Subversion Repositories duke3d_hrp

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Rev 725 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 725 Rev 726
Line 52... Line 52...
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sprite   365 angoff    -512        // tile0041 batteryammo
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sprite   365 angoff    -512        // tile0041 batteryammo
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sprite   365 roll      -80         // tile0041 batteryammo
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sprite   365 roll      -80         // tile0041 batteryammo
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sprite   366 angoff     1024       // tile0041 batteryammo
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sprite   366 angoff     1024       // tile0041 batteryammo
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sprite   366 roll      -80         // tile0041 batteryammo
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sprite   366 roll      -80         // tile0041 batteryammo
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sprite   364 angoff     1024       // tile0022 chaingunsprite
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sprite   364 angoff     1024       // tile0022 chaingunsprite
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sprite   622 angoff     640        // tile0060 accesscard blue
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sprite   622 angoff     640        // tile0060 accesscard [blue]
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sprite   357 angoff     384        // tile0052 sixpack
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sprite   357 angoff     384        // tile0052 sixpack
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sprite   405 angoff    -512        // tile0040 ammo
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sprite   405 angoff    -512        // tile0040 ammo
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Line 89... Line 89...
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sprite   468 pitch     -48         // tile0044 rpgammo
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sprite   468 pitch     -48         // tile0044 rpgammo
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sprite   748 angoff     768        // tile0041 batteryammo
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sprite   748 angoff     768        // tile0041 batteryammo
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sprite   747 angoff    -960        // tile0049 shotgunammo
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sprite   747 angoff    -960        // tile0049 shotgunammo
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sprite   474 angoff     256        // tile0994 pipe5
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sprite   474 angoff     256        // tile0994 pipe5
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sprite   724 angoff    -512        // tile0052 sixpack
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sprite   724 angoff    -512        // tile0052 sixpack
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sprite   629 angoff     0          // tile0060 accesscard red
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sprite   629 angoff     0          // tile0060 accesscard [red]
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sprite   479 notmd                 // tile0120 techlight2
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sprite   479 notmd                 // tile0120 techlight2
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sprite   505 notmd                 // tile0120 techlight2
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sprite   505 notmd                 // tile0120 techlight2
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sprite   504 pitch      1          // tile0913 maskwall2 (fence)
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sprite   504 pitch      1          // tile0913 maskwall2 (fence)
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sprite   504 mdxoff    -20000      // tile0913 maskwall2 (fence)
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sprite   504 mdxoff    -20000      // tile0913 maskwall2 (fence)