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Line 3... Line 3...
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// Title    : Of Pigs and Men
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// Title    : Of Pigs and Men
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// Author   : Sebastian 'Rusty Nails' Fritzon
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// Author   : Sebastian 'Rusty Nails' Fritzon
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// Filename : pigsmen.map
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// Filename : pigsmen.map
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// mapmd4   : bbfecdf194a3e6b90325eb71293a9225 // 2011-02-22
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// mapmd4   : bbfecdf194a3e6b90325eb71293a9225 // 2011-02-22
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7
 
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// Curr. HRP: r5.3.594
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// Curr. HRP: r5.4.722
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9
 
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sprite   890 angoff    -512        // tile0028 shotgunsprite
10
sprite   890 angoff    -512        // tile0028 shotgunsprite
11
sprite   148 angoff     256        // tile0040 ammo
11
sprite   148 angoff     256        // tile0040 ammo
12
sprite   149 angoff     256        // tile0040 ammo
12
sprite   149 angoff     256        // tile0040 ammo
13
sprite  1253 angoff     960        // tile0053 firstaid
13
sprite  1253 angoff     960        // tile0053 firstaid
14
sprite  1253 mdzoff     200000     // tile0053 firstaid
-
 
15
sprite  1253 roll       1          // tile0053 firstaid
14
sprite  1253 roll       1          // tile0053 firstaid
-
 
15
sprite  1253 mdzoff     200000     // tile0053 firstaid
16
sprite  1252 angoff    -128        // tile0044 rpgammo
16
sprite  1252 angoff    -128        // tile0044 rpgammo
17
sprite  1252 pitch     -80         // tile0044 rpgammo
17
sprite  1252 pitch     -80         // tile0044 rpgammo
18
sprite  1252 roll       80         // tile0044 rpgammo
18
sprite  1252 roll       80         // tile0044 rpgammo
19
sprite  1309 angoff    -256        // tile0052 sixpack
19
sprite  1309 angoff    -256        // tile0052 sixpack
20
sprite   654 mdzoff     150000     // tile0916 fireext
-
 
21
sprite   654 pitch      1          // tile0916 fireext
20
sprite   654 pitch      1          // tile0916 fireext
-
 
21
sprite   654 mdzoff     150000     // tile0916 fireext
22
sprite   675 angoff    -512        // tile0049 shotgunammo
22
sprite   675 angoff    -512        // tile0049 shotgunammo
23
sprite   439 angoff    -768        // tile1348 holoduke
23
sprite   439 angoff    -768        // tile1348 holoduke
24
sprite   476 angoff    -896        // tile0052 sixpack
24
sprite   476 angoff    -896        // tile0052 sixpack
25
sprite   138 angoff     1024       // tile1061 (streetlight)
25
sprite   138 angoff     1024       // tile1061 (streetlight)
26
sprite   673 angoff     1024       // tile0040 ammo
26
sprite   673 angoff     1024       // tile0040 ammo
Line 28... Line 28...
28
sprite   377 angoff    -256        // tile0049 shotgunammo
28
sprite   377 angoff    -256        // tile0049 shotgunammo
29
sprite   375 angoff    -512        // tile0053 firstaid
29
sprite   375 angoff    -512        // tile0053 firstaid
30
sprite   376 angoff    -768        // tile0049 shotgunammo
30
sprite   376 angoff    -768        // tile0049 shotgunammo
31
sprite   384 angoff     1024       // tile1294 podfem1
31
sprite   384 angoff     1024       // tile1294 podfem1
32
sprite   816 angoff    -256        // tile0054 shield
32
sprite   816 angoff    -256        // tile0054 shield
33
sprite   816 mdzoff     900000     // tile0054 shield
-
 
34
sprite   816 pitch     -1          // tile0054 shield
33
sprite   816 pitch     -1          // tile0054 shield
-
 
