Subversion Repositories vaca_plus

Rev

Rev 43 | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 43 Rev 74
Line 4... Line 4...
4
By Hendricks266
4
By Hendricks266
5
--------------------------------------------------------------------------------
5
--------------------------------------------------------------------------------
6
*/
6
*/
7
 
7
 
8
// Drinking Glass - Blue Liquid (955)
8
// Drinking Glass - Blue Liquid (955)
9
model "vacation/sprites/props/0955_glass1.md3" {
9
model "vaca_hrp/sprites/props/0955_glass1.md3" {
10
   scale 1.5 shade 0
10
   scale 1.5 shade 0
11
   skin { pal 0 file "vacation/sprites/props/0955_glass1.png" }
11
   skin { pal 0 file "vaca_hrp/sprites/props/0955_glass1.png" }
12
   detail { surface 0 file "highres/detail/paint.png" detailscale 0.3 }
12
   detail { surface 0 file "highres/detail/paint.png" detailscale 0.3 }
13
   frame { name "frame00" tile 0955 }
13
   frame { name "frame00" tile 0955 }
14
}
14
}
15
 
15
 
16
// Drinking Glass - Green Liquid (956)
16
// Drinking Glass - Green Liquid (956)
17
model "vacation/sprites/props/0956_glass2.md3" {
17
model "vaca_hrp/sprites/props/0956_glass2.md3" {
18
   scale 1 shade 0
18
   scale 1 shade 0
19
   skin { pal 0 file "vacation/sprites/props/0956_glass2.png" }
19
   skin { pal 0 file "vaca_hrp/sprites/props/0956_glass2.png" }
20
   detail { surface 0 file "highres/detail/paint.png" detailscale 0.3 }
20
   detail { surface 0 file "highres/detail/paint.png" detailscale 0.3 }
21
   frame { name "frame00" tile 0956 }
21
   frame { name "frame00" tile 0956 }
22
}
22
}
23
 
23
 
24
// Handrail (1055)
24
// Handrail (1055)
25
texture 1055 { pal 0 { file "vacation/sprites/props/1055.png" } }
25
texture 1055 { pal 0 { file "vaca_hrp/sprites/props/1055.png" } }
26
texture 1056 { pal 0 { file "vacation/sprites/props/1056.png" } }
26
texture 1056 { pal 0 { file "vaca_hrp/sprites/props/1056.png" } }
27
 
27
 
28
// Chopper (1337)
28
// Chopper (1337)
29
model "vacation/sprites/props/1337_chopper.md3" {
29
model "vaca_hrp/sprites/props/1337_chopper.md3" {
30
   scale 5.5 shade 0
30
   scale 5.5 shade 0
31
   skin { pal 0 file "vacation/sprites/props/1337_chopper.png" }
31
   skin { pal 0 file "vaca_hrp/sprites/props/1337_chopper.png" }
32
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
32
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
33
   frame { name "FRAME1" tile0 1337 tile1 1338 }
33
   frame { name "FRAME1" tile0 1337 tile1 1338 }
34
}
34
}
35
 
35
 
36
// Steer (3649)
36
// Steer (3649)
37
model "vacation/sprites/props/3649.md3" {
37
model "vaca_hrp/sprites/props/3649.md3" {
38
   scale 20 shade 0 zadd 2.5
38
   scale 20 shade 0 zadd 2.5
39
   skin { pal 0 file "vacation/sprites/props/3649.png" }
39
   skin { pal 0 file "vaca_hrp/sprites/props/3649.png" }
40
   frame { name "frame_1" tile 3649 }
40
   frame { name "frame_1" tile 3649 }
41
}
41
}
42
// Beach Ball (3660-3667)
42
// Beach Ball (3660-3667)
43
model "vacation/sprites/props/3660_beachball.md3" {
43
model "vaca_hrp/sprites/props/3660_beachball.md3" {
44
   scale 1 shade 0
44
   scale 1 shade 0
45
   skin { pal 0 file "vacation/sprites/props/3660_beachball.png" }
45
   skin { pal 0 file "vaca_hrp/sprites/props/3660_beachball.png" }
46
   frame { name "FRAME1" tile 3660 }
46
   frame { name "FRAME1" tile 3660 }
47
   frame { name "FRAME2" tile 3661 }
47
   frame { name "FRAME2" tile 3661 }
48
   frame { name "FRAME3" tile 3662 }
48
   frame { name "FRAME3" tile 3662 }
49
   frame { name "FRAME4" tile 3663 }
49
   frame { name "FRAME4" tile 3663 }
50
   frame { name "FRAME5" tile 3664 }
50
   frame { name "FRAME5" tile 3664 }
Line 53... Line 53...
53
   frame { name "FRAME8" tile 3667 }
53
   frame { name "FRAME8" tile 3667 }
54
  // anim { frame0 "FRAME1" frame1 "FRAME8" fps 6 flags 0 smoothduration 0.2 }
54
  // anim { frame0 "FRAME1" frame1 "FRAME8" fps 6 flags 0 smoothduration 0.2 }
55
}
55
}
56
 
