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#ifdef HAVE_CLIPSHAPE_FEATURE
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#ifdef HAVE_CLIPSHAPE_FEATURE
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              "-clipmap [file.map]\t\tLoad an additional clipping map for use with clipshape\n"
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              "-clipmap [file.map]\t\tLoad an additional clipping map for use with clipshape\n"
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#endif
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#endif
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              "-namesfile [file.h]\t\tLoad a custom NAMES.H for tile names\n"
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              "-namesfile [file.h]\t\tLoad a custom NAMES.H for tile names\n"
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              "-nocheck\t\t\tDisables map pointer checking when saving (default)\n"  // kept for script compat
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              "-nocheck\t\t\tDisables map pointer checking when saving (default)\n"  // kept for script compat
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#if defined _WIN32 || (defined RENDERTYPESDL && ((defined __APPLE__ && defined OSX_STARTUPWINDOW) || defined HAVE_GTK2))
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#ifdef STARTUP_SETUP_WINDOW
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              "-setup\t\t\tDisplays the configuration dialog\n"
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              "-setup\t\t\tDisplays the configuration dialog\n"
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#endif
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#endif
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              "-usecwd\t\t\tRead game data and configuration file from working directory\n"
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              "-usecwd\t\t\tRead game data and configuration file from working directory\n"
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              "\n-?, -help, --help\t\tDisplay this help message and exit"
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              "\n-?, -help, --help\t\tDisplay this help message and exit"
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              ;
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              ;