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Rev 633 Rev 640
Line 44... Line 44...
44
sprite   313 angoff     512        // tile0049 shotgunammo
44
sprite   313 angoff     512        // tile0049 shotgunammo
45
sprite  8339 angoff     896        // tile1232 canwithsomething
45
sprite  8339 angoff     896        // tile1232 canwithsomething
46
sprite   430 angoff     1024       // tile0060 accesscard yellow
46
sprite   430 angoff     1024       // tile0060 accesscard yellow
47
 
47
 
48
sprite  3491 angoff    -512        // tile0049 shotgunammo
48
sprite  3491 angoff    -512        // tile0049 shotgunammo
49
//sprite     ? mdxoff     100000     // tile2360 rotategun
49
//sprite     ? mdxoff     100000     // tile2360 (gunturret)
50
//sprite     ? pitch      1          // tile2360 rotategun
50
//sprite     ? pitch      1          // tile2360 (gunturret)
51
//sprite     ? roll       1024       // tile2360 rotategun
51
//sprite     ? roll       1024       // tile2360 (gunturret)
52
sprite  3675 angoff    -256        // tile1160 bottle13 (Jack Daniels)
52
sprite  3675 angoff    -256        // tile1160 bottle13 (Jack Daniels)
53
sprite  3676 angoff    -768        // tile1160 bottle13 (Jack Daniels)
53
sprite  3676 angoff    -768        // tile1160 bottle13 (Jack Daniels)
54
sprite  3677 angoff     256        // tile1160 bottle13 (Jack Daniels)
54
sprite  3677 angoff     256        // tile1160 bottle13 (Jack Daniels)
55
sprite   117 angoff     768        // tile0024 freezesprite
55
sprite   117 angoff     768        // tile0024 freezesprite
56
sprite   320 angoff     1024       // tile4547 foodobject18
56
sprite   320 angoff     1024       // tile4547 foodobject18
Line 73... Line 73...
73
sprite  3367 notmd                 // tile0162 dipswitch
73
sprite  3367 notmd                 // tile0162 dipswitch
74
sprite  3434 angoff     768        // tile0060 accesscard yellow
74
sprite  3434 angoff     768        // tile0060 accesscard yellow
75
 
75
 
76
sprite  2496 mdzoff     80000      // tile0542 (globe)
76
sprite  2496 mdzoff     80000      // tile0542 (globe)
77
sprite  2496 roll       1          // tile0542 (globe)
77
sprite  2496 roll       1          // tile0542 (globe)
78
sprite   306 mdxoff     50000      // tile2360 rotategun
78
sprite   306 mdxoff     50000      // tile2360 (gunturret)
79
sprite   306 pitch      1          // tile2360 rotategun
79
sprite   306 pitch      1          // tile2360 (gunturret)
80
sprite   306 roll       1024       // tile2360 rotategun
80
sprite   306 roll       1024       // tile2360 (gunturret)
81
sprite  2497 angoff     1024       // tile0557 chair2
81
sprite  2497 angoff     1024       // tile0557 chair2
82
sprite  2498 angoff     1024       // tile0557 chair2
82
sprite  2498 angoff     1024       // tile0557 chair2
83
sprite   389 notmd                 // tile0162 dipswitch
83
sprite   389 notmd                 // tile0162 dipswitch
84
sprite  3362 angoff    -768        // tile0060 accesscard yellow
84
sprite  3362 angoff    -768        // tile0060 accesscard yellow
85
 
