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16 | 16 | ||
17 | ALWAYS MAKE BACKUPS OF YOUR MAPS! |
17 | ALWAYS MAKE BACKUPS OF YOUR MAPS! |
18 | */ |
18 | */ |
19 | 19 | ||
20 | include DEFS.CON |
20 | include DEFS.CON |
21 | include vacation_hrp/VacaDefs.con |
21 | include VacaDefs.con |
22 | 22 | ||
23 | gamevar i 0 0 |
23 | gamevar i 0 0 |
24 | gamevar j 0 0 |
24 | gamevar j 0 0 |
25 | gamevar k 0 0 |
25 | gamevar k 0 0 |
26 | 26 | ||
Line 244... | Line 244... | ||
244 | endswitch |
244 | endswitch |
245 | } |
245 | } |
246 | // fixing actors which spawn on triggers |
246 | // fixing actors which spawn on triggers |
247 | for i allsprites, ifactor RESPAWN |
247 | for i allsprites, ifactor RESPAWN |
248 | { |
248 | { |
249 | switch .lotag |
249 | switch .hitag |
250 | 250 | ||
251 | case 1312 set .lotag 3650 break |
251 | case 1312 set .hitag 3650 addlogvar .x addlogvar .y break |
252 | case 2120 set .lotag 3585 break |
252 | case 2120 set .hitag 3585 addlogvar .x addlogvar .y break |
253 | case 2150 set .lotag 3646 break |
253 | case 2150 set .hitag 3646 addlogvar .x addlogvar .y break |
254 | case 2165 set .lotag 3670 break |
254 | case 2165 set .hitag 3670 addlogvar .x addlogvar .y break |
255 | case 3400 set .lotag 3660 break |
255 | case 3400 set .hitag 3660 addlogvar .x addlogvar .y break |
256 | 256 | ||
257 | endswitch |
257 | endswitch |
258 | } |
258 | } |
259 | 259 | ||
260 | 260 |