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            <li>added support for Rancidmeat network configuration files via -rmnet command line parameter</li>
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            <li>added support for Rancidmeat network configuration files via -rmnet command line parameter</li>
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            <li>detect and correct internal vs external IP address issues when using Rancidmeat configuration files</li>
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            <li>detect and correct internal vs external IP address issues when using Rancidmeat configuration files</li>
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            <li>added dummy duke3d_w32.exe to facilitate EDuke32 multiplayer via DukesterX 1.5</li>
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            <li>added dummy duke3d_w32.exe to facilitate EDuke32 multiplayer via DukesterX 1.5</li>
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            <li>added support for in-game selection and loading of different user maps</li>
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            <li>added support for in-game selection and loading of different user maps</li>
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            <li>added support for various player death messages which can be redefined in the CONs</li>
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            <li>added support for various player death messages which can be redefined in the CONs</li>
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            <li>added support for Quake-style color codes in player names and text chat (code format is ^<palette>)</li>
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            <li>added support for Quake-style color codes in player names and text chat (code format is ^&lt;palette&gt;)</li>
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            <li>limit player name to 10 characters (not counting color codes)</li>
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            <li>limit player name to 10 characters (not counting color codes)</li>
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            <li>fixed issue where multiple players trying to step on the same shrunken enemy would kill the game</li>
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            <li>fixed issue where multiple players trying to step on the same shrunken enemy would kill the game</li>
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            <li>fixed issue where briefly tapping the jump key would produce a lag effect during the resulting jump</li>
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            <li>fixed issue where briefly tapping the jump key would produce a lag effect during the resulting jump</li>
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            <li>fixed issue where using the jetpack + steroids would produce a lag effect in P2P mode</li>
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            <li>fixed issue where using the jetpack + steroids would produce a lag effect in P2P mode</li>
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            <li>fixed several out-of-sync issues</li>
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            <li>fixed several out-of-sync issues</li>
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                <ul>
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                <ul>
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            <li>added "save" command to allow the creation of automatic checkpoints</li>
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            <li>added "save" command to allow the creation of automatic checkpoints</li>
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            <li>added "cansee" and "canseespr" commands to easily determine whether two sprites or sets of coordinates have visibility</li>
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            <li>added "cansee" and "canseespr" commands to easily determine whether two sprites or sets of coordinates have visibility</li>
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            <li>added "definegamefuncname" command to change the key names used in the configuration file and in the control setup menus</li>
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            <li>added "definegamefuncname" command to change the key names used in the configuration file and in the control setup menus</li>
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            <li>added additional safety checks to get/setuserdef/player/sector/sprite/wall/input</li>
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            <li>added additional safety checks to get/setuserdef/player/sector/sprite/wall/input</li>
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            <li>added support for Quake-style color codes in quotes (code format is ^<palette>)</li>
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            <li>added support for Quake-style color codes in quotes (code format is ^&lt;palette&gt;)</li>
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            <li>added extra timing checks to the weapon system; note that weapons with strange TOTALTIME and FIREDELAY values may no longer fire</li>
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            <li>added extra timing checks to the weapon system; note that weapons with strange TOTALTIME and FIREDELAY values may no longer fire</li>
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            <li>save quotes, dynamic-to-static tile remapping information, extended sprite flags and sprite caching info to savegames</li>
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            <li>save quotes, dynamic-to-static tile remapping information, extended sprite flags and sprite caching info to savegames</li>
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            <li>reworked the quote system to use dynamically allocated memory and doubled the length of each individual quote</li>
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            <li>reworked the quote system to use dynamically allocated memory and doubled the length of each individual quote</li>
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            <li>fixed a savegame issue where some gamevar values may not have been restored properly and added more sanity checks to savegame loading</li>
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            <li>fixed a savegame issue where some gamevar values may not have been restored properly and added more sanity checks to savegame loading</li>
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            <li>fixed an issue with FRAMEEFFECT1 sprites ending up with the wrong tspr->picnum</li>
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            <li>fixed an issue with FRAMEEFFECT1 sprites ending up with the wrong tspr->picnum</li>
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                <h2>Mapster32 changes</h2>
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                <h2>Mapster32 changes</h2>
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                <ul>
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                <ul>
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            <li>better smoothing of mouse input when using 3D mode mouselook</li>
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            <li>better smoothing of mouse input when using 3D mode mouselook</li>
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            <li>add ' F key combo to replace nonexistent tiles with tile 0</li>
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            <li>add ' F key combo to replace nonexistent tiles with tile 0</li>
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        </ul>
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        </ul>
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        <br />
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        <p>Please see JonoF's JFDuke3D release notes <a href="http://www.jonof.id.au/modsuppt/jfduke3d/releasenotes.html">here</a> for information on features JFDuke3D shares with EDuke32</p>
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        <p><br />Please see JonoF's JFDuke3D release notes <a href="http://www.jonof.id.au/modsuppt/jfduke3d/releasenotes.html">here</a> for information on features JFDuke3D shares with EDuke32</p>
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                <address>Richard "TerminX" Gobeille (<a href="mailto:terminx@gmail.com">terminx@gmail.com</a>)</address>
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                <address>Richard "TerminX" Gobeille (<a href="mailto:terminx@gmail.com">terminx@gmail.com</a>)</address>
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