85
 
Line 142... Line 142...
142
sprite  3461 notmd                 // tile1037 (table)
142
sprite  3461 notmd                 // tile1037 (table)
143
sprite  3462 notmd                 // tile1037 (table)
143
sprite  3462 notmd                 // tile1037 (table)
144
sprite   629 notmd                 // tile4386 (power line)
144
sprite   629 notmd                 // tile4386 (power line)
145
sprite   551 notmd                 // tile4386 (power line)
145
sprite   551 notmd                 // tile4386 (power line)
146
sprite  3558 angoff     256        // tile0052 sixpack
146
sprite  3558 angoff     256        // tile0052 sixpack
147
sprite  3576 mdxoff     50000      // tile2360 rotategun
147
sprite  3576 mdxoff     50000      // tile2360 (gunturret)
148
sprite  3576 pitch      1          // tile2360 rotategun
148
sprite  3576 pitch      1          // tile2360 (gunturret)
149
sprite  3576 roll       1024       // tile2360 rotategun
149
sprite  3576 roll       1024       // tile2360 (gunturret)
150
sprite 12649 mdxoff     50000      // tile2360 rotategun
150
sprite 12649 mdxoff     50000      // tile2360 (gunturret)
151
sprite 12649 pitch      1          // tile2360 rotategun
151
sprite 12649 pitch      1          // tile2360 (gunturret)
152
sprite 12649 roll       1024       // tile2360 rotategun
152
sprite 12649 roll       1024       // tile2360 (gunturret)
153
sprite 12650 mdxoff     50000      // tile2360 rotategun
153
sprite 12650 mdxoff     50000      // tile2360 (gunturret)
154
sprite 12650 pitch      1          // tile2360 rotategun
154
sprite 12650 pitch      1          // tile2360 (gunturret)
155
sprite 12650 roll       1024       // tile2360 rotategun
155
sprite 12650 roll       1024       // tile2360 (gunturret)
156
sprite   205 notmd                 // tile4386 (power line)
156
sprite   205 notmd                 // tile4386 (power line)
157
sprite   206 notmd                 // tile4386 (power line)
157
sprite   206 notmd                 // tile4386 (power line)
158
sprite  2912 notmd                 // tile4386 (power line)
158
sprite  2912 notmd                 // tile4386 (power line)
159
sprite  2913 notmd                 // tile4386 (power line)
159
sprite  2913 notmd                 // tile4386 (power line)
160
sprite   210 notmd                 // tile4386 (power line)
160
sprite   210 notmd                 // tile4386 (power line)
Line 181... Line 181...
181
sprite   177 angoff     1024       // tile0047 hbombammo
181
sprite   177 angoff     1024       // tile0047 hbombammo
182
sprite  3615 angoff     512        // tile0041 batteryammo
182
sprite  3615 angoff     512        // tile0041 batteryammo
183
sprite   175 angoff     512        // tile0041 batteryammo
183
sprite   175 angoff     512        // tile0041 batteryammo
184
sprite  3084 angoff     1024       // tile0684 (tile0680 chair3)
184
sprite  3084 angoff     1024       // tile0684 (tile0680 chair3)
185
sprite  3591 angoff     256        // tile0052 sixpack
185
sprite  3591 angoff     256        // tile0052 sixpack
186
sprite   173 mdxoff     70000      // tile2360 rotategun
186
sprite   173 mdxoff     70000      // tile2360 (gunturret)
187
sprite   173 pitch      1          // tile2360 rotategun
187
sprite   173 pitch      1          // tile2360 (gunturret)
188
sprite   173 roll       1024       // tile2360 rotategun
188
sprite   173 roll       1024       // tile2360 (gunturret)
189
sprite  3592 mdxoff     70000      // tile2360 rotategun
189
sprite  3592 mdxoff     70000      // tile2360 (gunturret)
190
sprite  3592 pitch      1          // tile2360 rotategun
190
sprite  3592 pitch      1          // tile2360 (gunturret)
191
sprite  3592 roll       1024       // tile2360 rotategun
191
sprite  3592 roll       1024       // tile2360 (gunturret)
192
sprite   172 angoff     512        // tile0047 hbombammo
192
sprite   172 angoff     512        // tile0047 hbombammo
193
sprite  8341 notmd                 // tile4386 (power line)
193
sprite  8341 notmd                 // tile4386 (power line)
194
sprite  3186 angoff     1024       // tile1232 canwithsomething
194
sprite  3186 angoff     1024       // tile1232 canwithsomething
195
sprite  3188 angoff    -640        // tile1232 canwithsomething
195
sprite  3188 angoff    -640        // tile1232 canwithsomething
196
sprite  3150 notmd                 // tile4386 (power line)
196
sprite  3150 notmd                 // tile4386 (power line)
Line 247... Line 247...
247
sprite 12199 angoff    -512        // tile1742 liztroopjustsit
247
sprite 12199 angoff    -512        // tile1742 liztroopjustsit
248
sprite 12198 angoff    -512        // tile1742 liztroopjustsit
248
sprite 12198 angoff    -512        // tile1742 liztroopjustsit
249
sprite 12197 angoff    -512        // tile1742 liztroopjustsit
249
sprite 12197 angoff    -512        // tile1742 liztroopjustsit
250
sprite 11691 angoff     0          // tile0060 accesscard blue
250
sprite 11691 angoff     0          // tile0060 accesscard blue
251
 
