Subversion Repositories duke3d_hrp

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Rev 218 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

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model "highres/sprites/firstperson/2536_chaingun.md3" {
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model "highres/sprites/firstperson/2536_chaingun.md3" {
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   scale 1.9
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   scale 1.9
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   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun.png" }
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   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun.png" }
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   normal { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_n.png" }
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   normal { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_n.png" }
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   specular { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_s.png" }
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   specular { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_s.png" }
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   glow { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_g.png" }
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   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" }
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   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" }
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   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
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   normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
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   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
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   specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
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   frame { name "frame00" tile 2537 }
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   frame { name "frame00" tile 2537 }
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   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_f.png" }
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   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_f.png" }
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}
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}
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// Trip Bomb Hand (2563)
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// Trip Bomb Hand (2563)
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model "highres/sprites/firstperson/2563_tripbombhand.md3" {
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model "highres/sprites/firstperson/2563_tripbombhand.md3" {
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   scale 1.9
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   scale 1.9
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   skin { pal 0 file "highres/sprites/firstperson/2563_tripkeyhand_10.png" }
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   skin { pal 0 file "highres/sprites/firstperson/2563_tripkeyhand.png" }
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   frame { name "trip" tile 2563 }
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   frame { name "trip" tile 2563 }
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   anim { frame0 "release1" frame1 "release2" fps 15 flags 0 }
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   anim { frame0 "release1" frame1 "release2" fps 15 flags 0 }
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   frame { name "release1" tile0 2564 tile1 2565 }
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   frame { name "release1" tile0 2564 tile1 2565 }
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   hud { tile0 2563 tile1 2565 xadd -0.039 yadd 1.55 zadd 0.09 angadd 0 }
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   hud { tile0 2563 tile1 2565 xadd -0.039 yadd 1.55 zadd 0.09 angadd 0 }
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   hud { tile0 2563 tile1 2565 xadd 0.046 yadd 0.44 zadd 0.09 angadd 0 flipped }
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   hud { tile0 2563 tile1 2565 xadd 0.046 yadd 0.44 zadd 0.09 angadd 0 flipped }