34
sprite   816 mdzoff     900000     // tile0054 shield
35
sprite   374 angoff     128        // tile1353 spacemarine
35
sprite   374 angoff     128        // tile1353 spacemarine
36
sprite   198 angoff     1024       // tile0040 ammo
36
sprite   198 angoff     1024       // tile0040 ammo
37
sprite   196 angoff     1024       // tile0028 shotgunsprite
37
sprite   196 angoff     1024       // tile0028 shotgunsprite
38
sprite   815 angoff    -512        // tile0041 batteryammo
38
sprite   815 angoff    -512        // tile0041 batteryammo
39
sprite   815 mdzoff     1100000    // tile0041 batteryammo
-
 
40
sprite   815 pitch      1          // tile0041 batteryammo
39
sprite   815 pitch      1          // tile0041 batteryammo
41
sprite   815 roll       1          // tile0041 batteryammo
40
sprite   815 roll       1          // tile0041 batteryammo
-
 
41
sprite   815 mdzoff     1100000    // tile0041 batteryammo
42
sprite    30 angoff     512        // tile0610 (lightswitch pole)
42
sprite    30 angoff     512        // tile0610 (lightswitch pole)
43
sprite    59 notmd                 // tile1231 (1227 nukebarrel)
43
sprite    59 notmd                 // tile1231 (1227 nukebarrel)
44
sprite    62 angoff     768        // tile1232 canwithsomething
44
sprite    62 angoff     768        // tile1232 canwithsomething
45
sprite  1051 mdzoff     900000     // tile0053 firstaid
-
 
46
sprite  1051 roll       1          // tile0053 firstaid
45
sprite  1051 roll       1          // tile0053 firstaid
-
 
46
sprite  1051 mdzoff     900000     // tile0053 firstaid
47
sprite  1082 angoff     1024       // tile0054 shield
47
sprite  1082 angoff     1024       // tile0054 shield
48
sprite  1082 mdzoff     900000     // tile0054 shield
-
 
49
sprite  1082 roll       1          // tile0054 shield
48
sprite  1082 roll       1          // tile0054 shield
-
 
49
sprite  1082 mdzoff     900000     // tile0054 shield
50
sprite   871 angoff    -512        // tile0022 chaingunsprite
50
sprite   871 angoff    -512        // tile0022 chaingunsprite
51
sprite   616 angoff     512        // tile0040 ammo
51
sprite   616 angoff     512        // tile0040 ammo
52
sprite   617 angoff     1024       // tile0040 ammo
52
sprite   617 angoff     1024       // tile0040 ammo
53
sprite   458 angoff     768        // tile1232 canwithsomething
53
sprite   458 angoff     768        // tile1232 canwithsomething
54
sprite   448 angoff     1024       // tile0913 maskwall2 (fence)
54
sprite   448 angoff     1024       // tile0913 maskwall2 (fence)
55
sprite   448 mdzoff     400000     // tile0913 maskwall2 (fence)
-
 
56
sprite   448 pitch      1          // tile0913 maskwall2 (fence)
55
sprite   448 pitch      1          // tile0913 maskwall2 (fence)
-
 
56
sprite   448 mdzoff     400000     // tile0913 maskwall2 (fence)
57
sprite   449 angoff     1024       // tile0913 maskwall2 (fence)
57
sprite   449 angoff     1024       // tile0913 maskwall2 (fence)
58
sprite   449 mdzoff     450000     // tile0913 maskwall2 (fence)
-
 
59
sprite   449 pitch      1          // tile0913 maskwall2 (fence)
58
sprite   449 pitch      1          // tile0913 maskwall2 (fence)
-
 
59
sprite   449 mdzoff     450000     // tile0913 maskwall2 (fence)
60
sprite   450 angoff     1024       // tile0913 maskwall2 (fence)
60
sprite   450 angoff     1024       // tile0913 maskwall2 (fence)
61
sprite   450 mdzoff     450000     // tile0913 maskwall2 (fence)
-
 
62
sprite   450 pitch      1          // tile0913 maskwall2 (fence)
61
sprite   450 pitch      1          // tile0913 maskwall2 (fence)
-
 