251
 
252
sprite 12222 mdxoff     50000      // tile2360 rotategun
252
sprite 12222 mdxoff     50000      // tile2360 (gunturret)
253
sprite 12222 pitch      1          // tile2360 rotategun
253
sprite 12222 pitch      1          // tile2360 (gunturret)
254
sprite 12222 roll       1024       // tile2360 rotategun
254
sprite 12222 roll       1024       // tile2360 (gunturret)
255
sprite 12223 angoff     1024       // tile4874 woman
255
sprite 12223 angoff     1024       // tile4874 woman
256
sprite 12224 mdxoff     50000      // tile2360 rotategun
256
sprite 12224 mdxoff     50000      // tile2360 (gunturret)
257
sprite 12224 pitch      1          // tile2360 rotategun
257
sprite 12224 pitch      1          // tile2360 (gunturret)
258
sprite 12224 roll       1024       // tile2360 rotategun
258
sprite 12224 roll       1024       // tile2360 (gunturret)
259
sprite  4579 notmd                 // tile1261 transporterbeam
259
sprite  4579 notmd                 // tile1261 transporterbeam
260
sprite  4580 notmd                 // tile1261 transporterbeam
260
sprite  4580 notmd                 // tile1261 transporterbeam
261
sprite  4585 notmd                 // tile1261 transporterbeam
261
sprite  4585 notmd                 // tile1261 transporterbeam
262
sprite  4586 notmd                 // tile1261 transporterbeam
262
sprite  4586 notmd                 // tile1261 transporterbeam
263
sprite  4591 notmd                 // tile1261 transporterbeam
263
sprite  4591 notmd                 // tile1261 transporterbeam
Line 376... Line 376...
376
sprite  8014 angoff     512        // tile0556 chair1
376
sprite  8014 angoff     512        // tile0556 chair1
377
sprite  8013 angoff     512        // tile0557 chair2
377
sprite  8013 angoff     512        // tile0557 chair2
378
sprite  8016 angoff    -512        // tile0557 chair2
378
sprite  8016 angoff    -512        // tile0557 chair2
379
sprite  8017 angoff    -512        // tile0556 chair1
379
sprite  8017 angoff    -512        // tile0556 chair1
380
sprite 12350 angoff     512        // tile0052 sixpack
380
sprite 12350 angoff     512        // tile0052 sixpack
381
sprite 12358 mdxoff     50000      // tile2360 rotategun
381
sprite 12358 mdxoff     50000      // tile2360 (gunturret)
382
sprite 12358 pitch      1          // tile2360 rotategun
382
sprite 12358 pitch      1          // tile2360 (gunturret)
383
sprite 12358 roll       1024       // tile2360 rotategun
383
sprite 12358 roll       1024       // tile2360 (gunturret)
384
sprite  8067 angoff     512        // tile4473 (J.Dredd)
384
sprite  8067 angoff     512        // tile4473 (J.Dredd)
385
sprite  8118 angoff     512        // tile4441 (J.McClain)
385
sprite  8118 angoff     512        // tile4441 (J.McClain)
386
sprite 12364 angoff     512        // tile0047 hbombammo
386
sprite 12364 angoff     512        // tile0047 hbombammo
387
sprite 12359 angoff    -512        // tile0023 rpgsprite
387
sprite 12359 angoff    -512        // tile0023 rpgsprite
388
sprite  8215 nomdanim              // tile1232 canwithsomething
388
sprite  8215 nomdanim              // tile1232 canwithsomething
Line 407... Line 407...
407
sprite 12601 angoff     1024       // tile0678 scale
407
sprite 12601 angoff     1024       // tile0678 scale
408
sprite 12692 angoff    -384        // tile0026 heavyhbomb
408
sprite 12692 angoff    -384        // tile0026 heavyhbomb
409
sprite  8369 angoff    -512        // tile0556 chair1
409
sprite  8369 angoff    -512        // tile0556 chair1
410
sprite 11692 angoff     1024       // tile0060 accesscard red
410
sprite 11692 angoff     1024       // tile0060 accesscard red
411
 
411
 
412
sprite 12419 mdxoff     50000      // tile2360 rotategun
412
sprite 12419 mdxoff     50000      // tile2360 (gunturret)
413
sprite 12419 pitch      1          // tile2360 rotategun
413
sprite 12419 pitch      1          // tile2360 (gunturret)
414
sprite 12419 roll       1024       // tile2360 rotategun
414
sprite 12419 roll       1024       // tile2360 (gunturret)
415
sprite 12418 mdxoff     50000      // tile2360 rotategun
415
sprite 12418 mdxoff     50000      // tile2360 (gunturret)
416
sprite 12418 pitch      1          // tile2360 rotategun
416
sprite 12418 pitch      1          // tile2360 (gunturret)
417
sprite 12418 roll       1024       // tile2360 rotategun
417
sprite 12418 roll       1024       // tile2360 (gunturret)
418
sprite  8771 notmd                 // tile1221 cranepole
418
sprite  8771 notmd                 // tile1221 cranepole
419
sprite 12706 angoff     256        // tile0051 cola
419
sprite 12706 angoff     256        // tile0051 cola
420
sprite 12421 angoff    -512        // tile0051 cola
420
sprite 12421 angoff    -512        // tile0051 cola
421
sprite  8799 mdzoff     200000     // tile0913 maskwall2 (fence)
421
sprite  8799 mdzoff     200000     // tile0913 maskwall2 (fence)
422
sprite  8799 pitch     -1          // tile0913 maskwall2 (fence)
422
sprite  8799 pitch     -1          // tile0913 maskwall2 (fence)