammo
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sprite     8 mdzoff     100000     // tile0040 ammo
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sprite     8 mdzoff     100000     // tile0040 ammo
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sprite   394 angoff     0          // tile0060 accesscard blue
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sprite   394 angoff     0          // tile0060 accesscard [blue]
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sprite     3 notmd                 // tile0596 bgrate1
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sprite     3 notmd                 // tile0596 bgrate1
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sprite     2 pitch     -1          // tile0596 bgrate1
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sprite     2 pitch     -1          // tile0596 bgrate1
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sprite     2 mdxoff     1000000    // tile0596 bgrate1
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sprite     2 mdxoff     1000000    // tile0596 bgrate1
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sprite     1 notmd                 // tile0596 bgrate1
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sprite     1 notmd                 // tile0596 bgrate1
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sprite     0 notmd                 // tile0596 bgrate1
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sprite     0 notmd                 // tile0596 bgrate1
Line 112... Line 112...
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sprite   138 angoff     768        // tile1079 oozfilter
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sprite   138 angoff     768        // tile1079 oozfilter
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sprite   139 angoff     512        // tile1079 oozfilter
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sprite   139 angoff     512        // tile1079 oozfilter
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sprite   140 angoff     256        // tile1079 oozfilter
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sprite   140 angoff     256        // tile1079 oozfilter
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sprite   956 roll      -1          // tile0057 jetpack
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sprite   956 roll      -1          // tile0057 jetpack
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sprite   956 mdzoff     400000     // tile0057 jetpack
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sprite   956 mdzoff     400000     // tile0057 jetpack
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sprite    57 angoff     896        // tile0060 accesscard red
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sprite    57 angoff     896        // tile0060 accesscard [red]
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sprite   816 roll      -1          // tile0056 airtank
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sprite   816 roll      -1          // tile0056 airtank
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sprite   816 mdzoff     100000     // tile0056 airtank
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sprite   816 mdzoff     100000     // tile0056 airtank