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Rev 635 Rev 640
Line 30... Line 30...
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sprite  1838 pitch      1          // tile0022 chaingunsprite
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sprite  1838 pitch      1          // tile0022 chaingunsprite
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sprite  1842 mdzoff     900000     // tile0024 freezesprite
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sprite  1842 mdzoff     900000     // tile0024 freezesprite
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sprite  1842 pitch      1          // tile0024 freezesprite
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sprite  1842 pitch      1          // tile0024 freezesprite
33
sprite    80 mdzoff     900000     // tile0047 hbombammo
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sprite    80 mdzoff     900000     // tile0047 hbombammo
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sprite    80 pitch     -1          // tile0047 hbombammo
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sprite    80 pitch     -1          // tile0047 hbombammo
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sprite    73 mdzoff    -250000     // tile0913 maskwall2 (fence)
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sprite    73 mdzoff     250000     // tile0913 maskwall2 (fence)
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sprite    73 pitch      1          // tile0913 maskwall2 (fence)
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sprite    73 pitch     -1          // tile0913 maskwall2 (fence)
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sprite    73 roll      -1          // tile0913 maskwall2 (fence)
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sprite    73 roll       1          // tile0913 maskwall2 (fence)
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sprite   138 mdzoff    -250000     // tile0913 maskwall2 (fence)
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sprite   138 mdzoff     250000     // tile0913 maskwall2 (fence)
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sprite   138 pitch      1          // tile0913 maskwall2 (fence)
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sprite   138 pitch     -1          // tile0913 maskwall2 (fence)
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sprite    72 mdzoff    -250000     // tile0913 maskwall2 (fence)
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sprite    72 mdzoff     250000     // tile0913 maskwall2 (fence)
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sprite    72 pitch      1          // tile0913 maskwall2 (fence)
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sprite    72 pitch     -1          // tile0913 maskwall2 (fence)
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sprite    72 roll       5          // tile0913 maskwall2 (fence)
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sprite    72 roll      -5          // tile0913 maskwall2 (fence)
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sprite   139 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   139 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   139 pitch      1          // tile0913 maskwall2 (fence)
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sprite   139 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   140 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   140 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   140 pitch      1          // tile0913 maskwall2 (fence)
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sprite   140 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   141 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   141 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   141 pitch      1          // tile0913 maskwall2 (fence)
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sprite   141 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   136 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   136 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   136 pitch      1          // tile0913 maskwall2 (fence)
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sprite   136 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   135 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   135 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   135 pitch      1          // tile0913 maskwall2 (fence)
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sprite   135 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   134 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   134 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   134 pitch      1          // tile0913 maskwall2 (fence)
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sprite   134 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   133 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   133 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   133 pitch      1          // tile0913 maskwall2 (fence)
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sprite   133 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   119 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   119 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   119 pitch      1          // tile0913 maskwall2 (fence)
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sprite   119 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   119 roll       1          // tile0913 maskwall2 (fence)
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sprite   119 roll      -1          // tile0913 maskwall2 (fence)
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sprite   118 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   118 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   118 pitch      1          // tile0913 maskwall2 (fence)
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sprite   118 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   117 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   117 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   117 pitch      1          // tile0913 maskwall2 (fence)
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sprite   117 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   115 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   115 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   115 pitch      1          // tile0913 maskwall2 (fence)
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sprite   115 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   567 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   567 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   567 pitch      1          // tile0913 maskwall2 (fence)
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sprite   567 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   128 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   128 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   128 pitch      1          // tile0913 maskwall2 (fence)
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sprite   128 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   128 roll       1          // tile0913 maskwall2 (fence)
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sprite   128 roll      -1          // tile0913 maskwall2 (fence)
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sprite   123 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   123 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   123 pitch      1          // tile0913 maskwall2 (fence)
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sprite   123 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   122 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   122 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   122 pitch      1          // tile0913 maskwall2 (fence)
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sprite   122 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   121 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   121 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   121 pitch      1          // tile0913 maskwall2 (fence)
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sprite   121 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   120 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   120 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   120 pitch      1          // tile0913 maskwall2 (fence)
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sprite   120 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   124 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   124 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   124 pitch      1          // tile0913 maskwall2 (fence)
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sprite   124 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   125 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   125 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   125 pitch      1          // tile0913 maskwall2 (fence)
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sprite   125 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   126 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   126 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   126 pitch      1          // tile0913 maskwall2 (fence)
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sprite   126 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   127 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   127 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   127 pitch      1          // tile0913 maskwall2 (fence)
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sprite   127 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   568 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   568 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   568 pitch      1          // tile0913 maskwall2 (fence)
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sprite   568 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   568 roll       1          // tile0913 maskwall2 (fence)
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sprite   568 roll      -1          // tile0913 maskwall2 (fence)
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sprite   129 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   129 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   129 pitch      1          // tile0913 maskwall2 (fence)
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sprite   129 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   130 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   130 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   130 pitch      1          // tile0913 maskwall2 (fence)
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sprite   130 pitch     -1          // tile0913 maskwall2 (fence)
94
sprite   132 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   132 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   132 pitch      1          // tile0913 maskwall2 (fence)
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sprite   132 pitch     -1          // tile0913 maskwall2 (fence)
96
sprite   131 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   131 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   131 pitch      1          // tile0913 maskwall2 (fence)
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sprite   131 pitch     -1          // tile0913 maskwall2 (fence)
98
sprite   137 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   137 mdzoff     700000     // tile0913 maskwall2 (fence)
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sprite   137 pitch      1          // tile0913 maskwall2 (fence)
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sprite   137 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   137 roll       1          // tile0913 maskwall2 (fence)
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sprite   137 roll      -1          // tile0913 maskwall2 (fence)
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sprite   554 mdzoff     500000     // tile1247 seenine
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sprite   554 mdzoff     500000     // tile1247 seenine
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sprite   554 roll       1          // tile1247 seenine
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sprite   554 roll       1          // tile1247 seenine
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// mhk diff sync 1
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// mhk diff sync 1
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sprite   553 angoff     512        // tile1247 seenine
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sprite   553 angoff     512        // tile1247 seenine
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sprite   545 notmd                 // tile0342 pannel1
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sprite   545 notmd                 // tile0342 pannel1