Subversion Repositories eduke32

Rev

Rev 1672 | Rev 1951 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 1672 Rev 1677
Line 1... Line 1...
1
duke3d_h=$(EINC)/build.h $(EINC)/polymer.h $(EINC)/pragmas.h $(EINC)/compat.h $(EINC)/cache1d.h $(EINC)/baselayer.h $(SRC)/jmact/file_lib.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/control.h $(INC)/gamedefs.h $(INC)/function.h $(INC)/config.h $(INC)/sounds.h $(INC)/rts.h $(INC)/_rts.h $(INC)/soundefs.h $(JAUDIOLIBDIR)/include/fx_man.h $(JAUDIOLIBDIR)/include/music.h $(INC)/namesdyn.h $(INC)/funct.h $(INC)/duke3d.h
1
duke3d_h=$(EINC)/build.h $(EINC)/polymer.h $(EINC)/pragmas.h $(EINC)/compat.h $(EINC)/cache1d.h $(EINC)/baselayer.h $(SRC)/jmact/file_lib.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/control.h $(INC)/gamedefs.h $(INC)/function.h $(INC)/config.h $(INC)/sounds.h $(INC)/rts.h $(INC)/_rts.h $(INC)/soundefs.h $(JAUDIOLIBDIR)/include/fx_man.h $(JAUDIOLIBDIR)/include/music.h $(INC)/namesdyn.h $(INC)/duke3d.h $(INC)/player.h $(INC)/sector.h $(INC)/game.h $(INC)/actors.h
2
gamedef_h=$(SRC)/gamedef.h
-
 
3
2
-
 
3
gamedef_h=$(SRC)/gamedef.h $(SRC)/gameexec.h $(SRC)/gamevars.h
-
 
4
4
$(OBJ)/game.$o: $(SRC)/game.c $(SRC)/jmact/scriplib.h $(duke3d_h) $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h
5
$(OBJ)/game.$o: $(SRC)/game.c $(SRC)/jmact/scriplib.h $(duke3d_h) $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h
5
$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
6
$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
6
$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/jmact/animlib.h
7
$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/jmact/animlib.h
-
 
8
$(OBJ)/demo.$o: $(SRC)/demo.c $(duke3d_h)
7
$(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h)
9
$(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h)
8
$(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
10
$(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
9
$(OBJ)/gamestructures.$o: $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
11
$(OBJ)/gamestructures.$o: $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
10
$(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
12
$(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
11
$(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h)
13
$(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h)
12
$(OBJ)/mdump.$o: $(SRC)/mdump.cpp $(SRC)/mdump.h
14
$(OBJ)/mdump.$o: $(SRC)/mdump.cpp $(SRC)/mdump.h
13
$(OBJ)/menus.$o: $(SRC)/menus.c $(duke3d_h) $(SRC)/jmact/mouse.h
15
$(OBJ)/menus.$o: $(SRC)/menus.c $(duke3d_h) $(SRC)/jmact/mouse.h
14
$(OBJ)/namesdyn.$o: $(SRC)/namesdyn.c $(duke3d_h)
16
$(OBJ)/namesdyn.$o: $(SRC)/namesdyn.c $(duke3d_h)
-
 
17
$(OBJ)/net.$o: $(SRC)/net.c $(duke3d_h)
15
$(OBJ)/player.$o: $(SRC)/player.c $(duke3d_h)
18
$(OBJ)/player.$o: $(SRC)/player.c $(duke3d_h)
16
$(OBJ)/premap.$o: $(SRC)/premap.c $(duke3d_h) $(EINC)/osd.h
19
$(OBJ)/premap.$o: $(SRC)/premap.c $(duke3d_h) $(EINC)/osd.h
17
$(OBJ)/savegame.$o: $(SRC)/savegame.c $(duke3d_h)
20
$(OBJ)/savegame.$o: $(SRC)/savegame.c $(duke3d_h)
18
$(OBJ)/sector.$o: $(SRC)/sector.c $(duke3d_h)
21
$(OBJ)/sector.$o: $(SRC)/sector.c $(duke3d_h)
19
$(OBJ)/sounds.$o: $(SRC)/sounds.c $(duke3d_h)
22
$(OBJ)/sounds.$o: $(SRC)/sounds.c $(duke3d_h)