62
sprite   450 mdzoff     450000     // tile0913 maskwall2 (fence)
63
sprite   451 angoff     1000       // tile0913 maskwall2 (fence)
63
sprite   451 angoff     1000       // tile0913 maskwall2 (fence)
64
sprite   451 mdzoff     250000     // tile0913 maskwall2 (fence)
-
 
65
sprite   451 pitch      1          // tile0913 maskwall2 (fence)
64
sprite   451 pitch      1          // tile0913 maskwall2 (fence)
-
 
65
sprite   451 mdzoff     250000     // tile0913 maskwall2 (fence)
66
sprite   452 angoff     24         // tile0913 maskwall2 (fence)
66
sprite   452 angoff     24         // tile0913 maskwall2 (fence)
67
sprite   452 mdzoff     250000     // tile0913 maskwall2 (fence)
-
 
68
sprite   452 pitch     -1          // tile0913 maskwall2 (fence)
67
sprite   452 pitch     -1          // tile0913 maskwall2 (fence)
69
sprite   454 mdzoff     450000     // tile0913 maskwall2 (fence)
68
sprite   452 mdzoff     250000     // tile0913 maskwall2 (fence)
70
sprite   454 pitch     -1          // tile0913 maskwall2 (fence)
69
sprite   454 pitch     -1          // tile0913 maskwall2 (fence)
71
sprite   455 mdzoff     450000     // tile0913 maskwall2 (fence)
70
sprite   454 mdzoff     450000     // tile0913 maskwall2 (fence)
72
sprite   455 pitch     -1          // tile0913 maskwall2 (fence)
71
sprite   455 pitch     -1          // tile0913 maskwall2 (fence)
73
sprite   456 mdzoff     450000     // tile0913 maskwall2 (fence)
72
sprite   455 mdzoff     450000     // tile0913 maskwall2 (fence)
74
sprite   456 pitch     -1          // tile0913 maskwall2 (fence)
73
sprite   456 pitch     -1          // tile0913 maskwall2 (fence)
-
 
74
sprite   456 mdzoff     450000     // tile0913 maskwall2 (fence)
75
sprite   460 notmd                 // tile1231 (1227 nukebarrel)
75
sprite   460 notmd                 // tile1231 (1227 nukebarrel)
76
sprite   226 angoff    -512        // tile0479 (satellite dish)
76
sprite   226 angoff    -512        // tile0479 (satellite dish)
77
sprite   771 angoff     128        // tile0958 (lights)
77
sprite   771 angoff     128        // tile0958 (lights)
78
sprite   300 mdzoff     500000     // tile1227 nukebarrel
-
 
79
sprite   300 pitch     -1          // tile1227 nukebarrel
78
sprite   300 pitch     -1          // tile1227 nukebarrel
80
sprite    89 mdzoff     500000     // tile1232 canwithsomething
79
sprite   300 mdzoff     500000     // tile1227 nukebarrel
81
sprite    89 pitch     -1          // tile1232 canwithsomething
80
sprite    89 pitch     -1          // tile1232 canwithsomething
-
 
81
sprite    89 mdzoff     500000     // tile1232 canwithsomething
82
sprite   240 angoff     1024       // tile1061 (streetlight)
82
sprite   240 angoff     1024       // tile1061 (streetlight)
83
sprite   241 angoff     1024       // tile1078 (streetlight broken)
83
sprite   241 angoff     1024       // tile1078 (streetlight broken)
84
sprite   247 angoff     1024       // tile0407 fansprite
84
sprite   247 angoff     1024       // tile0407 fansprite
85
sprite   248 angoff     1024       // tile0407 fansprite
85
sprite   248 angoff     1024       // tile0407 fansprite
86
sprite   620 angoff     512        // tile0041 batteryammo
86
sprite   620 angoff     512        // tile0041 batteryammo
87
sprite   619 angoff    -512        // tile0040 ammo
87
sprite   619 angoff    -512        // tile0040 ammo
88
sprite   873 angoff     512        // tile0042 devistatorammo
88
sprite   873 angoff     512        // tile0042 devistatorammo
89
sprite   875 angoff    -896        // tile1232 canwithsomething
89
sprite   875 angoff    -896        // tile1232 canwithsomething
90
sprite   709 angoff     1024       // tile1227 nukebarrel
90
sprite   709 angoff     1024       // tile1227 nukebarrel
91
sprite   709 mdzoff     500000     // tile1227 nukebarrel
-
 
