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  <PropertyGroup Label="UserMacros" />
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  <PropertyGroup Label="UserMacros" />
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  <PropertyGroup>
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  <PropertyGroup>
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    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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    <ConfigurationType>Makefile</ConfigurationType>
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    <ConfigurationType>Makefile</ConfigurationType>
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    <PlatformToolset>v140</PlatformToolset>
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    <PlatformToolset>v140</PlatformToolset>
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    <OutDir>.\</OutDir>
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    <OutDir>.\..\..\</OutDir>
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    <IntDir>.\</IntDir>
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    <IntDir>.\..\..\</IntDir>
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    <NMakeIncludeSearchPath>$(NMakeIncludeSearchPath);..\..\source\build\include;..\..\source\mact\include;..\..\source\audiolib\include;..\..\source\enet\include;..\..\platform\windows\include</NMakeIncludeSearchPath>
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    <NMakeIncludeSearchPath>$(NMakeIncludeSearchPath);..\..\source\build\include;..\..\source\mact\include;..\..\source\audiolib\include;..\..\source\enet\include;..\..\platform\windows\include</NMakeIncludeSearchPath>
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    <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f msvc.mak DEBUG=1 WINBITS=32</NMakeBuildCommandLine>
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    <NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f msvc.mak DEBUG=1 WINBITS=32</NMakeBuildCommandLine>
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    <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f msvc.mak veryclean all DEBUG=1 WINBITS=32</NMakeReBuildCommandLine>
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    <NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f msvc.mak veryclean all DEBUG=1 WINBITS=32</NMakeReBuildCommandLine>
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    <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f msvc.mak veryclean DEBUG=1 WINBITS=32</NMakeCleanCommandLine>
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    <NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f msvc.mak veryclean DEBUG=1 WINBITS=32</NMakeCleanCommandLine>
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    <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">USE_OPENGL;POLYMER</NMakePreprocessorDefinitions>
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    <NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">USE_OPENGL;POLYMER</NMakePreprocessorDefinitions>