56
 
57
texture 3686 {
57
texture 3686 {
58
   pal 0 { file "vacation/sprites/props/3686.png" }
58
   pal 0 { file "vaca_hrp/sprites/props/3686.png" }
59
}
59
}
60
 
60
 
61
// Beach Bather Babe's Umbrella (3695)
61
// Beach Bather Babe's Umbrella (3695)
62
model "vacation/sprites/props/3695_umbrella.md3" {
62
model "vaca_hrp/sprites/props/3695_umbrella.md3" {
63
   shade 0 scale 0.44 
63
   shade 0 scale 0.44 
64
   skin { pal 0 file "vacation/sprites/props/3695_umbrella.png" }
64
   skin { pal 0 file "vaca_hrp/sprites/props/3695_umbrella.png" }
65
   frame { name "FRAME1" tile 3695 }
65
   frame { name "FRAME1" tile 3695 }
66
}
66
}
67
 
67
 
68
// Tiki God Rock Statue (3700)
68
// Tiki God Rock Statue (3700)
69
model "vacation/sprites/props/3700_tikigod.md3" {
69
model "vaca_hrp/sprites/props/3700_tikigod.md3" {
70
   scale 1.3 shade 0
70
   scale 1.3 shade 0
71
 
71
 
72
   skin { pal 0 surface 0 file "vacation/sprites/props/3700_tikigod.png" }
72
   skin { pal 0 surface 0 file "vaca_hrp/sprites/props/3700_tikigod.png" }
73
/*
73
/*
74
   skin { pal 1 surface 0 file "vacation/sprites/props/3700_tikigod.png" }
74
   skin { pal 1 surface 0 file "vaca_hrp/sprites/props/3700_tikigod.png" }
75
   skin { pal 2 surface 0 file "vacation/sprites/props/3700_tikigod.png" }
75
   skin { pal 2 surface 0 file "vaca_hrp/sprites/props/3700_tikigod.png" }
76
   skin { pal 7 surface 0 file "vacation/sprites/props/3700_tikigod.png" }
76
   skin { pal 7 surface 0 file "vaca_hrp/sprites/props/3700_tikigod.png" }
77
   skin { pal 8 surface 0 file "vacation/sprites/props/3700_tikigod.png" }
77
   skin { pal 8 surface 0 file "vaca_hrp/sprites/props/3700_tikigod.png" }
78
*/
78
*/
79
 
79
 
80
   skin { pal 0 surface 1 file "vacation/sprites/props/3700_tikigod.png" }
80
   skin { pal 0 surface 1 file "vaca_hrp/sprites/props/3700_tikigod.png" }
81
   detail { surface 1 file "highres/detail/rock.png" xscale 0.15 yscale 0.15 }  // This is so that the jewel is not covered with the rocky detail texture.
81
   detail { surface 1 file "highres/detail/rock.png" xscale 0.15 yscale 0.15 }  // This is so that the jewel is not covered with the rocky detail texture.
82
   frame { name "FRAME1" tile 3700 }
82
   frame { name "FRAME1" tile 3700 }
83
}
83
}
84
texture 3700 { pal 0 { file "vacation/sprites/props/3700.png" } }
84
texture 3700 { pal 0 { file "vaca_hrp/sprites/props/3700.png" } }
85
 
85
 
86
texture 3778 {
86
texture 3778 {
87
   pal 0 { file "vacation/sprites/props/3778.png" }
87
   pal 0 { file "vaca_hrp/sprites/props/3778.png" }
88
}
88
}