Subversion Repositories duke3d_hrp

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Rev 722 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 722 Rev 726
Line 31... Line 31...
31
sprite   302 pitch     -32         // tile0049 shotgunammo
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sprite   302 pitch     -32         // tile0049 shotgunammo
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sprite   302 roll      -32         // tile0049 shotgunammo
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sprite   302 roll      -32         // tile0049 shotgunammo
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sprite    68 angoff     1024       // tile0028 shotgunsprite
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sprite    68 angoff     1024       // tile0028 shotgunsprite
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sprite   280 away1                 // tile4485 (map)
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sprite   280 away1                 // tile4485 (map)
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sprite   227 angoff     512        // tile0049 shotgunammo
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sprite   227 angoff     512        // tile0049 shotgunammo
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sprite   258 angoff     1024       // tile0060 accesscard yellow
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sprite   258 angoff     1024       // tile0060 accesscard [yellow]
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sprite    40 angoff     1024       // tile0028 shotgunsprite
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sprite    40 angoff     1024       // tile0028 shotgunsprite
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sprite   233 pitch      1          // tile0621 camera1
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sprite   233 pitch      1          // tile0621 camera1
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sprite   233 mdxoff     20000      // tile0621 camera1
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sprite   233 mdxoff     20000      // tile0621 camera1
40
sprite   234 away1                 // tile4567 (frost)
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sprite   234 away1                 // tile4567 (frost)
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sprite   251 away1                 // tile0740
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sprite   251 away1                 // tile0740
Line 102... Line 102...
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sprite    46 pitch     -1          // tile0029 devistatorsprite
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sprite    46 pitch     -1          // tile0029 devistatorsprite
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sprite    46 mdzoff     500000     // tile0029 devistatorsprite
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sprite    46 mdzoff     500000     // tile0029 devistatorsprite
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sprite   361 angoff     1024       // tile4369 (emergency light)
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sprite   361 angoff     1024       // tile4369 (emergency light)
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sprite    75 angoff     1024       // tile4369 (emergency light)
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sprite    75 angoff     1024       // tile4369 (emergency light)
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sprite    76 angoff     640        // tile0616 pipe2
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sprite    76 angoff     640        // tile0616 pipe2
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sprite   362 angoff     1024       // tile0060 accesscard red
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sprite   362 angoff     1024       // tile0060 accesscard [red]
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sprite   201 away1                 // tile0577 femmag2
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sprite   201 away1                 // tile0577 femmag2
109
sprite   320 away1                 // tile0750 (brickwork)
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sprite   320 away1                 // tile0750 (brickwork)
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sprite   288 notmd                 // tile0377 (stone pane)
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sprite   288 notmd                 // tile0377 (stone pane)
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sprite   198 angoff    -512        // tile0956 bottle3
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sprite   198 angoff    -512        // tile0956 bottle3
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sprite   198 pitch      1          // tile0956 bottle3
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sprite   198 pitch      1          // tile0956 bottle3