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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Level    : r3mix.map - "We Store Your Crap Remix"
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// Level    : r3mix.map - "We Store Your Crap Remix"
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//            by Kevin Cools & Geoffrey van Dijk
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// Author   : Kevin 'Kef_Nukem' Cools & Geoffrey van Dijk
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// Map Date : 2003-04-14
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// Map Date : 2003-04-14
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// mapmd4   : e983c25de2c6a77e711e9c3759a45659
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// mapmd4   : e983c25de2c6a77e711e9c3759a45659
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// Curr. HRP: r5.2.477
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// Curr. HRP: r5.3.591
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//         <-> r3mix-dnwmd.mhk
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sprite   356 angoff     256        // tile0021 firstgunsprite
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sprite   356 angoff     256        // tile0021 firstgunsprite
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sprite   355 angoff     512        // tile0052 sixpack
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sprite   355 angoff     512        // tile0052 sixpack
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sprite   340 angoff     512        // tile0049 shotgunammo
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sprite   340 angoff     512        // tile0049 shotgunammo
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sprite   340 mdzoff     100000     // tile0049 shotgunammo
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sprite   340 mdzoff     100000     // tile0049 shotgunammo
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sprite   340 pitch     -1          // tile0049 shotgunammo
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sprite   340 pitch     -1          // tile0049 shotgunammo
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sprite   340 roll       3          // tile0049 shotgunammo
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sprite   340 roll       3          // tile0049 shotgunammo
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sprite   285 mdzoff     500000     // tile0060 accesscard blue
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sprite   285 mdzoff     500000     // tile0060 accesscard blue
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sprite   285 roll      -1          // tile0060 accesscard blue
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sprite   285 roll      -1          // tile0060 accesscard blue
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sprite   272 angoff     512        // tile0052 sixpack
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sprite   272 angoff     512        // tile0052 sixpack
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sprite   165 angoff     0          // tile0060 accesscard yellow
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sprite   916 angoff     1024       // tile0051 cola
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sprite   967 angoff    -768        // tile0049 shotgunammo
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sprite   938 angoff     512        // tile4454 deskphone
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sprite  1269 mdzoff     700000     // tile0559 brokenchair
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sprite  1269 pitch      1          // tile0559 brokenchair
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sprite   829 angoff     512        // tile4454 deskphone
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sprite   964 angoff     512        // tile0060 accesscard red
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sprite  1395 angoff    -512        // tile0049 shotgunammo
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sprite  1395 angoff    -512        // tile0049 shotgunammo
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sprite  1395 mdzoff     100000     // tile0049 shotgunammo
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sprite  1395 mdzoff     100000     // tile0049 shotgunammo
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sprite  1395 roll       1          // tile0049 shotgunammo
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sprite  1395 roll       1          // tile0049 shotgunammo
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sprite  1396 angoff    -512        // tile0049 shotgunammo
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sprite  1396 angoff    -512        // tile0049 shotgunammo
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sprite  1396 mdzoff     100000     // tile0049 shotgunammo
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sprite  1396 mdzoff     100000     // tile0049 shotgunammo
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sprite  1396 roll       1          // tile0049 shotgunammo
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sprite  1396 roll       1          // tile0049 shotgunammo
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sprite   156 angoff     256        // tile1247 seenine
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sprite   967 angoff    -768        // tile0049 shotgunammo
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sprite   155 angoff    -512        // tile1247 seenine
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sprite   964 angoff     512        // tile0060 accesscard red
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sprite  1325 angoff     0          // tile0060 accesscard blue
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sprite   938 angoff     512        // tile4454 deskphone
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sprite  1378 angoff     1024       // tile0040 ammo
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sprite   829 angoff     512        // tile4454 deskphone
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sprite  1380 angoff     512        // tile0040 ammo
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sprite  1391 angoff    -512        // tile0049 shotgunammo
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sprite  1391 angoff    -512        // tile0049 shotgunammo
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sprite    67 angoff     512        // tile0023 rpgsprite
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sprite    67 mdzoff     400000     // tile0023 rpgsprite
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sprite    67 pitch      1          // tile0023 rpgsprite
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sprite    66 angoff     512        // tile0044 rpgammo
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sprite    66 mdzoff     700000     // tile0044 rpgammo
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sprite    66 pitch      1          // tile0044 rpgammo
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//sprite   842 notmd                 // tile0164 dipswitch2
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//sprite   842 notmd                 // tile0164 dipswitch2
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sprite   842 mdxoff     20000      // tile0164 dipswitch2
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sprite   842 mdxoff     20000      // tile0164 dipswitch2
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sprite   842 pitch     -1          // tile0164 dipswitch2
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sprite   842 pitch     -1          // tile0164 dipswitch2
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sprite   125 angoff     512        // tile0054 shield
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sprite   125 angoff     512        // tile0054 shield