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By Hendricks266
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By Hendricks266
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*/
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*/
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// Inflatable Dragon (3585-3625)
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// Inflatable Dragon (3585-3625)
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model "vacation/sprites/monsters/3585_dragon.md3" {
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model "vaca_hrp/sprites/monsters/3585_dragon.md3" {
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   scale 1 shade 0
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   scale 1 shade 0
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   skin { pal 0 surface 1 file "vacation/sprites/monsters/3585_dragon.png" }
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   skin { pal 0 surface 1 file "vaca_hrp/sprites/monsters/3585_dragon.png" }
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   skin { pal 10 surface 1 file "vacation/sprites/monsters/3585_dragon_10.png" }
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   skin { pal 10 surface 1 file "vaca_hrp/sprites/monsters/3585_dragon_10.png" }
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   skin { pal 11 surface 1 file "vacation/sprites/monsters/3585_dragon_11.png" }
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   skin { pal 11 surface 1 file "vaca_hrp/sprites/monsters/3585_dragon_11.png" }
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   skin { pal 12 surface 1 file "vacation/sprites/monsters/3585_dragon_12.png" }
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   skin { pal 12 surface 1 file "vaca_hrp/sprites/monsters/3585_dragon_12.png" }
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   skin { pal 13 surface 1 file "vacation/sprites/monsters/3585_dragon_13.png" }
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   skin { pal 13 surface 1 file "vaca_hrp/sprites/monsters/3585_dragon_13.png" }
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   skin { pal 14 surface 1 file "vacation/sprites/monsters/3585_dragon_14.png" }
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   skin { pal 14 surface 1 file "vaca_hrp/sprites/monsters/3585_dragon_14.png" }
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   skin { pal 15 surface 1 file "vacation/sprites/monsters/3585_dragon_15.png" }
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   skin { pal 15 surface 1 file "vaca_hrp/sprites/monsters/3585_dragon_15.png" }
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   skin { pal 16 surface 1 file "vacation/sprites/monsters/3585_dragon_16.png" }
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   skin { pal 16 surface 1 file "vaca_hrp/sprites/monsters/3585_dragon_16.png" }
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   skin { pal 18 surface 1 file "vacation/sprites/monsters/3585_dragon_12.png" }
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   skin { pal 18 surface 1 file "vaca_hrp/sprites/monsters/3585_dragon_12.png" }
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   skin { pal 21 surface 1 file "vacation/sprites/monsters/3585_dragon_21.png" }
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   skin { pal 21 surface 1 file "vaca_hrp/sprites/monsters/3585_dragon_21.png" }
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   skin { pal 22 surface 1 file "vacation/sprites/monsters/3585_dragon_11.png" }
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   skin { pal 22 surface 1 file "vaca_hrp/sprites/monsters/3585_dragon_11.png" }
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   skin { pal 23 surface 1 file "vacation/sprites/monsters/3585_dragon_23.png" }
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   skin { pal 23 surface 1 file "vaca_hrp/sprites/monsters/3585_dragon_23.png" }
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   glow { pal 0 surface 1 file "vacation/sprites/monsters/3585_dragon_g.png" }
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   glow { pal 0 surface 1 file "vaca_hrp/sprites/monsters/3585_dragon_g.png" }
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   skin { pal 0 surface 0 file "highres/sprites/monsters/2000_pigcop.png" }
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   skin { pal 0 surface 0 file "highres/sprites/monsters/2000_pigcop.png" }
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   skin { pal 10 surface 0 file "highres/sprites/monsters/2000_pigcop_10.png" }
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   skin { pal 10 surface 0 file "highres/sprites/monsters/2000_pigcop_10.png" }
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   skin { pal 11 surface 0 file "highres/sprites/monsters/2000_pigcop_11.png" }
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   skin { pal 11 surface 0 file "highres/sprites/monsters/2000_pigcop_11.png" }
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   skin { pal 12 surface 0 file "highres/sprites/monsters/2000_pigcop_12.png" }
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   skin { pal 12 surface 0 file "highres/sprites/monsters/2000_pigcop_12.png" }
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   // Shooting (3616-3625)
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   // Shooting (3616-3625)
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   anim { frame0 "FRAME22" frame1 "FRAME30" fps 15 flags 0 }  
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   anim { frame0 "FRAME22" frame1 "FRAME30" fps 15 flags 0 }  
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   frame { name "FRAME22" tile0 3616 tile1 3625 smoothduration 0.3 }
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   frame { name "FRAME22" tile0 3616 tile1 3625 smoothduration 0.3 }
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}
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}
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model "vacation/sprites/monsters/3610_dragondeath.md3" {
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model "vaca_hrp/sprites/monsters/3610_dragondeath.md3" {
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   scale 1 shade 0
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   scale 1 shade 0
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   // Death (3610-3615)
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   // Death (3610-3615)
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   anim { frame0 "FRAME1" frame1 "FRAME12" fps 10 flags 1 }  
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   anim { frame0 "FRAME1" frame1 "FRAME12" fps 10 flags 1 }  
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   frame { name "FRAME1" tile0 3610 tile1 3615 smoothduration 0.3 }
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   frame { name "FRAME1" tile0 3610 tile1 3615 smoothduration 0.3 }
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   frame { name "FRAME12" tile 3615 }
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   frame { name "FRAME12" tile 3615 }
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}
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}
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// Seagull (3646-3648)
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// Seagull (3646-3648)
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model "vacation/sprites/monsters/3646_seagull.md3" {
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model "vaca_hrp/sprites/monsters/3646_seagull.md3" {
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   scale 1 shade 0
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   scale 1 shade 0
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   skin { pal 0 file "vacation/sprites/monsters/3646_seagull.png" }
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   skin { pal 0 file "vaca_hrp/sprites/monsters/3646_seagull.png" }
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   anim { frame0 "FRAME1" frame1 "FRAME3" fps 8 flags 0 }
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   anim { frame0 "FRAME1" frame1 "FRAME3" fps 8 flags 0 }
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   frame { name "FRAME1" tile0 3646 tile1 3648 smoothduration 0.3 }
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   frame { name "FRAME1" tile0 3646 tile1 3648 smoothduration 0.3 }
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}
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}