92
sprite   709 pitch     -1          // tile1227 nukebarrel
91
sprite   709 pitch     -1          // tile1227 nukebarrel
-
 
92
sprite   709 mdzoff     500000     // tile1227 nukebarrel
93
sprite   708 angoff    -512        // tile1227 nukebarrel
93
sprite   708 angoff    -512        // tile1227 nukebarrel
94
sprite   712 angoff     768        // tile1227 nukebarrel
94
sprite   712 angoff     768        // tile1227 nukebarrel
95
sprite   713 angoff     256        // tile1227 nukebarrel
95
sprite   713 angoff     256        // tile1227 nukebarrel
96
sprite   706 angoff    -384        // tile1227 nukebarrel
96
sprite   706 angoff    -384        // tile1227 nukebarrel
97
sprite   702 angoff     512        // tile1227 nukebarrel
97
sprite   702 angoff     512        // tile1227 nukebarrel
Line 105... Line 105...
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sprite   724 angoff    -512        // tile1227 nukebarrel
105
sprite   724 angoff    -512        // tile1227 nukebarrel
106
sprite   720 angoff     768        // tile1227 nukebarrel
106
sprite   720 angoff     768        // tile1227 nukebarrel
107
sprite   719 angoff     512        // tile1227 nukebarrel
107
sprite   719 angoff     512        // tile1227 nukebarrel
108
sprite   762 angoff    -512        // tile1348 holoduke
108
sprite   762 angoff    -512        // tile1348 holoduke
109
sprite   386 angoff     176        // tile0958 (lights)
109
sprite   386 angoff     176        // tile0958 (lights)
110
sprite  1081 mdzoff     450000     // tile0913 maskwall2 (fence)
-
 
111
sprite  1081 pitch     -1          // tile0913 maskwall2 (fence)
110
sprite  1081 pitch     -1          // tile0913 maskwall2 (fence)
112
sprite  1080 mdzoff     450000     // tile0913 maskwall2 (fence)
111
sprite  1081 mdzoff     450000     // tile0913 maskwall2 (fence)
113
sprite  1080 pitch     -1          // tile0913 maskwall2 (fence)
112
sprite  1080 pitch     -1          // tile0913 maskwall2 (fence)
114
sprite  1076 mdzoff     450000     // tile0913 maskwall2 (fence)
113
sprite  1080 mdzoff     450000     // tile0913 maskwall2 (fence)
115
sprite  1076 pitch     -1          // tile0913 maskwall2 (fence)
114
sprite  1076 pitch     -1          // tile0913 maskwall2 (fence)
116
sprite  1077 mdzoff     450000     // tile0913 maskwall2 (fence)
115
sprite  1076 mdzoff     450000     // tile0913 maskwall2 (fence)
117
sprite  1077 pitch     -1          // tile0913 maskwall2 (fence)
116
sprite  1077 pitch     -1          // tile0913 maskwall2 (fence)
118
sprite  1078 mdzoff     450000     // tile0913 maskwall2 (fence)
117
sprite  1077 mdzoff     450000     // tile0913 maskwall2 (fence)
119
sprite  1078 pitch     -1          // tile0913 maskwall2 (fence)
118
sprite  1078 pitch     -1          // tile0913 maskwall2 (fence)
-
 
119
sprite  1078 mdzoff     450000     // tile0913 maskwall2 (fence)
120
sprite  1079 angoff     24         // tile0913 maskwall2 (fence)
120
sprite  1079 angoff     24         // tile0913 maskwall2 (fence)
121
sprite  1079 mdzoff     250000     // tile0913 maskwall2 (fence)
-
 
122
sprite  1079 pitch     -1          // tile0913 maskwall2 (fence)
121
sprite  1079 pitch     -1          // tile0913 maskwall2 (fence)
-
 
