Subversion Repositories eduke32

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Rev 4316 Rev 4343
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gamedef_h=$(SRC)/gamedef.h $(SRC)/gameexec.h $(SRC)/gamevars.h
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gamedef_h=$(SRC)/gamedef.h $(SRC)/gameexec.h $(SRC)/gamevars.h
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game_defs_dep=$(SRC)/lunatic/defs.ilua
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game_defs_dep=$(SRC)/lunatic/defs.ilua
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$(OBJ)/game.$o: $(SRC)/game.c $(game_defs_dep) $(SRC)/jmact/scriplib.h $(duke3d_h) $(SRC)/input.h $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h $(EINC)/hightile.h
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$(OBJ)/game.$o: $(SRC)/game.c $(game_defs_dep) $(SRC)/jmact/scriplib.h $(duke3d_h) $(SRC)/input.h $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h $(EINC)/hightile.h $(SRC)/rev.h
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$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
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$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
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$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/input.h $(SRC)/jmact/animlib.h $(SRC)/animvpx.h
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$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/input.h $(SRC)/jmact/animlib.h $(SRC)/animvpx.h
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$(OBJ)/demo.$o: $(SRC)/demo.c $(duke3d_h) $(SRC)/input.h
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$(OBJ)/demo.$o: $(SRC)/demo.c $(duke3d_h) $(SRC)/input.h
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$(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h
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$(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h
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$(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamestructures.$o: $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamestructures.$o: $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h
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$(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h
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$(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h)
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$(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h) $(SRC)/rev.h
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$(OBJ)/input.$o: $(SRC)/input.c $(duke3d_h) $(SRC)/input.h
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$(OBJ)/input.$o: $(SRC)/input.c $(duke3d_h) $(SRC)/input.h
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$(OBJ)/mdump.$o: $(SRC)/mdump.cpp $(SRC)/mdump.h
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$(OBJ)/mdump.$o: $(SRC)/mdump.cpp $(SRC)/mdump.h
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$(OBJ)/menus.$o: $(SRC)/menus.c $(duke3d_h) $(SRC)/input.h $(SRC)/jmact/mouse.h
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$(OBJ)/menus.$o: $(SRC)/menus.c $(duke3d_h) $(SRC)/input.h $(SRC)/jmact/mouse.h
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$(OBJ)/namesdyn.$o: $(SRC)/namesdyn.c $(duke3d_h)
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$(OBJ)/namesdyn.$o: $(SRC)/namesdyn.c $(duke3d_h)
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$(OBJ)/net.$o: $(SRC)/net.c $(duke3d_h)
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$(OBJ)/net.$o: $(SRC)/net.c $(duke3d_h)
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    $(SRC)/macros.h \
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    $(SRC)/macros.h \
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    $(SRC)/osdfuncs.h \
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    $(SRC)/osdfuncs.h \
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    $(SRC)/names.h \
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    $(SRC)/names.h \
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    $(SRC)/mapster32.h \
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    $(SRC)/mapster32.h \
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    $(SRC)/keys.h \
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    $(SRC)/keys.h \
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    $(m32_script_hs)
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    $(m32_script_hs) \
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    $(SRC)/rev.h
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$(OBJ)/sounds_mapster32.$o: $(SRC)/sounds_mapster32.c \
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$(OBJ)/sounds_mapster32.$o: $(SRC)/sounds_mapster32.c \
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    $(SRC)/sounds_mapster32.h \
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    $(SRC)/sounds_mapster32.h \
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    $(SRC)/sounds_common.h \
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    $(SRC)/sounds_common.h \
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    $(EINC)/compat.h \
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    $(EINC)/compat.h \
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    $(EINC)/baselayer.h \
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    $(EINC)/baselayer.h \