Subversion Repositories eduke32

Rev

Rev 5197 | Show entire file | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 5197 Rev 5253
Line 103... Line 103...
103
$(DUKE3D_OBJ)/m32structures.$o: $(DUKE3D_SRC)/m32structures.c $(m32_script_hs) $(ENGINE_INC)/compat.h $(ENGINE_INC)/prlights.h
103
$(DUKE3D_OBJ)/m32structures.$o: $(DUKE3D_SRC)/m32structures.c $(m32_script_hs) $(ENGINE_INC)/compat.h $(ENGINE_INC)/prlights.h
104
$(DUKE3D_OBJ)/m32vars.$o: $(DUKE3D_SRC)/m32vars.c $(DUKE3D_SRC)/m32structures.c $(m32_script_hs) $(ENGINE_INC)/osd.h $(DUKE3D_SRC)/keys.h $(ENGINE_INC)/polymer.h
104
$(DUKE3D_OBJ)/m32vars.$o: $(DUKE3D_SRC)/m32vars.c $(DUKE3D_SRC)/m32structures.c $(m32_script_hs) $(ENGINE_INC)/osd.h $(DUKE3D_SRC)/keys.h $(ENGINE_INC)/polymer.h
105
# TODO: m32common.c
105
# TODO: m32common.c
106
106
107
# misc objects
107
# misc objects
-
 
108
$(DUKE3D_OBJ)/game_icon.$o: $(DUKE3D_RSRC)/game_icon.c
108
$(DUKE3D_OBJ)/eduke32_icon.$o: $(DUKE3D_RSRC)/eduke32_icon.c
109
$(DUKE3D_OBJ)/build_icon.$o: $(DUKE3D_RSRC)/build_icon.c
109
110
110
$(DUKE3D_OBJ)/grpscan.$o: $(DUKE3D_SRC)/grpscan.c $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/scriptfile.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/crc32.h $(DUKE3D_INC)/grpscan.h
111
$(DUKE3D_OBJ)/grpscan.$o: $(DUKE3D_SRC)/grpscan.c $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/scriptfile.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/crc32.h $(DUKE3D_INC)/grpscan.h
111
$(DUKE3D_OBJ)/gameres.$o: $(DUKE3D_SRC)/misc/gameres.rc $(DUKE3D_SRC)/startwin.game.h $(DUKE3D_RSRC)/game.bmp $(DUKE3D_RSRC)/game_icon.ico
112
$(DUKE3D_OBJ)/gameres.$o: $(DUKE3D_SRC)/misc/gameres.rc $(DUKE3D_SRC)/startwin.game.h $(DUKE3D_RSRC)/game.bmp $(DUKE3D_RSRC)/game_icon.ico
112
$(DUKE3D_OBJ)/buildres.$o: $(DUKE3D_SRC)/misc/buildres.rc $(ENGINE_INC)/startwin.editor.h $(DUKE3D_RSRC)/build.bmp $(DUKE3D_RSRC)/game_icon.ico
113
$(DUKE3D_OBJ)/buildres.$o: $(DUKE3D_SRC)/misc/buildres.rc $(ENGINE_INC)/startwin.editor.h $(DUKE3D_RSRC)/build.bmp $(DUKE3D_RSRC)/build_icon.ico
113
$(DUKE3D_OBJ)/startwin.game.$o: $(DUKE3D_SRC)/startwin.game.c $(duke3d_h) $(ENGINE_INC)/build.h $(ENGINE_INC)/winlayer.h $(ENGINE_INC)/compat.h $(DUKE3D_INC)/grpscan.h
114
$(DUKE3D_OBJ)/startwin.game.$o: $(DUKE3D_SRC)/startwin.game.c $(duke3d_h) $(ENGINE_INC)/build.h $(ENGINE_INC)/winlayer.h $(ENGINE_INC)/compat.h $(DUKE3D_INC)/grpscan.h
114
$(DUKE3D_OBJ)/startgtk.game.$o: $(DUKE3D_SRC)/startgtk.game.c $(duke3d_h) $(ENGINE_INC)/dynamicgtk.h $(ENGINE_INC)/build.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/compat.h
115
$(DUKE3D_OBJ)/startgtk.game.$o: $(DUKE3D_SRC)/startgtk.game.c $(duke3d_h) $(ENGINE_INC)/dynamicgtk.h $(ENGINE_INC)/build.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/compat.h
115
116
116
117
117
# MACT objects
118
# MACT objects