122
sprite  1079 mdzoff     250000     // tile0913 maskwall2 (fence)
123
sprite   408 angoff     256        // tile1232 canwithsomething
123
sprite   408 angoff     256        // tile1232 canwithsomething
124
sprite   410 angoff     768        // tile1232 canwithsomething
124
sprite   410 angoff     768        // tile1232 canwithsomething
125
sprite   409 angoff    -512        // tile1227 nukebarrel
125
sprite   409 angoff    -512        // tile1227 nukebarrel
126
sprite   468 angoff     512        // tile0023 rpgsprite
126
sprite   468 angoff     512        // tile0023 rpgsprite
127
sprite   467 angoff    -768        // tile0028 shotgunsprite
127
sprite   467 angoff    -768        // tile0028 shotgunsprite
128
sprite   425 angoff    -768        // tile0052 sixpack
128
sprite   425 angoff    -768        // tile0052 sixpack
129
sprite   424 angoff    -512        // tile0041 batteryammo
129
sprite   424 angoff    -512        // tile0041 batteryammo
130
sprite   393 mdzoff     450000     // tile0913 maskwall2 (fence)
-
 
131
sprite   393 pitch      1          // tile0913 maskwall2 (fence)
130
sprite   393 pitch      1          // tile0913 maskwall2 (fence)
132
sprite   401 mdzoff     450000     // tile0913 maskwall2 (fence)
131
sprite   393 mdzoff     450000     // tile0913 maskwall2 (fence)
133
sprite   401 pitch      1          // tile0913 maskwall2 (fence)
132
sprite   401 pitch      1          // tile0913 maskwall2 (fence)
134
sprite   400 mdzoff     450000     // tile0913 maskwall2 (fence)
133
sprite   401 mdzoff     450000     // tile0913 maskwall2 (fence)
135
sprite   400 pitch      1          // tile0913 maskwall2 (fence)
134
sprite   400 pitch      1          // tile0913 maskwall2 (fence)
136
sprite   399 mdzoff     450000     // tile0913 maskwall2 (fence)
135
sprite   400 mdzoff     450000     // tile0913 maskwall2 (fence)
137
sprite   399 pitch      1          // tile0913 maskwall2 (fence)
136
sprite   399 pitch      1          // tile0913 maskwall2 (fence)
138
sprite   398 mdzoff     450000     // tile0913 maskwall2 (fence)
137
sprite   399 mdzoff     450000     // tile0913 maskwall2 (fence)
139
sprite   398 pitch      1          // tile0913 maskwall2 (fence)
138
sprite   398 pitch      1          // tile0913 maskwall2 (fence)
140
sprite   397 mdzoff     450000     // tile0913 maskwall2 (fence)
139
sprite   398 mdzoff     450000     // tile0913 maskwall2 (fence)
141
sprite   397 pitch      1          // tile0913 maskwall2 (fence)
140
sprite   397 pitch      1          // tile0913 maskwall2 (fence)
142
sprite   396 mdzoff     450000     // tile0913 maskwall2 (fence)
141
sprite   397 mdzoff     450000     // tile0913 maskwall2 (fence)
143
sprite   396 pitch      1          // tile0913 maskwall2 (fence)
142
sprite   396 pitch      1          // tile0913 maskwall2 (fence)
144
sprite   395 mdzoff     450000     // tile0913 maskwall2 (fence)
143
sprite   396 mdzoff     450000     // tile0913 maskwall2 (fence)
145
sprite   395 pitch      1          // tile0913 maskwall2 (fence)
144
sprite   395 pitch      1          // tile0913 maskwall2 (fence)
146
sprite   394 mdzoff     450000     // tile0913 maskwall2 (fence)
145
sprite   395 mdzoff     450000     // tile0913 maskwall2 (fence)
147
sprite   394 pitch      1          // tile0913 maskwall2 (fence)
146
sprite   394 pitch      1          // tile0913 maskwall2 (fence)
148
sprite   402 mdzoff     450000     // tile1061 (streetlight)
147
sprite   394 mdzoff     450000     // tile0913 maskwall2 (fence)
149
sprite   402 pitch      1          // tile1061 (streetlight)
148
sprite   402 pitch      1          // tile1061 (streetlight)
-
 
149
sprite   402 mdzoff     450000     // tile1061 (streetlight)
150
sprite   404 angoff    -512        // tile0029 devistatorsprite
150
sprite   404 angoff    -512        // tile0029 devistatorsprite
151
sprite   406 angoff    -512        // tile0042 devistatorammo
151
sprite   406 angoff    -512        // tile0042 devistatorammo
152
sprite   407 angoff     1024       // tile1294 podfem1
152
sprite   407 angoff     1024       // tile1294 podfem1
153
sprite   447 angoff    -512        // tile1061 (streetlight)
153
sprite   447 angoff    -512        // tile1061 (streetlight)
154
sprite   389 angoff     512        // tile1061 (streetlight)
154
sprite   389 angoff     512        // tile1061 (streetlight)
Line 160... Line 160...
160
sprite   907 angoff    -512        // tile0679 (battlelord holo)
160
sprite   907 angoff    -512        // tile0679 (battlelord holo)
161
sprite   946 angoff    -256        // tile1232 canwithsomething
161
sprite   946 angoff    -256        // tile1232 canwithsomething
162
sprite   947 angoff     640        // tile1232 canwithsomething
162
sprite   947 angoff     640        // tile1232 canwithsomething
163
sprite   948 angoff     512        // tile0051 cola
163
sprite   948 angoff     512        // tile0051 cola
164
sprite   957 angoff     512        // tile0047 hbombammo
164
sprite   957 angoff     512        // tile0047 hbombammo
165
sprite   957 mdzoff     200000     // tile0047 hbombammo
-
 
166
sprite   957 pitch      1          // tile0047 hbombammo
165
sprite   957 pitch      1          // tile0047 hbombammo
-
 
166
sprite   957 mdzoff     200000     // tile0047 hbombammo
167
sprite   985 angoff    -256        // tile4419 (openbomb)
167
sprite   985 angoff    -256        // tile4419 (openbomb)
168
sprite   968 angoff     1024       // tile0563 waterfountain
168
sprite   968 angoff     1024       // tile0563 waterfountain
169
sprite   997 angoff    -512        // tile0049 shotgunammo
169
sprite   997 angoff    -512        // tile0049 shotgunammo
170
sprite   996 mdzoff     900000     // tile0049 shotgunammo
-
 
171
sprite   996 pitch     -1          // tile0049 shotgunammo
170
sprite   996 pitch     -1          // tile0049 shotgunammo
172
sprite  1163 mdxoff     80000      // tile0958 (lights)
171
sprite   996 mdzoff     900000     // tile0049 shotgunammo
173
sprite  1163 pitch      1          // tile0958 (lights)
172
sprite  1163 pitch      1          // tile0958 (lights)
-
 
173
sprite  1163 mdxoff     80000      // tile0958 (lights)
174
sprite  1027 angoff    -512        // tile1238 explodingbarrel
174
sprite  1027 angoff    -512        // tile1238 explodingbarrel
175
sprite  1020 angoff     256        // tile0023 rpgsprite
175
sprite  1020 angoff     256        // tile0023 rpgsprite
176
sprite  1020 pitch      112        // tile0023 rpgsprite
176
sprite  1020 pitch      112        // tile0023 rpgsprite
177
sprite  1020 roll       112        // tile0023 rpgsprite
177
sprite  1020 roll       112        // tile0023 rpgsprite
178
sprite  1022 angoff     1024       // tile0044 rpgammo
178
sprite  1022 angoff     1024       // tile0044 rpgammo
179
sprite  1022 mdzoff     2000       // tile0044 rpgammo
-
 
180
sprite  1022 pitch     -144        // tile0044 rpgammo
179
sprite  1022 pitch     -144        // tile0044 rpgammo
-
 
180
sprite  1022 mdzoff     2000       // tile0044 rpgammo
181
sprite  1037 angoff    -256        // tile0052 sixpack
181
sprite  1037 angoff    -256        // tile0052 sixpack
182
sprite  1033 angoff     512        // tile1227 nukebarrel
182
sprite  1033 angoff     512        // tile1227 nukebarrel
183
sprite  1039 angoff     256        // tile1227 nukebarrel
183
sprite  1039 angoff     256        // tile1227 nukebarrel
184
sprite  1038 angoff    -640        // tile1227 nukebarrel
184
sprite  1038 angoff    -640        // tile1227 nukebarrel
185
sprite  1108 angoff    -640        // tile0052 sixpack
185
sprite  1108 angoff    -640        // tile0052 sixpack
186
sprite  1107 angoff    -640        // tile0052 sixpack
186
sprite  1107 angoff    -640        // tile0052 sixpack
187
sprite  1159 mdzoff     200000     // tile0042 devistatorammo
-
 
188
sprite  1159 pitch     -1          // tile0042 devistatorammo
187
sprite  1159 pitch     -1          // tile0042 devistatorammo
189
sprite  1159 roll       4          // tile0042 devistatorammo
188
sprite  1159 roll       4          // tile0042 devistatorammo
190
sprite  1158 mdzoff     800000     // tile0042 devistatorammo
189
sprite  1159 mdzoff     200000     // tile0042 devistatorammo
191
sprite  1158 pitch     -1          // tile0042 devistatorammo
190
sprite  1158 pitch     -1          // tile0042 devistatorammo
-
 
191
sprite  1158 mdzoff     800000     // tile0042 devistatorammo
192
sprite  1141 angoff     512        // tile1227 nukebarrel
192
sprite  1141 angoff     512        // tile1227 nukebarrel
193
sprite  1143 angoff     512        // tile1227 nukebarrel
193
sprite  1143 angoff     512        // tile1227 nukebarrel
194
sprite  1144 angoff     512        // tile1227 nukebarrel
194
sprite  1144 angoff     512        // tile1227 nukebarrel
195
sprite  1149 angoff    -768        // tile1227 nukebarrel
195
sprite  1149 angoff    -768        // tile1227 nukebarrel
196
sprite  1152 angoff     512        // tile1227 nukebarrel
196
sprite  1152 angoff     512        // tile1227 nukebarrel
197
sprite   964 mdxoff     80000      // tile0958 (lights)
-
 
198
sprite   964 pitch      1          // tile0958 (lights)
197
sprite   964 pitch      1          // tile0958 (lights)
-
 
198
sprite   964 mdxoff     80000      // tile0958 (lights)
199
sprite  1186 angoff     1024       // tile0049 shotgunammo
199
sprite  1186 angoff     1024       // tile0049 shotgunammo
200
sprite  1185 angoff     768        // tile0049 shotgunammo
200
sprite  1185 angoff     768        // tile0049 shotgunammo
201
sprite  1185 mdzoff     900000     // tile0049 shotgunammo
-
 
202
sprite  1185 pitch     -1          // tile0049 shotgunammo
201
sprite  1185 pitch     -1          // tile0049 shotgunammo
-
 
202
sprite  1185 mdzoff     900000     // tile0049 shotgunammo
203
sprite  1187 angoff     640        // tile0052 sixpack
203
sprite  1187 angoff     640        // tile0052 sixpack
204
sprite  1197 angoff    -512        // tile0029 devistatorsprite
204
sprite  1197 angoff    -512        // tile0029 devistatorsprite
205
sprite   489 mdxoff     9000       // tile0057 jetpack
-
 
206
sprite   489 pitch     -1          // tile0057 jetpack
205
sprite   489 pitch     -1          // tile0057 jetpack
207
sprite  1250 mdxoff     7000       // tile0060 accesscard yellow
206
sprite   489 mdxoff     9000       // tile0057 jetpack
208
sprite  1250 pitch     -1          // tile0060 accesscard yellow
207
sprite  1250 pitch     -1          // tile0060 accesscard yellow
-
 
208
sprite  1250 mdxoff     7000       // tile0060 accesscard yellow